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Old 08-13-2012, 11:35 AM   #22
Extreme Angle
XBL TAG : Mootkinstein
 
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Extreme Angle has a good deal of rep (10,000+)Extreme Angle has a good deal of rep (10,000+)Extreme Angle has a good deal of rep (10,000+)Extreme Angle has a good deal of rep (10,000+)Extreme Angle has a good deal of rep (10,000+)Extreme Angle has a good deal of rep (10,000+)
Here's a pretty neat workflow that I pretty much followed for my first character:

http://en.9jcg.com/comm_pages/blog_content-art-180.htm

I pretty much use:

Maya 2012 to do my base meshes
Zbrush for High poly
Topogun for Retopology
Diamant Tools (Maya Plugin) for UV Unwraps
Xnormal for Baking down Normal Maps
Photoshop for Texturing (With Marmoset Toolbag open to preview the model with the textures)
Marmoset to get my final renders.
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