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Old 09-26-2008, 12:43 PM   #1
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Career sounds abit meh to be honest. Sounds like a bigger exhibition mode.
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Old 09-26-2008, 01:18 PM   #2
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I'd prefer if they put some stories in it, like HCTP, with options etc. But this will do, plus RTW doesn't sound so bad now, with alternate paths and character specific.

Definately getting this, but unlike last year I'm quite looking forward to it.
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Old 09-26-2008, 02:26 PM   #3
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Is there a GM mode this year?
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Old 09-26-2008, 02:41 PM   #4
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No, they said they did away with it.
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Old 09-26-2008, 02:44 PM   #5
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Old 09-26-2008, 06:31 PM   #6
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Blah, Khali today. Had a feeling it would be him though.
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Old 09-26-2008, 06:34 PM   #7
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Hailing from India, The Great Khali stands at an impressive 7 foot 3 inches and weighs 420 pounds. This enormous monster has walked the jungles of India unafraid of pythons and wrestled White Bengal tigers. Legend states that the Punjabi Warrior has "stared into the abyss and the earth trembled at his gaze."

The Great Khali is a master of the most barbaric match in WWE history: the Punjabi Prison Match. He showed his excellence in this vicious contest at No Mercy 2007.

One of the largest athletes the WWE has ever bared witness to, The Great Khali stands to be a powerful force and a threat to every member of the locker room. In his short time in the WWE, he has already boasted a World Heavyweight Championship reign. During visits to his native India, he is treated as a national hero.

In 2008, The Punjabi Giant starred in the new Get Smart movie based on the 1960s classic TV show. Khali is no stranger to Hollywood, as he also starred in 2005's The Longest Yard alongside Adam Sandler, Chris Rock and Burt Reynolds. Source: WWE.com

Abilities
K.O.
Lock Pick
Hammer Throw

Signature Moves
Brain Chop
Headbutt 2

Finishers
Vise Grip
Neck Hanging Chokeslam(Tree Slam or Khali Bomb)



The Great Khali

credit - Greg Miller, ps3.ign.com

Last edited by Dark-Slicer Diago; 09-26-2008 at 06:43 PM.
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Old 09-26-2008, 06:48 PM   #8
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THQ&A continues

Patroclus300: Will Legends be in this year? or will you leave Legends out for DLC, and make room for more wrestlers?

Bryan Williams, Creative Manager: We'll be making a formal announcement regarding the specifics of our DLC plans within the coming weeks.

Patroclus300: Why are their only 7 wrestlers available for RTW mode? Why did you leave superstars like Orton, or HBK out of RTW mode?

Justin Leeper, Creative Designer (Road to WrestleMania designer): We think Road to WrestleMania is a significant improvement in comparison with our previous season modes. Before, players took their selected Superstars through generic storylines. Road to WrestleMania stays faithful to WWE's most popular Superstars through unique storylines. For example, Undertaker's story has supernatural elements that only fit him, while Triple H's story delves into his colorful past.

Because of these changes, each story requires very unique design, performances and programming. In fact, Road to WrestleMania Mode's scripts were 250 pages long. We have over 2 1/2 hours of motion-captured scenes and other exclusive goodies. Each story is a huge undertaking, residing in its own private universe.

Keep in mind the stories aren't just about who the player is controlling. Take the two Superstars you mentioned: We did not leave out Shawn Michaels or Randy Orton. They play major roles in at least one story. Both actually have more voiceover lines than some of the playable Superstars!

When the game comes out, try Road to WrestleMania. We think people will want to complete each story – not just for the tales they tell, but also the numerous unlockables and unique elements.

GhastlyDeadman15: When is the cut of the roster? because people say is night of champions and others say wrestlemania.

Bryan Williams: There is no particular date or point in time in which we lock down the roster. The roster cutoff date is governed by our own internal production schedule. I've read a couple posts on the IGN message boards claiming that Night of Champions is the cutoff date. The roster cutoff has nothing to do with the WWE's PPV schedule. It'd be a whole lot cooler if that were the case.

mumtaz1324: WILL ANYONE LET ME KNOW IF THIS GAME'S ONLINE MODE WILL BE IMPROVED I.E. THE ABILITY TO PLAY YOUR FRIENDS ONLINE.

Bryan Williams: We'll be unveiling our online feature set shortly. Without giving too much away, I can confirm that you'll be able to play your friends online. Stay tuned to IGN for more details.

kvn_mixon: Will Divas be able to participate in Six Man Tag matches this year?

Bryan Williams: Players will be able to use the WWE Divas in Six Man Tag Team events.

El-Nuevo-Muchacho: The new features in the tag team match are awesome, but my question is how will they work in single player tag matches where the Superstar on the apron is controlled by the computer? Will their be a way to command them to do certain things like pull down the ropes or grab the opponent, such as with the manager controls in past games, or will we just have to hope they're thinking what we're thinking? Thanks.

Bryan Williams: This is a great question. There is no way to directly control or instruct the AI tag partner on the apron. The AI has been tuned to anticipate actions and behaviors during the match so that the player isn't saddled with having to compete against the legal opponent while at the same time be responsible for commanding the AI partner on the apron. If an opponent in the ring happens to get too close to the AI partner, the AI player will make the grab so that the player-controlled Superstar can perform a double team move or strike. If the player is getting whooped on by an opponent and is close to defeat, the AI partner will begin to generate a hot tag on behalf of the team. Players can also rely on their AI partners to break up potential match ending pin/submission attempts without worry. After completing a tag team match, players can judge the partner AI for themselves. I'm confident that fans will be pleased with all of the improvements that have been made, from gameplay to AI.

angelito: are we having the special ref. match in this year...? i had lots of fun when we had it... when is the demo coming out ?

Bryan Williams: I can confirm that the special referee match figures prominently in one of the Road To WrestleMania stories. I can honestly say it's like nothing you've ever experienced before in a SmackDown game. The Special Referee match is just one of the many cool and unique features that players will only be able to experience playing through Road To WrestleMania mode. As for the demo, it will be out soon. I'm sure Gruesome Greggy will let all of you know when it's available.

MGM1314: When doing research, do y'all really look at some or all of the wrestling vids(i.e. WWE,TNA,ROH,NOAH,NJPW,and AJPW)and decide whether or not this wrestling move is appropriate for the game?

Bryan Williams: Everyone on the team is an avid fan of professional wrestling. When it comes to wrestling, we watch everything! I personally watch roughly 10 hours of wrestling- related programming each week. When it comes to deciding on which moves are implemented, our first order of business is to make sure that each WWE Superstar and Diva in the game has a move-set that is as accurate as possible. In deciding what's appropriate for implementation, it's as simple as identifying a move that looks cool and adding it to our motion capture shot list. We take tremendous pride in our Create A Move-Set, and we make it a top priority to increase the number of available moves each and every year.

CAZH718: will you be able to play your custom music during matches?

Bryan Williams: Yes, players will be able to play their own custom music during matches. However, this functionality will only be supported on the Xbox 360.

jakuls_hell: pedigree on stairs?

Bryan Williams: Players can do a lot of cool things with weapons in WWE SmackDown vs. Raw 2009, but sadly, performing a pedigree on the steel steps is not one of them. However, I'm not going to end this question on a sour note. In this year´s game, you'll be able to DDT an opponent on top of a steel chair. It may not be a pedigree, but the move is extremely impactfull and appropriately gruesome. Jake the Snake would definitely approve.

wwefnfurlife: Is there any chance of the true backstage ever returning to the games. Like in the days of here comes the pain, in hardcore matches we could travel from the ring to backstage, vice versa freely is that ever going to be back.

Bryan Williams: We hear this request a lot from the fans. I want everyone reading this to know that your pleas for interconnected backstage environments do not fall on deaf ears. Interconnected backstage environments will make a return appearance sometime in the future. Understandably, I'm not at liberty to say when, but expect to see this implemented sooner rather than later.

credit - IGN Playstation Team, ps3.ign.com
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Old 09-26-2008, 07:11 PM   #9
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Nice, custom soundtracks during gameplay.
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Old 09-26-2008, 07:12 PM   #10
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From the Q&A it sounds like there will be no legends in the game this year except maybe in DLC.
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Old 09-26-2008, 09:53 PM   #11
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Im really interested in DLC for this game...I cant wait for their announcement...

I want them to be specific...maybe name a few names for sure...not just tell us that new wrestlers and themes will be downloadable.
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Old 09-26-2008, 10:02 PM   #12
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Khali's look is spot on this year, but his third nipple is still missing.
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Old 09-26-2008, 10:09 PM   #13
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Yeah, don't worry about entrance pyros, guys, that's what CAE is for.

But yeah, this game is slowly starting to regain its chance in being bought by myself.
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Old 09-26-2008, 11:56 PM   #14
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What is DLC?
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Old 09-27-2008, 12:00 AM   #15
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Downloadable content
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Old 09-27-2008, 12:57 AM   #16
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What happened to Friday Night Fights?
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Old 09-27-2008, 05:23 PM   #17
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What happened to Friday Night Fights?
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Old 09-27-2008, 11:28 AM   #18
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Why does RTW sound like such a cop out?
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Old 09-27-2008, 12:42 PM   #19
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Why does RTW sound like such a cop out?
I thought career mode was the cop out, not RTW.
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Old 09-27-2008, 12:46 PM   #20
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Because... it is?
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Old 09-27-2008, 02:54 PM   #21
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What angers me at the moment is the building of CAW's stats. I mean it was so much easier when you could just assign the stas to the said person you were making and go on from there. Now were going to have to play like 5 hours of story to get our caw to a 70?

When it comes to making people, I tend to make a lot of guys from the indy scene. And I really thought I would go nuts with CAF in now. Makes me wonder how many people I will make in the end.
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Old 09-27-2008, 03:03 PM   #22
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Well, it's a not story mode as there is no story involved in it
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Old 09-27-2008, 03:09 PM   #23
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lol, of course! There is no story, but you know what I mean. It just seems like they are making it harder to make a caw to the rating you feel fits best. And I find it to be some what of a cop out to make people want to make less caws, so people will stop complaining about the mode it self in the end.
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Old 09-27-2008, 03:12 PM   #24
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I don't see why. It's the best 3D American CAW, even if whatever you make does look out of place.
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Old 09-27-2008, 03:17 PM   #25
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I don't know, both modes sound fine to me. They sound on the right path. Yes it could use improvement, and lets hope they do in next years or something.

But at least its a good step. They have a voice over season mode which has apparently alot of options at various stages, with alternate endings. So right there, only with the few players they've given us, it has replayablilty with every player. The obvious improvement on this would be to add more playable characters, which I'm sure they will.

As for the career mode, the only problem I can see here is that there aren't any stories involved. Apart from that it sounds fine. Hopefully with feedback they will add to it next year.

Seriously, with create a finisher, the improved tag team mode, with these two variations of story mode, and the removal of ''2 abilities per wrestler' and adding the 'skills', it seems like a pretty positive rehaul of main features.

This game has already well and truely sold itself to me.
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Old 09-27-2008, 03:21 PM   #26
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I dunno, I won't mind using my imagination to fill in the story parts of Career Mode. Might be fun.

But CAF is my favorite innovation yet. I remember the olden days of No Mercy where you had to use a GameShark to enter in hacks to combine moves to make your own.

I'm pretty much sold on this one. Does anyone know if the PS2 version will be stripped down to the extent that the TNA: Impact PS2 version was, compared to the next-gen console versions?
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Old 09-27-2008, 03:24 PM   #27
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I'm pretty much sold on this one. Does anyone know if the PS2 version will be stripped down to the extent that the TNA: Impact PS2 version was, compared to the next-gen console versions?

Wait, wait, wait. TNA had less on the ps2?

I didn't think they could put less in it.....

What did they take out?
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Old 09-27-2008, 03:29 PM   #28
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I think I'll make a CAW with a balanced rating of 60 or something, trying to make each stat a 6.

Then I'll copy that CAW over a bunch of times for nay other CAWs I want, and from there I can customize each guy in Career. They'll have the base stats down, I'll just play the matches to account for how I want each guy to fight.
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Old 09-27-2008, 05:25 PM   #29
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I think I'll make a CAW with a balanced rating of 60 or something, trying to make each stat a 6.

Then I'll copy that CAW over a bunch of times for nay other CAWs I want, and from there I can customize each guy in Career. They'll have the base stats down, I'll just play the matches to account for how I want each guy to fight.
I guess you could do that. Build up one CAW and then copy him and change to something else, he'll still have the stats built up, right?
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Old 09-28-2008, 05:03 AM   #30
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I guess you could do that. Build up one CAW and then copy him and change to something else, he'll still have the stats built up, right?
I thought that copying CAWs only copied appearance, moves etc? Didn't think stats could be copied.
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Old 09-27-2008, 03:32 PM   #31
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Yes.

http://ps2.ign.com/articles/908/908788p1.html

In a few ways, Midway succeeded; but overall, iMPACT! on the PlayStation 2 is just a super-stripped down version of the PlayStation 3 game, and that title was already missing a lot of stuff.
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Old 09-27-2008, 04:24 PM   #32
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Who fucking cares about having to take your CAW's through career mode? I mean heaven forbid this might actually add some replayability and possibly cut back on all of the dumbass CAW's of Jeff Hardy in his 2003 attire, Eminem, and other nonsensical goofs people like to create.
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Old 09-28-2008, 04:59 AM   #33
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Who fucking cares about having to take your CAW's through career mode? I mean heaven forbid this might actually add some replayability and possibly cut back on all of the dumbass CAW's of Jeff Hardy in his 2003 attire, Eminem, and other nonsensical goofs people like to create.
Exactly. This is exactly what I'm talking about. I only ever make a few caws, and I only ever really use one. And then I just change up his appearance and entrance every now and again. So I'd be more than happy to take it through the career mode to build it up.
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Old 09-27-2008, 04:37 PM   #34
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At least theres a demo this year, cant remember if there was one last year.
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Old 09-28-2008, 05:05 AM   #35
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At least theres a demo this year, cant remember if there was one last year.

Didn't last years come out like a week or a few days before the release?
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Old 09-27-2008, 04:56 PM   #36
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There was definitely one last year and I think the year before.
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Old 09-28-2008, 06:31 AM   #37
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There was a demo for the last two games. Hell, they're still up on 'Live.
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Old 09-28-2008, 06:35 AM   #38
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Haven't bought a Smackdown game for the past 2 years, mostly because I didn't have a next gen console and I'd feel depressed geting it on the PS2. Now I've got a PS3 I'll get this
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Old 09-28-2008, 06:48 AM   #39
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Anybody know if we still have to make one-track Playlists for custom themes again? That was very annoying.
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Old 09-28-2008, 07:22 AM   #40
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Yeah hopefully they change that. Should think they have seeing as we can have custom soundtracks during matches, so I doubt that would work using the 'playlist' method.
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