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Old 11-23-2010, 03:21 AM   #1
Drakul
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L.A. Noire

I did a search and saw no thread for this so I thought I'd make one. I thought this was PS3 exclusive but it's on the 360 aswell.



Can't find much info right now but here is what I have.:

You play as a 1940's L.A. cop and WWII Veteran called Cole Phelps. You start as an "On-the-beat" cop (which act as training missions) and gradually get promoted. As you progress and are promoted, you are presented with new cases to solve.
Cole is a "straight laced" cop so you can't expect to be able to gun down random people in the street like you can in GTA or RDR.

You investigate crime scenes, gather evidence and talk to witness or interrogate suspects.

Interrogation is supposedly quite deep with you being able to ask questions or straight out accusing them of the crime. Using very advanced facial expressions and movements, you can read suspects faces to see if they are telling the truth or not.

The games motion capture is very impressive. Taken from the IGN boards;

Quote:
Super-advance motion capture of over 300 actors' faces, everything down to subtle eye movements. So if a scene calls for a character to have a black eye, he or she has makeup put on to indicate that, and it is captured via this facial mo-cap.
And from a gaming site called Hexus:
Quote:
Originally Posted by Hexus
"The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay."
The games size:
Quote:
Originally Posted by Game Informer
L.A. Noire will feature a game world that’s bigger and more detailed than any it’s created so far, and will be a near one-to-one recreation of the city at the time. That’s not to mention the over 140 interiors (many of which are multi-room structures) and the mind-boggling number of fully rendered objects that Cole Phelps can examine in his investigations.
It must be big considering RDR was said to be their biggest world ever and it's bigger than that. It's odd though because it's not supposedly as sandbox-like as GTA or RDR.

IGN disecting the 1st trailer. Well they say "disecting" it's really just some extra info on the game.


Finally, some screenshots in a slide show. If you want to see them in better quality, plus more of them, go to IGN to see them. Far too big to post in this thread.

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