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#521 |
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Posts: 22,695
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Hit prestige level about an hour ago, am tempted to do it, but have got a far less time on my hands to go through it again and again now, so in two minds about it.
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#522 |
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Posts: 21,603
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This game is less fun anymore. Maybe when the new maps come out.
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#523 |
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Posts: 22,695
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Yeah, I know what you mean, needs some new maps to spice things up.
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#524 |
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Retired Prolly.
Posts: 11,296
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Started playing Sabotage. Still gets old fast, new maps now please.
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#525 |
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All Part Of The Plan
Posts: 12,125
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Don't know since my 360's out for repair
but isn't bombkill cam active now?
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#526 |
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Selectively Social
Posts: 16,336
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PATCH IS OUT NIGGERS
Last edited by G; 02-29-2008 at 02:40 PM. |
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#527 |
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Posts: 21,603
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Info on the patch...
Great News! The new feature patch I talked about last week (with new Kill Cams, Host Migration, and other new features) for the Xbox 360 has finished it’s internal testing and development and has officially been sent off to Microsoft for Certification. It’s only a matter of Microsoft putting it through the certification paces and it will be available for download for all Xbox 360 players. If you forgot, keep reading to re-cap on all the new features this patch brings to players. As for the Playstation 3 version of this patch, it’s currently finishing up it’s final internal testing (which I’m expecting to go very quickly) and should be heading off to Sony for it’s own certification in the near future, I’ll post that and full details on what that includes when that time comes. New Kill Cams We’ve added new Kill Cams for everything. So now those “WTF!” grenades that seemingly come from no where, you can see that a guy threw it over the house, it hit a tree branch, bounced off a rock, into a tiny window, where you happened to be pointing out of, and say…… whoa. Follow behind RPGs and M203’s kill cams, claymores, Airstrikes where you can follow the bomb from the plane until it hits you. Host Migration: Now you won’t have to be dropped back by yourself when a host leaves. Instead, everyone will stay together, a new host will be assigned, and the game will auto-start back up. Keeping everyone together, no more re-inviting, re-joining games because some host leaves. This has been a tall order and something that we’ve put a lot of work into which has allowed us to really optimize online play all around not just specifically with Host migration. Improved Sniper / ACOG Accuracy: Sniper and ACOG scopes have been tweaked and are really improved. I use to not snipe at all (mainly because I’m a horrible sniper), but now it’s so much more fluid and natural, while still having the same difficulty to use, it has no more “WTF I know I hit that guy!” moments. Upgraded Spectator Cam: Now when you’re in spectator mode you can follow them in 3rd person, switch to their first person view, or rotate the camera in a full 360 degrees around whoever you’re watching. Quick Mute Option Users will now be able to quick mute players on the fly by pulling up the scoreboard in-game or via the lobby by simply going to their name and hitting the mute assigned button. As quickly as calling in and designating an airstike. So no longer getting killed while trying to make your way through the Xbox blades for the mute option so you can shut up the guy who always seems to find it funny to sing into his mic or cover up for his lack of skill by telling you how to play Domination his way. In addition to these feature additions there will also be: Improved Network Performance For Larger Games * 18 player games now require more bandwidth to host, resulting in smoother performance for players. Optimized Server Selection for First Match * Server selection is now optimized to select best bandwidth servers associated by LSP. Fixed “Playlist Older Than Host” Error * Player will no longer get error when entering games. Additional Start Spawn Locations in All Maps * Added a minimum of 9 extra start spawns on each side of all maps. |
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#528 |
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look at that hat
Posts: 4,520
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I am incredibly disappointed. I was under the impression that the host migration would eliminate the "Host has ended game" scenerio. But nope.
So really, besides the "Playlist older than host" error, this patch is completely meaningless to me. Good job Infinity Ward! |
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#529 |
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Selectively Social
Posts: 16,336
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sniper detection is now amazing
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#530 |
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Posts: 21,603
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#531 |
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They/Them
Posts: 15,331
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you guys just bitch like girls.
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#532 |
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Selectively Social
Posts: 16,336
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don't talk to him that way
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#533 |
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Selectively Social
Posts: 16,336
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OR ELSE
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#534 |
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Angel Headed Hipster
Posts: 37,942
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Gettin' a little addicted here. Also getting better. Got a 4 kill streak today!
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#535 |
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Not Fignuts OLE!
Posts: 3,306
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Yeah, my sniping is pretty nasty now. Killed 3 guys within 4 seconds.
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#536 |
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Posts: 19,301
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Played ground wars for about 2 and a half hours last night with 7 other people all in one place. We didn't lose a single game.. didn't matter what it was. The great thing was that the scores on the other team didn't even come close to ours. Games that went to 1000 were usually 1000 to 300 tops. It was amazing.. 2 and a half hours of straight dominating faces. I was in the top 3 in every game except 3 or 4, those games being my first and last games. Warming up was a bitch, and I started to get tired around midnight so I started sucking again.
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#537 |
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The Classic Dylan Staples
Posts: 51,555
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So Acog is incredible now. Using AK47 with acog, double tap, and steady aim
finally got my frag x3 back
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#538 |
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Posts: 19,301
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I have heard nothing bud bad news about this new patch. Saying that there are suddenly a bunch of unskilled noobs sniping due to it being retardedly easy and unchallenging. This is very disappointing. Sniping was fine.. it was as it should have been. Sniping was hard, but every once in a while you would find people who were just ridiculous at it and that made it realistic.. like it should have been. It SHOULD be harder... not just point and shoot when someone is directly in your crosshairs. I'm told there is no more leading.
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#539 |
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Angel Headed Hipster
Posts: 37,942
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I don't get it. I used an Acog today for the first time with my MP5, and found myself vastly preferring even the iron sight to it.
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#540 |
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The Classic Dylan Staples
Posts: 51,555
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#541 |
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Angel Headed Hipster
Posts: 37,942
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I thought Steady Aim only helped with hip firing.
Also ya I am trash at sniping. |
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#542 |
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History's Greatest, Mr. E
Posts: 42,425
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I'm back guys.
I was with sgand's mom. |
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#543 |
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The Classic Dylan Staples
Posts: 51,555
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Yes so when you see a nigga right in front of you dont need to aim down the sights cos you can hip fire at him innit. Then some ho is mad far away and you aint tryna hear that, bam acog scope
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#544 |
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Angel Headed Hipster
Posts: 37,942
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Let's play Roxer.
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#545 |
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The Classic Dylan Staples
Posts: 51,555
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Saw someone get 2 headshots with one bullet today something I never seen, this fucker on my team was camping next to a wall and this guy sniping had a perfect shot on him, so he holds his breath about to shoot and I come running in front of this guy out of nowhere as soon as he shoots and we both die. Crazy
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#546 |
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Angel Headed Hipster
Posts: 37,942
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Got the G3 today. I like. I like a lot.
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#547 |
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Posts: 21,603
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Roxer I'll have to add you again. Quit going away for so long.
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#548 |
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Selectively Social
Posts: 16,336
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#549 |
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Posts: 19,301
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The G3 is pretty much amazing. That, and the M4 Carbine are the only 2 guns I really bother using anymore. Stopping power and Extreme Conditioning with the G3, and Stopping Power and Steady Aim with the Carbine, both with red dots.
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#550 |
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Selectively Social
Posts: 16,336
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G3 and P90 are my main squeezes
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#551 |
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Selectively Social
Posts: 16,336
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This fool comes online after a 65 day absence and says "I'll be with you in an hour". Why come on at all if you're going to make me wait.
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#552 |
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Angel Headed Hipster
Posts: 37,942
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Sorry I killed you twice today G. Reflexes
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#553 |
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Angel Headed Hipster
Posts: 37,942
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Also, this was my first time playing Search And Destroy, let alone Hardcore. I sucked.
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#554 |
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The Classic Dylan Staples
Posts: 51,555
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******************lets do a battle royale tonight**********************
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#555 |
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Angel Headed Hipster
Posts: 37,942
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I'm in.
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#556 |
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Selectively Social
Posts: 16,336
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#557 |
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The Classic Dylan Staples
Posts: 51,555
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lol still love how they play the Russian national anthem when the Spetsnaz win.
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#558 |
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Posts: 21,603
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Hurry up with those fucking new maps.
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#559 |
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Posts: 21,603
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http://www.gamespot.com/xbox360/acti...opslot;title;5
Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring. We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game. Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity. But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well. The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you. Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills. There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release. |
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#560 |
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All Part Of The Plan
Posts: 12,125
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Pfft if it's not free screw them
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