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Old 11-21-2015, 06:44 PM   #1
The Rogerer
 
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Further up the thread it was called Baby's First FPS. It's not all about you, baby. To me that implies some massive gulf that separates it from other shooters. To me, it's there, it's simplified, but not in all aspects. It's certainly not Halo, and it's less technical than Battlefield but I don't think the gap is massive. It's not as if it's aimed at people who don't play shooters. You still totally need the modern shooter skill set in its entirety.

I don't recall if Goldeneye had radar, and it's been there through Halo, CoD and the others. FPS have the issues of all 3D games in that you put in an abstraction that bridges the gap that it doesn't work like you're inside the game. I think the radar as it exists with Destiny is the result of just trying a different way to give you spacial awareness in a first person game, and also cope with the increasing complexity and verticality of battlefield layouts. I think that Destiny radar may catch on. New series of games will pick up these evolutions while legacy stuff has to stick to what it has to keep the fans on board. I remember all the furious letters to magazines about how Halo's regenerating health concept was poisoning the genre.
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Old 11-21-2015, 07:09 PM   #2
Kalyx triaD
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Originally Posted by The Rogerer View Post
Further up the thread it was called Baby's First FPS.
I don't have anything to do with that. In this particular convo, you are the only one saying this. And you're saying it in regard to what I'm writing. The implications are there. Stop it.

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It's not as if it's aimed at people who don't play shooters. You still totally need the modern shooter skill set in its entirety.
What does that mean, "modern shooter skill set in its entirety"? Being able to shoot things and not get shot at? That's every shooter ever. If this is your standard for a working shooter than yeah I suppose battlefront meets that quality.

It would also mean we're having two totally different conversations.

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I don't recall if Goldeneye had radar,
The default settings had the radar for multiplayer.



And there was no way to get off it, either.

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and it's been there through Halo, CoD and the others.
Halo has motion radar and CoD uses a variation of echo radar used in Perfect Dark Zero and now in Metal Gear Online. These radar types works vastly different and you shouldn't just nudge them together. And both are still better than danger zone radar.

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FPS have the issues of all 3D games in that you put in an abstraction that bridges the gap that it doesn't work like you're inside the game.
Tracking objects in 3D space for tactical awareness? FPS games have answered this thru the HD era by highlighting objects above and below you (now that icons can render clear enough for you to tell). Battlefield allows you to even adjust radar size and icons. This is old, solved news. But let's move on.

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I think the radar as it exists with Destiny is the result of just trying a different way to give you spacial awareness in a first person game, and also cope with the increasing complexity and verticality of battlefield layouts.
See above.

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I think that Destiny radar may catch on.
Having corrected your belief that spatial awareness was an issue, do you have any other arguments for this kind of radar? Or will you rethink it?

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I remember all the furious letters to magazines about how Halo's regenerating health concept was poisoning the genre.
CoD. CoD had regenerating health. Halo had health packs. They abandoned them in H2 to put emphasis on shield management - but there was still a 'healthbar' under the shield, that never recovered even if your shield returned. Halo 3 used a variation of this that introduced 'bleed' damage (damaging both shield and health) and Bungie spoke at length about it many years ago. Reach reintroduced health packs and a UI that kept players informed about their health standing when their shields took damage.

People did have beef with regenerating health and over all, it's a mechanic that appears to stay. The kneejerk reaction however subsided when games started accounting for the new pace of this kind of mechanic. Battlefield doesn't even recharge fast making use for medic class. Destiny bases their regen on classes. There were ways to make it work. And it removed the more archaic nature of fishing for health packs in a gun fight.

But the danger zone radar addresses nothing and improves nothing. At all. Unless you got something else to say about it other than the long addressed 3D awareness issue.

And listen to what you're even saying; Even given hypothetically that devs never improved radar for 3D, how on earth is removing detail any kind of solution to that? Oh I can't tell if a guy is above or below me, now make it so I can't tell if he's in shottie range or rifle range as well? On top of not knowing if he's above or below? What the fuck? lol
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