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Old 04-14-2014, 05:53 AM   #11
Kalyx triaD
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Careful what you ask for. There's a few reasons why I think it'll always look like that, and the best we can hope for is smooth transitions (which they did get way better at). A game with stock moves (like a fighting game) simply has to be this way. The actual moves look great viewed piece by piece; perhaps it just looks robotic after a while?

Would something like GTA's physics engine be better? I don't think so, it would probably introduce leagues of other issues. I'm just thinking the stiff movement isn't a limitation after all these years and it's just something inherent to pro-wrestling game design.
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