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Old 07-22-2011, 04:00 PM   #1
Kalyx triaD
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KK coming out of nowhere making sense.
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Old 07-23-2011, 04:55 PM   #2
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Capcom are still blaming the fans for the recent poor status of Mega Man and now are saying there was low interest from fans for him to be in Ultimate MvC 3.

Quote:
I’m sorry, there is no Mega Man in Ultimate. We had a lot of requests from fans for Mega Man or at least one of them to be in the game. Out of all of the requests we got for Capcom characters, he just didn’t enter the top part of the ranking. Unfortunately, he didn’t make the cut.
The problem is someone managed to find out the results of a character request poll that showed Capcom was lying again. The same type of poll Capcom used to find out what characters would be worthy of the initially planned DLC packs for MvC 3 and eventually just as the extra characters for Ultimate MvC 3.



http://www.gamerevolution.com/news/c...-mega-man-6909
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Old 07-30-2011, 01:02 PM   #3
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Thumbs down

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Originally Posted by Smelly Meatball View Post
Capcom are still blaming the fans for the recent poor status of Mega Man and now are saying there was low interest from fans for him to be in Ultimate MvC 3.



The problem is someone managed to find out the results of a character request poll that showed Capcom was lying again. The same type of poll Capcom used to find out what characters would be worthy of the initially planned DLC packs for MvC 3 and eventually just as the extra characters for Ultimate MvC 3.



http://www.gamerevolution.com/news/c...-mega-man-6909
He'll be paid, on-disc DLC for Ultimate. I would bet a fortune on it.
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Old 07-23-2011, 05:54 PM   #4
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gunna goozex this in about 3-4 weeks. maybe sooner
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Old 07-23-2011, 06:15 PM   #5
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Would it be worth something now?
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Old 07-23-2011, 06:19 PM   #6
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it's worth $50 in points now and still a high demand for it. As Ultimate gets closer, the demand will die down and the value will go down also.
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Old 07-23-2011, 07:42 PM   #7
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Hey Capcom...



Excluding her from the game? What the hell man?
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Old 07-23-2011, 07:48 PM   #8
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I agree.
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Old 07-23-2011, 09:43 PM   #9
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Will this include the DLC's like the alternative outfits?
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Old 07-24-2011, 12:19 AM   #10
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Angry

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Will this include the DLC's like the alternative outfits?
Doubt it. Super SF4 didn't.
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Old 07-24-2011, 01:55 PM   #11
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Old 07-25-2011, 06:04 PM   #12
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Character trailers for the four 'officially' revealed characters:

SPOILER: show





Notes (not official update notes, discovered by players, subject to change, etc):

SPOILER: show
Read changes as:
+ = Buff
- = Nerf
+/- = A change in mechanics that can be either a buff or a nerf and needs more experimentation to determine which it is

Akuma

+ Akuma is able to use Demon Flip and moves in the air now. [Oh shit]
+ Akuma has a Demon Flip Command Throw now (?) [Great if true]
+ Teleport seems slightly more useful, better but no real confirmation on this.
- Tatsu Assist is no longer a soft knockdown, so it's a bit more difficult to extend combos with it.
- Demon Flip dive kick OTG ground bounce relaunch is much more strict.
- Does not have a light Tatsu infinite in LVL3 XF anymore. [Shockingly rarely abused anyway.]

Amaterasu

+ Cold star appear to be faster when on point
+ Gets a speed bonus in X-Factor LVL2
- TAC gitch gone

Arthur

+ Increased overall health
+ J.S drops him downward more quickly for easier OTG after air combo
+ Arthur can throw 3 lances out (?)

C. Viper

+/- Unconfirmed, unseen new move hinted by Nitsumo himself
- It's possible her infinite from MVC3 is removed but it's not confirmed yet

Captain America

+ Shield Slash specials are faster
+ Has a Double jump now [HA!]
+ Captain America overall is a faster character
+ M/H versions of Charging Star now cause Soft Knockdown

Chris Redfield

+ Supposedly he has faster special moves start up now [I assume his gun specials come out faster now? That's great for me, since the closest thing to anti-air is his slow-ass shotgun. A faster j.SMG means better lock down when I wanna advance.]

Chun-Li

+ Appears to do overall more damage in combos
+ Chun-Li appears to be no longer vulnerable after doing her up kicks in the air (?)
+ Supposedly has new move properties (like chargeable fireballs). Very much unconfirmed, need more information on this.

Dante

+/- There have been changes to jab move (either addition or substraction of frame start up). Need more information on this.
- Hit stun scaling has been changed a bit for Dante particular on combos involving his Sky Dance. There may be other changes to his other special moves.
+/- J.S start up/frames changed up (either addition or substraction)
- Possible changes on Hammer (?) but unconfirmed

[Vague report, hope to get concrete stuff on him]

Deadpool

+ Quick Work: The distance/range/speed of this attack is said to have been increased.
+ Supposedly faster specials and Ninja gifts (?)

Dormammu

+ Reports that his Zoning Specials have become better in speed and recovery.
+ Dark Dimension has a larger hitbox. No longer passes under bouncing opponents.
+ Increased distance on backdash
+ Can use Purification in the air
+ Can charge Dark Spells while airborne. Can only charge one at a time and is vulnerable until he lands. He stops in the air when performing this special, in the same manner as Dark Hole.
Liberation in the air causes him to teleport to the ground and then perform the release.
+ Can attack out of down-back airdash. Most likely up-back too.
- Reduced hitstun on cr.M
- Dorm puts Flame Carpet slighty further out & hitbox change(?). Can cause OTG to hit once and knock people away mid-screen. Causes corner Flame Carpets to hit once on some characters because of the distance it's laid out. Flame Carpet also disappears when Dorm is hit.

[Well fuck.]

Dr. Doom

+ Dooms j.H laser is faster [Even I thought he needed this]
+ Faster cr.L
+ Launcher appears to be safer on block
+ Overall, Doom's projectiles appear to be faster now
+ Doom's forward throw causes a hard knockdown now
+ Air S moves faster vertically
+ Air S causes ground bounce on juggle

Haggar

- Lariat assist no longer causes Hardknockdown (it causes Soft knockdown)
+/- Haggars f+H now causes bounce rather than huge hitstun (?)
- He might be more vulnerable during Lariat

Hsien-Ko

+ Appears to be slightly faster, generally much less "floaty"
+ Appears to do slightly more damage due to less hit deterioration from her previously multi-hitting normals (some of them still have multi-hitting properties)
+ Airdash is a bit faster [I thought it was cute at the current speed]
+ f.M has slight better recovery (?)
+Senpuu Bu seems faster (?)
+Grounded Henkyo Ki recovery is faster
+ Anki-Hou (the Gong) has faster startup
+/- Supposedly she has new projectiles like a big Log. Need more confirmation on this. Seems like she got more than a couple.

Hulk

+ St.H has 3 points of super armor now [Crazy]
- OTG Gamma Wave into Gamma Crush is tighter now

Iron Man

+ Iron Mans UniBeam is faster and recovers faster, spammable
+ Ground dash moves him at least 1/2 screen across. Before it moved him about 1/3rd distance. [Combined with his long ranged M attack, this is scary]
+ Even faster flight cancel
+/- Triangle jump/air dash mechanics changed. Seem to have different trajectories and acceleration.
- Possibly removal of double jump (?)

M.O.D.O.K.

+ MODOK has a new air Psionic blaster done with S

Magneto

+ New move, that modifies your momentum anywhere on the screen (similar to the wind effect from Storm, or like Rachel's Wind Drive in Blazblue). Can pull you forward, push you back, or force you to stay more-or-less stationary. HUGE buff, due to the free nasty mixups on people jumping in. Pull them closer so they accidentally cross you up. Punish. [Very cool]
- Air dash reduced in range, and maybe slighty reduced in speed. Slightly affects some ROM midscreen combos of Magneto. Triangle jumps overall appear to be slightly slower.
- J.H pushes enemies away more and combined with the dash range reduction, combos are harder to do. He still has access to his Grav loop in the corner but you get less repetitions out of them.
- Disrupter start up slowed down and is generally slower but still a dominant projectile
- Throw trap time decreased slightly

Morrigan

+ Appears to do more damage on combos
+ Flight cancel combos appear to be more reliable/useful
+ New meter sucking fireball QCF+S that steals about 1/3rd of the opponents meter. Very buff new special for her.
+ Start up times on Missile hyper and Astral Vision buffed up (?)

Phoenix

- Only one action per jump. No more multiple fireballs, no more fireball into teleport. [She'll still be a bitch.]

Ryu

+ Ryu now has a "buff" super* (d, d+ two attacks) that enhances everything he does. This was seen in the UMVC3 trailer, when his Hurricane Hyper looked like a level 3 - its because of this buff. This buff also enhances his hadoken, which is best noticed in his Hadoken assist. It gets ridiculous Projectile Durability, and it seems harder to knock Ryu out of it. It also allows his Shinkuu Hadouken to bounce off of walls. Overall, it makes him a much threatening character.
+ Ryu's Hadoken and Shoryuken can be charged for additional effects, such as making Hadoken so fast it's invisible and causing wall bounce. Can be used in the air.
+ Ryu can cancel his overhead into specials now
+ Can now cancel his Tatsumaki's into other specials (?)

[Basically he's a new character. *Ryu tapping this 'Power of Nothingness' is a character arc that began in SF4, and now makes appearance in this and SFxT. It is an answer to the Satui no Hadou, Akuma himself regards it as interesting. I wish there was some media elaborating on this.]

Sentinel

+/- Sentinel drones have been sped up. They are now a true block string.
- Air combo into L Rocket Punch into HSF does not work anymore or at least isn't reliable.
+ Rocket punches and overall speed of Sentinel has been increased

She-Hulk

+ Appears to be overall faster (?)
+ New lampost projectile executed with RDP motion and causes wall bounce on impact. Has considerable start up.
- Slide now covers less distance
- TAC glitch removed

Spencer

+ New OTG Dive bomb move "Death from Above" that Spencer can combo after connecting [His tricky air game just got better.]

Storm

+ New Move: DP+S = Fair Wind, pushes opponent away, new move: RDP+S = Foul Wind, pulls opponent towards her [That's cool and canon.]
+ Appears to do better damage
+/- Slight changes to her jump cancel loops
- Cannot call assists while floating

Super Skrull

+ Meteor Smash is doable from the air now [Seems obvious]
+ LVL3 causes massive stagger, allowing you to combo after it

Taskmaster

+ New Move: Stab n Grab can be linked into Shield Charge
+ Shield Charge has its distance increased

Trish

+ Recovery on air and ground Hopscotches reduced
+ Recovery on air and ground Peakaboo reduced
+ Peakaboo assist comes out faster
+ Low Voltage projectiles have faster start ups

[Less recovery on her traps will open up her aerial combo game, faster projectile is great.]

Tron Bonne

- Tron Gustaff Fire assist has been nerfed, a bigger hittable box [Her glory days are over.]
- Tron's j.H knocks away making it difficult to hit confirm into a combo
+ Trons Bonne Strike has quicker recovery
+ Servebot projectiles come out faster (?)

Viewtiful Joe

+ New Dodge move that dodges mid/low moves easily. [Sounds cool]
+ Possibly faster mobility/j.S

Wesker

- Much lower health overall. Estimates put him in the 800-900K category now. We are talking at least a 200K drop in health. [Hmm]
- Appears to have slower teleports (?)
- Air throw pushes the opponent all the way to the corner making it harder to follow up. [WTF]

Wolverine

- Seems to have less health.
- Berserker Slash is slower, lost invincibility [Ha]
- Seems slower overall perhaps to make Berserker Charge more balanced overall
- Contrary to popular belief, Wolverine can still relaunch after a Dive Kick in the air combo the ground bounce may just not work if a dive kick stagger was used to start the initial combo
+/- Some sort of button-mashy Swiss cheese move [As noted, this may be a tacit nerf for players to be be more precise with Wolverine on the ground.]

X-23

+ OTG slash seems to have a slightly larger window, making OTG + assists easier. [Thank you.]
+ X-23 Rage Trigger hyper is faster.

Zero

+ Zero Rekoha hyper is now wider and covers more ground
- Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before).
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Old 07-25-2011, 06:10 PM   #13
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Didn't fix Hsien-Ko's launch though
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Old 07-25-2011, 06:10 PM   #14
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getting rid of this tomorrow btw
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Old 07-25-2011, 06:13 PM   #15
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Is it because I didn't catch your inv?
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Old 07-25-2011, 06:15 PM   #16
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you and everyone else

seriously, no one wants to play
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Old 07-28-2011, 10:00 AM   #17
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Quote:
Originally Posted by RoXer View Post
you and everyone else

seriously, no one wants to play
Called it.
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Old 07-25-2011, 06:15 PM   #18
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seriously
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Old 07-25-2011, 06:16 PM   #19
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crysis 2night
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Old 07-25-2011, 06:16 PM   #20
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yeah
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Old 07-25-2011, 06:17 PM   #21
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maybe not, might go see capita~n americana tonight
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Old 07-25-2011, 06:17 PM   #22
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Which is funny because I'm still an avid player at least. It's just bad timing, I guess.

Too bad, I would like to show you my new X23 teknologee.
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Old 07-25-2011, 06:17 PM   #23
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You're online right now

Lets play
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Old 07-25-2011, 06:18 PM   #24
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i might start mad men if u do
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Old 07-25-2011, 06:18 PM   #25
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I'm going either tonight or tomorrow or next week to see this and cowboys and aliens
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Old 07-25-2011, 06:18 PM   #26
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i want to see kalyx's new x23 teknologee
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Old 07-25-2011, 06:52 PM   #27
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You're online right now

Lets play
That's not me. It was somebody else. Tonight perhaps.

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i want to see kalyx's new x23 teknologee
Trying to incorporate her beast hops into something resembling my Zero dash mix-up, except instead of right/left shenanigans, standing/crouch silliness. Her Talon Dive is key to gayness.
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Old 07-26-2011, 04:30 PM   #28
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Quote:
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That's not me. It was somebody else. Tonight perhaps.



Trying to incorporate her beast hops into something resembling my Zero dash mix-up, except instead of right/left shenanigans, standing/crouch silliness. Her Talon Dive is key to gayness.
I think YOU are the key to gayness.
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Old 07-26-2011, 01:50 PM   #29
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I'm almost through with oblivion. Told you suckas I wouldn't be playing online for ages. Any time you see me playing this, chances are I'm playing local coop.
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Old 07-26-2011, 05:07 PM   #30
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That's fine by me.
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Old 07-28-2011, 06:19 PM   #31
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Really hoping Iron Fist and Nova are the next "official"reveals. They're the only characters besides the already revealed characters hawkeye, GR, and firebrand, that I am interested in. Really wanna see some gameplay vids.
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Old 07-30-2011, 12:18 PM   #32
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• There will be a new strategy guide for Ultimate Marvel vs. Capcom 3 and some of the people at EVO are involved with the process of creating it. It sounded like this will have frame data and be similar to the BradyGames guide released before.

• Capcom considered a DLC spectator mode for the original MvC3. [Yeah I bet]

• While talking about balancing the games the battle director, NeoG, said there are two different schools of thought when it comes to balancing. One is to balance the characters around the game's tool sets and the other is to give characters unique attributes and balance them out that way. UmvC3 is built around the unique stuff.

• In regards to Venom and Gambit not making the cut, they reiterated that Marvel has a lot of say as to who makes it or not.

• Everyone has mashable attacks in UMvC3, meaning that you can mash the buttons to do more damage.

• Capcom feels the quality assurance team has some really strong players on it overall.

• Someone said they noticed a damage increase in the game, but NeoG said they hadn't changed how much life stuff takes off. If could be a by product of the shorter lifebars.

• A lot of casual users apparently didn't see the X factor gauge so Capcom made it more visible. They also wanted to try something new with the lifebars. They're aware a lot of people don't like it, and they're listening. In the newest build they've changed the UI a bit, but Capcom couldn't bring that build with them. The X-Factor gauge isn't over the top either anymore.

• In regards to balancing games NeoG said they watch tournaments and follow the community when they're tweaking things. He said Niitsuma must sign off on the changes. They do realize sometimes that things aren't as balanced as intended. In regards to nerfing characters, they don't want to go so far that players completely lose the time investment they've put in.

• When it was asked if Capcom could balance and buff up all assists so they're the same power relatively, and the same person also wondered how much the current assists have been changed. They said it's a tall order to make them all roughly the same. As far as how much they touched them, you'll have to see when it comes out.

• Hawkeye was created to be very different than Taskmaster.

Character specific changes for UMvC3

• Spider-Man's webs travel faster. The Web Ball, Web Swing and Spider-Sting can be cancelled. Crawler assault, button mashing during this does more damage now.

• Doctor Doom's Photon Array does more damage when mashing. Doom's mid-air special moves will always knock down now. Jumping Hard has a new variation.

• Arthur has more health.

• X-23's Talon Attack in the air will cancel out other character's air moves. They said you have to try this out. [I will]

• Iron Man can't double jump, but now he can do an air dash to cancel out of moves.

• Amaterasu can change weapons in mid air.

• MODOK can cancel out of of a move in mid jump by dashing.

• Hsien-Ko has more things up her sleeve, literally, more projectiles she can throw.

• Akuma has less health.

• Chun-Li has a new attack which is a different version of her Spinning Bird Kick.

• Felicia can now do a delta kick in the air.

• Phoenix has less health now. [lol]

• Hulk has a new move, another charge attack.

• Captain America has a double jump.

• Wesker can speed up if he hits you with his sunglasses. [??]

• Chris can now cancel out of his gun attacks by doing another special move. [Holy shit, and we know he can do his guns faster now]

• Shuma-Gorath can absorb his opponent's meter or make it go down by using a standard throw.

• Super-Skrull's Meteor Smash can be done in mid-air now.

• Zero's Max Buster shot can be used to cancel other moves. Say if you do his Shoryuken, you can cancel it with a max shot. [Very nice]

• Sentinel has slightly less health. Very slight, probably dropped him down from 910,000 to 900,000.

• Thor's command grab has slightly increased range.

• Dante with the Devil Trigger going can triple jump and air dash twice in a row. [Oh fuck yes, more in line with DMC3 Trickster Style, and I like my air dashes]

• Deadpool can cancel out of special moves while warping.

• Dormammu can do Liberation and Dark Hole(?) in the air now.

• Trish's mid air Maxmimum Voltage can followed up after wards for another attack on a grounded opponent.

• Tron is one that's getting slightly nerfed. Her Gustaf Fire assist is losing its invicibility. Servbot launcher can be executed three times in a row now, though.

• Crouching Hard with Haggar knocks down now.

• Morrigan has a new move that can absorb her opponent's meter. Probably the fireball mentioned earlier.

• These characters all have new moves. Some of these were announced previously though. C. Viper, Spencer, She-Hulk, Magneto, Storm, Wolverine (Swiss Cheese) and Taskmaster.
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Old 07-30-2011, 01:06 PM   #33
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Quote:
Originally Posted by Kalyx triaD View Post
• Everyone has mashable attacks in UMvC3, meaning that you can mash the buttons to do more damage.

• Dante with the Devil Trigger going can triple jump and air dash twice in a row. [Oh fuck yes, more in line with DMC3 Trickster Style, and I like my air dashes]
Because that's what I need online.

Quote:
• A lot of casual users apparently didn't see the X factor gauge so Capcom made it more visible. They also wanted to try something new with the lifebars. They're aware a lot of people don't like it, and they're listening. In the newest build they've changed the UI a bit, but Capcom couldn't bring that build with them. The X-Factor gauge isn't over the top either anymore.
I'm liking the new life bars much more than the old ones. They remind me of older fighters, like PS1 era Capcom fighters.

Quote:
• Hawkeye was created to be very different than Taskmaster.
I'm looking forward to him. I'm thinking he could work along side Taskmaster quiet well or in place of him.

Quote:
• Hulk has a new move, another charge attack.
Cool, hoping it's a useful move.

Quote:
• Wesker can speed up if he hits you with his sunglasses. [??]
I think it means he'll move faster when he has his glasses on. You knock them off to slow him down and the Wesker player taunts to put them back on and speed up.
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Old 07-30-2011, 01:10 PM   #34
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Ah, something like Vega's mask.

Interested in trying out Ghost Rider and Nemesis. And some new air dash stuff with Devil Dante. Maybe I'll transform more often too.
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Old 07-30-2011, 01:43 PM   #35
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Oh yeah, Nemesis. Looking forward to him the most. The one guy on the list of new guys I wanted in.
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Old 07-30-2011, 02:58 PM   #36
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Akuma has less health
Phoenix has less health
HsienKo's launch is still fucked up probably
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Old 07-30-2011, 03:13 PM   #37
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Akuma has air Demon Flip now, and his beams are still damn good assist killers and chip damage. His hurricane kick is most likely still great (eats most projectiles, juggles) despite the assist version getting nerfed. Akuma's great, he's just not the easy mode he used to be. In fact most of these nerfs pull characters away from that 'easy mode' braindead gameplay and reverts players to being more mindful again (like month 1 MvC3). Also there's more buffs than nerfs overall.

Except for Phoenix, who got raped by the nerf stick. Aerial options cut, even less health, and a system change allowing players to zap meter. She's fucked.
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Old 07-30-2011, 03:41 PM   #38
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Quote:
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She's fucked.
Good. I was sick of every Phoenix match online boiling down to my opponent getting Dark Phoenix, activating X Factor and then just spamming the ass off of her.

Quote:
Originally Posted by Phoenix, online
Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this! Dodge this!
Anything that encourages variation online is a good thing.
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Old 07-30-2011, 04:02 PM   #39
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Anything to kicks 'pro' strategies in the balls is thumbs up.
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Old 07-30-2011, 04:20 PM   #40
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Muy excited for Ghost Rider and Frank West. Two characters I wanted from the very get go. The other characters can suck it, no care for them.

Also, that alt. MODOK from a few pages ago reminds of the Megas XLR character that was a spoof of him and voiced by Bruce Campbell.
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