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Old 10-31-2010, 12:51 AM   #11
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Co-op is silky smooth, btw. No complaints at all.

And I take back what I said about the evolving weapons. I didn't think they took actions like treasure hunting and interactions into account. Not only is that awesome, I'm sure it's a floodgate the dev team hasn't fully realized (because they still expect you buy other weapons). I feel a connection with my sword I simply never felt for any weapon in any game. It is my sword. And I like playing with my bro and seeing his hammer. It's very cool, but I feel like this concept is just the beginning. I would like some sort of wiki to fully examine all the details that can form from whatever habits.
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