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#20 |
XBL TAG : Mootkinstein
Posts: 3,342
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Post up your wireframes? In front view and side view?
To me it looks like you've his head too small and his chest is too big. Your better off doing high poly modelling using Zbrush. Only problem is it's recommended to use a tablet with it... But with Zbrush it's so much easier to quickly move stuff around. If I were you i'd download ZB4R4, Export that model into it as a .obj. Then use Qremesher to give it clean topology for sculpting. Then just follow the reference and other anatomy reference to get his anatomy right. Right now its looking sweet as a base mesh for zbrush. |
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