![]() |
|
|
#41 |
|
I'm Mr. White Christmas
Posts: 44,526
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
YES Strykers in it
|
|
|
|
|
|
#42 |
|
Posts: 22,695
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
|
#43 |
|
Posts: 21
|
Can't Wait
|
|
|
|
|
|
#44 |
|
I am the cheese
Posts: 51,528
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)
|
|
|
|
|
|
#45 |
|
Fthagn?
Posts: 10,042
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Reptile...
Rain... Havoc... Shang Tsung... Quan Chi... ... <3 |
|
|
|
|
|
#46 | |
|
"Steven, your fossa!"
Posts: 9,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
then it was just fogotten about. Although that may be because of what happened later that year, in September.
|
|
|
|
|
|
|
#47 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|
|
|
|
|
|
#48 |
|
Head on a Rollercoaster
Posts: 6,756
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
So who are your five favorite characters?
-Scorpion -Sub Zero -Cyrax -Lui Kang -Jax **Honorables: Kano, Rain, Shang Tsung (MK 2 & 3), Kung Lao, Raiden
|
|
|
|
|
|
#49 |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Scorpion is my all time fav character.
Followed by Sub Zero Jax Noob Saibot and FUCKING KANO |
|
|
|
|
|
#50 |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
|
#51 |
|
Angel Headed Hipster
Posts: 37,942
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Sub Zero
Liu Kang Raiden Kung Lao Kabal |
|
|
|
|
|
#52 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
![]() GET OVER HERE! |
|
|
|
|
|
|
#53 |
|
I'm Mr. White Christmas
Posts: 44,526
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Scorpion
Sub Zero Reptile Cyrax Kabal Smoke Raiden |
|
|
|
|
|
#54 | |
|
Angel Headed Hipster
Posts: 37,942
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|
|
|
|
|
|
#55 |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() Raiden: "The fate of billions will depend upon you. HAHAHA. Sorry"....
Last edited by D Mac; 01-24-2006 at 01:08 AM. |
|
|
|
|
|
#56 |
|
Ninja Mod, Esquire
Posts: 12,676
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Scorpion
Johnny Cage Baraka Reptile Shang Tsung |
|
|
|
|
|
#58 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
ROFL You cannot give Reputation to the same post twice. Last edited by D Mac; 02-05-2006 at 04:59 PM. |
|
|
|
|
|
|
#59 |
|
R.I.P Tanner
Posts: 8,219
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Sub Zero
Johnny Cage Scorpian Raiden Noob Saibot |
|
|
|
|
|
#60 |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.
|
|
|
|
|
|
#61 |
|
Angel Headed Hipster
Posts: 37,942
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Too long.
|
|
|
|
|
|
#62 | |
|
Bent his wookie
Posts: 1,420
|
Quote:
|
|
|
|
|
|
|
#63 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
http://www.gamespot.com/psp/action/m...ion/index.html |
|
|
|
|
|
|
#64 |
|
Raw Video Footage
Posts: 45,951
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Goro, Kintaro, and Sheeva in the same game. This is like MK Trilogy, but cooler. If Motaro doesn't make it, I won't shed a tear.
Character creation... Oh God yes... If there's anything we Americans got over those Japs is a good Charaacter creation mode. No offense to SC3, but Midway's gonna show us how it's done. |
|
|
|
|
|
#65 |
|
The Satanic Mechanic
Posts: 52,521
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Did you just diss Soul Calibur 3? I will destroy you.
![]() Nah, not really. But if it didn't have that file corruption problem, I would totally liquify your face with a single punch for dissing it. |
|
|
|
|
|
#66 |
|
Raw Video Footage
Posts: 45,951
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
No, I'll never SC3's fight engine. But the Create-a-Fighter's lacking. You can't defend that with Soul Edge itself.
|
|
|
|
|
|
#67 |
|
Angel Headed Hipster
Posts: 37,942
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
SC3's create a fighter ain't bad.
|
|
|
|
|
|
#68 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Last edited by D Mac; 02-22-2006 at 01:03 AM. |
|
|
|
|
|
|
#69 | |
|
I'm Mr. White Christmas
Posts: 44,526
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|
|
|
|
|
|
#70 |
|
Fthagn?
Posts: 10,042
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Mokap is in it LOL.
|
|
|
|
|
|
#71 |
|
All Part Of The Plan
Posts: 12,125
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Selected bits from a Q&A with Ed Boon over at IGN
IGN: Mortal Kombat: Armageddon has the biggest roster of the series ever, which means we have, what, 30-plus characters? In what context do all these characters coming together make sense from a story standpoint? Ed: The roster is a lot bigger than 30 characters. It's actually a lot closer to 60 characters. Since the story really ties up all the loose ends from Mortal Kombat 1 all the way to Deception, we want to include everyone. Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned IGN: Also, from a technical standpoint, are there any complications or difficulties you had to overcome to get all of these characters to fight one another? Do different character sizes or fighting styles make a difference from a design or programming standpoint? Ed: Absolutely. We are going to be including all the boss characters from MK's past. Goro, Shao Kahn, even Motaro!! Some of these characters are HUGE and have never been playable characters before. So we will need to make sure they are not too powerful or un-fun to play. We are doing extensive testing on them against every single other character in the game to make sure they are fair and fun to play. IGN: What create-a-player modes have you seen in previous games that you've liked? And which one did you base Mortal Kombat: Armageddon on, if any? How exactly does it work? Can you explain how the feature is robust and deep? Ed: There have been a number of create-a-character modes in various wrestling, boxing and golf games. They all have the standard "dress-your-fighter" functionality with a number of different costume items to select. We really didn't base MK on of any particular one but we did a good amount of research and wanted to make sure we did more than they did. For example, we thought it was important to let players define their attacks as well as the look of their fighters. Armageddon lets you define your fighting styles, right down to the attack associated with each button. Another thing we knew was important was to let players take their created fighter and go online against other created fighters. This is one of the most exciting features of our create-a-fighter mode. IGN: Fatalities have always been a significant part of the Mortal Kombat phenomenon. What kinds of new fatalities will we see in Mortal Kombat: Armageddon, and can you explain how players can create their own new fatalities? Ed: Our goal with the fatality system is to make it as interactive as possible. In all the previous MK games fatalities were triggered and then both players would just sit back and "watch the fireworks". With each new MK game we added more elaborate fatality sequences, but they've always been non-interactive. With our new Fatality system players will be stringing together "mini-fatalities" (in whatever order they want) to form their own "custom fatality". Each character will have a larger number of "mini-fatality" moves that will each require a button sequence to trigger. Players can decide which fatalities they want to string together to form their own custom fatality. The challenge will be that every "mini-fatality" will require a faster button sequence than the previous. So really good players will be able to string together longer fatalities and customize them as long as they are fast enough to enter the button sequence for each step. |
|
|
|
|
|
#72 |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
We all know this can't be the final MK ever. I'm sure they will make one for XBox360 and PS3.
|
|
|
|
|
|
#73 |
|
All Part Of The Plan
Posts: 12,125
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Read the article
|
|
|
|
|
|
#74 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I did.
![]() Quote:
Still say they are going to make one for the new consoles. Because the people will demand it. |
|
|
|
|
|
|
#75 |
|
The Satanic Mechanic
Posts: 52,521
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Hey, I never played MK Trilogy. How was that shit?
How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)? |
|
|
|
|
|
#76 | |
|
All Part Of The Plan
Posts: 12,125
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Ed: Armageddon does imply "The End" in a few ways. It is the end of MK on this generation of consoles. It also is the final battle between all the good and evil characters in the MK universe. We really want to close this chapter of Mortal Kombat. ----- There is your answer right there. |
|
|
|
|
|
|
#77 |
|
Posts: 22,695
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Gamespot stuck afew things up the other day, including a trailer, which looks pretty decent.
|
|
|
|
|
|
#78 | |
|
Raw Video Footage
Posts: 45,951
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|
|
|
|
|
|
#79 |
|
Hey
Posts: 15,664
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Not sure I'm keen on the new fatality system. Well unless they have standard fatalities as well as these custom ones.
|
|
|
|
|
|
#80 | |
|
Posts: 21,603
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
http://www.gamespot.com/xbox/action/...w_6145142.html
Quote:
|
|
|
|
|