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#1 |
Pelvic Sorcerer
Posts: 64,762
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Serious question:
How would one pitch idea's for video games to game design companies?
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#2 |
Raw Video Footage
Posts: 45,950
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Bad news; almost never happens. But there are venues...
The way things are currently its the number crunchers and coders who get to pitch game ideas. It happens within developers mainly and they try to get a publisher to back whatever idea it is. Your past successes help publishers back your project. So yeah, you wanna go to videogame school, graduate, get hired at some developer, and riff ideas at the water cooler. But... Microsoft's recent XNA(?) developer kit gives small garage teams a chance to whip something up for XBLive Arcade. That is an American Idol sorta way to get noticed nice and quick. Who knows; a publisher digs you, you get funding for a larger project, and there you go. Then again, you'll still need to know how to crunch numbers - or atleast have a team who can and will crunch whatever you're selling. The tools you get isn't the Unreal Engine but its something. Another way that's kinda crazy is to send mail, seriously worded mail, to a developer and pitch something. They might want something serious, like an entire Game Document, if you want them to look through it. Game Docs are essentially the game you're talking about on paper. Gameplay, visual concepts, the fuckin menu, all of that. A good way to practice is to take any game you have and try to word it on paper. This is similar to sending studios screenplays - but I imagine you have a better chance at scoring a game than selling a script. |
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#3 |
Pelvic Sorcerer
Posts: 64,762
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I'm a number cruncher...but something tells me you aren't talking about accountants.
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#5 |
Raw Video Footage
Posts: 45,950
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I have ideas out the wazoo, but I need crunchers and tools. I could learn to crunch myself, and probably will, but there's no I in team. As in I don't need to code all that shit.
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#6 |
Pelvic Sorcerer
Posts: 64,762
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So you are telling me I should have stuck with computer science in college? Shit.
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#7 |
Raw Video Footage
Posts: 45,950
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Yep. Math too.
Just like... find a nerd. When my comic group found an artist it was a match made in heaven. He was looking for writers. So I imagine there's code-savy dudes who lack vision. |
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#8 | |
Blargh
Posts: 395
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Quote:
@Kalyx, Coders generally don't get to pitch game ideas it's a designer or team of designers which do that. We just tell the Designers/Artists to fuck off or that what they want can't be done. :P XNA is something I haven't tried yet properly but would like to, as it stands I'm a C++/DirectX Programmer with limited Unreal2003 Experience. |
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#9 |
I am the cheese
Posts: 51,428
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Kidnapping is your most realistic avenue.
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#10 |
Raw Video Footage
Posts: 45,950
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Looking over the site, seems like a sweet deal. TPWW should like... do something.
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#11 | |
Raw Video Footage
Posts: 45,950
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Quote:
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#12 |
Pelvic Sorcerer
Posts: 64,762
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Fine, fuck it. I'll just get rich selling beer and owning a resturant. Then self finaince a small game studio.
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#13 |
Raw Video Footage
Posts: 45,950
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I have thought on a most tantalizing Justice League game.
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#14 |
Ron Paul 4 EVA
Posts: 152,467
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#15 |
Pelvic Sorcerer
Posts: 64,762
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Quit trying to get me to write.
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#16 |
Ron Paul 4 EVA
Posts: 152,467
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I don't need to. You obviously arleady do.
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#17 |
Pelvic Sorcerer
Posts: 64,762
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Already did and gave up.
![]() Get your tense right. |
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#18 |
Ron Paul 4 EVA
Posts: 152,467
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#19 |
The Satanic Mechanic
Posts: 52,521
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Kalyx means code monkey when he keeps saying cruncher.
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#20 |
Ron Paul 4 EVA
Posts: 152,467
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