Quote:
Originally Posted by Fallen Angel
This is a good discussion, so lets not ruin it with our squabbling.
|
Howabout actually discussing things instead of consistently redefining your terms? You're trying to turn this into squabbling, but I've made several statements that only meet your retconning.
Quote:
I ask you, do you see the scale of visual improvements being greater over the next twenty years compared to the last twenty?
|
I'm not stupid enough to try and predict twenty years of progress. You look at the predictions from 20 years ago and 99% of them will be dead wrong in terms of advancement.
Hasney and I both demonstrated games with pretty solid visual discrepancies between console and PC, without going into games with super serious hardware requirements. We're talking a disparity in different versions of releases from last year, demonstrating a fairly decent potential just based on standard and predictable advancement.
I don't see what's coming in 20 years, and neither do you. But your limited scope is almost certainly wrong.
Quote:
I ask as we get closer to near movie level cinematics in games that only more polygons would be able to make sexier.
|
There's still problems with the polygonal model and we've got not one but two promised systems to improve things massively.
Quote:
As Hasney attested to, he once thought how can they do better then this but what I'm saying is as of right now, how much further can it be taken visually.
|
Just like he was saying back then. Just like a lot of people were saying back then. But this time, for sure. We've been promised plateaus for the last couple console generations, a couple of which were on your list of leaps. Surely, though, this is just petty squabbling. None of the above has raised any sort of point at all.
If there isn't a large graphical advancement in the next console generation, it will likely be for more economical reasons. I doubt this will be a long-lasting trend, either.