Quote:
Originally Posted by Kalyx triaD
I hate the idea of sliding one frame across the floor, that's mostly it. I understand the idea of a ground, pressure move that moves the character forward (though you really shouldn't give that to a character with two projectiles but MK gets to slide on this).
50% of my beef with the series is the animation, particularly the short-cuts and half-assed recovery animations - that 'freeze frame' deal they had going on. Oddly enough their damaged animations are fluid; arms and legs flailing in the air, slipping on the ground, stumbling all dizzy after a hit, etc. They just go to sleep with the attack animations.
|
I agree with that.
Mortal Kombat would look so much better without sloppy animation.