![]() |
![]() |
#11 |
The Satanic Mechanic
Posts: 52,521
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You know what I'd like to see: use of a modified version the Legends of Wrestling series' engine.
NOW BEFORE YOU ALL FLING SHIT AT ME, HEAR ME OUT. Legends of wrestling 2's engine had a very good concept that was ruined by poor execution. If you've never played the game, here is how it basically breaks down: From the collar-and-elbow grapple you have 4 basic grapple positions to start from, each represented by a face button on the controller: body slam, vertical suplex, Samoan drop and piledriver/powerbomb. You choose the basic style you wish to perform, then your character positions his victim accordingly. Next, you choose the specific move you want to perform, again represented by the 4 face buttons on the controller. For example, if you wanted to do a Last Ride, you'd lock up, hit the piledriver/powerbomb button (let's say the X button since all of the major consoles have an X button), then hit the button for the Last Ride (let's say Y/Triangle) and boom, you hit the Last Ride. Now the awesome part is that you can chain moves together pretty seamlessly. Like if you are doing the aforementioned Last Ride, a yellow meter appears on your HUD and if you press the chain button within the time limit, you will hang on to the victim's legs after hitting the powerbomb and you can chain the move into any lower leg moves like the Walls of Jericho, the Sharpshooter or a groin stomp. See the way I look at it is that if the team that did Day of Reckoning got a hold of that engine, re-animated all the moves and sorted out the hit detection, we'd have a seriously awesome game on our hands. |
![]() |
![]() |