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#1 |
ELF ANGEL
Posts: 39,476
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It heals when you hit an enemy with it and blocks you from being healed other ways.
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#2 | |
I'ma gonna win
Posts: 1,743
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Quote:
When you pull it out, the more damage you've taken, the faster you move and the more damage you deal (Up to 40% more, I believe). The downside is you cannot be healed. |
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#3 |
History's Greatest, Mr. E
Posts: 42,425
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Still no
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#4 |
I'ma gonna win
Posts: 1,743
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Oh shit, never realized that air blasting with the vanilla only cost 20.
Anyways, the only complaint I have in the game are Demo Knights. That was just a terrible terrible decision. |
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#5 |
ELF ANGEL
Posts: 39,476
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Demoknights?
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#6 |
I'ma gonna win
Posts: 1,743
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Demomen that just run around using a sword/shield.
They contribute literally nothing to their team. |
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#7 |
ELF ANGEL
Posts: 39,476
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TPT for Demoman - 3:01
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#8 | |
Posts: 19,299
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Quote:
Also, don't know if I got ripped off because I have never traded for anything. But I got the numbered paint out of a crate, and I traded it for a strange revolver, and a vintage kritzkrieg. MIGHT have gotten ripped off but the guy said the price was kind of 'high' but he accepted anyways. Feel like he was playing me, but whatever. I got a strange spy weap and a vintage out of it, and I'll use both. |
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#9 |
I'ma gonna win
Posts: 1,743
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Mind you, I'm not saying all demo men are bad. Just the ones running around with their sword out.
My time played for Demo man is probably like 15 or so hours, but that was a long time ago. |
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#10 |
ELF ANGEL
Posts: 39,476
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Soldiers I find easy to play but love Heavys if you have a smart medic.
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#11 |
I'ma gonna win
Posts: 1,743
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I love playing defensive Heavy with the Brass Beast. Probably my favorite thing in the game.
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#12 |
ELF ANGEL
Posts: 39,476
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Natasha + Medic + Pyro watching our flank = profittz
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#13 |
I'ma gonna win
Posts: 1,743
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I've never really used Natasha. Pretty fun?
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#14 |
ELF ANGEL
Posts: 39,476
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Very!!! Slows the enemy at the expense of damage and spinup speed.
Hence as a heavy, you just raped them or caused them to be assfucked. |
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#15 |
I'ma gonna win
Posts: 1,743
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Hmm, I'll try it out then. I've got a vintage one sitting in my backpack from god knows how long ago.
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#16 |
ELF ANGEL
Posts: 39,476
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I recommend using the sandvich as well.
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#17 |
I'ma gonna win
Posts: 1,743
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Yeah, I would imagine that would be a good combination.
Generally I just go Brass Beast/Shot Gun/(I can't remember what they're called but the Iron Fists) |
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#18 |
ELF ANGEL
Posts: 39,476
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Usually I drop the sandvich behind me so i can backup and get it or my medic can grab if needed.
Natasha is wonderful if someone is in a corner ![]() |
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#19 |
I'ma gonna win
Posts: 1,743
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With the Sandvich, if you drop it, does it automatically heal you, or does it make you go into the eating animation?
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#20 |
ELF ANGEL
Posts: 39,476
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Haven't checked, normally teammates use it.
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#21 |
Posts: 19,299
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Also, Narc is a pretty fantastic Heavy from what I've seen.
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#22 |
Soundly Defeated Wadding
Posts: 40,590
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#23 |
History's Greatest, Mr. E
Posts: 42,425
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#24 |
Posts: 19,299
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RoXer get back on Steam. It is working again.
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#25 |
ELF ANGEL
Posts: 39,476
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Heavys are so badass
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#26 |
ELF ANGEL
Posts: 39,476
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I usually spin around and check behind us to make sure some spy isn't about to knife me or my little German buddy in the back. Simple logic and strategy goes a long way playing this game.
Not sure if there is anything more beautiful then two heavys with medic attachments and a Otto spy checking their flank and a sniper picking off the other sniper. Epic win, won payload in like 1:22 |
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#27 |
ELF ANGEL
Posts: 39,476
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OOh and an engineer with dispensers right next to us all the time.
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#28 |
ELF ANGEL
Posts: 39,476
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With myself a soldier, req a spy, roxer a medic and narc a heavy we could make a decent team id say.
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#29 |
Soundly Defeated Wadding
Posts: 40,590
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Heavy is a much different class than many people think it is. The best way to get tons of kills as a heavy and stay alive to live to tell about it is to play it like it's a Spy. Sneak up on people, jump while spinning up around corners, get your kills, and then get the fuck out of there or behind a corner or building again. A lot of people who play Heavy feel like they are invincible (especially if they have a medic) and that's ridiculous because they just end up spy food or sniper food. You want to play it so people walk around a corner or jump down from a platform and "OH FUCK IT'S A HEAVY!!" And 9 times out of 10 you'll murder them before they even know what's happening. Also, too many Heavies get their medic killed by acting stupid. It shouldn't be a constant onslaught, it should be times of extreme warfare and then times to backoff and recover a bit while you toss the medic a sandvich.
Yeah, and spy checking is crucial or everybody dies. |
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#30 |
ELF ANGEL
Posts: 39,476
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I find playing the angles is best, don't get too far ahead and stand near corners so your team doesn't get psuhed back. People tend to be scared of heavys (for good reason up close)
I get to stay out of sniper view and watch the area immediately ahead and behind my team and if it gets too crowded ill spray my team to spy check. Better out 20 shots then teammates backstabbed. |
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#31 |
Posts: 19,299
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Got like 3 ranks on my kunai tonight, and 1 on my revolver. Good stuff.
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#32 | |
I'ma gonna win
Posts: 1,743
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Quote:
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#33 |
Posts: 19,299
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I looked up the value of the paint on some site RoXer showed me, and I actually think I got a pretty good deal. It's worth like 1 scrap + .33 refined I think is what I saw on there.
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#34 |
Posts: 19,299
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Also, why would the revolver go up in value? Can't people still get those from crates? Or is there such a thing as vintage strange weapons?
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#35 |
I'ma gonna win
Posts: 1,743
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#36 |
ELF ANGEL
Posts: 39,476
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How does one rank up a weapon and what does it do.
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#37 |
I'ma gonna win
Posts: 1,743
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Let's say you have a strange shotgun. It keeps track of every kill you get with that shotgun, and it will reach certain ''levels'' and earn a new name.
Things like: Unremarkable, slightly menacing, and gore splattered. It's just a cool little addition. |
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#38 |
BAY BAY
Posts: 36,524
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That makes sense. Was wondering why I seen peoples weapons level up and mine never did. Was thinking I wasn't that terrible.
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#39 |
ELF ANGEL
Posts: 39,476
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#40 |
ELF ANGEL
Posts: 39,476
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Ah cool, normal weapons don't do that do they?
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