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#81 |
BAY BAY
Posts: 36,524
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Man, if they're going to do a spec sheet, at least let me know processors running this beast.
Fucking Kotaku... |
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#82 |
BAY BAY
Posts: 36,524
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Oh yeah, and we weretalking sexting during the conference. 3DS sexting > iPhone 4 sexting.
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#83 |
BAY BAY
Posts: 36,524
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"4-inch stylus (when full extended)"
Sounds like me. That's right, come get me ladies. ![]() |
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#84 |
Angel Headed Hipster
Posts: 37,942
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Hugely impressive. Hopefully the price point is reasonable.
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#85 |
Raw Video Footage
Posts: 45,950
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Taking 3D pics is the first thing I'm gonna do. Wonder is you could send them to a friend over wifi.
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#86 |
Unnecessarily awesome
Posts: 8,323
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I wonder how much stronger the security of the system will be to prevent rampant piracy.
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#87 |
The Satanic Mechanic
Posts: 52,521
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probably will get updated sooner, but will still have problems. That auto-patching may spell the end of DS piracy... until someone makes a hack to turn it off.
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#88 |
BAY BAY
Posts: 36,524
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#89 | |
Former TPWW Royalty
Posts: 66,647
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Quote:
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#90 |
Unnecessarily awesome
Posts: 8,323
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#91 |
Posts: 52,478
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Nintendo being so anti "glasses for 3d" was funny, but theres technology out there to do 3d without glasses, which is why all the people buying 3d tvs that need the stupid glasses are idiots. But aside from that, fuck the whole 3d craze in general, and nintendo using it is just a gimmick here the 3ds though at least they souped up the graphics enough so they can go back and quadruple dip on n64 games..ugh.
I wanna predict this will bomb, but not until I see a price point. I find it hard to believe they can go sub $200, but if they can then it will sell. More than $200 and it'll be no better than the PSP and they can go to work on a proper new handheld without the lame 3d gimmick. |
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#92 |
The Satanic Mechanic
Posts: 52,521
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Even at $250, this will do well. Glasses-free 3D is too expensive when it comes to something as big as a TV, so that's why the TV market is till using the glasses.
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#93 |
Posts: 52,478
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All Nintendo is doing apparently with the 3ds is putting some sort of polarizing filter in front of the screen that acts like a set of 3d glasses. This works on a handheld because you won't be viewing at far distances and odd angles, but it doesn't work well on a large tv viewed far away.
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#94 | |
BAY BAY
Posts: 36,524
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Quote:
They can take 28781237981023 dips on N64 games and I will ask for more, espeically on a system that is already showing a huge amount of new games and seems to have every top franchise going. I will put money on this shifting quicker than the DS. |
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#95 |
Angel Headed Hipster
Posts: 37,942
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Unless they price this thing at like 399, there's no way it will bomb. Even at that price, it might not.
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#96 | |
Posts: 52,478
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Quote:
But still, right now..3d is a lame gimmick, used to jack up ticket prices to lame retarded movies. I guarantee that the next iphone/ipod will have similar 3d technology and everyone will jizz their nuts off over that as well...probably even more since Apple fanboys are 10x worse than any other right now. Meanwhile Nintendo gets to rehash the same games for the eleventy billionth time, this time with 3D effects, gyroscopic controls and "improved graphics" which is kinda sad because these games look just as good as Wii games if not better than some 3rd party crap on the Wii. Nintendo has to be to the point where I think they cede the home console completely and just keep rehashing DS's every year like Apple does with ipods and iphones instead of making a home console thats gotta last 10 years plus now. They have almost no competition in the portable gaming segment since the PSP is a joke and though you can play games on an iphone, thats pretty much a complete joke having to spend $80 a month to play games, none of which look anything like Nintendo will be offering on the 3ds. |
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#97 |
BAY BAY
Posts: 36,524
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You can turn the 3D off at any time though, making it a more powerful, widescreen DS.
Which I would have been more than happy with. |
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#98 |
Posts: 52,478
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Thats great, but they arent selling it on that, its the lame 3d gimmick. Im actually surprised they didnt make a non 3d version too, but I guess thats where the turn off the 3d comes in.
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#99 |
The Satanic Mechanic
Posts: 52,521
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Seriously, tho the DS is by far the best thing Nintendo has going for it right now. Soooo many good *non-rehashed* games for it.
I'm pretty sure the 3DS will be just as good with or without 3D or rehash titles. |
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#100 |
BAY BAY
Posts: 36,524
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I was sold on the DS as soon as I seen Mario 64 DS.
All the original games that came out after that were crazy gravy. |
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#101 |
The Satanic Mechanic
Posts: 52,521
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Yeah word.
International digital high 5! |
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#102 |
BAY BAY
Posts: 36,524
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#103 |
BAY BAY
Posts: 36,524
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![]() Guys face is incredible. They've got some impressions of stuff shown too.
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#104 |
BAY BAY
Posts: 36,524
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OoT 3DS will have an easier water temple.
Probably the only thing that stops me from playing it to death on the older versions is that fucking temple. |
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#105 |
Raw Video Footage
Posts: 45,950
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Pussy. Water Temple was boss. I was the first guy in my high school to finish it.
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#106 |
Get a poke on
Posts: 35,234
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I'm going to get one of these. I haven't owned a handheld system since the original GameBoy (I'm talking the big fat grey motherfucker), and GameGear.
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#107 |
Posts: 19,298
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For once, I am excited about something Nintendo is doing.
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#108 |
BAY BAY
Posts: 36,524
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More impressions on what Nintendo are showing off:
Professor Layton and the Mask of Miracle, originally announced this fall when there was no 3DS, was much better -- and much 3D-i-er -- than you'd expect from a Professor Layton game made for the 3DS. Even though the game still employs the familiar hand-drawn 2D character models, the town map on the bottom screen is now polygonal, and the magnifying glass cursor now zooms in areas of the top screen when you investigate them. It's a nice visual upgrade for the already-pretty Layton franchise. The one puzzle I played, and failed to complete, involved putting a robot together in four parts. The wrinkle was that to assemble it, I had to put the pieces in four boxes, and I had to figure out which box corresponds to which vertical position, and in which orientation. That puzzle wasn't so 3D. Face Ace was a small demo that started with a photograph of my face (after lining up my eyes and mouth with onscreen lines). It turned that photo into a nightmarish 3D model, dead-eyed and cackling, clad in a weird space helmet. It was up to me to aim a reticle by tilting the DS, and tap to shoot at my own face over and over again. DJ Hero 3D used the touch screen for the same functions as the DJ Hero controller -- tap to simulate hitting a button, swipe to scratch, and swipe sideways to crossfade. I put it in easy mode for the demo, and that meant that tapping anywhere on the screen activated any color, so it was ... easy. This game had the most noticeable 3D effect of anything on 3DS. The note highway (or whatever you call it) literally seemed to split into two as it hit the bottom of the screen (which means, in 3D terms, that it's flying out directly into your face). I also played Xevious. It was the classic arcade game, with all the ships and projectiles displaying in 3D. Not really much more to say about that! It is rather interesting that Namco Bandai is experimenting with 3D display for retro games. http://www.joystiq.com/2010/06/16/pr...he-3ds-lineup/ For some reason, the thought of 2D retro games untouched except for being in 3D excites me. No idea why. |
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#109 |
Unnecessarily awesome
Posts: 8,323
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Because you're a NINTENDO FANBOY!!1!
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#110 |
BAY BAY
Posts: 36,524
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I think I might be if this lives up to the hype
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#111 | |
Former TPWW Royalty
Posts: 66,647
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Quote:
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#112 |
Unnecessarily awesome
Posts: 8,323
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But if Shenmue 3D were to happen...
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#113 |
"Steven, your fossa!"
Posts: 9,603
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Pretty big line:
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#114 |
"Steven, your fossa!"
Posts: 9,603
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#115 |
The Satanic Mechanic
Posts: 52,521
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Wow, 3DS > PSP in terms of graphics.
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#116 |
BAY BAY
Posts: 36,524
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On the 3DS, he can also come out and EAT YOUR SNAKE
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#117 |
BAY BAY
Posts: 36,524
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That was terrible, I don't feel good about that at all.
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#118 |
The Satanic Mechanic
Posts: 52,521
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Would it help if I ate your snake?
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#119 |
The Satanic Mechanic
Posts: 52,521
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There, now we're in it together.
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#120 |
BAY BAY
Posts: 36,524
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Star Fox 64 3D is one of the few playable titles out of the oodles of announced 3DS projects on display at Nintendo's E3 booth. It's a short demo of the classic N64 game's first level, fading out after a few seconds of the boss battle.
The 3DS version of Star Fox 64 is instantly familiar to players of the original. The demo opens as you cruise over a short stretch of ocean (a shortened version of the original level's intro), soaring through a ravine into "Corneria City." The place is an obstacle course, the vision of some insane architect, and I crashed and collided with the archways and tumbling towers my first time through, as my eyes drifted down to the touch screen, which displayed the control layout. StarFox 64 3D (3DS) The Arwing craft is controlled using the analog nub and additional maneuvers are mapped to the D-pad. Lasers, bombs, accelerate and brake are executed with the face buttons, and the bumpers, used to bank and barrel roll, round out the simple controls. Returning to the top screen, I found that the 3D effect really complimented the "course" in the level, drawing out the tunnel-like pathways through Corneria. With the system held steady and my head locked in place (any shift in viewing angle distorts the 3D image), the graphics were incredibly crisp, even with the 3D slider pushed to full. The ever scrolling gameplay (except when in arena-shaped boss battle stages) lends itself well to the deepening effect of Nintendo's new tech. This is Star Fox 64 -- a lasting classic -- in legitimate 3D. ----------------------- That's it. I'm pre-ordering a 3DS from Japan because Europe will have a long wait like usual. This will be mine as soon as it possibly can be. |
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