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Old 06-16-2010, 01:57 AM   #81
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Man, if they're going to do a spec sheet, at least let me know processors running this beast.

Fucking Kotaku...
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Old 06-16-2010, 01:58 AM   #82
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Oh yeah, and we weretalking sexting during the conference. 3DS sexting > iPhone 4 sexting.
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Old 06-16-2010, 01:59 AM   #83
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"4-inch stylus (when full extended)"

Sounds like me.

That's right, come get me ladies.
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Old 06-16-2010, 02:09 AM   #84
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Hugely impressive. Hopefully the price point is reasonable.
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Old 06-16-2010, 02:27 AM   #85
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Taking 3D pics is the first thing I'm gonna do. Wonder is you could send them to a friend over wifi.
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Old 06-16-2010, 02:38 AM   #86
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I wonder how much stronger the security of the system will be to prevent rampant piracy.
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Old 06-16-2010, 02:43 AM   #87
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probably will get updated sooner, but will still have problems. That auto-patching may spell the end of DS piracy... until someone makes a hack to turn it off.
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Old 06-16-2010, 02:43 AM   #88
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Quote:
Originally Posted by Vietnamese Crippler View Post
I wonder how much stronger the security of the system will be to prevent rampant piracy.
Why do you think there's always on internet? It will update firmware
without asking, I bet.
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Old 06-16-2010, 02:50 AM   #89
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Quote:
Originally Posted by Drakul View Post
Anyone interested in specs:



Source.


I'll be picking up a red one for the red/black colour scheme. Do you think we'll see more M games now that it has parental controls and has a little more power than the DS? Speaking of M rated content, how long before someone takes a photo of boobs, ass or other body parts to view them in 3D whenever and where ever they want?
Already been done with the DSi in Japan but mostly with taking upskirt pictures of women.
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Old 06-16-2010, 02:53 AM   #90
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Quote:
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Why do you think there's always on internet? It will update firmware
without asking, I bet.
Like Funky mentioned, someone could come up with a hack to turn it off.
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Old 06-16-2010, 02:55 AM   #91
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Nintendo being so anti "glasses for 3d" was funny, but theres technology out there to do 3d without glasses, which is why all the people buying 3d tvs that need the stupid glasses are idiots. But aside from that, fuck the whole 3d craze in general, and nintendo using it is just a gimmick here the 3ds though at least they souped up the graphics enough so they can go back and quadruple dip on n64 games..ugh.

I wanna predict this will bomb, but not until I see a price point. I find it hard to believe they can go sub $200, but if they can then it will sell. More than $200 and it'll be no better than the PSP and they can go to work on a proper new handheld without the lame 3d gimmick.
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Old 06-16-2010, 02:58 AM   #92
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Even at $250, this will do well. Glasses-free 3D is too expensive when it comes to something as big as a TV, so that's why the TV market is till using the glasses.
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Old 06-16-2010, 03:17 AM   #93
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Quote:
Originally Posted by Funky Fly View Post
Even at $250, this will do well. Glasses-free 3D is too expensive when it comes to something as big as a TV, so that's why the TV market is till using the glasses.
All Nintendo is doing apparently with the 3ds is putting some sort of polarizing filter in front of the screen that acts like a set of 3d glasses. This works on a handheld because you won't be viewing at far distances and odd angles, but it doesn't work well on a large tv viewed far away.
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Old 06-16-2010, 03:21 AM   #94
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Quote:
Originally Posted by Droford View Post
Nintendo being so anti "glasses for 3d" was funny, but theres technology out there to do 3d without glasses, which is why all the people buying 3d tvs that need the stupid glasses are idiots. But aside from that, fuck the whole 3d craze in general, and nintendo using it is just a gimmick here the 3ds though at least they souped up the graphics enough so they can go back and quadruple dip on n64 games..ugh.

I wanna predict this will bomb, but not until I see a price point. I find it hard to believe they can go sub $200, but if they can then it will sell. More than $200 and it'll be no better than the PSP and they can go to work on a proper new handheld without the lame 3d gimmick.
The only negative viewpoint on the internet I have seen so far, ladies and gentleman.

They can take 28781237981023 dips on N64 games and I will ask for more, espeically on a system that is already showing a huge amount of new games and seems to have every top franchise going.

I will put money on this shifting quicker than the DS.
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Old 06-16-2010, 03:57 AM   #95
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Unless they price this thing at like 399, there's no way it will bomb. Even at that price, it might not.
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Old 06-16-2010, 04:18 AM   #96
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Quote:
Originally Posted by Hasney View Post
The only negative viewpoint on the internet I have seen so far, ladies and gentleman.

They can take 28781237981023 dips on N64 games and I will ask for more, espeically on a system that is already showing a huge amount of new games and seems to have every top franchise going.

I will put money on this shifting quicker than the DS.
Im pretty sure everyones aware of my hatred towards 3d since within a couple years I'll be blind in one eye and incapable of seeing 3d, just about the time they get it cheap and done right.

But still, right now..3d is a lame gimmick, used to jack up ticket prices to lame retarded movies. I guarantee that the next iphone/ipod will have similar 3d technology and everyone will jizz their nuts off over that as well...probably even more since Apple fanboys are 10x worse than any other right now.

Meanwhile Nintendo gets to rehash the same games for the eleventy billionth time, this time with 3D effects, gyroscopic controls and "improved graphics" which is kinda sad because these games look just as good as Wii games if not better than some 3rd party crap on the Wii.

Nintendo has to be to the point where I think they cede the home console completely and just keep rehashing DS's every year like Apple does with ipods and iphones instead of making a home console thats gotta last 10 years plus now. They have almost no competition in the portable gaming segment since the PSP is a joke and though you can play games on an iphone, thats pretty much a complete joke having to spend $80 a month to play games, none of which look anything like Nintendo will be offering on the 3ds.
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Old 06-16-2010, 04:19 AM   #97
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You can turn the 3D off at any time though, making it a more powerful, widescreen DS.

Which I would have been more than happy with.
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Old 06-16-2010, 04:21 AM   #98
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Quote:
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You can turn the 3D off at any time though, making it a more powerful, widescreen DS.

Which I would have been more than happy with.
Thats great, but they arent selling it on that, its the lame 3d gimmick. Im actually surprised they didnt make a non 3d version too, but I guess thats where the turn off the 3d comes in.
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Old 06-16-2010, 05:49 AM   #99
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Seriously, tho the DS is by far the best thing Nintendo has going for it right now. Soooo many good *non-rehashed* games for it.

I'm pretty sure the 3DS will be just as good with or without 3D or rehash titles.
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Old 06-16-2010, 05:52 AM   #100
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I was sold on the DS as soon as I seen Mario 64 DS.

All the original games that came out after that were crazy gravy.
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Old 06-16-2010, 05:56 AM   #101
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Yeah word.

International digital high 5!
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Old 06-16-2010, 05:59 AM   #102
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Old 06-16-2010, 07:03 AM   #103
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Guys face is incredible. They've got some impressions of stuff shown too.

  • Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
  • Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
  • Resident Evil Revelationshad some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
  • Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
  • Space shooter StarFox 3Dwas one editor's favorite, and not just because it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
  • Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
  • Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
  • Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
  • Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.
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Old 06-16-2010, 12:44 PM   #104
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OoT 3DS will have an easier water temple.

Probably the only thing that stops me from playing it to death on the older versions is that fucking temple.
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Old 06-16-2010, 12:56 PM   #105
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Pussy. Water Temple was boss. I was the first guy in my high school to finish it.
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Old 06-16-2010, 01:00 PM   #106
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I'm going to get one of these. I haven't owned a handheld system since the original GameBoy (I'm talking the big fat grey motherfucker), and GameGear.
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Old 06-16-2010, 01:02 PM   #107
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For once, I am excited about something Nintendo is doing.
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Old 06-16-2010, 01:09 PM   #108
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More impressions on what Nintendo are showing off:

Professor Layton and the Mask of Miracle, originally announced this fall when there was no 3DS, was much better -- and much 3D-i-er -- than you'd expect from a Professor Layton game made for the 3DS. Even though the game still employs the familiar hand-drawn 2D character models, the town map on the bottom screen is now polygonal, and the magnifying glass cursor now zooms in areas of the top screen when you investigate them. It's a nice visual upgrade for the already-pretty Layton franchise. The one puzzle I played, and failed to complete, involved putting a robot together in four parts. The wrinkle was that to assemble it, I had to put the pieces in four boxes, and I had to figure out which box corresponds to which vertical position, and in which orientation. That puzzle wasn't so 3D.

Face Ace was a small demo that started with a photograph of my face (after lining up my eyes and mouth with onscreen lines). It turned that photo into a nightmarish 3D model, dead-eyed and cackling, clad in a weird space helmet. It was up to me to aim a reticle by tilting the DS, and tap to shoot at my own face over and over again.

DJ Hero 3D used the touch screen for the same functions as the DJ Hero controller -- tap to simulate hitting a button, swipe to scratch, and swipe sideways to crossfade. I put it in easy mode for the demo, and that meant that tapping anywhere on the screen activated any color, so it was ... easy. This game had the most noticeable 3D effect of anything on 3DS. The note highway (or whatever you call it) literally seemed to split into two as it hit the bottom of the screen (which means, in 3D terms, that it's flying out directly into your face).

I also played Xevious. It was the classic arcade game, with all the ships and projectiles displaying in 3D. Not really much more to say about that! It is rather interesting that Namco Bandai is experimenting with 3D display for retro games.

http://www.joystiq.com/2010/06/16/pr...he-3ds-lineup/

For some reason, the thought of 2D retro games untouched except for being in 3D excites me. No idea why.
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Old 06-16-2010, 04:52 PM   #109
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Because you're a NINTENDO FANBOY!!1!
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Old 06-16-2010, 05:11 PM   #110
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I think I might be if this lives up to the hype To do that in my eyes though, 3rd parties have to learn the lessons with the Wii and DS. Just because it has motion control and a touch screen doesn't mean they have to use them in every single game. There's a stick there and a d-pad for a reason (I'm looking at you, UbiSoft)

This will go against my Sega fanboy roots
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Old 06-16-2010, 05:28 PM   #111
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Quote:
Originally Posted by Droford View Post

Nintendo has to be to the point where I think they cede the home console completely and just keep rehashing DS's every year like Apple does with ipods and iphones instead of making a home console thats gotta last 10 years plus now. They have almost no competition in the portable gaming segment since the PSP is a joke and though you can play games on an iphone, thats pretty much a complete joke having to spend $80 a month to play games, none of which look anything like Nintendo will be offering on the 3ds.
No reason for Nintendo to ever give up on consoles if every single home console had made them a profit since day 1 on each release. They basically use the handhelds to help fund the consoles and the consoles to help fund the handhelds.
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Old 06-16-2010, 05:28 PM   #112
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But if Shenmue 3D were to happen...
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Old 06-17-2010, 02:07 AM   #113
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Pretty big line:

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Old 06-17-2010, 03:12 AM   #114
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Old 06-17-2010, 03:14 AM   #115
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Wow, 3DS > PSP in terms of graphics.
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Old 06-17-2010, 03:30 AM   #116
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On the 3DS, he can also come out and EAT YOUR SNAKE
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Old 06-17-2010, 03:30 AM   #117
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That was terrible, I don't feel good about that at all.
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Old 06-17-2010, 03:31 AM   #118
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Would it help if I ate your snake?
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Old 06-17-2010, 03:31 AM   #119
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There, now we're in it together.
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Old 06-17-2010, 08:33 AM   #120
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Star Fox 64 3D is one of the few playable titles out of the oodles of announced 3DS projects on display at Nintendo's E3 booth. It's a short demo of the classic N64 game's first level, fading out after a few seconds of the boss battle.

The 3DS version of Star Fox 64 is instantly familiar to players of the original. The demo opens as you cruise over a short stretch of ocean (a shortened version of the original level's intro), soaring through a ravine into "Corneria City." The place is an obstacle course, the vision of some insane architect, and I crashed and collided with the archways and tumbling towers my first time through, as my eyes drifted down to the touch screen, which displayed the control layout.
StarFox 64 3D (3DS)


The Arwing craft is controlled using the analog nub and additional maneuvers are mapped to the D-pad. Lasers, bombs, accelerate and brake are executed with the face buttons, and the bumpers, used to bank and barrel roll, round out the simple controls.

Returning to the top screen, I found that the 3D effect really complimented the "course" in the level, drawing out the tunnel-like pathways through Corneria. With the system held steady and my head locked in place (any shift in viewing angle distorts the 3D image), the graphics were incredibly crisp, even with the 3D slider pushed to full. The ever scrolling gameplay (except when in arena-shaped boss battle stages) lends itself well to the deepening effect of Nintendo's new tech. This is Star Fox 64 -- a lasting classic -- in legitimate 3D.

-----------------------

That's it. I'm pre-ordering a 3DS from Japan because Europe will have a long wait like usual. This will be mine as soon as it possibly can be.
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