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Higher. Further. Faster.
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The current state of horror games: are they all kind of the same?
Horror games, like pretty much every genre, have gone through a lot of changes throughout the years. From the early days of Sweet Home to Resident Evil's action-leaning approach to the psychological horror angle of Silent Hill to the first-person shooter take with F.E.A.R. However, on one of my time-wasting excursions online, I noticed that a lot of games have basically resorted to one type of presentation, that being the walking simulator. I may be generalizing and I don't know all of the particulars of each title, but on the surface, they all seem to be presenting the same set up. You've got the first-person view, a mystery that needs uncovering, an appropriately creepy locale of some sort, and just walking around looking at things and experiencing scripted events. Just from a visual standpoint, there doesn't seem to be much setting them apart. Take a look at these random shots from eight different games and try to distinguish one from another.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() They all seem to be following the mold P.T. set, which is confusing seeing as that wasn't even a game so much as a tech demo. Even Resident Evil got in on the first-person presentation action. Nothing against it, per se, but could it be a bit of a creative rut for horror games? Am I reading this all wrong? Are there other waters in the realm of horror games nowadays that are separate from what I'm talking about? What's your take? ![]() No matter what may happen to me, just remember Lzzy Hale gave me the bedroom eyes... ![]() ...again. |
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