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Old 08-12-2010, 02:57 PM   #1
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Bioshock Infinite

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It has been nearly three years since Irrational Games released BioShock, a critical darling and a financial success. Somehow, designer Ken Levine and his team have managed to keep their new project under wraps until now. The mystery ends today, with the unveiling of BioShock Infinite. Set in 1912 (making it a prequel!), Infinite will look unlike anything you'd expect from a BioShock game.

Curious to see? Watch the debut CG trailer after the break, and feel free to peruse the first ever screenshots in our gallery. If you're hankering for more coverage, check out our interview with Ken Levine, and find out how the game works in our preview.
Quote:
The City of Columbia
"I can't talk about this game without talking about the city of Columbia," Levine begins. Much like System Shock 2's Von Braun ship or BioShock's underwater city of Rapture, BioShock Infinite's Columbia, a fantastical city-in-the-sky, is front and center.

"This is like the Apollo project of 1900," he says. Like the 1960's space program, Columbia is a testament to American ingenuity, technology, ideals and, yes, strength. Levine points out that the America of the 1880s was an agrarian society, still reeling from the devastating effects of the Civil War. Just 20 years later, with the Industrial Revolution in full swing, the national landscape was fundamentally changed. "You go from people with cows and outhouses and growing wheat in fields, to having radios and cars and movie stars, and all these incredible things," Levine later told Joystiq. "It's almost as if they felt a city was suddenly floating in the sky. That's how much the world had changed." And so they build a city floating in the sky, a literal metaphor for the country's rapid ascent on the world stage. But it's not as well-intentioned as it may seem. "Columbia is a Death Star."

The Black Ships
In 1854, American Commodore Matthew Perry brought four gunships into the waters just off Japan. The presentation of American naval might and technological superiority was instrumental in opening Japan up to American trade. I bring up that example from history because the story of Columbia, and the context that Levine places it in, is very much about gunboat diplomacy.

"This isn't a game about history. This is a game set in the context of history," Levine said. Though turn-of-the-century America was transformed into a manufacturing powerhouse, there was one thing it couldn't manufacture more of. "We needed markets," he said. And like Perry's Black Ships, Columbia can be seen as both a vehicle for trade but also a means of gunboat diplomacy. Trade ... or else. To give us an example of that "context of history," Levine read the following passage from President William McKinley discussing the annexation of the Phillippines:
I walked the floor of the White House night after night until midnight; and I am not ashamed to tell you, gentlemen, that I went down on my knees and prayed Almighty God for light and guidance more than one night. And one night late it came to me this way-I don't know how it was, but it came: (1) That we could not give them back to Spain-that would be cowardly and dishonorable; (2) that we could not turn them over to France and Germany-our commercial rivals in the Orient-that would be bad business and discreditable; (3) that we could not leave them to themselves-they were unfit for self-government-and they would soon have anarchy and misrule over there worse than Spain's was; and (4) that there was nothing left for us to do but to take them all, and to educate the Filipinos, and uplift and civilize and Christianize them, and by God's grace do the very best we could by them, as our fellow-men for whom Christ also died. And then I went to bed, and went to sleep.

Fin de siècle first-person shooter
While context and setting have everything to do with BioShock Infinite's elaborate setting, and like Levine we couldn't talk about the game without first giving Columbia its due, there was more to last night's presentation than context. Actually, there's a lot more. "The notion of American exceptionalism [in the game], that didn't even exist until six or eight months ago," Levine told us after the demonstration. Like BioShock before it, the philosophical underpinnings of Infinite haven't been static over the last three years. But what has: It's a first-person shooter, very much in the vein of other "shock" titles.

In BioShock Infinite, "you're not an unknown cipher. You're Booker DeWitt, a disgraced Pinkerton agent" and your office, if you can call it that, is in a room above a bar. You're a fixer given a job: Find a woman named Elizabeth. Here's the catch: Finding Elizabeth isn't the problem, she's in Columbia ... but "nobody knows where Columbia is," Levine says. It went missing a decade ago. When our gameplay demo starts, the hero is on a cobblestone street. A poster with George Washington reads "It is our holy duty to guard against the foreign hordes." A horse-drawn carriage comes down the street, the wheel missing on one side, its axle sparking against the stone. A stream of (presumably foul) water runs along the edge of the street. As DeWitt passes the cart, you can see it's plastered in pamphlets. The message: This is a place of great political and ideological rhetoric.

As you enter into an open square of sorts, you can see things are a little ... off. A woman sweeps her stoop while the house behind her burns. An enormous statue looms over you, holding an American flag. There's a dead horse on the ground. While things look pretty bleak, Levine tells us "this is not a city that's as devolved as Rapture." It's not all Splicers everywhere, itching to attack anything without a bunny mask on.



As DeWitt turns towards a pavilion, you see the vista of other floating buildings. This is Columbia. There's a man on the ground feeding crows. There are sounds of prosetlyzation coming from loudspeakers, and you read four signs: They'll take your gun; They'll take your wife; They'll take your business; They'll take your life. Mixed in are signs for one Mr. Saltonstall, a political candidate, and ostensibly the same man in the pavilion. As you approach, there's a barrel full of guns with a sign above it reading "Patriots, arm thyself!" Well, don't mind if we do ... this scoped sniper rifle oughta do nicely.

As you take the gun, which now satisfies the familiar first-person framework in the lower right corner, Saltonstall turns to you, his eyes glowing. He commands Charles – evidently the man with the birds – to attack. Charles, and his feathered friends, are only too happy to oblige. A swarm of crows flies towards the screen. While Saltonstall hooks onto a winding track connecting various floating sections of Columbia, zipping away, DeWitt takes down Charles, sending him over the edge. Looking over, he's dead on a platform below. Using some telekinetic powers, DeWitt pulls a bottle shaped like a crow towards him and he does what any good video game character would do with a strange bottle found on a dead man on a floating city that's gone missing: he drinks it. Unsurprisingly, that leads to a vision of a bloody crow.



"FIRE!"
You hear the charge in the distance and, as the buildings move and float all around you, you can just make out a cannon before seeing the arc of fire coming from it. Using the scope on the sniper rifle, you can see Saltonstall directing men to fire upon you. Another massive fireball heads in your direction. Using the same hook device that Saltonstall did, DeWitt engages the zipline and makes his way across the open sky to the other section of the city. An enemy climbs on and heads in your direction and you've got a joust, happening far above the ground, traveling at 60mph. A well placed hit from a wrench and the enemy goes flying.

Upon landing, DeWitt evades some cannon fire and enters a bar to take cover. The patrons turn to look and, for a second, things seem to be quiet. A painting on the wall appears to shimmer and then you're hit. A splatter of blood strikes the edge of the screen. Turning around, one of the bartenders is holding a shotgun. DeWitt grabs it using that handy telekinesis, turns it around in midair, and remotely pulls the trigger. Then he uses his "murder of crows" ability – thanks mysterious bottle – to enable his escape. Exiting the bar, the cannon turns, fires a shot, only to have the shell plucked out of the air – shotgun-style – turned against it. Fleeing on foot, DeWitt uses an electricity attack to take care of a large group of attackers – Levine tells us later you "can fight fifteen enemies at once" as opposed to BioShock's "one or two guys in a corridor."

Luckily, Elizabeth makes her appearance here ... did we mention she's "incredibly powerful" before? Well, she is and she uses one of those powers now to make a raincloud. Do you see where this is going. DeWitt uses his lightning attack and – zap! – the lot of them are electrocuted. You take cover behind a pile of scrap metal while another group attacks. Elizabeth uses her power to assemble a giant metal ball of scrap before commanding DeWitt to grab it. One telekinetic throw later and another batch of baddies have been dispatched. But now, whatever that thing with the giant hands and the floating heart that we saw in the trailer is – which Levine told us wasn't what we thought it was – is back. You can see it has a face – complete with old-timey hair parted right down the middle. It lands, conveniently, on a bridge which Elizabeth immediately gets to work on dismantling. Again, working together DeWitt telekinetically fires an explosive at the structural component she's been working on and the giant monster falls. DeWitt asks, "That's the one that was chasing you, right?" "No, that wasn't him. That wasn't him," she answers just as a massive bird lands on (and summarily trashes) a building behind them. "That's him!"

The Stage Show
At this point, the demo is over, Ken thanks us for coming, and a series of releases are triggered dropping the black curtain lining the room we're in. The large arches on the surrounding walls have been filled with images of the floating city, the screen in front of us is filled with more political paraphernalia and, thanks to an awkward failure to launch, the rear curtain remained in place. Behind it were old-timey hot dogs (Ken later tells us he's low-rent when it comes to food) and carnival midway games, with stuffed animal prizes. We leave to prepare for our interview and wrap our heads around everything we just saw. After all, it's not every day you find the ideas of Imperialism, American exceptionalism, and lengthy quotes from 19th century Presidents in your video game press events. We gather our confiscated electronics, and are whisked through the Plaza Hotel – a luxurious monument to American exceptionalism, built in 1907 right against New York City's Central Park. It's not floating in the sky but – especially with the air of political corruption and mystery, thanks to the party and the protesters – it's a suitable stand-in for Columbia,
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Old 08-12-2010, 03:45 PM   #2
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Still havn't played Bioshock 2.
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Old 08-12-2010, 03:46 PM   #3
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Still havn't played Bioshock 2.
Don't bother.

Was going to come in and say fuck this, but a prequel by the deva of he original? Yes please.
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Old 08-12-2010, 04:34 PM   #4
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I haven't played bioshock 1.
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Old 08-13-2010, 08:55 PM   #5
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Originally Posted by BigDaddyCool View Post
I haven't played bioshock 1.
Dude, get on that, absolutely amazing game.

And I'm incredibly stoked about Infinite. The original is one of my favorite games of all time, and the concept and demo description sound absolutely fantastic.
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Old 08-21-2010, 09:27 PM   #6
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I haven't played bioshock 1.
I just got it for 22 bucks, I normally don't enjoy FPS *that much* because I play better with a 3rd person view but this is good so far.
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Old 08-12-2010, 04:48 PM   #7
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I approve.
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Old 08-12-2010, 05:19 PM   #8
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Bioshock 2 wasn't made by the same people?
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Old 08-14-2010, 01:18 AM   #9
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Bioshock 2 wasn't made by the same people?
Nah they just gave the engine to 2K Australia when it was obvious that Irrational didn't want to make a sequel/prequel for a few years.

Now they're making that X-Com game with the Bioshock engine.
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Old 08-12-2010, 05:34 PM   #10
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Gamestop had a big sale going on a week or so ago. I picked up Fallout 3 GotY edition and Fable 2 for like $76 after tax. Considering I expected to pay about $65 for Fallout, Getting Bioshock 2 for about $11 made it worth it.

And someday, I'll get around to playing it. And by "playing it," I of course mean "looking at the beautiful underwater city."
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Old 08-13-2010, 09:39 AM   #11
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Awesome, Love Bioshock...
There's single player DLC coming out for the second soon.
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Old 08-13-2010, 12:37 PM   #12
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I just don't understand how and why they are going farther back in time and the fact that they are leaving the underwater city of Rapture for a city in the sky.

I mean, yes I love the Bioshock series, but the timeline in this game is getting to be as fucked as the Devil May Cry timeline.
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Old 08-13-2010, 07:24 PM   #13
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As much as liked Rapture it's best for the series to take this new direction but why they had to make it a prequel is beyond me sure it for the story it makes sense but the premise is less believeable than the original.
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Old 08-13-2010, 07:52 PM   #14
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How is a floating city less believable than an entire city submerged at the bottom of the ocean?
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Old 08-13-2010, 08:35 PM   #15
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BOOKER DEWITT.
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Old 08-20-2010, 05:03 PM   #16
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Looks like Bioshock Infinite might not include a multiplayer mode based on the reaction of including it in Bioshock 2 and lack of people playing online weeks after the game was released. If the game does get multiplayer, its only going to be done once the single player is done instead of splitting the team up to do both at the same time like Bioshock 2.

http://kotaku.com/5617852/multiplaye...shock-infinite
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Old 08-20-2010, 05:06 PM   #17
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Originally Posted by Smelly Meatball View Post
Looks like Bioshock Infinite might not include a multiplayer mode based on the reaction of including it in Bioshock 2 and lack of people playing online weeks after the game was released. If the game does get multiplayer, its only going to be done once the single player is done instead of splitting the team up to do both at the same time like Bioshock 2.

http://kotaku.com/5617852/multiplaye...shock-infinite
GOOD! I couldn't stand the MP for Bioshock 2. It was fun at first, but got boring fast. Plus the balance between noobs and high ranked players was way off. You'd have defenseless level 3's in a room against level 38's and such with nothing at their disposal to help them have a fighting chance.
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Old 08-20-2010, 05:06 PM   #18
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Understandable. Multiplayer turned me off to the Bioshock sequel after how much the first team stressed single player. B2 seemed 'Hollywood' to me.
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Old 07-08-2011, 09:19 AM   #19
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Old 05-09-2012, 05:25 PM   #20
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The game ended up missing its original release date a bit badly (March) and now ends up being delayed until next February and won't have any details revealed at E3.

The official reason is for more "polish" but it appears the real reason is issues with the game's development which is leaning towards multiplayer being shoe horned into the game at the last moment possible which caused the delay to occur.

Quote:
A Message From Ken Levine:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

As always, I am happy to help answer any questions you may have.
http://www.screwattack.com/news/ken-...s-delay-softly

http://kotaku.com/5909018/new-job-li...ng-multiplayer
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Old 05-10-2012, 11:32 PM   #21
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Quote:
Originally Posted by Smelly Meatball View Post
The game ended up missing its original release date a bit badly (March) and now ends up being delayed until next February and won't have any details revealed at E3.

The official reason is for more "polish" but it appears the real reason is issues with the game's development which is leaning towards multiplayer being shoe horned into the game at the last moment possible which caused the delay to occur.


http://www.screwattack.com/news/ken-...s-delay-softly

http://kotaku.com/5909018/new-job-li...ng-multiplayer
You misunderstand. They annoucned the release date in March. It was due for release in October. It's only been pushed back four months.

Which still sucks, but I'd rather it's the best game it can be.
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Old 05-09-2012, 06:18 PM   #22
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Holy shit, so almost a year long delay?

That's a bit nuts.
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Old 05-09-2012, 06:37 PM   #23
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Wonderful.

It's a lousy game season and I had this look forward to. Looks like I'll but putting some more miles on Borderlands 2.
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Old 05-10-2012, 03:41 PM   #24
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http://www.digitalspy.co.uk/gaming/n...ltiplayer.html

Oh ok, so basically they've delayed it to add multiplayer.
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Old 05-10-2012, 07:16 PM   #25
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Yikes well since this isn't coming out any time soon I may have to check out what the reviews say about Max Payne 3 and pick it up instead.
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Old 10-18-2012, 05:18 PM   #26
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Special or collector's editions were recently revealed with Premium Edition costing $80 and Ultimate Songbird Edition costing $150.

Quote:
Here's everything that will be included in the Premium Edition of the game...

* A 3-inch baby version keychain of the sold out Murder of Crows Vigor bottle replica.
* A 5 x 7- inch lithograph by Jorge Lacera.
* A 25 millimeter resin-cast Handyman miniature from the upcoming Bioshock Infinte board game by Plaid Hat Games, makers of Summoner Wars.
* A mini art book, full of Bioshock Infinite concept art and commentary, with a hand distressed cover
* Various digital goodies: exclusive in-game gear, a digital soundtrack, and platform specific downloadable content (Avatar costumes for Xbox 360 and themes for PC and PlayStation 3)

If you happen to purchase the Ultimate Songbird Edition, in addition to everything above you'll a receive a 9.5 inch Songbird statue. It comes in a period-style box with custom art work by Irrational Games' concept Artiest Robb Waters



http://www.screwattack.com/news/bios...ions-announced
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Old 10-22-2012, 05:10 PM   #27
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Trailer which was promised a week ago to arrive was released along with details on a pre-order puzzle game that is more for fun than being useable for the actual game.

Quote:
Secondly, the clever cats at NeoGAF have uncovered details about a special Flash-based puzzle game that will be offered up to anyone who per-orders BioShock Infinite at GameStop.

In BioShock Infinite: Industrial Revolution, you play as Columbian factory worker who must complete 50 levels worth of puzzles in an effort to aid one of Columbia's two warring factions. That’s all we know about the apparent puzzler other than the fact it seems 2K has developed it exclusively for this promotion, so don’t expect it to carry any real weight into the main game, that’s if they’re even connected, which they’re probably not.



http://www.screwattack.com/video/Bio...-bonus-3192891
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Old 10-22-2012, 06:39 PM   #28
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That's a hot trailer right there.
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Old 12-01-2012, 03:11 PM   #29
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Released cover art
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Old 12-01-2012, 03:18 PM   #30
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Figured the chick would be on there.
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Old 12-01-2012, 06:25 PM   #31
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Ditto I'm kinda suprised they revealed how Booker Dewitt appears.
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Old 12-07-2012, 05:28 PM   #32
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Game has been delayed again and once again its due to more polishing and bug fixing needed. New release date is March 26, 2013 assuming no more delays occur.
http://www.egmnow.com/articles/news/...delayed-again/

To make up for the delay, more screens were released.

http://www.egmnow.com/articles/news/...hock-infinite/
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Old 12-07-2012, 05:29 PM   #33
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You gotta be fucking kidding me.
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Old 12-12-2012, 05:22 PM   #34
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Irrational Games holding a special fan voting poll to decide which cover will end up being used as a reversible cover after recent complaints over the current one.












http://www.egmnow.com/articles/news/...ble-cover-art/
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Old 12-12-2012, 05:41 PM   #35
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How about less show and more go.
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Old 12-12-2012, 07:33 PM   #36
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Of those I would say between #3 or #5.
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Old 12-12-2012, 07:59 PM   #37
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My choice is #4.
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Old 12-13-2012, 02:58 PM   #38
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#4 just screams Bioshock. Easily my favourite.
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Old 12-15-2012, 12:07 PM   #39
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#5.
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Old 12-23-2012, 08:45 PM   #40
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Results for the reversible cover was announced and this ended up as the winner:



The other covers will still be available but only as printouts from the game's website.

http://irrationalgames.com/insider/p...ner-announced/
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