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Old 04-12-2009, 12:29 AM   #11
.44 Magdalene
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Originally Posted by Kalyx triaD View Post
Soul Calibur, as a series, was NEVER as combo heavy as it is now. I can barely take you serious after reading that sort of comment. NEVER EVER. I can't even begin to argue that without a gay use of CAPS. Where did you get that from? Wow. Edge and Calibur are NOT debatable, they just did not play toward combos. They had combos, but were not combo centric.
See, you can tell when someone's an amateur at debate when they use tactics like this--instead of going after the meat of my argument, which was that SCII and onward were distinctly combo heavy, you attacked the part where I conceded original Calibur and Edge were the least combo intended. Can't take me seriously after you totally flipped my argument upside down and acted like I was saying something entirely different, right? No, Calibur and Edge weren't combo heavy. I agreed, you fucking moron. Calibur II brought in juggles, and it was a slippery slope from there--which is the main point of what I said, and you totally blew that off in favor of making up something easier to argue with. Most SC games--that is, two through four--are combo heavy. i.e., this isn't anything new.

Again, trying to act real passionate and emotionally invested against a paltry portion of the argument--not the main part of it, but the tiny snippet at the beginning that you completely misinterpted--is a fine way to debate badly. I guess it's hard to take what anyone says seriously when you can't fucking read though, right?

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Ya know how many tourny matches I can pull up right now at this minute that showcases in-match combos FTW? Look up 3rd Strike + Tourny and watch the Combo Counter rise as people use it in real contest. I know the vids you're talking about with people setting up combos so they can masturbate to their dialing skills but you can't actually believe I'd cite those as supporting evidence to my argument? I would all of a sudden not know the difference? We're both game geeks (pfft, any of us in here), in this subject I know what I'm talking about.
You'll also see pokes, throws, and alot of heavy mind games in any good 3rd strike video. Oh, and parries. God damn, legendary parries. Why would I believe you'd cite any evidence to your argument when you didn't, though? The only games you've mentioned are Tekken--which is combo centric to an infamous degree--Soul Calibur, where combos get cut off at a certain point unless you suck at the game--and 3rd Strike, which is actually pretty throw-and-parry heavy at tournament levels, at least more to that degree than combo centric. I mean, what evidence are you actually citing at all? What fucking evidence are you even talking about? You're getting all pissed about people mocking your imaginary evidence? I mean, in retrospect, your entire argument is getting mad about SC not playing like you want it to, without any real leg to stand on, reasoning or logic. It's just a bunch of "WELL I DON'T REMEMBER IT BEING LIKE THAT."

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You? You said Soul Calibur was combo centric. Hard to pass that road sign.
Oh lol but I didn't. I said specifically that two through four were combo centric, buuut... why read that part, when you can just make your own shit up to argue with? It's so much easier to imagine the other guy is just spouting jibberish instead of, y'know, making the point that he's making.

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And Figgy's right to a degree. The thing is all those pokes and positioning are for landing some way to combo off some damage. You might think in that sense it was earned, and you are correct depending on the game. But Tekken should not have went down that route. Preset attack strings and limited juggles should have been the height of that system. Mind you, Tekken 6 will own almost everything, but I can see the juggle-marathons in Rank Matches already.
Tekken. Has been like that. Forever. That's how Tekken is. That's what Tekken's like. You're basically bitching that Mario Bros has so many fucking jumps in it, or that Zelda is getting too puzzle heavy.

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Khuntry could attest that I'm perfectly capable of juggling your ass to next Thursday. With Law I could launch you almost at will (not rubbing my own e-cock, just saying). What do I do? 3... 4 hit juggle tops. I'm not interested in more hits, just the fight. I want more fighting games to aspire to this model of combat. You don't even have to de-comboize Soul Calibur or Tekken either. I don't have to play that way in those games. But they certainly reward those who do, which is my point.
Other fighting games do aspire to this model of combat, you're bitching about the maybe two game series that are specifically combo based being combo based. Again, you're bitching that Game A uses Game A mechanics instead of Game B mechanics. Waaah, all I want is for Mario Kart to rely less on racing. Play a different fucking game, then. Not alot of other people have the problem you do because they're playing the game they want to play, not pissing and moaning that the game they play isn't the game they want to play.
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