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Old 06-27-2010, 06:55 PM   #11
Verbose Minch
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Quote:
Originally Posted by Kalyx triaD View Post
I hate the idea of sliding one frame across the floor, that's mostly it. I understand the idea of a ground, pressure move that moves the character forward (though you really shouldn't give that to a character with two projectiles but MK gets to slide on this).

50% of my beef with the series is the animation, particularly the short-cuts and half-assed recovery animations - that 'freeze frame' deal they had going on. Oddly enough their damaged animations are fluid; arms and legs flailing in the air, slipping on the ground, stumbling all dizzy after a hit, etc. They just go to sleep with the attack animations.
I agree with that.

Mortal Kombat would look so much better without sloppy animation.
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