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#22 |
XBL TAG : Mootkinstein
Posts: 3,342
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Here's a pretty neat workflow that I pretty much followed for my first character:
http://en.9jcg.com/comm_pages/blog_content-art-180.htm I pretty much use: Maya 2012 to do my base meshes Zbrush for High poly Topogun for Retopology Diamant Tools (Maya Plugin) for UV Unwraps Xnormal for Baking down Normal Maps Photoshop for Texturing (With Marmoset Toolbag open to preview the model with the textures) Marmoset to get my final renders. |
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