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Old 10-09-2010, 12:14 PM   #1
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Utter trash. Like Sonic 2k6 could have been good without the bugs, but they haven't even designed decent levels here.

Casino zone, there's a cannon that you have to aim to go somewhere. Aiming at the rings (a Sonic staple) leads to dead ends, one of the shots leads to spikes so you have to guess where to go and once you do that, do some precision bouncing on some bumpers before using the homing attack to bounce over.

Then slow down for more cannons and when you can finally pick up some speed, that thing that DIMPS introduced to the Sonic Advance games comes back, massive death pits with no indication that they're coming or that you can't simply jump them.

Music is also ear rapingly bad.

Deleted it for space...
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Old 10-09-2010, 12:18 PM   #2
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Actually annoyed. There are fan made Sonic tribute games made in one of those basic game design tools better than this.
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Old 10-09-2010, 12:20 PM   #3
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Where did you read that? Or did you somehow get to play it early? Or are you just messing with us?
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Old 10-09-2010, 12:22 PM   #4
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iPhone version. The levels are the exact same as the console ones as well.

I really hope I'm wrong and the iPhone version is different and I can play the 360 version or something, but everywhere I read, the levels are the exact same
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Old 10-11-2010, 01:58 PM   #5
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Originally Posted by Hasney View Post
iPhone version. The levels are the exact same as the console ones as well.

I really hope I'm wrong and the iPhone version is different and I can play the 360 version or something, but everywhere I read, the levels are the exact same
Good news:

Quote:
Originally Posted by Kotaku
This week's Sonic The Hedgehog 4 for Wii, PlayStation 3 and Xbox 360 is not identical to the iPhone version released last week. The controls are different, as are a couple of levels. This is one of the console-exclusives.

I shot this level last week during a Sega showcase. Sonic The Hedgehog 4 is out for the Wii today (Monday), for the PS3 tomorrow and the Xbox 360 on Wednesday.
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Old 10-09-2010, 12:24 PM   #6
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The best part is the loading screen because 1) Your childhood memories of a fantastic game are not being raped by gameplay and 2) There's a Sonic 2 sprite running on screen.

Also, no music plays on the loading screen.
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Old 10-09-2010, 12:26 PM   #7
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I don't think a phone version of a game is comparable to its console counterpart. I think it's worth trying the console trial when it comes out, just incase it's different.
Haven't sites said Sonic 4 is a really good game, when they spoke of the XBLA/PSN version? I'm sure I've read that somewhere.
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Old 10-09-2010, 12:30 PM   #8
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They also said Sonic Advance games were good and I hated those too

My complaint is level design and having read around, the levels are designed the exact same way. The only differences are resolution, controls and the fact that iPhone has 2 extra levels.
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Old 10-11-2010, 11:08 AM   #9
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So it's downloadable content....
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Old 10-11-2010, 02:07 PM   #10
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Yeah, I've got the 360 version now. The minecart and pinball levels are not in the console ones, the terrible ones are
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Old 10-11-2010, 02:11 PM   #11
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How can you have the 360 version already? It's not out until Wednesday.
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Old 10-11-2010, 02:18 PM   #12
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There's been a release candidate out since May, just had to play it on my friends JTAG'd console.

There's a few bugs, but the design of the levels are the same.
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Old 10-12-2010, 11:11 AM   #13
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So is it good or not? could you rate the game on a scale of 1 to 10 (1= terrible, 10= awesome)
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Old 10-13-2010, 10:39 AM   #14
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Camera seems close, but it feels like oldschool Sonic.
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Old 10-13-2010, 11:58 AM   #15
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The games good but I do have some minor "complaints". The homing attack seems a little picky at times. I'll be about to use it at a critical moment and then the reticle disappears, causing me to just boost into an enemy and die.

I've pretty much finished the game already having gotten to the final boss and more or less beaten him so I'm hoping Ep 2 is just a few weeks away rather than a few months away.

The games really good overall.
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Old 10-13-2010, 12:08 PM   #16
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Guy on another forum I post at pretty much summed up exactly what I thought by using more effort:

Quote:
Well, my curiosity got the better of me, and I gave it a whirl. Here are my thoughts:

My first impression was moderately favorable. The game largely apes Sonic 2; the visual designs of the stages are clear copies of Green/Emerald Hill, Casino Night, Metropolis, and a weird hybrid of Labyrinth and Aquatic Ruin. The enemies are actual badniks, not the generic lumpy robots from the 3D games. The controls felt mostly right (more on this in a moment), and while it really doesn't bring any new ideas to the table, at least it's not terrible... that's a pretty low bar, but already enough to make it the best console Sonic game in the last decade.

I'll admit, the name bugs me a little bit: Calling it Sonic 4 implies a progression--some form of evolution from Sonic 3, which evolved the formula from Sonic 2, which itself saw significant improvements over Sonic 1--but this game is really more of a back-to-basics. It doesn't try anything new; in fact the whole POINT of it is to stick to the roots of the formula. Originally, my reaction was: "Okay, so it's pretty much a Sonic rehash rather than a 'next entry.' Mario, Bionic Commando, and Megaman (amongst others) all did this very well; maybe Sonic can too. Nothing amazing and new, but at least it's doing the old stuff right."

But my only real complaints were the generic music (the Genesis games had some very memorable tunes; this has none. Also, Sonic 1 had some awesomely ominous boss battle music. Whatever happened to that?) and the Sonic character model itself (still using the Adventure design, and the walking/running animations don't feel quite right; they're too slow. Additionally, the spin animations look terrible--as they always have in 3D). However, the game was enjoyable, and hey, it's new old Sonic... which is still fun. The levels are big and colorful, the visual design was very much in line with Sonic 1 and 2, and the levels were big and multi-pathed, just the way they should be.

So, coming out of the first zone and starting to work my way into the second, my impressions were (moderately) favorable.

Then, I got to a section in the third act of the casino zone that involved a series of cannons and bumpers that you had to maneuver through very precisely, otherwise you'd fall back to the bottom and have to start all over. I ran out of time twice trying to get through this section. There were no alternate routes or ways around this part, and in comparison to the rest of the game, it required a ridiculous amount of precision... which itself relied on an intuitive feel for the slightly wonky controls. There was no reason for this section to be designed this way, it was not fun, it wasn't doing anything interesting, and it got in my way of getting through the game. It also brought me to a realization: while the controls are fine, the forward momentum isn't quite right.

Controlling Sonic--especially in the air--is a bit like driving a weak four-cylinder car with overdrive. It starts off a little sluggish, but you hit a certain point where your forward movement just sort of spikes unexpectedly. That's kind of what Sonic is like here. In Sonic 1 and 2, he starts off slow for just a hair, and it's a very smooth and rapid progression to high speed. In Sonic 3, this is abridged a bit by having a higher starting speed, and thus slightly less of a (still-smooth) ramp. In Sonic 4, you start off slow, and the acceleration is more like a hyperbolic curve. It doesn't feel right, and it makes it particularly difficult when you have to do some mid-air maneuvering to hit specific targets... such as bouncing around on the aforementioned bumpers. Your character will be falling too slowly to reach your target, and then all of a sudden you'll hit the spike in acceleration and overshoot your target at the last second. Physics in Sonic have always felt a little jury rigged (to make loops and wall running and whatnot work), but this just flat-out feels broken.

And to jump back to the previous point: the level design is questionable in places. A level will be moving along just fine, feeling like a Sonic level should, then you'll just run into something wrong or out of place. In the Labyrinth-ripoff zone, this takes the form of a dark level that's only marginally lit by a torch, and features sections where you have to precisely light torches and time jumps to manipulate platforms. It feels thrown in just for the sake of saying "See? We did *something* new!" It doesn't work, it's not fun, and it feels both out of place and broken. In the Metropolis-ripoff zone, this took the form of a series of boulders you had to roll along on top of, as they fell through a series of chutes. In one of the old games, if you'd fallen off of one of these boulders, you would have either fallen to a "lower" path or (in a worst-case scenario; think Sandopolis) ended up in a loop that took you back to the beginning of the puzzle. But in Sonic 4, you just fall into a giant endless pit, where you die when you hit the bottom of the screen. Classic Sonic doesn't do that; in fact, that's one of the most memorable traits of Sonic level design, at least to me. There are no pits of nothingness. There may be one or two spike pits, but everything connects in some way. You don't just fall off the screen, unless it's a glitch. The GBA Sonic games had one or two pits, but not enough to really be noticeable; they mostly remained true to the Genesis designs. However, this problem got really bad in the Sonic Rush games... and here it is again.

It was nice that--for the first time in I can't even remember how long--they didn't try to bog the game down with any dialogue or cutscenes whatsoever. They also give you an overworld map, which I can understand for replay value--that way you can just jump in and replay the levels you want to--but doesn't quite make sense as implemented. As it stands, you can go to any level at any time, even if you haven't beaten the ones leading up to it. The only restriction is that the boss battles are locked until you beat all three acts in a zone, and the final boss is locked until you beat all the boss battles. This is unnecessary, and it kind of takes away from the feeling of progression and accomplishment. Sonic 1 and 2 had straight level-to-level progression, and Sonic 3 had acts that flowed into each other, and zones progression smoothed by quick transitional animations. That would feel the most natural; the stage select is nice from a usability standpoint, but they really should have only given you access to a level after beating it. Just a personal preference.

I don't think I have to spend too much time discussing the price. $15 is a bit high for a download, especially considering this is only the first quarter of the game. As a result, the full game will be $60, which is the full retail price of a new title. If that's what they wanted to do, they should've just released it on disc, rather than abusing the download feature to keep price fixed at initial retail. As it stands, the game is overpriced.



So, that's that. In short:

- Sonic 4 is better than any console Sonic in the last 10 years. It is better than the Sonic Rush games, and about on par with the Sonic Advance games.
- It is overpriced, and due to being DLC rather than a physical entity, it always will be.
- It feels more like a rehash than a "next entry." It does feel a little like Sonic Team giving up, but their attempts at keeping Sonic fresh have been so abysmal that maybe this is the better choice. The old stuff done well is better than horrible new stuff.
- The character animation sucks, and there's something slightly off about his movement physics. However, the controls are responsive, and the rest of the artwork is just fine.
- The level design is a mixed bag. It feels "right" most of the time, but occasionally (about once per zone) you'll just run into a big wall of stupid.

All in all, I'd say it feels more like the best Sonic fan game ever rather than the next real entry in the series. It is worth playing, but it's probably not worth the price tag.
I will say that even if it played like Sonic 3, I wouldn't say it was worth the cash they're charging per episode, there's just not enough content there.
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Old 10-13-2010, 12:21 PM   #17
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I'm not sure why people find the Casino Zone cannon section so hard. I breezed through it. You just jump into the cannon, aim at the cluster of rings in whichever direction and fire away. If that just leads to a 10-ring powerup, just fire straight upwards next time.

I did think the torch lighting bit to open and close platforms was a bit rubbish, though.
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Old 10-13-2010, 12:23 PM   #18
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I didn't find it too hard once I knew the direction, I just thought "You want me to do WHAT in a Sonic game?!"
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Old 10-13-2010, 12:34 PM   #19
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I feel the same way everytime I have to go through a water based level in any Sonic game. Sonic's about speed, so why do they want me to crawl across the seabed for 15 minutes?
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Old 10-18-2010, 01:41 AM   #20
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Who else has bought the game? According to the friends section of the leaderboards, it's just me and Khuntry.

The games actually really good but too short. I was hoping episode 2 would be out in a month or two but I've read they haven't even started on it yet and it could be as far away as September 2011.
That's less of an "episode" and more of sequel. I'd have thought episodes would have been released much closer togethor.

I've just got one achievement to get and one more Avatar Award and I'm at 100% with the game.

The leaderboards are already screwed with people having Time Attack scores of 0:00:00 and Score Atack scores of 999999999999. At 1st place on every single board is some guy called No1SonicFan or something. I reported him for cheating/tampering and some other people to but nothing get's done, does it?
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Old 10-18-2010, 09:03 AM   #21
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Actually I think we got it. Not sure, I just seen them playing it.
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Old 10-18-2010, 11:02 PM   #22
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Khuntry does not have that much rep yet (10+)
This game is definitely not worth the price imo.
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Old 10-21-2010, 12:49 PM   #23
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Quote:
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This game is definitely not worth the price imo.
The game is way too short. Some of the achievements are fun to get (completing the first zone in under one minute was satisfying once I figured that one), but overall it's not worth 1200 MS points.
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Old 10-18-2010, 11:06 PM   #24
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It's worth the price I paid, $3. I'm having a hard time beating the boss on Lost Labyrinth. Always get caught in the walls.
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Old 10-21-2010, 01:01 PM   #25
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Sonic Fan Remix is where it's at

http://www.destructoid.com/sonic-fan...-now-available

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Old 10-22-2010, 12:53 PM   #26
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This will get quashed very soon by Sega. Bank on it.
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Old 10-21-2010, 01:04 PM   #27
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Three words, for all of you complaining about this:

Super Meat Boy

Your disappointment will be washed away by 2d platforming bliss.
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Old 10-22-2010, 09:04 AM   #28
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Yuji Naka retweeted that Sonic Fan Remix is 256 times better than Sonic 4
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Old 10-22-2010, 11:29 AM   #29
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Khuntry does not have that much rep yet (10+)
Totally agree with Yuji there. Wish there was some sort of boss battle in that demo
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Old 10-22-2010, 12:57 PM   #30
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Khuntry does not have that much rep yet (10+)
Sega could at least learn a little bit from this before they do.
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Old 10-22-2010, 12:58 PM   #31
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Hope not. Sega have never gone after fan projects before. Really hope they've not changed much.

Last edited by #BROKEN Hasney; 10-22-2010 at 01:33 PM.
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Old 10-22-2010, 01:05 PM   #32
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Khuntry does not have that much rep yet (10+)
Got a point there. Why start now
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Old 10-25-2010, 11:33 PM   #33
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Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nowhere Man got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
I really honestly loved playing it (although the Lost Labyrinth boss fight was utter bullshit). Not a perfect game-- there were a few parts that seemed unnecessarily difficult just out of bad design-- and the levels seem to be based around trial-and-error design, in that you'll only be able to avoid certain enemies and traps if you've already been hit by them and know they're coming next time. My biggest gripe is that it's just too damn short for the fifteen bucks.

Don't know if it was worth the price, but it's still a blast to play.

(also, was anyone else disappointed that the bonus levels are like the ones from Sonic 1 instead of Sonic 2?)
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Old 10-26-2010, 12:03 AM   #34
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I really enjoy playing the game aswell. What bit's were unnecessarily difficult? The only one I can think of is the part in the dark level where you have to light certain torches and not other ones to get past but that was more annoying and pointless than unnecessarily difficult. I really didn't like the homing attack at first because it seems to be a little tempremental at times, showing me I could home in on an enemy and then changing it's mind when I press A and end up dashing into the enemy mid air and losing my rings. I seem to have gotten used to it now, though.

It is a little short for the price to say the least. 800 points would have made more sense than 1200.

I thought the bonus stages were fine but did get frusterating a couple of times. Mainly because of those stupid bumpers. I think Episode 2 will have bonus stages from Sonic 2 because I think Sonic 4 is going to be some kind of "reboot". Episode one is Sonic 1 with just Sonic going solo. Episode 2, I'm betting will have Tails in it and if they do an Episode 3, we'll see Knuckles again, I'm sure.

I'm 99.9% complete with this game. I've got all the Chaos emeralds, I'm very close to the top on a lot of the leaderboard, I've got 999 lives and I have 1 of 2 Avatar Awards. I just can't get the last one even though it's insanely easy to get, I miss out by just one or two rings.
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Old 12-30-2011, 11:10 AM   #35
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I saw an interview the other day where they said the game would feature a new graphics engine and a new physics engine.
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Old 02-14-2012, 03:09 PM   #36
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Ok, I think the 360 has info and screens up early. I stumbled across them. 10 screens but only 3 are viewable.

Incase you can't see them, the screens show a night time temple stage with Sonic & Tails doing what looks like a team attack. It looks like a spin attack but Sonic & Tails are in a sort of "tombstone piledriver" position. An enemy on screen is clearly based on a boss from Sonic 2 on the Master System and Gamegear, a pig like robot.

Another screen shows them under water with Tails pulling Sonic up through some underwater caves.

The final screenshot is a Bonus Stage which is very similar to the Bonus Stage in Sonic 2 for the Megadrive/Genesis.

Reading the games marketplace description, the text does mention they will have "ingenious combination moves" and we can play co-op both locally and online.

Told Kotaku, incase it is a leak. Given I can only view 3 screens and it mentions online co-op, it could be. I'd imagine they'd announce online co-op and tag moves in a trailer rather than just throw it up on the marketplace.
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Old 02-15-2012, 10:35 AM   #37
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Ok, they corrected the error and the screens are no longer visable on the games marketplace page. Luckily, I took a photo of each of the 3 screens with my (crappy) phone. TPWW exclusive.

Sonic and Tails in a tombstone ██████████


Sonic and Tails underwater:


Bonus stage. Not wure why this turned out smaller than the others:
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Old 02-15-2012, 02:58 PM   #38
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Nice.
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Old 02-15-2012, 05:26 PM   #39
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Some debates regarding if there will actually be a purple version of Sonic or if it is only due to the new lighting effects Sega said they've added to the game. Sega hasn't confirmed nor deny a purple Sonic as a character but he does show up in other screens.

http://www.screwattack.com/news/soni...g-purple-sonic
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Old 02-17-2012, 03:17 AM   #40
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Bought sonic cd. So much better than this new crap.
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