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Old 09-26-2015, 03:43 PM   #721
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Hawkmoon is eh. Looks cool, I guess.
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Old 09-26-2015, 03:53 PM   #722
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If we're talking guns...I just landed the Zhalo Supercell exotic. My fuckin' gawd that gun is a beast and fills your super crazy fast
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Old 09-26-2015, 04:05 PM   #723
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Oh I want that. How do I get thaaat?
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Old 09-26-2015, 04:24 PM   #724
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Just got this. Been updated for like two hours. Almost done now though.
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Old 09-27-2015, 09:03 AM   #725
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Gonna attempt the raid today.
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Old 09-27-2015, 06:25 PM   #726
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Level 15 now, STILL Loving the hell outta this game. Just took down the Soul of Crota and have a new strike mission on deck.

The Soul of Crota fight was rather intense. Had to level and come back to it.
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Old 09-27-2015, 08:02 PM   #727
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Buddy had a Oryx checkpoint and started with him first. Made some mistakes at first, but I got in a groove and we took him down.


But, I gotta send my ps4 out for service. Just keeps ejecting the disk randomly and I don't wanna get screwed out of something important in destiny.


Time to dust off the PS3.
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Old 09-27-2015, 10:56 PM   #728
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I needs to hit that raid. Two quests require me to get in there.
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Old 09-28-2015, 01:47 PM   #729
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You can do it anytime. But yeah, I went in when I had the quests. Save me a few runs.
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Old 10-01-2015, 01:45 PM   #730
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Just did the intro and Sunbreaker missions last night. Holy fook TKK is badass. Sunbreaker is sooooooooooooooooooo fun
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Old 10-01-2015, 01:49 PM   #731
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In the middle of the Hammerdance.

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Old 10-01-2015, 06:53 PM   #732
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Did the Black Spindle exotic sniper rifle thing last night. It was a bitch. About 30% into the Raid. It's also a bitch. Last mission to get my exotic sword is... a bitch.
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Old 10-01-2015, 08:24 PM   #733
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Someone killed my pic?
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Old 10-01-2015, 08:36 PM   #734
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UUUUUUUUUUUUUGH! MISSING OUT ON SOOOOOOOOOOOOO MUCH!


Sucks having my PS4 our for service. Wanna get my Ace of Spades, get my guys to help me with the Black Spindle, do the first two thirds of King's Fall.


The Destiny conspiracy theorists are on to something about the Sleep Stimulant. Hoping I get my PS4 back in time and I can try a few things.
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Old 10-02-2015, 10:11 AM   #735
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I riff about how Combined Arms could return as a new big team battle mode. Read my nerdcore.

SPOILER: show
Now I wanna share my thoughts on a revised Combined Arms mode rebooted into Rencounter mode. Rencounter's just another word for contest, though it seems like something Shaxx would call it. So let's talk about Rencounter.

Crucible Mode: Rencounter
Fiction: Just as the Vanguard claims zones for Patrol, Lord Shaxx sets out teams of Guardians to battle to see who claims large zones for the Crucible. This bouts are the origin of Crucible maps.
Gameplay Translation: Big team battle over large maps that merge Crucible PvP with Patrol style mission/events. Both teams will compete in four randomly generated missions that will climax in a 'Crucible Event' boss battle against AI. This mode randomly chooses preset missions as well as the ending bosses event. Bosses may be map specific, and at least one boss event can be player instigated (saving that idea for later in this post). Due to the nature of this mode, it's taken to be semi-competitive. Rencounter is designed to invoke unique large player count experiences while also expanding Crucible lore.
>> Four random missions, one boss event per game.
>> Level Advantages Disabled
>> Matchmaking
>> Vehicles On
>> Enemy AI Enabled
>> 8v8

Of course the big takeaway here is this isn't simply 'Big Team Clash'. The mission/event structure is meant to evoke the feel of Patrol while filling the vacant large multiplayer void of the Crucible. So it's best to detail how goals work.

- Once launched, 15 or 30secs passes before the first randomly chosen mission. This allows for 'freeroam skirmishes' between the teams, setting the mood for the match. "Get a feel for your rivals!" as Shaxx would surely say.
- The first mission kicks off. The first team to complete the mission takes the round. The game doesn't reset between rounds, another free skirmish ensues until the next mission activates.
- Characters from the Tower and Reef introduce the missions, just like Patrol. All players hear the same voiceover.
- Heavy ammo and vehicle spawns between rounds.
- After four rounds, a Map Event occurs. These will be boss battles, where a powerful AI boss spawns between the teams. The team that deals the most damage to it will win the boss battle. Coordinate damaging the boss while holding the other team at bay!
- The boss will not call reinforcements. 16 players, a boss AI, and a bunch of critters running around may be taxing. Besides, from a point of view the enemy team are essentially the reinforcements. Of course a battle drunk man like Shaxx would find this thrilling.
- The team who wins the majority rounds wins the game. Personal aside, I would probably play something like this all day.

Now let's talk about some mission ideas I have in mind. I'm thinking of PvP versions of actual Patrol missions, as well as transplants of basic Crucible modes refitted for Rencounter's large game space and player count. Remember that these are chosen randomly one at a time for four rounds. Try not to read the descriptions in Shaxx's voice.

- Clash: "Reach your quota before the enemy forces!" Unlike Clash proper, completion is gauged by Patrol style percentage counter.
- Control: "Spread out, take those zones!" An alternative Control; Five zones appear and you must hold them long as you can for the duration of the mission. Unlike Combined Arms Control, zones will be outside of structures, promoting more a vehicular and chaotic experience.
- King Control: "Converge and flush out your enemies!" A single zone appears, bringing all 16 players into an epic brawl.
- Flash Dance: "I hear all you Guardians know a few steps. Entertain me." It seems Cayde wants a dance off. Fill the percentage meter by dancing together uninterrupted. Should you sacrifice your team's gain to put a stop to enemy dancing?
- Charge Race: "Let the Light guide your speed, Guardians." Ikora wants a rally between the two teams. Hit all the Charges in a row and collect energy before the enemy team.
- Hunted: "He has a price on his head. Better off dead." Banshee marked one player on both teams as VIPs. The goal is obvious.
- Orb Farm: "Let's see how much Light runs through you, Guardian." Zavala wants your team to generate a set number of orbs. For this mission super energy is in Mayhem mode.
- __________: "Don't just read this thread, come up with your own missions and comment below!"

Assuming that would be a finished list of missions, they would be chosen in random order until four rounds have passed. So now let's talk the Rencounter climax boss battle. A boss will appear after four missions (unless it was a blowout in which case the dominating team will simply win). Always in the center of the map, and always sporting Year 1 fat HP. The two teams must try to deal the most damage before it dies. As a balancing tool, a team doing massive damage in a short amount of time will catch the most attention from the boss. And of course, you can attack the other team to scramble their assault. The bosses can be chosen from all five enemy races.

And that's Rencounter, a refurbished Combined Arms that merges a large player count, big maps, Patrol-like missions, and a boss battle for a unique Destiny experience. In another thread I may talk about Destiny Vehicles 2.0.

Oh yeah, that tidbit above about a player instigate boss battle? How about if players have close games/scores for all four rounds, it increases the chance for a special boss battle...

"You've all been so impressive... Now show me what you got!"
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Old 10-02-2015, 01:13 PM   #736
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That actually sounds really fun and something I would play quite often. It is a good mix of PvE and PvP that somewhat blurs lines (players being boss reinforcements) that I think more players who may be PvP shy would buy into. Also allows for more diversity/tactics to be employed with a larger team.

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Old 10-02-2015, 01:29 PM   #737
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Old 10-02-2015, 02:54 PM   #738
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lol
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Old 10-02-2015, 05:31 PM   #739
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I dunno.... Rahool's been very good to me.
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Old 10-02-2015, 06:40 PM   #740
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Quote:
Originally Posted by drave View Post
That actually sounds really fun and something I would play quite often. It is a good mix of PvE and PvP that somewhat blurs lines (players being boss reinforcements) that I think more players who may be PvP shy would buy into. Also allows for more diversity/tactics to be employed with a larger team.

I didn't even think of this as an in-between for PvE players. Good perspective.
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Old 10-06-2015, 05:17 PM   #741
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Next update will be adding in a microtransaction system for the game. No plans at the moment to have anything besides emotes be available for purchase.

Quote:
Bungie has announced that they're finally arriving. Starting on October 13, Destiny players will be able to buy "Silver" via PSN and Xbox Live and then use it at Destiny's new Eververse Trading Company, where they'll be able to buy new emotes. Players will be given a small free batch of silver so that they can try the system out and pick up "an emote or two" for free.

There really isn't much more information than that at the moment. Bungie hasn't indicated how much Silver will cost, nor how expensive the 18 new emotes will be. While the studio does note that these emotes "won't impact the action game in any way," it isn't clear whether the Eververse Trading Company's catalog will stick to aesthetic goods or if it will ever expand to include things like armor, weapons, or gameplay boosts.

In the announcement, Bungie emphasizes that this program will serve to expand on the "surprising" new content that the Destiny fanbase has enjoyed in The Taken King. The studio specifically notes the plan is to use these microtransactions to pay for "more robust and engaging" updates from Destiny's live team, including an increased focus on world events.
http://www.giantbomb.com/articles/de...-13/1100-5280/
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Old 10-06-2015, 05:56 PM   #742
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More than likely it'll be emotes, shaders, and ships. And hopefully it stays that way.

The new release system for the last two expansions is much more important news, though. Split up into new Questlines for free. Nice.
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Old 10-06-2015, 08:30 PM   #743
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All ships/shaders available are earnable. Just go to the tv screen and look.


Aside from emotes, only think I can think of being up for sale are the new special strike rewards. Buddy of mine got the Solar Flayer cloak. I'm jealous.
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Old 10-06-2015, 09:04 PM   #744
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Ships and shaders being earnable doesn't mean they can't make new ones for the new kiosk. Strike rewards won't happen since people have come to expect legendary gear to produce marks and material that would upset the in-game economy. Emotes, ships, and shaders have next to nothing to do with the economy (nothing happens when broken down) so they're very likely to be added to microtransaction as non-gameplay items. They're all cosmetic.
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Old 10-07-2015, 12:02 AM   #745
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20 kills 5 captures and we lose by 8000. My team was a piece of shit.
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Old 10-07-2015, 12:12 AM   #746
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Welcome to my hell.
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Old 10-07-2015, 06:47 AM   #747
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Just completed the Darkblade fight last night. That has to be the coolest boss encounter in a game I have played in YEARS!

Currently at light level 230ish and progressing. I enjoy how most strikes don't take FOREVER but do take some time and effort.

I have yet to find anything better than pulse rifles. I may not be full auto, but every damn strike, I have an average of 40% precision kills and usually rank 1st in total kills

The game is mad fun.
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Old 10-07-2015, 07:12 AM   #748
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I make sure my pulse rifles are full auto with very good stability. My solar warlock uses auto rifles, though.
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Old 10-08-2015, 08:47 PM   #749
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I missed the Sleeper Simulant mission.


DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN!




I WANT MY PS4 BACK!
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Old 10-09-2015, 07:37 PM   #750
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Bungie said it will come back sometime.

BTW; Shot Package perk is being removed from ALL shotguns effective next Tuesday.
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Old 10-14-2015, 05:32 PM   #751
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Newest patch for the game is currently causing some problems for the PS4 version of the game. Apparently a glitch or some other problem(s) is causing the patch to demand 18GB in free space or have the wrong patch number be listed once installed.

Quote:
"We are actively investigating why some players on the PlayStation 4 are being required to re-download the full 18 GB patch history," says Bungie. "We are also aware that this patch may be showing up as Patch 1.17 on the console instead of Patch 2.0.1, this appears to be the client version of the patch number. We apologize for the inconvenience, but please continue your download."

"Some players are reporting that while the download says it’s a full 18 GB, it actually only downloading today’s small patch," it adds. "This is the expected behavior for PlayStation 4 downloads. However, we are still investigating the reports from some players that they are being required to re-download the full 18 GB."
Besides those problems, PS4 version also suffering from a data corrupting issue within the patch itself.
Quote:
For some really unlucky people, there's also a pesky "corrupted data" error message. If you get that, stop your download, erase your cache and then start over.
http://www.destructoid.com/destiny-s...e-315396.phtml
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Old 10-14-2015, 05:48 PM   #752
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I got it a couple of times and then it just seemed to fix itself. Not great advice but just go to the downloads and hit to pause and restart it a few times
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Old 10-15-2015, 06:57 PM   #753
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Bungie rumored to be planning on adding non-cosmetic items for the game's micro-transaction system based on supposed evidence recently found.

Quote:
As of right now, microtransactions in Destiny don’t affect gameplay at all. Emotes are the only items that can be purchased with real money—or, more accurately, with the new currency Silver, itself only attainable through a real-money purchase. But some players have voiced concern after spotting evidence that could potentially be changing: a reference to consumable items in the menu of the game’s Silver-only store, the Eververse Trading Company.

In the Eververse menu under Item Returns, a disclaimer notes that “consumable items are nonreturnable.” None of Destiny‘s cosmetic items, currently limited to shaders, emotes, and vehicles, fall into that category. Some players dug deeper by datamining the 2.0.1 patch, and discovered a number of new consumables that were added with the new update.
Bungie denied the rumors although worded their response in a way that is currently being implied only certain buff-based items won't be purchasable with real money.

Quote:
That’s when Smith entered the picture, taking to Twitter to calm the nerves of players upset at a potential pay-to-win future for the game.

We aren’t (nor are we planning) on selling consumables that buff King’s Fall drop rates for Silver.

— Luke Smith (@thislukesmith) October 14, 2015

Though Smith’s comments do clarify that one type of buff from the uncovered items will not be a part of the microtransaction economy, the specificity of his answer has led many players to theorize that other gameplay-affecting consumables will, at some point, be sold for real money, whose time-saving starter packs being a particularly likely candidate.

While fan speculation remains just that, the worry underlines a larger issue. Until Bungie clearly conveys their long-terms principles for microtransactions in Destiny, the uncertainty surrounding the game’s future—and whether or not players who pay will get a different gameplay experience than those who don’t— will remain.
http://www.egmnow.com/articles/news/...otransactions/
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Old 10-16-2015, 02:24 AM   #754
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Lot of talk of the items being XP boost type things, which is meh.
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Old 10-19-2015, 01:56 PM   #755
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Mah titan. PEW PEW!
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Old 10-19-2015, 02:00 PM   #756
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Dont know why I have raid stats.... never raided.
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Old 10-19-2015, 04:25 PM   #757
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Pair melting point with that exotic helmet's perk. Great for getting your teammates free food.
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Old 10-19-2015, 06:00 PM   #758
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I'll give that a go next time I am on. Been tinkering on my own a bit to see what works. Generally shit dies so quick it doesn't matter.

Most strikes are < 10 minutes at this point.

Are there added benefits to doing heroics vs normal?
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Old 10-19-2015, 06:26 PM   #759
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Gear is a bit stronger and rewards are better in the heroics. Stick around for 3+ strikes in the playlist and you should get some good stuff drop. And remember, there's some good guns, armor, and player specific gear you can get from strikes only.
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Old 10-19-2015, 06:45 PM   #760
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Don't even waste time with anything less than Heroic. Even without getting rewards at the end you will get a few blue or even purple engrams along the way from the stronger enemies.

Playing the same strikes over and over is a drag, tho. A baffling one since there's so many strikes to cycle through now.
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