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#1 |
Posts: 22,695
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TEW 2005 coming Summer 2005
I was just playing TEW 2004 and was wondering about this next one in the series and have found some interesting news on it. Incase you dont know, TEW the wrestling management simulator, created by Adam Ryland. I found out that Adam has left .400 Software Studios and is now working on TEW 2005 with Grey Dog Software. Anyway here is a statement about it:
http://www.greydogsoftware.com/news.php?id=156 Grey Dog Software Announces Total Extreme Wrestling 2005 Published By: Grey Dog Software- Wednesday, February 23 2005 Grey Dog Software is pleased to announce Total Extreme Wrestling 2005, a sequel to the critically acclaimed TEW 2004. Total Extreme Wrestling 2005 is scheduled to be available for digital download exclusively through Grey Dog Software for U.S $34.95 in summer 2005. For additional discussion, head on over to our website forums. Total Extreme Wrestling 2005 takes its lead from its predecessor allowing players to take on the role of a wrestling promoter, where it is up to you to try and steer your chosen company to the top of the industry, along the way dealing with prima donna superstars, wars and alliances with other wrestling companies, and the demands of TV corporations! With improved graphics, faster loading times and superior AI TEW2005 will prove to be the most addictive wrestling simulation ever. Feature Set: - More detailed wrestlers and promotions than ever before - Completely new booking system, including the ability to promote matches ahead of time - Promotional relationships, allowing companies to work together or go to war - Detailed statistical histories for virtually everything in the game, right at your fingertips - Vastly improved AI from computer controlled promotions and workers - Several times faster than TEW2004, no more long loading times The Extreme Warfare series of games has been considered the premier brand of wrestling simulators for many years, having built up a huge fan base through word-of-mouth. Since its original release in 1995, including the award-winning "Extreme Warfare Revenge" title released in 2003, the extremely popular "Total Extreme Wrestling" release in 2004, and Ryland's latest achievement in 2005, "Wrestling Spirit," fans have come to expect the most accurate portrayal of the wrestling world from Adam Ryland games. And if you head over to the forums here you can find all sorts of info and stuff on it. Here is the feature list that Adam posting on the forums: Feature: Advance Booking Description: In order to get fans to come to your events, watch your TV show, and buy your pay-per-views, you have to give them a reason to be interested. This is achieved by promoting matches ahead of time. If it's a match they're interested in, you'll see buy rates increase, if it's one they're not so keen on you'll see your numbers decrease. Throwing together a card at the last moment won't work any more! As you'd expect, there is a screen that keeps track of all your matches, so you never have an excuse to forget them. There are penalties for not delivering a promised match without good reason (such as an injury), as you can get a reputation for lying to your fans. Feature: Create-A-Storyline and Create-A-Angle Description: Creating a storyline takes the form of a script - you put together any combination of angles and matches that you want, together with what each role is, and how you want it to unfold. You can then play out the script as fast or as slow as you want, watching as the fans get caught up in the drama. With the new angle editor, this means that you can create virtually any storyline you can think of, any time you want, meaning that your only limitation is your own imagination. Storylines can either be written "on the fly" while in the middle of a game, or in the main editor. They are stored so that you can re-use them, and put together your own library of cool stories. Feature: Momentum Meter Description: Perhaps one of the most key new features, every worker has a momentum meter for each promotion that he works for. This is a measure of how hot he is at that moment. The meter rises as he wins, takes part in angles, and fires off great interviews, and goes down as he loses, or is involved in a dull segment. The higher the meter, the quicker the worker can gain overness, and the more fans will respond to him. The lower the meter and the less chance he has of staying over with the crowd. This has a huge effect on booking, as no longer can you simply stick the same big stars against each other every week and expect the crowd to care. You'll need to be careful to protect your rising stars, keeping their momentum high until you can get them into a big match against another wrestler with high momentum, which will of course be something the fans will love to see, the very definition of a dream match. This means you'll have to be skilled at juggling which workers you want to push heavily, and which workers need to take a back seat and help others get over. Feature: Grades Description: The different statistics in TEW2005 remain in the form of being between 0.0% and 100.0%. However, these are not visible to the player once the game begins, but instead are translated to grades, ranging from F to A*. There are several reasons behind this. Firstly, it is far more realistic - nobody can look at a wrestler and pinpoint his mat wrestling skill at 71.8%. You can however say that's he's about a B+. It also means that hiring and firing wrestlers is no longer a clinical exercise in comparing two wrestlers, finding that one is 0.2% worse than the other, and so going with the better worker. Using the grades you can get a general idea of who is better, but you won't know precisely how much better or worse, so your choice will have to be made based on your instinct and other factors. It also means an end to being able to follow exactly how much someone is improving, which means you will have to show faith in your decisions - you can't simply stick someone in development and see them gain 0.1% stamina every week, knowing precisely how well something is working. I know this will probably be the most controversial new feature, but even at this early stage, it looks to be working extremely well - it makes the game more user friendly without losing its depth, it allows the user to play in a more realistic manner instead of treating everything in terms of percentages, and it improves the feel of the game. Please note that the percentage system is still working behind the scenes, and so skills will build up gradually in a realistic manner rather than suddenly shooting up. Feature: Promotion Relationships Description: The companies in the game can now have relationships, just like workers. These range from all out war, where you bad mouth the opposition at every turn and are constantly trying to steal workers from each other, to non-aggresion pacts, where both sides agree not to approach workers under contract with the other, to talent trading agreements. Making and breaking pacts makes an interesting political landscape. To answer a common question, "invasions" by other companies are not planned to be supported in this game. Feature: New Game World Description: The game world remains in the format of Areas, Regions, and Locations, but with a twist. While the game areas (North America, Mexico, Japan, UK and Europe - Australia has been removed as it never seemed to be used by anyone, ever) and regions within them are set, the locations (the cities or arenas within each region) are editable, meaning that the player can customize the game to have as many or few locations as wanted. The other change is that overness is no longer measured in each location, but has been moved up one level, and is now done by Region. This change was because location-based overness was unnecessary (as 99% of workers and promotions had the same overness in every location in a specific region anyway), and it also allows the user to quickly get an idea of how popular a worker or promotion is without having to sift through hundreds of values. Feature: More Detailed Wrestlers Description: The wrestlers themselves are far more detailed. As well as having full title and match histories (as in WreSpi), there is a host of new statistics, including: Strong Style, Acting, Consistency, Injury Proneness, Hardcore, Intensity and Flashiness. These new stats improve the ability to accurately model wrestlers. On top of that, wrestlers can now be given habits and characteristics, such as being a heavy drinker, a steroid user, or very religious, all of which have pros and cons on their career, and can be referenced throughout the game. By popular demand, there will also be a "stats tracker", where you can view how the worker has improved in each area over the past 12 months. Feature: New Morale And Disciplinary Procedures Description: Morale has now been updated; rather than being a value that can wildly fluctuate, it is instead based on several set factors, meaning that it is modelled much more realistically. Some of the factors are things like losing too often, not being used on major shows, or not being paid enough. So one loss won't plummet a worker into depression, but a constant stream of them might. On top of that, there are new disciplinary measures; if a worker is involved in a fight, or turns up late, you have seven days to take action, which can then directly affect that worker's future. These new features mean that morale is no longer a struggle to maintain, and you aren't constantly fighting to keep everyone happy. Feature: Improved TV and PPV worlds Description: The world of TV has now improved. Networks now run in seasons, with a changing schedule to match. They also now have non-wrestling shows, and these are also rated, meaning that Monday night's football game could steal ratings from your own wrestling show. TV shows can now also have multiple slots, which you can negotiate, so your show could be shown live on Tuesday in the US on one network, and then shown for the first time in Japan several days later on a totally different network. The world of PPV has also changed, as now promotions will need to negotiate with pay-per-view carriers to get slots. Getting thrown off pay-per-view or falling out with your carrier can be a major blow, as it can instantly take away a major source of revenue. And here's a list of some of the other features to look forward to: * Loading times are much faster * The Interface is far more user friendly * Multiple databases can be kept at the same time, as in WreSpi, without the need for swapping files * There are now unlimited save game slots * Some parts of the game, such as rosters, can now be displayed in "Excel-style" grid format, including sort functionality * Pending decisions have been improved, and no longer take so much time * Workers can now learn new languages while working in foreign areas * A worker's physical condition no longer falls so rapidly, but is based much more on reality * Workers get a minimum popularity level when they become stars, meaning that they can never fall into complete obscurity again * There are several new promotion types, including Family Friendly and Underground. There are 16 styles in total. * Each promotion has a size rating, so the user doesn't to read all the popularity values to see how big a promotion is * Each promotion can set multiple ticket prices, so that it doesn't need changing every time the fed goes to a new location * When sending a worker to development, the user can set what skill area he should focus on improving * And Much More...! Sounds pretty interesting, not sure about the price tag though, although I said that about TEW 2004 and ended up paying it ![]() ![]() |
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#2 |
VALENTÍA
Posts: 11,988
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Would it be so difficult for them to give TEW2004 owners a price break, like Oliver Kopp does for TNM?
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#3 |
Smashing Blouse
Posts: 7,800
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Looks great....wont be buying it.
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#4 |
The Next Great One н²
Posts: 18,684
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What is with this guy "I'll charge them $30+ for something that should only be $10-$20 ! "
I gave him my money for TEW2004, I will NOT be buying 2005. waste of money. |
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#5 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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I got the last one for free so err I guess I should pay for the next one...as long as the loading times are reduced. The last one couldn't cope with real time date update thingys.
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#6 |
...IN HD!!!!
Posts: 23,327
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Here is a copy of a web chat with Adam Ryland about the game.
Q: IWWROCKS- When someone dies, are they removed from the screen or do they stay on for an eternity Adam Ryland- IWW, they stay in the database so that you can still read their history Q: Lux- Adam Ryland, does the "acting" skill boost comedy wrestler's match ratings? Adam Ryland- No, acting is just for angles interviews and possibly going off for movies Q: IWWROCKS- Is there a limit to how much angles/matches you can book in a storyline? Adam Ryland- IWW, yes, there's a limit, but I haven't decided how big the limit is yet Q: Forlan- What are all of the new stats? Adam Ryland- Forlan, almost all the stats you already know - TEW2004 + the ones announced for TEW2005 Q: Game- In TEW04, the worth thing I had happen was a backstage brawl between two workers, will there be more backstage activity in TEW05? Adam Ryland- Yes, there's a lot of backstage activity and random incidents Q: Lux- Can you put guys into rehab for drug problems? Adam Ryland- Yes Q: blackthorne- Can titles be defended in other promotions. Adam Ryland- No, see the forum Q: ViggoVickers-Will u be able to interact with the other workers in such a way as WreSpi, which can effect your relationships Adam Ryland- Viggo, not in the same manner, you can't just walk around backstage. Your relationships come from how you deal with your workers as their boss. Q: Forlan- What are the new promotion styles except for Family Friendly and Underground, or can you not say yet? Adam Ryland- Forlan - Family Friendly, Underground, 4 variations of Lucha Libre, and 3 variations of Womans feds, plus the ones from TEW2004 Q: Game- Okay... I had the idea for minor feuds and major feuds.... Is there anyway the game can keep up with one wrestler against another, without it being a storyline? Game- For Instance, HHH is feuding with Shawn Michaels, but has a month long spat with Shelton Benjamin Adam Ryland- Game, no. But if they were facing each other multiple times, you would just set it to be a storyline consisting entirely of matches Q: CAMJP- Will workers be able to be involved in more than one storyline at the same time? Adam Ryland- CAMJP, no, not at the moment, but that might change Q: BigDirty- Will there be some form of scouting in the game? like you have a head scout that from time to time tells to take a closer look at wresler x and y because they might be interesting for your promotion. Adam Ryland- BigDirty, there is no scouting, as everyone's stats are already visible. You can ask your booking team for suggestions on who to sign, and they will give you an overview of the top workers available within certain criteria, which is like scouting Q: Dark-Cadence- Once you've reached the 12 months, and you get a little note about the stats getting better does it say like "so and so has improved in brawling by __ points?" or does it say "so and so has gone up to a B- in brawling" Adam Ryland- Dark Cadence, you don't get notes - you have access to their stats history at all times, so you could just look if you're interested in a certain worker Q: blackthorne- When you book matches in advance is it possible to book the situation with it. Adam Ryland- blackthorne - no, you just book the match type (1vs1,2vs2,etc), the stip is done when you book the card Q: Forlan- If someone is really gaining a lot of momentum will one freak loss take their momentum really far down or just take it down a bit? Adam Ryland- Forlan, momentum is based on real life, so no, one loss wouldn't cause a massive crash, unless it was a really stupid loss, like you'd made him invincible and he lost in 30 seconds to a jobber, cleanly Q: CAMJP- What are the four variations of Lucha Libre? Adam Ryland- CAMJPP - Lucha Traditiona, Lucha Extreme, Lucha Pure, and Lucha Entertainment Q: javier_83- Any new types of contracts? Adam Ryland- Yes, there's an Exclusive Pay-per-apperance, which is like a written, but with all the advantages of a verbal deal Q: Forlan- Can you offer someone a straight developmental contract rather than sign them then drop them to development and lose them morale Adam Ryland- Forlan, yes, that problem has been addressed Q: javier_83- the internet secion is back? Adam Ryland- The internet section is being considered, it depends on some other features first Q: Forlan- Can shows be set up as a strictly tournament show such as Super 8 or Ted Petty Invitational etc. so that AI runs it a sa tournament also? Adam Ryland- Forlan, no, that's not supported Q: jbmagic- can characters retire in tew 2005? PhilParent- Yeah PhilParent- They can die too Q: CAMJP- Will there be different types of tournaments? Adam Ryland- The tournaments will be part of the booking Q: Lux- Do the staff members have more specific jobs or are they still just staff members? Adam Ryland- Lux, staff are gone - they were a pain in the ass, and more of a chore than fun. They're now signed automatically by the AI for you. Q: Briareos- Could you say run multiple feds? Like a lucha fed in mexico and a strong style fed in japan? Adam Ryland- Briareous, no - it's one fed per person. Q: Forlan- If you are on good terms with a promotion do they allow you to use their workers on your shows if they dont have a show that night, ala IWA:MS with NWA:NL? Adam Ryland- Forlan, that would depend if you had that worker on your roster - you'd have to sign them, with the other fed's permission, perhaps only for that one show Q: BigDirty- will you be able to take control of the MMA feds this time? Adam Ryland- MMA aren't in as actual feds. Q: ViggoVickers- adam, will a converter be released before the game? Adam Ryland- Yes, the converter will be out first Q: MisterCha- hey adam what about those 7 new fed types mmmmmmmm Adam Ryland- Mistercha, that was answered earlier, you'll have it in the log Q: ViggoVickers- In the converter, will it also act as an editor, so u can fill in the new areas? Adam Ryland- No, you'd need the real editor for that Viggo Q: CAMJP- are wrokers limited to 3 contracts still? Adam Ryland- It's unlimited Q: javier_83- What about the tours? Adam Ryland- Same as Wrespi Q: jbmagic- Will some wrestlers in tew 2005 have a bad attitude and cause problems? PhilParent- Magic, yes. They take drugs. They show late. They die on you. They marry. Usual stuff. Q: CAMJP- Have match write ups been changed? Adam Ryland- Yes CAMJP- how? Adam Ryland- They're better :-p CAMJP- can you be more specific? Adam Ryland- Not really Camjp, you'd have to see them to really understand the style Q: Midness- Will negotiating with PPV/TV be the same as in 2004? Adam Ryland- No Midness, it's much different Q: flaviodujaune- Something that bothered me in TEW2004 is that in aftermaths, you could only have 2 vs 2 assaults, etc.... Will it be possible to have 3 vs 3, ... in TEW2005? Adam Ryland- There'll be all sorts of aftermaths, i haven't written them yet Q: javier_83- is going to be an angle editor? Adam Ryland- Yes, that was confirmed in the FAQ Q: CAMJP- what attributes will angles have in the editor? Adam Ryland- The angle editor is quite complex camp, I can't really do it justice here. You can edit the text, workers, roles, etc, all the stuff you'd expect Q: Forlan- Will stables be able to have more people in, TEW2004 only has 15 to a stable max if i recall correctly Adam Ryland- Stables can have up to 20 Q: Forlan- Is there any new relationship types, if you know what i mean Adam Ryland- Forlan, no, they're the same. I might add some later if eeded Q: blackthorne- If you own a promotion will you be takeover more than one promotion. Adam Ryland- blackthorne, that's one of the changes - you can only play as the booker, you cannot own a promotion. It's because the owner section has been expanded, to add to the challenge. Q: flaviodujaune- I presume there is some kind of success rate in an angle. Isn't it possible to cheat if you can create angles, so that they are all going to be successfull and entertaining? Adam Ryland- flavio - no, not really Q: Forlan- Does the owner still stop you hiring someone if they are on abd terms with them even if it would be for the good of the company that you sign the person? Adam Ryland- Forlan - yeah. that's one of the challenges, having to work with your owner Q: jbmagic- in tew 2005 if you start on a lowe promotion, will we be able to advance to a higher promotion? Adam Ryland- Yes Q: MisterCha- Will the owner have a bad attitude? Adam Ryland- Mistercha, depends on the owners personality Adam Ryland- Some are nice, some are not Q: flaviodujaune- will it be possible to export data to excel, for example the wrestlers stats...? Adam Ryland- flavio, no, not at the moment. Q: Forlan- What new languages are there? Adam Ryland- Forlan, the same as in 2004. But they can now be learned Q: flaviodujaune- would it be possible to get reminders in TEW2005 to see when external workers' contracts are up? Now we have to check it every once in a while I think Adam Ryland- flavio, you'd shortlist them, or check the news Q: jbmagic- in tew 2005, will other promotions try to steal your wrestlers in your promotions? Q: PhilParent- Yes Q: Forlan- If someone has a history of drugs is there a hueg chance that they will go back to drugs or is it just random and if they dont have history of drugs can they turn to drugs? Adam Ryland- Forlan - there's some random, but it's a higher chance if they were a junkie to begin with Q: MisterCha- Whats the ram requirement MisterCha- or recommended... Adam Ryland- Mistercha, same as Wrespi for both Q: javier_83- are we going to be able to choose all the promotions and the game will stay fast? Adam Ryland- javier - it's super fast, you can have everything turned on. Q: ViggoVickers- For the Satoshi Kojima TC/IWGP Champ situation in real life (Double Title Match), will this be able to be simulated in TEW2K5? Adam Ryland- Viggo, only if he was contracted to both feds ViggoVickers- So both the titles, of different promotions could be put on the line? Adam Ryland- No, this has been addressed on the forums, titles are promotion-specific ViggoVickers- Ah, but say it was a singles, Kojima and Tenzan for example and they both worked for both promotions, could u do it then? Adam Ryland- No, because the titles are *fed specific*, NJPW couldn't use NOAH's titles, etc, etc Q: javier_83- the tiles of one fed are going to be able to use in another fed? Adam Ryland- He could hold both titles, but he couldn't defend them in the other fed Q: jbmagic- Can you have cross promotion wrestler face each other? PhilParent- Yes Q: flaviodujaune- will the booking team actually give you booking tips? not only when you ask them something? Adam Ryland- Flavio - within reason yes. But you're supposed to be the booker, there's only so much they can tell you Q: Guest49- How will the shows with multiple time slots work Adam Ryland- Really well Q: jbmagic- Can you give wrestlers interviews? PhilParent- Yes Q: jbmagic- Can you make cetain wrestlers turn heel, and vice versa PhilParent- Yes Q: flaviodujaune- can wrestlers walk out of a contract? Adam Ryland- Yes Q: BigDirty- can wrestlers demand a title reign during contract negotiations? (but they have to ask for a specific title, so that you can't just create a new one for them) Adam Ryland- Big dirty, no, because it'd be easy to just create a new one, give it to them, then delete it. Q: Forlan- For PPV carriers, do us real life data people need to make them as with TV stations or are they just generic? Adam Ryland- forlan, they're editable Q: jbmagic- so tew will have major Pay per view events and weekly shows too PhilParent- Yes Q: flaviodujaune- will there still be an AM and PM part of the day? Adam Ryland- flavio, yes Q: flaviodujaune- will you still be blocked from doing certain things in the PM part? Adam Ryland- flavio, yes, but a lot of stuff that was blocked in 2004 isn't any more Q: CAMJP- Will there be new starting modes like Chaos and Scramble? Adam Ryland- camjo - probably just the same ones Q: MisterCha- Will there be difficulty levels in the game? Adam Ryland- No. If you want to play really hard, start as a small fed. Q: ViggoVickers- Is there like rules the worker must follow backstage that u can enforce (e.g. like the WWE dress code?)? Adam Ryland- Viggo - not at the moment, it might be a later addition Q: Forlan- Can you make your training camp have open tryouts and get people coming to try and impress you, also can you hire someone just to appear in a dark trial match? Adam Ryland- No to the first one, yes to to second. Q: Midness- Will you only be able to get a TV show between 6pm and 6am (I think) like in 2004? Adam Ryland- midness, don't know, haven't done that yet. Q: Briareos- Adam have you thought of making a online wrestling spirit type game? Adam Ryland- No Q: blackthorne- If you can't own a established promotion is there still the option to start yourown promotion? Adam Ryland- blackthorne, no, as you can't own a promotion Q: flaviodujaune- can you buy out a wrestler's contract, if the wrestler and his promotion agree on it? Adam Ryland- flavio - yes Q: flaviodujaune- Will there be other ways to "suck up" to the wrestlers, other than giving them a vacation? Adam Ryland- flavio - yes, letting them win titles and stuff! Q: MisterCha- Is there any new things to pay for... like those stage setups Adam Ryland- Mistercha, no, not at the moment Q: Forlan- Do some feds just run tours rather than a constant schedule? Adam Ryland- Forlan, yes, same as Wrespi Q: ViggoVickers- Are you doing the tour idea for some promotions like u did in WreSpi? Adam Ryland- Yes Q: ViggoVickers- What will be the Max number of tours for TEW2K5 as only 10 was annoying! Adam Ryland- Viggo - if it was more than that, it'd basically be a full year, so not really a tour Q: ViggoVickers- so MMA is totally out this time? Adam Ryland- No, it's in the game, but as a background item, so MMA fighters may show up occasionally as new characters Q: flaviodujaune- Will promoters still stop you from signing someone they don't like? Adam Ryland- Yes Q: blackthorne- Can olym[ic wrestlers nd other famous people randonly join the game? Adam Ryland- Yes, same as 2004 Q: Forlan- Will all the sizes for pictures/logos etc be the same so the same ones from 2004 can be used? Adam Ryland- Yes Q: flaviodujaune- will there be easter eggs in TEW2005? Adam Ryland- Yes -------------------- I'm going to buy this. |
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#7 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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It's success relies on the real data patches.
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#8 |
Posts: 1,907
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On a somewhat related note, has anyone had a chance to play his other wrestling project, Wrestling Spirit?
I get burned out after a few months of TEW (TEW-time), and just playing WS, I'm finding it a lot more interesting and challenging. |
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#9 | |
Posts: 22,695
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Quote:
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#10 | |
...IN HD!!!!
Posts: 23,327
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Quote:
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#11 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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I played that when it first came out, it semed "ok".
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#12 |
...IN HD!!!!
Posts: 23,327
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The official release date has been set for October 6 and the demo will be available on Sept. 29.
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#13 |
President of Freedonia
Posts: 58,316
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Looks interesting, but I very much doubt I'm going to waste $35 on a text based wrestling simulator
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#14 |
...IN HD!!!!
Posts: 23,327
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I bought it last year, probably will buy it a month after it's intial release.
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#15 |
He's Here
Posts: 60,735
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I'm going to try the demo this year and only buy it if it is truly faster. The load times between days where there weren't even any shows was ridiculous, up to 4 minutes, and my PC meets the 'recommended' requirements...
I'll also probably wait until there's a good real world mod. |
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#16 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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Yeah the loading times is a major problem when playing 2004 but I still play it from time to time, I take great satisfation from jobbing certain wretlers.
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#17 |
...IN HD!!!!
Posts: 23,327
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I still play when I feel motivated enough. In fact I just managed to get Chris Daniels and AJ Styles.
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#18 |
...IN HD!!!!
Posts: 23,327
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The demo of the new game is out now if anyone wants to take the game for a test drive.
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#19 |
He's Here
Posts: 60,735
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It's not bad. The loading times are excellent. The longest load time that I had was about 20 seconds with everything turned on. (512MB RAM)
The booking screen is MUCH more in-depth. While booking matches, you can tell them if someone should look strong, if they should script their match, if someone should be buried, etc. So far I just booked a mock show to see how everything would go. It's pretty good from what I saw. I'll be waiting for a real world mod to buy this, but I'll definitely be getting it. |
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#20 |
President of Freedonia
Posts: 58,316
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Is this a 24-hour demo or is it a "play one month only" demo?
Gonna wait until a real-world patch comes out before even trying the demo...I wouldn't be able to enjoy it unless there were real wrestlers |
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#21 |
He's Here
Posts: 60,735
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It's a one game month demo.
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#22 |
...IN HD!!!!
Posts: 23,327
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I'm going to buy this next month and transfer my stuff from the last game to this game. (Well at least the best that I can)
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#23 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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Shit, just moved house and got no internet connection, wanted to try and buy this
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#24 |
Posts: 22,695
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Just downloading now, I've lost all my TEW 04 stuff, so I may get this one now.
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#25 |
Posts: 22,695
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Right, played it for about an hour and I've just uninstalled it.
I maybe the only one in thinking this, but it has got waaaaaaaaay to complicated for my liking. Yeah, the more depth, the more realisim blah blah blah but the way it is set out just makes it confusing and cluttered IMO. The thing that made EWR so great was how in depth it was, but still remaind simple enough to find what you were looking for. I don't like the menu, within menu, within menu just to find who the champs are. The last EWR was probably the best game that he made. TEW was good, but it lacked something that I can't quite put my finger on. I might try it again when the real world mod comes out, but I won't be touching this game for quite awhile. |
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#26 |
He's Here
Posts: 60,735
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LOL, I love this game. Bought it the other day. Gonna just jot down an angle I just did...
NOTE: I wrote a lot more than I thought I would. ¬_¬ I started a TNA game recently and had a storyline going where Jarrett was to lose the title. Well, he decided to go off to another company for a booking position so I was left without a storyline. So, I did the next best thing. I buried him in a match with Raven and had him fired. (The rest of this is almost all custom angles made by myself...) However, it went to a draw, so Jarrett never really 'lost' the match. (Triple H would be proud. ![]() He had a friend with him... Who? AALALLALYALALALALAAAAA!! Muhammad Hassan! However, due to copyright issues (wanted to keep it realistic) I renamed him "Shane Vincent", and his gimmick is "The Promotion Minority", who is a wrestler who was mistreated in another promotion... He basically will talk trash about the WWE while being NWA Champion. I wanted to get Heyman to come in with him, but he just wouldn't go away from the WWE. That would have been the perfect Promotion Minority stable... Hell, maybe I'll start raiding the WWE... ![]() |
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#27 |
President of Freedonia
Posts: 58,316
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I take it there's a real world patch out now?
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#28 |
He's Here
Posts: 60,735
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Yeah, it's a conversion of the last RaveX data from TEW 2004 with updates.
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#29 | |
VALENTÍA
Posts: 11,988
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Quote:
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