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#1 |
Posts: 1,920
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Anyone ever get into the Legend of Wrestling series?
When those games came out I got really behind them since I thought they would create healthy competition for the Smackdown games. However, they just never..really knew what the hell they were doing. All of the games felt rushed and incomplete. The second game had an amazing season mode that I felt really allowed new comers to legends wrestling to learn about territories, famous rivalries and tag teams, etc. When the last installment of the game came out, they scratched that shit out for some crappy career mode. The only thing this games ever got right was the roster. The roster for the last game Showdown was amazing..From Harley Race to Sting. The create a wrestler sucked ass but had some highlights that fans have been begging for from SVR for a while..the ability to edit and create new attires, name recognition for entrances, etc.
Anyone else ever get into those games? |
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#2 |
Posts: 21,603
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I liked LOW 2 because it had SID.
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#3 |
Hey Mister!
Posts: 54,952
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I loved the season mode in LOW 2, as well as all the different attires for each wrestler. Too bad the game was practicaly unplayable.
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#4 |
Polyam cult member #420
Posts: 2,966
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#5 |
Posts: 1,920
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I agree..I wanted to get Sammartino so bad but I never got to it. The coin crap was impossible.
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#6 |
The Satanic Mechanic
Posts: 52,521
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I wish a better developer got their hands on the LoW 2 engine. The concept is great, since you can chain assloads of moves together and reverse pretty much anything with a single button press. The problem comes from it being developed by Acclaim. They couldn't make a good game if their lives depended on it, back in their dying days.
I mean, you could chain a powerbomb into a liontamer, for fuck's sake. |
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#7 |
Posts: 22,695
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Yeah LOW had some good eliments too it but the overall product was somewhat of a let down. The chain reversals were amazing and the cage matches were so much better than anything the Smackdown series had.
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#8 |
President of Freedonia
Posts: 58,316
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My most memorable LOW moment was making my CAW and then being surprised when the announcers actually said my name.
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#9 |
The Satanic Mechanic
Posts: 52,521
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Yeah, that was the other thing. The ring announcer system was fucking awesome. there were like 300 first and last names each that the guy would say individually and like 150 nicknames, so you could get just about any name called out during your intro. I made a Johnny Bravo CAW (pretty accurate too) and the guy actually called out "weighing in at 250 lbs, JOHNNYYYYYYYY BRAVOOOOOO". So awesome.
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#10 | |
RIP SABU
Posts: 35,534
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Quote:
Also, that is a pretty nifty CAW feature. I'm still astonished that SmackDown!: Shut Your Mouth featured this for CAW's (create a wrestler, say, Dreamer for instance, and they have this option called "Call Name" or something, and there's a HUGE shit ton of names of actual guys you can choose from that apparently Fink will call out), but it got dropped after that game. It was an awesome added touch for CAW's that should definitely be brought back to SvR. I mean, to a certain extent, it was for a while, except it was just wacky nicknames and first names only. If they'd fix how it is in SvR '10 for the upcoming SvR '11 game where the ring announcers can actually call your CAW by a preset actual wrestlers' name, that would be awesome. But I digress. *SIGH* ![]() |
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#11 |
The Satanic Mechanic
Posts: 52,521
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Well, they have 3 parts to the call name. Lots of generic real first and last names, more well known names and some random obscure names in there for good measure. Like if you wanted to make a triple H caw, Triple is a first name and H is a last name.
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#12 |
The Darkness Has Awoken
Posts: 2,619
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I think I'll buy LoW II when I go to EB today to get a new WoW card, as that was without a doubt the best one though the gameplay kinda sucked for all of them for the most part, any games in perticular I should get for PS3/360?
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#13 |
RIP SABU
Posts: 35,534
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OK, that seems sensible enough. I always worry that having it implemented like that would possibly lead to an awkward pause in the ring announcer's introduction when he got to the name. Not that it matters in the LoW games, as no matter how high-quality audio equipment you might run the sound through, you can't really make out what he's saying all that well.
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#14 |
"Steven, your fossa!"
Posts: 9,603
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Mine to. I've been waiting for the SmackDown series to do it ever since. SvR seems to be doing the exact opposite and giving us less and less names each year.
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#15 |
RIP SABU
Posts: 35,534
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I agree, that shit needs to be back to the way it used to be. And as I said before, ideally I'd like to see it implemented in a similar, albeit improved way as SD!: SYM did. You went under the profile info and there was a thing called the call name, which was how Howard Finkel would introduce your CAW. You'd pick a name from a set list, and they'd all be actual current and/or recent past WWE (and maybe a couple of other promotions, don't remember for sure...) wrestlers.
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#16 |
I'm Mr. White Christmas
Posts: 44,526
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I liked the games a lot, aside from the actual gameplay
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#17 |
The Satanic Mechanic
Posts: 52,521
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There's a reason for it this year tho. The announcers have specific dialog pertaining to each name (eg "Angel's gonna fly"!) and the audience chants are also specific.
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#18 |
I'm all there is
Posts: 31,811
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I only purchased 1 and I just hated the controls, so barely played
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