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Old 01-23-2006, 01:01 AM   #41
Skippord
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YES Strykers in it
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Old 01-23-2006, 09:38 AM   #42
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Old 01-23-2006, 05:03 PM   #43
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Can't Wait
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Old 01-23-2006, 08:54 PM   #44
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This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)
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Old 01-23-2006, 09:29 PM   #45
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Reptile...
Rain...
Havoc...
Shang Tsung...
Quan Chi...

... <3
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Old 01-23-2006, 09:42 PM   #46
Drakul
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Quote:
Originally Posted by Destor
This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)
Yeah I remember in early 2001, I read something about Midway trying to make Rampage but in 3D. then it was just fogotten about. Although that may be because of what happened later that year, in September.
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Old 01-23-2006, 11:09 PM   #47
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Quote:
Originally Posted by Destor
This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)
They had better fucking not.
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Old 01-23-2006, 11:32 PM   #48
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So who are your five favorite characters?

-Scorpion
-Sub Zero
-Cyrax
-Lui Kang
-Jax

**Honorables: Kano, Rain, Shang Tsung (MK 2 & 3), Kung Lao, Raiden
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Old 01-23-2006, 11:59 PM   #49
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Scorpion is my all time fav character.

Followed by

Sub Zero
Jax
Noob Saibot
and
FUCKING KANO
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Old 01-24-2006, 12:01 AM   #50
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Old 01-24-2006, 12:20 AM   #51
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Sub Zero
Liu Kang
Raiden
Kung Lao
Kabal
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Old 01-24-2006, 12:22 AM   #52
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Quote:
Originally Posted by Blitz
Sub Zero
Liu Kang
Raiden
Kung Lao
Kabal
Scorpion kicks all thier asses.

GET OVER HERE!
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Old 01-24-2006, 12:32 AM   #53
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Scorpion
Sub Zero
Reptile
Cyrax
Kabal
Smoke
Raiden
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Old 01-24-2006, 12:39 AM   #54
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Quote:
Originally Posted by Diesel Mac
Scorpion kicks all thier asses.

GET OVER HERE!
Scorp's prolly a tie with Kabal for #5.
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Old 01-24-2006, 12:52 AM   #55
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Raiden: "The fate of billions will depend upon you. HAHAHA. Sorry"....

Last edited by D Mac; 01-24-2006 at 01:08 AM.
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Old 01-24-2006, 01:05 AM   #56
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Scorpion
Johnny Cage
Baraka
Reptile
Shang Tsung
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Old 01-24-2006, 01:10 AM   #57
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Anyone else watched this funny MK thing on Newgrounds? The guy removed the audio from the movies and added his own. He did it with RE aswell.

Part 1
Part 2
Part 3
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Old 01-24-2006, 01:25 AM   #58
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Quote:
Originally Posted by Drakul
Anyone else watched this funny MK thing on Newgrounds? The guy removed the audio from the movies and added his own. He did it with RE aswell.

Part 1
Part 2
Part 3

ROFL

You cannot give Reputation to the same post twice.

Last edited by D Mac; 02-05-2006 at 04:59 PM.
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Old 01-24-2006, 07:07 AM   #59
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Sub Zero
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Old 02-05-2006, 04:59 PM   #60
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The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.
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Old 02-05-2006, 05:19 PM   #61
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Too long.
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Old 02-13-2006, 03:27 AM   #62
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Quote:
Originally Posted by Diesel Mac
The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.
NO psp version? Son of a bitch
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Old 02-13-2006, 02:57 PM   #63
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Quote:
Originally Posted by 94 SVT Cobra
NO psp version? Son of a bitch
They are working on a game called Mortal Kombat: Deception Unchained for PSP.

http://www.gamespot.com/psp/action/m...ion/index.html
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Old 02-20-2006, 04:05 PM   #64
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Goro, Kintaro, and Sheeva in the same game. This is like MK Trilogy, but cooler. If Motaro doesn't make it, I won't shed a tear.

Character creation...

Oh God yes...

If there's anything we Americans got over those Japs is a good Charaacter creation mode. No offense to SC3, but Midway's gonna show us how it's done.
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Old 02-20-2006, 04:34 PM   #65
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Did you just diss Soul Calibur 3? I will destroy you.

Nah, not really. But if it didn't have that file corruption problem, I would totally liquify your face with a single punch for dissing it.
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Old 02-20-2006, 04:54 PM   #66
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No, I'll never SC3's fight engine. But the Create-a-Fighter's lacking. You can't defend that with Soul Edge itself.
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Old 02-21-2006, 05:13 AM   #67
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SC3's create a fighter ain't bad.
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Old 02-21-2006, 01:12 PM   #68
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Quote:
Originally Posted by Blitz
SC3's create a fighter ain't bad.
Only that you can't use it in Tournaments and some other modes sucks ass.

Last edited by D Mac; 02-22-2006 at 01:03 AM.
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Old 02-22-2006, 12:53 AM   #69
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Quote:
Originally Posted by What Would Kevin Do?

And keep Harikiris, because you know Striker's will be pimp.
I'd kill myself too if I were Stryker
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Old 02-23-2006, 09:33 AM   #70
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Mokap is in it LOL.
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Old 03-03-2006, 01:27 PM   #71
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Selected bits from a Q&A with Ed Boon over at IGN

IGN: Mortal Kombat: Armageddon has the biggest roster of the series ever, which means we have, what, 30-plus characters? In what context do all these characters coming together make sense from a story standpoint?

Ed: The roster is a lot bigger than 30 characters. It's actually a lot closer to 60 characters. Since the story really ties up all the loose ends from Mortal Kombat 1 all the way to Deception, we want to include everyone. Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned

IGN: Also, from a technical standpoint, are there any complications or difficulties you had to overcome to get all of these characters to fight one another? Do different character sizes or fighting styles make a difference from a design or programming standpoint?

Ed: Absolutely. We are going to be including all the boss characters from MK's past. Goro, Shao Kahn, even Motaro!! Some of these characters are HUGE and have never been playable characters before. So we will need to make sure they are not too powerful or un-fun to play. We are doing extensive testing on them against every single other character in the game to make sure they are fair and fun to play.

IGN: What create-a-player modes have you seen in previous games that you've liked? And which one did you base Mortal Kombat: Armageddon on, if any? How exactly does it work? Can you explain how the feature is robust and deep?

Ed: There have been a number of create-a-character modes in various wrestling, boxing and golf games. They all have the standard "dress-your-fighter" functionality with a number of different costume items to select. We really didn't base MK on of any particular one but we did a good amount of research and wanted to make sure we did more than they did. For example, we thought it was important to let players define their attacks as well as the look of their fighters. Armageddon lets you define your fighting styles, right down to the attack associated with each button. Another thing we knew was important was to let players take their created fighter and go online against other created fighters. This is one of the most exciting features of our create-a-fighter mode.

IGN: Fatalities have always been a significant part of the Mortal Kombat phenomenon. What kinds of new fatalities will we see in Mortal Kombat: Armageddon, and can you explain how players can create their own new fatalities?

Ed: Our goal with the fatality system is to make it as interactive as possible. In all the previous MK games fatalities were triggered and then both players would just sit back and "watch the fireworks". With each new MK game we added more elaborate fatality sequences, but they've always been non-interactive. With our new Fatality system players will be stringing together "mini-fatalities" (in whatever order they want) to form their own "custom fatality". Each character will have a larger number of "mini-fatality" moves that will each require a button sequence to trigger. Players can decide which fatalities they want to string together to form their own custom fatality. The challenge will be that every "mini-fatality" will require a faster button sequence than the previous. So really good players will be able to string together longer fatalities and customize them as long as they are fast enough to enter the button sequence for each step.
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Old 03-03-2006, 02:30 PM   #72
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We all know this can't be the final MK ever. I'm sure they will make one for XBox360 and PS3.
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Old 03-03-2006, 03:42 PM   #73
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Read the article
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Old 03-04-2006, 01:28 AM   #74
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I did.

Quote:
Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned

Still say they are going to make one for the new consoles.

Because the people will demand it.
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Old 03-04-2006, 01:34 AM   #75
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Hey, I never played MK Trilogy. How was that shit?

How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)?
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Old 03-04-2006, 06:56 AM   #76
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Quote:
Originally Posted by Diesel Mac
I did.




Still say they are going to make one for the new consoles.

Because the people will demand it.
IGN: What do you mean by "Armageddon?" Is this really the final battle between good and evil? Does this mean this is the last Mortal Kombat as we know it? Will you explain?

Ed: Armageddon does imply "The End" in a few ways. It is the end of MK on this generation of consoles. It also is the final battle between all the good and evil characters in the MK universe. We really want to close this chapter of Mortal Kombat.

-----

There is your answer right there.
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Old 03-06-2006, 11:05 AM   #77
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Gamespot stuck afew things up the other day, including a trailer, which looks pretty decent.
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Old 03-06-2006, 11:23 AM   #78
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Quote:
Originally Posted by Funky Fly
Hey, I never played MK Trilogy. How was that shit?

How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)?
Archaic resizing and stretching. Ugly, but novel altogether. You didn't miss much.
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Old 03-06-2006, 11:42 AM   #79
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Not sure I'm keen on the new fatality system. Well unless they have standard fatalities as well as these custom ones.
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Old 03-09-2006, 02:52 AM   #80
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http://www.gamespot.com/xbox/action/...w_6145142.html

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It may come as a shock to Mortal Kombat fans to hear that creator Ed Boon has recently referred to the latest installment, Armageddon, as the end of the series. But luckily he's talking about the series in only its current state; we can assume Mortal Kombat will evolve in some significant way as it moves to next-gen platforms.
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