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Old 01-30-2012, 11:22 AM   #41
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Quote:
Originally Posted by whiteyford View Post
I know. I'm not really a fan, mind. I usually skip at least one year between updates. Sometimes more, because I really don't care for yearly iterations.
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Old 01-30-2012, 11:27 AM   #42
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I buy them every year and still bitch,i'm enabling the problem Its true what youre saying though,no matter how bad the game is theres a core audience who will buy it regardless,even if they spend the next 12months complaining about it.
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Old 01-30-2012, 11:46 AM   #43
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They're their own worst enemy. And not helping everyone else.
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Old 01-30-2012, 11:48 AM   #44
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Originally Posted by Destor View Post
+wwe RAW/WWE RAW 2/Wrestle Mania X-8, 19, Day of Reckoning, and DoR2. DoR1&2 used very similar (though imo superior) gameplay. Like a hybrid of No Mercy and the SD! series of the time.
I know that, but clearly The Rogerer was specifically referring to the number of titles to date in the SmackDown! series of games by THQ, not the RAW/WM/DOR games. Also, you forgot about this abortion of a WWE game ( \/ ):

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Old 01-30-2012, 11:49 AM   #45
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Pretty sure I'm done with THQ period, though. I don't like the online pass model, and after what they did to Saints Row, I'm not sure I'm going to support them at all.
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Old 01-30-2012, 04:33 PM   #46
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What did they do to Saint's Row 3? I can understand that they stripped back features from 2, but overall I enjoyed the direction of SR3 a lot more and it was one of my games of the year. Giant Bomb was on the verge of announcing SR3 as the game of the year, and argued it down to number 2. What do you think went wrong?

On online passes, EA, Activision, Sony, THQ, Eidos, Ubisoft, Codemasters, Warner Bros and goodness knows how many else do them. Although I'm not a fan in some ways, it's not the worst solution in the world and if you're challenging it via boycott on a publisher basis you'll be casting a very wide net.
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Old 01-30-2012, 04:52 PM   #47
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Quote:
Originally Posted by The Rogerer View Post
and if you're challenging it via boycott on a publisher basis you'll be casting a very wide net.

Course, I'm not, and that was such a gross misrepresentation it should have been a Verbose Minch post.

It certainly did not help, however.
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Old 01-30-2012, 05:27 PM   #48
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I really don't know what you're on about.
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Old 01-30-2012, 05:55 PM   #49
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Quote:
Originally Posted by The Rogerer View Post
What did they do to Saint's Row 3? I can understand that they stripped back features from 2, but overall I enjoyed the direction of SR3 a lot more and it was one of my games of the year. Giant Bomb was on the verge of announcing SR3 as the game of the year, and argued it down to number 2. What do you think went wrong?

On online passes, EA, Activision, Sony, THQ, Eidos, Ubisoft, Codemasters, Warner Bros and goodness knows how many else do them. Although I'm not a fan in some ways, it's not the worst solution in the world and if you're challenging it via boycott on a publisher basis you'll be casting a very wide net.
I agree about the SR3 argument here. I think THQ did a great job not only of fleshing out the story, but also the world, weapons, activities, vehicles and character development.
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Old 01-30-2012, 07:44 PM   #50
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The game was fine but they definately reduced the activities or it felt that way at least.
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Old 01-30-2012, 07:48 PM   #51
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Felt boring afer 2. Faaaar less variety in the enviornments. More detail doesn't help when everything bleeds together.

Stripped a lot of stuff I liked about the second one.
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Old 01-30-2012, 07:49 PM   #52
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Also, I'm just going to come right out and say this.


Rumble Roses was a great wrestling game.
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Old 01-30-2012, 08:26 PM   #53
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Wasn't there talk one time of the Rumble Roses engine was created as both a way to test out a new wrestling engine and potentially become the new engine for the WWE series?

Konami published it because THQ wasn't too thrilled about a new engine when the Smackdown engine was still good for the PS2 games (Gamecube and Xbox still had separate engines for their games). Nor did THQ want to risk using the Smackdown series for an unsure engine.


Oh yeah more bad news for THQ since they might be pulling support from one of the studios they have working for them right now called Valhalla Game Studios in Japan. The studio has worked with other publishers but if THQ pulls out funding for future games, the studio does not have enough money to stay around and would take longer to find a new publisher than to just shut down.
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Old 01-31-2012, 06:26 PM   #54
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NASDAQ threatens THQ with a potential delisting of their stock if it doesn't rise to above $1 in the next 30 days with the starting point being January 25. The stock will also have to stay above $1 for 10 days straight in order for NSADAQ to remove the delisting process from THQ.

Right now the stock's value is around the 67 cents range and down 3 cents from the previous week.

http://www.giantbomb.com/news/warnin...elisting/3948/
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Old 02-01-2012, 05:34 AM   #55
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170 staff have apparently been let go today too, adding to the troubles:

http://www.computerandvideogames.com...report-claims/
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Old 02-01-2012, 04:49 PM   #56
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Quote:
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Also, I'm just going to come right out and say this.


Rumble Roses was a great wrestling game.
PLEASE tell me you're joking.
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Old 02-02-2012, 02:49 AM   #57
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Nope. Pretty good gameplay engine, and awesome presentation.

Also, a ton of sick ass moves, that I have yet to see anywhere else. (Not talking about the unrealistic ones, though those are fun too.)

I like that each wrestler has a heel persona with a different entrance and finishers.

Really fun game as long as you aren't all "rawwwwr wrestling is serious business!"
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Old 02-02-2012, 02:52 AM   #58
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I remember the main character of the game had a submission hold that was a dragon sleeper combined with a romero special. Fucking awesome.
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Old 02-03-2012, 05:25 PM   #59
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Some details from THQ's finical report and wow they really screwed up badly with the uDraw fiasco.

Lost $30 million alone last quarter from uDraw and well under their $100 million they were expecting to generate from it. Also managed to be a huge blunder in ignoring the already established Wii uDraw market for the risk on moving it to the HD market.

Ended up using all the resources from their highly profitable Kids/Casual division which kept them financially healthy and traded it all for the huge risk from uDraw. Now that uDraw failed badly, they decided to also close down their kids/casual division and blamed it for the low sales.

THQ is going in the process of shrinking its company size by over 50% once all the layoffs and restructuring is done.

Saints Row right now is their largest non-contracted IP series in terms of sales and revenue generated.

Quote:
* THQ lost roughly $30 million on their high-definition uDraw bet.
* Confidence was misplaced on uDraw, but it was a catalyst to “evaluate our business from top to bottom.”
* THQ has ceased production of uDraw hardware, has a plan to move the rest of the units through retail channels, but has no further plans for uDraw.
* The plan is to now “transform THQ into a smaller, more agile entertainment company.”
* Looking toward the future, it “intends to launch new franchises as future platforms are introduced.”
* Saints Row: The Third represents largest “owned IP” launch in THQ history.
* uDraw was approximately $100M below expectations.
* THQ’s quarterly earnings would have doubled without uDraw in the mix.
* THQ is going “to be a smaller company,” and next year, net sales should be “roughly half.”
* Darksiders was not marketed aggressively enough, but Darksiders 2 will “build on the quality of the experience,” and THQ hopes to elevate the brand into a “mass market event” by doubling marketing.
* Characterized Metro: Last Light as a sequel to a game that was a “high quality title that had very limited marketing,” and delaying the sequel to “fully realize the value of this hidden gem to enhance and polish the gameplay.” Also, way more marketing.
* Homefront ultimately shipped nearly 3 million copies, and sold 1 million in its first week.
* THQ said Homefront’s online consumer experience “suffered from technical issues.”
* The upcoming Warhammer 40,000: Dark Millenium Online is a game where THQ has to be “realistic about [their] resources” and is seeking a partner to work on the game with.
* uDraw was meant to be a bridge to “core to digital future” and turned to be a “plank.”
* THQ now has “very realistic expectations” (read: lower) for future sales of games.
* As for Patrice Désilets next game, he’s still in “early pre-production on his project,” and there will be more detail on that “at the right time, but he’s “pleased with progress at building the team.”
* In addition to collaborating on the MMO, Relic is “highly focused on RTS.”
* As for the future of Saints Row, Volition is “dedicated to the Saints Row franchise.”
http://www.giantbomb.com/news/tidbit...ing-call/3961/
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Old 02-03-2012, 05:33 PM   #60
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That was very poorly written, for an article. THQ is going to get delisted for sure, tho. There's no coming back in one month, unless they release a killer app tomorrow.
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Old 02-04-2012, 09:32 AM   #61
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WWE 13
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Old 02-04-2012, 10:19 AM   #62
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They better hope UFC Undisputed sells like hot cakes, I'm talking MW3, Gears Of War, Uncharted....combined in one week.
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Old 02-04-2012, 12:15 PM   #63
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The thing about THQ folding is that WWE would give the rights to another publisher, that publisher would go straight to Yukes and cut a deal for some easy money, and things will carry on the same as they are now.
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