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Old 04-15-2006, 04:14 PM   #1
TerranRich
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No, he won't make it in. Damn, the Spirit Squad takes up 5 spots if they're in the game. The list I made had 31 RAW and 29 Smackdown superstars. Hmm.
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Old 04-15-2006, 06:54 PM   #2
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I would have to say that I wouldn't buy it for the PS3 or 360 if it didn't have extra features. The graphics are going to look better, but I don't know if that merits $10 extra.
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Old 04-16-2006, 01:36 AM   #3
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According to Yahoo the games out on 1st Oct 2006

http://www.videogames.yahoo.com/game...e=0&eid=451139
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Old 04-16-2006, 10:32 AM   #4
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It'll get pushed back to mid-November, guaranteed
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Old 04-16-2006, 04:55 PM   #5
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I agree with Vito, I too can see it being pushed back to mid-November - early-December
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Old 04-16-2006, 05:08 PM   #6
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I'll kill myself if it's Jan 07.
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Old 04-16-2006, 05:19 PM   #7
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Consider yourself lucky Im not getting it for the ps2, and Im getting a ps3 June 07...
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Old 04-17-2006, 12:06 AM   #8
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Didn't think about this before...but Angles dive leads me to bear the question: will huge balcony dives be featured in the ONS arena?
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Old 04-17-2006, 12:27 AM   #9
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Yes, that would be awesome.
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Old 04-17-2006, 08:03 AM   #10
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Should the camera focus on you in a close up shot during online play? This would make online run-ins more surprising.

Imagine having the option to leave a space (like a friend-slot) open, so that someone could "Run-In" during a match with finisher ready. Many online games already feature join-in type features so don't tell me it can't be done.

I also would like my idea for commentating to be included. Two guys (or even three) can just watch a match while they chat about it in their headsets, broadcasting their 'commentary' to the players and other spectators. This is also present in many online games, although in this type of combination.

What say you guys?
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Old 04-17-2006, 08:11 AM   #11
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I like the idea sounds cool and different. Don't know if THQ will think that far but you never know they may surprise me.
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Old 04-17-2006, 09:26 AM   #12
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That commentary idea would only be good if you had the option of blocking people or turning it off...because as is always the case, some fucking kids will just start talking o each other as if it was a private phone conversation
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Old 04-17-2006, 09:37 AM   #13
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Quote:
Originally Posted by Big Vito 22
That commentary idea would only be good if you had the option of blocking people or turning it off...because as is always the case, some fucking kids will just start talking o each other as if it was a private phone conversation
That can easily be settled in a lobby type setting. I wouldn't let some kid call my matches anyway.
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Old 04-17-2006, 10:08 AM   #14
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Bastards. I bet there'll be little marks


"Go on Cena!"
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Old 04-17-2006, 12:19 PM   #15
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Playing SVR06's season, I truly hope they invest the extra space on the most important mode of the game (IMO): season mode.

HCTP was great because you had no roster limitations and could sort of choose the direction you wanted to go (to a limited extent). SVR06 provided realistic-looking storylines complete with VOs, but not only was there once again a limited degree of choice, but you were essentially forced into the same angles over and over because the VOs limited matters.

I truly hope that, on the PS3 or 360 at least, where there is a TON of room, they can create a sort of "happy medium" between HCTP and 06's seasons. Would it be remotely plausible to have every wrestler in the game record the exact same set of voice overs? (which would mean anybody can take on any role....you can switch the rosters around if you like and it wouldn't be fucked up because of the VOs). Sure, there'd be character-specific storylines, but there's no reason why I should have to be a face in every angle and feud with Triple H whenever I'm on Raw.....or if I'm Taker, I shouldn't be feuding over Torrie Wilson's contract
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Old 04-17-2006, 12:49 PM   #16
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Yeah, I loved the faction storyline. Spraying milk all over vinces faction

Or if you didnt do that, you had a storyline that ends up with you running over the other guys car with a monter truck.

And tazz invited you to do UK tours which unlocked the rebellion arena.


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Old 04-26-2006, 09:22 AM   #17
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Quote:
Originally Posted by Big Vito 22
Playing SVR06's season, I truly hope they invest the extra space on the most important mode of the game (IMO): season mode.

HCTP was great because you had no roster limitations and could sort of choose the direction you wanted to go (to a limited extent). SVR06 provided realistic-looking storylines complete with VOs, but not only was there once again a limited degree of choice, but you were essentially forced into the same angles over and over because the VOs limited matters.

I truly hope that, on the PS3 or 360 at least, where there is a TON of room, they can create a sort of "happy medium" between HCTP and 06's seasons. Would it be remotely plausible to have every wrestler in the game record the exact same set of voice overs? (which would mean anybody can take on any role....you can switch the rosters around if you like and it wouldn't be fucked up because of the VOs). Sure, there'd be character-specific storylines, but there's no reason why I should have to be a face in every angle and feud with Triple H whenever I'm on Raw.....or if I'm Taker, I shouldn't be feuding over Torrie Wilson's contract
How about no more voice overs (except for announcers and ring announcers)? That was the biggest waste of space in a wrestling game since the 20 000 Mick Foleys in No Mercy...
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Old 04-21-2006, 11:17 AM   #18
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Hmm, according to one guy, if the PS3/360 versions were used to their fullest potential, they could very easily fit pretty much the entire current roster in, 20,000 polygon models and all

That would be sick if it happened, but THQ probably wouldn't do it, they never use the games to their fullest capacity.

If we did get a massive roster with everyone in it, it would at leats make GM mode more interesting. More wrestlers and angles at your disposal...maybe even make it so that you can hold a Heat or Velocity before a show (and the winners of those matches will gain some popularity....not as much as if they were on the main show, but its something). Great way to slowly build up guys.
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Old 04-21-2006, 11:06 PM   #19
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Quote:
Originally Posted by Big Vito 22
Hmm, according to one guy, if the PS3/360 versions were used to their fullest potential, they could very easily fit pretty much the entire current roster in, 20,000 polygon models and all

That would be sick if it happened, but THQ probably wouldn't do it, they never use the games to their fullest capacity.
Who does?

Anyway, a 100-wrestler roster is not unfeasible, even with massive characters. The problem is the total laziness of programmers.
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Old 04-21-2006, 11:34 PM   #20
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Quote:
Originally Posted by Kane Knight
Who does?

Anyway, a 100-wrestler roster is not unfeasible, even with massive characters. The problem is the total laziness of programmers.
Yeah.

Though, the Rey/Cena/Angle models look so amazing that I wouldn't be shocked if they did full-body scans of the wrestlers.

If that's the case, the hell with laziness.....just line up the whole roster and get everyone scanned
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Old 04-21-2006, 11:45 PM   #21
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Quote:
Originally Posted by Big Vito 22
Yeah.

Though, the Rey/Cena/Angle models look so amazing that I wouldn't be shocked if they did full-body scans of the wrestlers.

If that's the case, the hell with laziness.....just line up the whole roster and get everyone scanned
Yeah, but that means we risk a Shannon Moore wrestler.
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Old 04-22-2006, 12:21 AM   #22
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Quote:
Originally Posted by Kane Knight
Anyway, a 100-wrestler roster is not unfeasible, even with massive characters. The problem is the total laziness of programmers.
You really think so?
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Old 04-22-2006, 09:16 AM   #23
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Quote:
Originally Posted by DS
You really think so?
Nope. I'm lying.

But seriously, when games that maxed at 1GB on the Dreamcast with their proprietary GD ROM have to be dumbed down to be played on systems with 4-9 times the storage space and theoretically superior hardware, something's seriously wrong.
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Old 04-21-2006, 11:30 AM   #24
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That would be nice. That way, there'd be some motivation to actually sign people who aren't near-main-eventers. If you could actually build up people on the B shows without being penalized for booking someone who isn't HHH, that would be a good thing.
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Old 04-21-2006, 12:14 PM   #25
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Yeah, between having the whole roster in and being able to build people up on B shows, it's the only way I can give Vito his proper title run
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Old 04-21-2006, 12:41 PM   #26
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I shouldn't laugh. I'd find some way to turn Matt Striker into a main eventer, probably.
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Old 04-21-2006, 11:02 PM   #27
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Quote:
Originally Posted by loopydate


I shouldn't laugh. I'd find some way to turn Matt Striker into a main eventer, probably.
Hell, on 06, I've got 3 Cruisers over the 85 mark.
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Old 04-21-2006, 12:59 PM   #28
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Yeah, I'd probably do like I do in SVR06, say "fuck winning" and bury HHH every week. With B-shows in, I can relegate him to Heat each week, letting guys like Conway and Striker take over.

One other request is that I hope the PS3 and 360 can have CAW name announcing systems like sports video games.....you just type the name in and hope it gets announced

it kills me that in SVR06 my Spirit Squad is announced as Kenneth, John, Mark, Nick, and Michael. Sure, only one is way off but still. Also, Ken Kennedy is announced as Kendall

At least give some better name selections....we all know that the Jeffery's and Jeffrey's of the world need to have their names spelled right even when it's only being announced....and we know how the Mikes, Matts, etc. of the world always prefer being called by their full names. And we know there are a ton of Nathans out there, so let's include Nathaniel as well!
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Old 04-21-2006, 01:20 PM   #29
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It wouldn't be that hard to include a pronunciation key system. There are only so many basic vocal sounds in the English language (about 40, if I recall my Linguistics class correctly), they could just record the ring announcers and commentators saying each of the sounds with varying emphasis.

Then, you input the name as you would regularly, but now you can use the pronunciation key to tell the announcers exactly how to say your CAW's name, including which syllables to emphasize so they don't - for example - introduce "the booGEYman."

Last edited by loopydate; 04-21-2006 at 01:22 PM.
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Old 04-21-2006, 11:05 PM   #30
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Quote:
Originally Posted by loopydate
It wouldn't be that hard to include a pronunciation key system. There are only so many basic vocal sounds in the English language (about 40, if I recall my Linguistics class correctly), they could just record the ring announcers and commentators saying each of the sounds with varying emphasis.

Then, you input the name as you would regularly, but now you can use the pronunciation key to tell the announcers exactly how to say your CAW's name, including which syllables to emphasize so they don't - for example - introduce "the booGEYman."
37.

And it wouldn't sound any worse than the rest of the voiceover system...
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Old 04-22-2006, 12:54 PM   #31
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Originally Posted by Kane Knight
37.

And it wouldn't sound any worse than the rest of the voiceover system...
I was close. It would take hardly any additional time at all to record it. Get Tony Chimel in the booth, have him run through all 37 of them with maybe three different emphasises (emphases?), then he's out. Bring in Lillian, repeat. Cole. Tazz. Joey. King. Coach. Bahgawdstunner. It takes maybe one more afternoon in addition to the time they're already spending recording voice-over.
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Old 04-21-2006, 02:27 PM   #32
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Improved Create A Stable, please.
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Old 04-21-2006, 07:35 PM   #33
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Originally Posted by Kalyx triaD
Improved Create A Stable, please.
Agreed
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Old 04-21-2006, 02:57 PM   #34
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Not sure how much Create-A-Stable can be improved, tbh. If we can get more people on screen, we can see more run-ins. The only thing that should be improved there is more stable entrances. If we manage to get 8-Man and 10-Man matches in there, there need to be entrances for those too.

Random observation: if they WERE planning on using the whole roster and doing the superstar countdown at its normal pace (one a weekday until the very end...when it becomes 2 a day)...the countdown would start by late June
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Old 04-21-2006, 06:48 PM   #35
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The stable creation can upgraded in these ways:

-Logo creator; DoR did it well (I suppose that's a game-wide thing).
-A type of Stable Mode like CoH Super Group Mode that automatically adds team colors and/or stable theme music to members.
-Group names called out during intros.
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Old 04-21-2006, 11:03 PM   #36
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Quote:
Originally Posted by Kalyx triaD
The stable creation can upgraded in these ways:

-Logo creator; DoR did it well (I suppose that's a game-wide thing).
-A type of Stable Mode like CoH Super Group Mode that automatically adds team colors and/or stable theme music to members.
-Group names called out during intros.
-Individual logic, so the hoss doesn't act like the diva on the group entrance.
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Old 04-21-2006, 11:31 PM   #37
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Quote:
Originally Posted by Kane Knight
-Individual logic, so the hoss doesn't act like the diva on the group entrance.
A completely revamped stable entrance editor altogether.
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Old 04-21-2006, 11:44 PM   #38
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Quote:
Originally Posted by Kalyx triaD
A completely revamped stable entrance editor altogether.
We'll see that about the time we see revamped hit detection.
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Old 04-22-2006, 12:01 AM   #39
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Originally Posted by Kane Knight
We'll see that about the time we see revamped hit detection.
Maybe SvR 2008 will use the Euphoria physics engine.
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Old 04-21-2006, 07:35 PM   #40
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