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Old 06-11-2017, 05:43 AM   #1
Kalyx triaD
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Here is a compilation of everything we know about Destiny 2. If I missed anything, please tell me along with the source you confirmed this from so that I can add it to the list. If you want me to give you the source for anything listed here, let me know and I will provide.

Game:

--Xbox One and PS4 editions of the game to release September 8, 2017.
--PC edition of the game to release at a later date.
--PC edition is releasing at a later date to make the game feel designed for PC as well to not be "just a port."
--Xbox One and PS4 editions are capped at 30 FPS (Xbox Scorpio TBD)
--PC will run an uncapped framerate.
--Beta dates expected to be revealed at E3 (Will Update)
--Season Pass available for preorder, with the first expansion to be related to Osiris and the second to be related to Rasputin.
--Destiny 2 will run a Dedicated Servers/P2P hybrid.
--Vanilla max level will be level 20 and max light is unknown.
--You will be able to travel from place to place in your director without needing to go to orbit.

Gameplay:

--Gunplay and UI to remain the same as Destiny 1, with a few minor changes.
--Subclass perk trees have been simplified to two paths to choose from. These paths require an item to unlock.
--Each class has a class ability, with Hunters having a Shadestep 2.0, Warlocks having a placeable rift that heals or gives you bonus damage (think a current Ward of Dawn without the bubble, just effects), and Titans having a placeable barrier.
--Each class ability has different upgrades.
--The following subclasses are being improved, but are more or less the same as D1 subclasses: Gunslinger, Nightstalker, Voidwalker, Stormcaller, Striker and Sunbreaker.
--The following subclasses are being replaced: Sunsinger, Defender and Bladedancer.
--Dawnblade is the new Warlock solar subclass, which gives you the ability to fly and chuck flaming swords. (Gameplay already available)
--Sentinel is the new Titan void subclass, which gives you a shield that you can throw, hit stuff with and use to defend. Think the Aegis from Vault of Glass that you can throw and doesn’t have a “defense buble.” (Gameplay at E3)
--Arcstrider is the new Hunter arc subclass, which is basically a MUCH more agile Bladedancer with a pole instead of a blade. It has been said by Bungie that this subclass makes good use of the Hunter’s dodge ability.
--Titans and Warlocks can no longer Titan or Warlock skate.
--Driveable tanks are seen in the trailer.
--Iron Banner and Trials of the Nine (Same as Trials of Osiris) are game modes as they are now.

Gunplay:

--Light Machine Guns are not in Destiny 2. SMG’s and Grenade Launchers are now present in Destiny 2.
--The weapons system is being reworked. Instead of Primary, Secondary and Heavy Weapons, we now have Kinetic, Energy and Power Weapons.
--Kinetic Weapons are non-elemental weapons that include Hand Cannons, Auto Rifles, Pulse Rifles, Scout Rifles, SMG’s and Sidearms.
--Energy Weapons are elemental weapons that include Hand Cannons, Auto Rifles, Pulse Rifles, Scout Rifles, SMG’s and Sidearms.
--Power Weapons are elemental or non-elemental weapons that include Sniper Rifles, Shotguns, Fusion Rifles, Rocket Launchers and Grenade Launchers.
--Bosses and higher health enemies are being adjusted to compensate for these changes.
--Enemy Guardians in PVP now require a few more shots from each Kinetic or Energy weapon to kill.
--Melee’s now three-shot in PVP.
--Sticky Grenades no longer one-shot in PVP.
--Power Ammo spawns more frequently in PVP, but only the person who picks it up gets the ammo.
--In the Crucible, Power Weapons will deal more damage to a super of the same element (Ex: Solar Weapon does more damage to Gunslinger).
--All supers are now a two-shot kill from other supers.
--Swords are also confirmed to be in Destiny 2.

Armor:

--Intellect, Discipline and Strength values are no longer on armor and no longer affect cooldown time for abilities.
--Armor, Recovery and Agility are no longer customizable through subclass perk nodes, but through armor.
--From what we have seen, Hunter armor is more agility focused, Warlock armor is more recovery focused, and Titan armor is more armor focused.
--Artifacts are no longer in the game, but have been replaced by Clan Banners.
--We have yet to see what Clan Banners do.

Exotics:

--We have seen four confirmed exotic weapons as of now: Dubious Volley (Exotic Rocket Launcher), Riskrunner (Exotic SMG), Sweet Business (Exotic Auto Rifle) and Sunshot (Exotic Hand Cannon).
--Bungie has stated that the rarity of exotics will be in the middle of Year One and Year Three.

Story:

--The vanilla story will have more cutscenes than Destiny and all of the expansions did combined.
--We will lose our powers, but regain the via a shard of the Traveler in the European Dead Zone.
--Current planets include Earth, Nessus, Io and Titan.
--As of now, we will be seeing the Cabal, Vex, SIVA Fallen and Hive in vanilla Destiny 2.
--The first mission is not Homecoming, as shown in the gameplay reveal. There will be a tutorial mission beforehand.
--One social space is confirmed as of now, which is the Farm. More, perhaps?

Crucible:

--New and improved UI that shows who on both teams has a super.
--The game calls out when and where power ammo is picked up, and by whom.
--The game tells when somebody uses a super.
--Kinetic and Energy weapons take a few more shots to kill than current Primaries and Sidearms.
--Not too much has changed otherwise that we now of right now.
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