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Raw Video Footage
Posts: 45,950
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SmackDown! vs Raw 2009 (Wishlist - Not Official Thread)
Its about this time of year (give or take a month or two) that THQ will announce the next SvR in some overblown press release with vague discriptions of new features for the 2009 model. Though official SvR threads are handled yearly by another poster, this thread is all about what I want in 2009... be it new features or fixes.
DLC: Yeah, I mentioned this before; the next SvR should be DLC enabled for roster/theme music/brand affiliation/move updates when needed. I understand that roster changes occur in the WWE every other week, which explains some of the issues we've had with the final playable rosters of the last couple of SvRs. This would solve alot of the frustrations related to outdated rosters. Imagine Y2J making a jump to SmackDown! with new music and being able to update your game accordingly a month later. Also, I believe a month is a decent enough development time to ready any updates needed. Attire, however, would be a waste of time. I'd totally be down with excluding updates like that. Roster: Something else I've stated before; an open vote on WWE and THQ websites should be used as guidelines when deciding the final roster. The results shouldn't have to dictate the decisions completely, but it damn sure should get the people in charge to understand the weight of their choices better. This should improve satisfaction across the board (though the political exclusions will still remain). CAW Space: Why on Earth can't I have as many CAWs as my HDD can allow? I assume it has something to do with loading, and it would be easier to load from a preset space than a hardrive (just a guess). If that is the case, atleast double those preset slots. CAW Options: I don't know who they're catering to with the DBZ Scouters, but the time for shit like has to stop. I have no problem with the occasional 'wacky mask', but the otherworldly stuff can be replaced with more likely choice items. Freddy claws? C'mon... Camera Angles: The reason I've been turning off camera angles the last 8 years is because they are always damn stupid. They take me out of the illusion of the match, which in turn reminds me that I'm playing a videogame (which I actually hate). If they want to impress me, I suggest they review Raw 2's camera breaks and notice how they keep to the real life arena shots during the moves. Points if the new shots are actually from the ring-side camera men (see below). PS3's craptastic exclusive first person feature atleast shows they have a semblance of how that could work. And for God's sake... WWE TV has all the reference material needed for something like this. I could choose key dramatic angles off one session of Raw. Ring Side Camera Men: Two or three camera-men running around during a match would add alot to the experience. The number of wrestlers or the type of match could determine the final number of camera-men if stream quality is an issue. But a singles match should allow a solid three generic looking camera-men during a match. One of the main reasons I'd love this is because of the eventual 'mistake' that would occur during a high impact move. Imagine HBK hopping over the top rope in a senton only to miss and land on a camera-man, knocking him out for a bit. A replay from the camera-man's view would be mandatory. Grabing the camera from a dude and using it as a weapon would be a neat side feature to that as well, if DQs your sort of thing. Dashing About: I'm used to the new Run button placement (I don't love it, though). But I find that dashing directly behind yourself is near impossible. What I used to do was Irish Whip a guy to the ropes and I go the other direction. We both bounce off the ropes on opposite ends of the ring and collide for whatever move I wanna see at the moment. A simple flashy set of actions I could not replicate in the current SvR because of the new quasi-anologue Run mechanic. This could be fixed by double-tapping the Run button for quick 180dashes. SS Armbar... Meh: The Struggle Submission system has failed. The old submission meter from years prior was perfectly fine. And if you couldn't have every submission an SS why even have the system in place? Have you any idea how gay it is to lock in the Tazzmission for no reason at all?!? If the system's gonna stay, atleast make escape easier. How about the guy locking the submission hold the right stick in a direction while the other guy tries to locate that point to struggle out of the hold? This would make the submission a game of keep-away as the reciever chases the holders point of hold. It would work in the way you pick locks in Splinter Cell of win a Ladder Match in SvR, except someone is choosing the 'unlock area' in real time. For balance, the guy applying the hold can't just wiggle the stick in new areas every second to keep the reciever at bay, as the submission would be having no pressure applied. Fair, yes? More to come. |
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