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Ignorance Is Bliss 2: The Dark Knight
Pandemic had a team downunder (Brisbane) working on a Batman game... but...
It all began has Pandemic worked a deal with DC/WB to make a Batman game. It was gonna be mythology IP, and they were deep in development of an open world Batman game(!!). But the first big hurdle was that they were using an indoor game engine (from Saboteur) to make an open world game. It didn;t make things easy. Then our favorite publisher EA comes along and says, "Hey, base your game on The Dark Knight. Have it done by movie's premier. Good luck." So on top of in-house tech issues, they were rushing a Dark Knight make over. Of course the game didn't make TDK's release. Their second chance was a dual campaign with the DVD's release. Probably not a direct part of the problem, was TDK being the best thing since Jesus. When it was clear the game would not make the DVD release the game was canned - and so was the Brisbane studio when EA began making cuts. A sad end to what could have been an interesting Batman game and a dev team's mark in the superhero-game pantheon. |
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