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#1 | |
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Hey Mister!
Posts: 54,952
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I still do not understand this problem you have with indie developers. If the gameplay is legit great, then what is the problem? Are developers just not allowed to experiment with different art styles and gameplay ideas? Are they supposed to just endlessly make new shooters, rpgs and espirts games? Fuck that. Ori and the Blind Forest is more beautiful and striking than a lot of games out there. And it plays fantastic. Limbo is more creepy and unnerving than most horror games. And it plays fantastic. I could go on. I've been an advocate for these types of games since they staryed showing up on live arcade. Not because I'm some pretentious hipster, but because its creativity unbound by publisher bullshit, and I appreciate the unique ideas and visuals that said unbridled creativity brings. |
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#2 | |
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wekasauce
Posts: 106,939
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#3 | |
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Raw Video Footage
Posts: 45,951
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I break down games to their gameplay, all the time. You know this. No interest in story modes, don't care for 'narrative intentions'. I'm a total nazi about this. Life is Strange; is ass. It does nothing for me. It fails at its own goal. If you set aside gameplay refinement to be a narrative driven game, fine, but I youtubed LiS and it's bollocks. This isn't an appeal to AAA games which have gotten just as homogeneous, but the reason I call out AAA games is the same as I do indy games: People kind of treat 'AAA' and 'Indy' as a genre now and the games get pass for being either expensive or 'quirky'. I am super hyped for Sea of Thieves and it honestly looks like shit. Metro looks meh and it had amazing visuals. The gameplay has to catch me first and a lot of indy games think they can shulk gameplay because 'it's an interesting project'. No, nigga. |
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#4 | |
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Hey Mister!
Posts: 54,952
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I mean if you think a game is overhyped, then by all means call it out, but shit, give games a chance. Maybe try playing one or two sometime. Last edited by Fignuts; 06-12-2017 at 04:54 PM. |
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