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Old 07-16-2012, 01:34 PM   #41
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and Billy/Jimmy from Double Dragon.
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Old 07-19-2012, 05:35 PM   #42
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Unofficial fan voting for potential roster spots in the upcoming Smash Bros game recently started with the winner and the final round of the poll itself to be presented to Sakurai during this year's Tokyo Game Show event.

The idea is for Nintendo to see what other regions besides Japan favor for characters although rumors of 4chan messing up the poll results probably means whoever wins or even the top vote getters won't be considered at all (ex. random obscure Pokemon character was winning at one point).

Sakurai in the past has supported these fan voting while an official fan vote in Japan during the development of Brawl influenced Sonic being included as the first 3rd party character.

Current results so far: http://www.screwattack.com/news/you-...mash-bros-game

http://www.destructoid.com/vote-on-t...l-231304.phtml
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Old 07-19-2012, 05:39 PM   #43
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Can't wait for Mega Man to get in and be trash.

/Droford Style
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Old 07-25-2012, 10:55 PM   #44
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when are the finals?
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Old 07-31-2012, 05:31 PM   #45
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New rumor states the big difference between the Wii U and 3DS version is for character focus.

The Wii U version would focus mostly on modern characters while the 3DS would focus more on retro characters.

Quote:
We have just gotten some information from an anonymous source that claims they saw some of Sora Ltd.‘s work thus far on the next Super Smash Bros. The one they specifically looked at was the 3DS version, which-if this is to be believed- will be called Super Smash Bros. Memories. The alleged core difference between the games is that this one will focus on old properties, while the Wii U game will emphasize modern characters. If you have both games, all characters and stages can be used in either one.

The characters for Memories mentioned include Donkey Kong Jr., Ridley, Pac-Man, Takamaru, Mach Rider, Dig-Dug, and Stanley the Bug Man. The source claims that Super Smash Bros. Memories will be released holiday of next year, but gives no word on the Wii U game.
http://www.zeldainformer.com/news/co...etro-throwback


I'd assume the rumored connectivity plans would involve these "exclusive" type characters being moveable so that you'd be able to get the retro characters on the Wii U and modern on the 3DS as a bonus for owning both versions.
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Old 07-31-2012, 05:48 PM   #46
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That is kinda cool. I like the retro only idea.
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Old 07-31-2012, 09:18 PM   #47
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Nice.
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Old 08-01-2012, 03:17 AM   #48
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What modern properties?

I don't want to play pikimin vs Cooking Mama.
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Old 08-01-2012, 08:40 AM   #49
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Yes you do.
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Old 08-27-2012, 05:28 PM   #50
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All the fighters are getting new moves which ends up being the official reason why the roster won't expand beyond Brawl's size. The idea is to spend more time balancing and making new moves which would also prevent the moves from being shared by too many characters and lessen the need for clone characters.

In terms of Nintendo's side, there will be several new characters with at least 4 teased in an earlier interview.

http://wiiudaily.com/2012/08/super-s...-characters-2/


It also appears the reason Namco was given the right to help develop Super Smash Bros was due to their commitment on bringing Tekken to the Wii U and support for the 3DS which lead Nintendo to reward them with a contract to help Sora studio. Also because Namco is a lot closer in trust and communication with Sakurai than Capcom or other big studios with experience in fighters.
http://www.egmnow.com/articles/news/...sh-bros-wii-u/
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Old 08-28-2012, 10:35 AM   #51
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Quote:
Originally Posted by wiki
In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
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Old 03-07-2013, 11:28 AM   #52
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WOO Screen Shots coming

Quote:
In January 2013, Nintendo confirmed that the first screenshots of the game will be shown at E3 2013 on June 11 to June 13.[15]
http://www.ign.com/articles/2013/01/...d45ac22f000067

Last edited by Savio; 03-07-2013 at 11:28 AM. Reason: Wait I still dont have a Wii U
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Old 03-07-2013, 11:50 AM   #53
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Screenshots? Fucking trailer, fuckers.
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Old 03-07-2013, 12:20 PM   #54
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If that's taken from the Januray Nintendo Direct, I think there was a mix up and he meant screens in addition to a trailer or something. He basically didn't say exactly what he meant to.
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Old 03-10-2013, 05:39 AM   #55
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I know TPWW isn't a "wishlist" kind of place but does anyone have any characters/stages/modes/music they really hope is in?

Everyone online keeps saying they want the same 5 characters in. Geno, Isaac, Megaman, Bomberman and Waluigi. Nintendo probably has something insane like 1000 possible characters from their games and everyone asks for the same guys. As much as I'd like to see Waluigi, I have a couple of possibley more interesting characters I'd want in. One of which is Doshin the Giant. He needs to be in.

Quote:
Doshin the Giant. (Pic for those that don't know who he is because he was only released in Japan and Europe.)
SPOILER: show

Before anyone says he's too big, he can change size. I think he'd be cool. If Final Smashes return, his could be turning into this guy and throw fire etc:
SPOILER: show


His non-FS moves could involve raising and lowering land, planting palm trees, throwing building, calling villagers out to help him and causing tidal waves. A giant Tsunami could also be a possible FS if the transformation FS wasn't good enough.

At the very least I'd like him to be a stage. Not his world, the actual character himself. He could hold his giant palms out as platforms that he moves around regularly into new arrangements. Side by side apart, togethor as one giant platform, one above another. If he has his palms out by his stomach, his naval could maybe have some kind of spring/bumper property to it and he can bring his palms up to his face, just so we can fight with his giant smiling stare in the background. he could get bigger or smaller throughout the fight too as well as turning red (evil) and trying to tip you over by putting his palms at an angle.
We'd need his theme tune in the game for the stage:
SPOILER: show



First 40 mins of the game, for anyone interested. After the intro, you can skip to 19:40 to see what gameplay looked like what it got going.
SPOILER: show
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Old 03-10-2013, 01:40 PM   #56
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Classic Mega-Man and Bomberman might be cool guests, but I'm thinking we'll see Namco-Bandai guests considering their role.

I trust Nintendo with the roster, I don't really have a 'want' character.
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Old 03-10-2013, 03:01 PM   #57
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So, Pacman.
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Old 03-10-2013, 03:02 PM   #58
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On top of Doshin the Giant, I really want Chibi-Robo.
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Old 03-10-2013, 03:08 PM   #59
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That would be cool.
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Old 03-10-2013, 03:25 PM   #60
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I have a lot of character ideas but they're no main stream characters from "system seller" series so they're really unlikely. Even though I always thought of SB as a place that would give us the more unusual characters. I get the feeling it'll be a predictable roster with little to no surprise.

Doshin the Giant
Chibi Robo
Captain Rainbow
Maybe Non-Specific Action Figure as a massive gag character or Assist trophy.
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Old 03-10-2013, 04:01 PM   #61
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Old 03-10-2013, 04:05 PM   #62
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Capcom's call on Arthur.
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Old 03-10-2013, 04:38 PM   #63
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Wasn't there mumbling that they were looking for a new take on the series and everyone was thinking that could mean 3D style like Tekken instead of the 2D style?

Would be cool if there was a 3D Story Mode. Running around the Mushroom Kingdom in 3D as Link or something.
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Old 03-10-2013, 04:39 PM   #64
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There was mumbling but like hell they'd change the game for no reason at all.
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Old 03-10-2013, 04:42 PM   #65
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They put tripping in for no reason.
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Old 03-10-2013, 04:46 PM   #66
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There was reason for that, Sakurai spoke at length about it.

And even that isn't on par with changing the fundamental design. Not even close.
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Old 03-10-2013, 04:49 PM   #67
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I've no problem with tripping. The Dojo post about it didn't really justify it, if I remember rightly.

I think a lot of the "It's gonna be 3D" talk was because Namco are involved.
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Old 03-10-2013, 04:52 PM   #68
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Which is ridiculous.
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Old 03-10-2013, 04:55 PM   #69
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I've had a sudden thought. With the rumour that the Wii U version will feature modern characters and the 3DS version will feature retro characters, what if they made the story about traveling through Nintendos history?

You go through the timeline for Donkey Kong in the arcade to the present day.
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Old 03-10-2013, 04:58 PM   #70
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Doesn't matter to me, I just play the multiplayer.
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Old 03-10-2013, 05:08 PM   #71
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I play every mode. Multiplayer, challenges, online, stage creation, arcade, survival, story. I like to squeeze as much out as I can.

If you didn't play story mode, you missed this fantastic scene:
SPOILER: show

SPOILER: show
My single issue with story mode was that Sakurais characters were the heros in every situation. Kirby destroys that ship and did a bunch of other important things, Metaknights ship was the main method of transport and Dedede played his important role too.
If it was Mario characters being the heros, I'd understand. The same way I'd understand Sonic or Mickey Mouse characters being the heros in their company wide crossovers. Kirby saving the day again and again just because his creator was in charge of the game? I wasn't a fan. Maybe they should have doled it out fairly. Kirby does his share, Mario does his share and Link does his share too.
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Old 03-10-2013, 05:10 PM   #72
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I seen all the cutscenes. YouTube is great for that.
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Old 03-10-2013, 05:12 PM   #73
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That cutscene did give me a pretty big grin when I saw it for the first time.
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Old 03-10-2013, 05:14 PM   #74
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A lot of it was fucking awesome.
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Old 03-10-2013, 05:18 PM   #75
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Captain Falcon commits genocide as soon as he shows up.
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Old 03-10-2013, 05:34 PM   #76
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Speaking of; we need a new F-Zero.
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Old 03-10-2013, 05:51 PM   #77
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Need to ask Sega for that to happen. Nintendo is still waiting for them to come up with something for a new game.
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Old 03-10-2013, 06:15 PM   #78
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Pretty sure they're testing the water for a new F-Zero. They include F-Zero in Nintendoland and people ask for F-Zero U. They then sell F-Zero as part of the Famicom celebrations and even more people ask for F-Zero U.
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Old 03-10-2013, 06:21 PM   #79
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Quote:
Originally Posted by Smelly Meatball View Post
Need to ask Sega for that to happen. Nintendo is still waiting for them to come up with something for a new game.
How about this. F-Zero in the style of Burnout Paradise. You drive around Mute City, Port Town and the wilderness, similarly to the way you drove around Paradise City and you take part in street racing, wildreness racing and can enter GPs which take you to specialized tracks in the traditional style.

You win prize money to improve your ship and to improve your standing in the game. For example, winning the Jester Cup will make you popular enough to be invited to more GPs while winning street races will get you invited to more street races.

They could add a minor RPG style element of using your money to hold press events to build hype for your races which would make the pay off better. You could improve your PR with posters, billboards etc.

If I gave it real thought I could make it sound better. Right now, I'm typing as I think.
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Old 03-10-2013, 06:28 PM   #80
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F-Zero in the style of F-fucking-Zero. High speed on gravity bending tracks with bitchin music. That's all.
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