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Old 09-23-2013, 04:07 AM   #1
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Just completed my first mission as Trevor, I think he is my favourite already.
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Old 09-23-2013, 04:30 AM   #2
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So yeah, apparently it wasn't the Social Club that wasn't working right last night as I was able to create an account using my phone. Turned out to be something with my browser.

I haven't gotten to Trevor yet, don't think I'm even close. I've been looking for Stunt Jump locations.
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Old 09-23-2013, 04:57 AM   #3
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Laughing

First triathlon I did I crashed the bike and was losing pretty heavily. Luckily, just before the sprint stage, I managed to run over the 1st place guy accidentally and then won the race easily.
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Old 09-23-2013, 07:42 AM   #4
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Does anyone else hate these highways?
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Old 09-23-2013, 11:45 AM   #5
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i thought it would be fun to do my first triathlon when i first got trevor. miraculously won. was in red health for most of the bike ride/run. don't know how it happened.
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Old 09-23-2013, 12:56 PM   #6
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Everyone else was scared of him.
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Old 09-23-2013, 06:46 PM   #7
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I enjoy the soundtrack. Better than IV, easily.

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Originally Posted by Kris P Lettus View Post
The Flying Lotus radio station on GTA 5 is awesome
The FlyLo station might surprisingly be my favorite station. It seems like it isn't long enough though. The intros and breaks repeat themselves a lot more often than on other stations. I was listening to it for a long time and was prepared to complain that there was no Captain Murphy on it but it snuck on right before I started a mission one time. I'll have to look up a playlist and see what tracks are on the station. When he goes "It's Flying Lotus AKA _____ AKA ______ AKA _______" just remoinds me of Flaser. And the fact that he doesn't post enough.

The rap stations are really good. Still DRE is considered classic rap. We're getting old. I love the talk segments but it seems like there isn't enough. That JB Smoove bit is really good if you can get past the "OOOOOOMMMM" parts of the beginning. Smiling Faces a good choice. OOOH Child a good choice. I think the classic rock is a bit of a letdown and there's one station I haven't listened to at all for some reason.
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Old 09-23-2013, 07:36 PM   #8
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Can't believe these ASSHOLES don't wear fucking seatbelts!
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Old 09-23-2013, 09:04 PM   #9
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Final mission
SPOILER: show
Didn't like the death of Devon, water was too shallow, explosion wasn't big enough, what if the trunk popped open and he escaped? Maybe he's in a sequal? I dunno wish the car at least sunk or blew up more.

While I think Trevor should have been killed, especially for murdering Floyd and his girl. didn't think Franklin should be the one to do it.

Don't know why Michael wanted his wife back so bad when she was sleeping around.
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Old 09-24-2013, 04:12 PM   #10
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Shit my girlfriend just bought me this game "randomly," my plan of waiting until December to buy it and play it when I don't have an "insane amount of homework" to do is not gonna happen

Have to talk about it to U fuckers now
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Old 09-24-2013, 04:59 PM   #11
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We're over this man, on to the next bro.
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Old 09-24-2013, 10:26 PM   #12
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Quote:
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We're over this man, on to the next bro.
Yeah, GTA V is so last week.
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Old 09-24-2013, 05:18 PM   #13
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GTA Online supposedly contains a microtransaction system.

Quote:
It appears that Grand Theft Auto Online will allow users to purchase in-game cash using their own money, according to evidence unearthed by Reddit users.

According to Reddit user “1880,” when you open the store section in Grand Theft Auto V the console requests an XML file. The XML file includes the downloadable content from the game’s special editions, but there are also four “Cash Cards” ranging from $100,000 to $1,250,000. The cards have the following description:

“Cash is king in this town. Solve your money problems and help get what you want across Los Santos and Blaine County with the purchase of cash packs for Grand Theft Auto Online. All purchased cash is automatically deposited into your character’s bank account. Spend wisely, cash therapy is fleeting.”
http://www.egmnow.com/articles/news/...tions-spotted/
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Old 09-24-2013, 05:18 PM   #14
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Game feels mad surreal

Crashes are more like San Andreas and Vice City than IV

No longer "unstoppable" in your car/doesnt flip over every 5 seconds

Front wheels keep giving out
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Old 09-25-2013, 03:13 AM   #15
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Quote:
Originally Posted by OssMan View Post

Front wheels keep giving out
Yeah, I notice this too. Also, I haven't really noticed an engine stall from too many direct hits in the front end, like IV.

Minor gripe, but missed.
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Old 09-24-2013, 06:44 PM   #16
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Strange, I'd think they would have you buy DLC items like weapons and cars.

Now this makes me think in-game purchases are finite and you have to 'keep them up'. Should be interesting seeing seeing how the online economy works.
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Old 09-24-2013, 11:56 PM   #17
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Keep dying instantly in the Trevor mission where you have to

SPOILER: show
Destroy the O'Brien meth house


I try to be stealthy but inevitably blow it and then like 5 billion enemies come rushing out
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Old 09-25-2013, 12:20 AM   #18
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Quote:
Originally Posted by Vito Cruz View Post
Keep dying instantly in the Trevor mission where you have to

SPOILER: show
Destroy the O'Brien meth house


I try to be stealthy but inevitably blow it and then like 5 billion enemies come rushing out
SPOILER: show
Snipe the guys on the roof and top floors of the house first they are probably sniping you to death. Then work on the rest.

Also remember to use Trevor's special ability to slow down to sort of like the bullet time from earlier games.

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Old 09-25-2013, 01:57 AM   #19
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Quote:
Originally Posted by Vito Cruz View Post
Keep dying instantly in the Trevor mission where you have to

SPOILER: show
Destroy the O'Brien meth house


I try to be stealthy but inevitably blow it and then like 5 billion enemies come rushing out
Stealth is good at first, but I'm not even sure you can completely stealth it. If you drop the guards first, it makes it manageable, however.

Unfortunately, as with many missions in this game, you're still somewhat beholden to luck.
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Old 09-25-2013, 02:30 AM   #20
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Yeah, the one shot kills can piss me off at times. Especially when I'm in cover and it hits me anyway.
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Old 09-25-2013, 10:33 AM   #21
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Quote:
Originally Posted by Fignuts View Post
Yeah, the one shot kills can piss me off at times. Especially when I'm in cover and it hits me anyway.
And in missions with a large number of enemies, it more or less becomes a battle of attrition.
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Old 09-25-2013, 11:27 AM   #22
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I miss the days when GTA did not have check points in their missions.
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Old 09-25-2013, 02:52 PM   #23
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Quote:
Originally Posted by Savior View Post
I miss the days when GTA did not have check points in their missions.


Not at all. That was one of GTA's worst 'features'. Half the time, you'd have to make the whole freaking drive all over again and it was so much wasted time.
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Old 09-25-2013, 01:06 PM   #24
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I really don't. It's a game-changer in the right way. You could always say restart from the beginning if you really wanted to.
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Old 09-25-2013, 01:09 PM   #25
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When you die, manually restart mission from the start. No checkpoints, hardcore man, enjoy.
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Old 09-25-2013, 03:22 PM   #26
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That's what we used to do on NES.

GTA:SA was good where it would let you skip a boring part if you fail.

I felt so much happier when I beat GTA:VC's final mission with no check points than I do now when I beat current gen games
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Old 09-25-2013, 03:29 PM   #27
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@Fig
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Originally Posted by Savior View Post
GTA:SA was good where it would let you skip a boring part if you fail.

==============================
Although with 1HK head shots I am sorta glad they have the checkpoints in.
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Old 09-25-2013, 03:35 PM   #28
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Although with 1HK head shots I am sorta glad they have the checkpoints in.
Rofl, I thought I was getting 1 hitted by head shots but wasn't entirely sure. Thought I might have been looking over my health being low or something. But sometimes I KNEW it had to be the 1 hitter quitter at work. Glad to know I wasn't tripping.
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Old 09-25-2013, 03:28 PM   #29
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No, starting from the beginning of the level in a NES game is not the same as having to drive halfway across the map over and over again. Stop it.
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Old 09-25-2013, 03:29 PM   #30
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Never got too far in San Andreas but a checkpoint system would have helped out a lot for Vice City at least for the chase and timed missions.
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Old 09-25-2013, 03:31 PM   #31
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Being able to control your car in the air... wtf is with that
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Old 09-25-2013, 03:33 PM   #32
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Being able to control your car in the air... wtf is with that
Magic. Duh.

Or it might be the meth.
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Old 09-25-2013, 03:34 PM   #33
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Not all the time, as meatball said.

If you're so hungry for challenge, then try golding every mission. Or play a game that is focused around challenge, like Dark Souls or Hard Corps.
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Old 09-25-2013, 03:58 PM   #34
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If you're so hungry for challenge, then try golding every mission.
Yeah I'm going to unless online engrosses me.
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Old 09-25-2013, 05:04 PM   #35
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Rockstar confirms GTA Online has a microtransaction system along with a few other details for the mode.

Quote:
According to the post, Grand Theft Auto Online will support up to 16 players in a single game, and will allow players to customize their characters and cars. Reputation and cash flow will play a huge part in GTA Online as well. Reputation is gained by online activity, and will contribute to ranking up, opening up new features, weapons, and criminal contacts. Cash is obtained through various activities, ranging from heisting armored cars to winning street races. And if players want, they can purchase GTA$ with real-world money through an in-game story.

“The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash,” reads the post. “There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.”

Rockstar also highlighted four multiplayer modes/activities they’re working on for the first few weeks of GTA Online. The Content Creator allows users to create their own Deathmatches and races, while the Beach Bum pack will introduce “new amazing beach fun vehicles” and over 300 pieces of leisure wear and two “new but not remotely relaxing weapons.” Additional modes being worked on include Capture the Flag and full-on cooperative heists.
http://www.egmnow.com/articles/news/...yer-component/
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Old 09-25-2013, 05:18 PM   #36
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Originally Posted by SlickyTrickyDamon View Post
I really don't. It's a game-changer in the right way. You could always say restart from the beginning if you really wanted to.
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Originally Posted by Kalyx triaD View Post
When you die, manually restart mission from the start. No checkpoints, hardcore man, enjoy.
Yay options!

And they even have one to let you skip if you suck too much. So everyone wins.

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Originally Posted by Savior View Post
That's what we used to do on NES.

GTA:SA was good where it would let you skip a boring part if you fail.

I felt so much happier when I beat GTA:VC's final mission with no check points than I do now when I beat current gen games
What Fignuts said. You didn't spend a fifteen minute drive to get to the action in NES games. Even RPGs were more straightforward than that.

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Originally Posted by Seph View Post
Magic. Duh.

Or it might be the meth.
Meth is magic. Why do you think Walter White's prognosis changed?

Either meth is magic, or his first doctor was ECG.

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Originally Posted by Savior View Post
Yeah I'm going to unless online engrosses me.
Good luck with that. This game is quite capricious and still has more than a few boring missions.

Nothing quite like getting ten minutes into the replay of a mission and then being DQed from the gold due to a random headshot.
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Old 09-25-2013, 09:40 PM   #37
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Plenty of NES games had checkpoints, and when those checkpoints were fucked up or unfair, no one was like "Wow what a great challenge".

If you dont believe me, go and find someone who enjoyed losing to the final boss in ninja gaiden, and going all the way back to the start of 6 god damn fucking 1.

GTA V's checkpoints arent gamebreaking by any means. You often have to repeat fairly large sections of the missions. Given that combat is tougher, and that once body armor goes, you can only take a few hits if not a OSK, checkpoints are very welcome.
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Old 09-26-2013, 11:53 AM   #38
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What Fignuts said. You didn't spend a fifteen minute drive to get to the action in NES games. Even RPGs were more straightforward than that.
Is everyone missing the part where I said GTA:SA had it perfect when you could skip the boring parts?
Quote:
GTA V's checkpoints arent gamebreaking by any means.
didn't say it was.
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Old 09-26-2013, 12:55 PM   #39
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Jeez, AirEmu flights must be getting boycotted at the airport. Need to blow up some planes to manipulate some stocks and they just aren't showing up.
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Old 09-26-2013, 01:01 PM   #40
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Is everyone missing the part where I said GTA:SA had it perfect when you could skip the boring parts?
didn't say it was.
I don't remember GTA for the NES. Since the NES comment was the bit I was addressing, I assume it must have been to make the GTA:SA bit relevant.

Fignuts then goes on to talk about checkpoints on the NES and how they related. I'm not sure who you think is "missing" this.
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