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#41 |
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Blargh
Posts: 395
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Hated all of the boss battles, the parts in between were amazing but having them in the game just seemed pointless. I'm not totally against boss battles in games but they just didn't really work here, none of them were really that interesting. When you look at a game like MGS all the bosses in it are given personalities, they're given ways to beat them and they're actually interesting the ones in Deus Ex just weren't.
However that said the game is complete and it was fantastic especially worth it just for the scene after the credits. |
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#42 |
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Former TPWW Royalty
Posts: 66,675
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According to one of the art director's for the game, Human Revolution at one point was meant to have at least 5 different cities or main HUBs until it was trimmed down to just Detroit and Lower Heng Sha.
The biggest problem ended up being the amount of work needed to create each area to be unique and fill it with content ended up being too much work for the team and the game would have been delayed for an even longer time if worked on. At least 2 of the other planned HUBs did get some work on them (Montreal and Upper Heng Sha) which is why they have some references in the game but the 5th HUB meant to be India was only in concept stage by the time the current game itself was finished in development. None of the extra HUBs are expected to be future DLC though with the focus more on filling the gaps or side-quests in the current storyline. http://kotaku.com/5837308/deus-ex-wa...be-even-bigger |
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#43 |
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Spammy Certified
Posts: 46,132
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This is free on PS+, tried it out and it auto saved after I killed Megans mom (just playing a joke on her), now police keep killing me
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