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#41 |
Posts: 22,695
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I'm guessing it will be like JBI, where they part like the red sea, but in HIGHER DEFINITION!
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#42 |
look at that hat
Posts: 4,520
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There are special areas in the arena that you can fight at (you can see one in that picture) where the environment works much like Smackdown vs Raw 2006 where you would either whip them into an object or grapple, punch, pull them towards an object. People in the crowd will hold things out for you to grab (bottles, crutches, umbrellas, etc) and you will use the pick up weapon button towards them. It's also possible to throw your opponent into the crowd and have them crawl back over the barricade but no actual fighting in the crowd has been seen. Once you are in a "high impact combination move" the camera will zoom out giving you a wider view of the arena for a second, a nice little effect.
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#43 |
Posts: 22,695
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OH SHIT, EVERYONE GO TO GAMESPOT.COM AND LET THE VIDEO LOAD UP AT THE MAIN MENU!
IT SHOWS CENA VS ANGLE WITH ENTRANCES! |
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#44 |
Posts: 22,695
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#45 |
Posts: 22,695
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From IGN.com
WWE Smackdown vs. Raw 2007: Eyes On First look at the game that puts the mania in wrestling. by Jon Robinson March 31, 2006 - Kurt Angle clotheslines John Cena over the guard railing and both wrestlers flip into the crowd. The Olympic champ is drenched in sweat, and when he stands up, someone from the crowd hands him a bottle. With the crack of glass, Cena is left sprawled on the concrete. That's when it happens. Kurt Angle rolls the WWE champ on a table and begins to climb the scaffolding near by. The camera pans back with a cinematic flair usually reserved for Monday nights on USA, then Angles takes the death defying leap, attempting a moonsault through the table. If this was real life, you know Angle misses the moonsault (doesn't he almost always?). But this isn't real life. This is the first footage of WWE Smackdown vs. Raw 2007 for the Xbox 360, and at first glance, it's the closest you can get to the men in tights without buying a front row ticket. From the ab definition to the buildup of sweat throughout the match, the 20,000 polygon wrestlers show amazing details. Tattoos, shoes, even facial expressions from fear and shock to the look of pain after getting beat over the head with fluorescent lightbulbs…it's all in the game, presented, at least in the demonstration, sans HUD (think Fight Night 360). But the improvements to the series aren't merely cosmetic. Using a new analog grappling system (featuring both quick and strong grapples), users will be able to control when and where to pickup opponents, then what to do with them once they're hoisted into the air. For example: If Cena decides to pick Angle up in a vertical suplex, simply flick up on the right analog stick. From here, Angle is in a bad way, completely upside down and completely at Cena's mercy. Hold up on the right analog stick and you can keep Angle in the air. While he's vertical, Cena can choose to taunt the crowd or his opponent, even walk to the ropes in order to setup a more vicious superplex. In fact, there are over 40 interactive moves like this where gamers will be in full control of when and how to slam their opponent. Think about rotating the stick for an airplane spin, and you get the idea of the fun that could be had. Gamers will also be able to put in work outside the ring as there will be 20 hot spots of interactivity including everything from the ring post to the steel cage to the guard rails. This enables you to decide how many times you want to consecutively pound your opponent's head into the post, or what direction you wish to rake his face along the cage in order to bust them open. When you throw opponents into the crowd, you'll see popcorn flying as fans try to pat their favorite superstars on the back or hand them a weapon like an umbrella, fire extinguisher, or crutches. There also backstage environments you'll be able to interact with, including speaker systems you can whip opponent's into as you watch the sparks fly from an electrifying electrocution. All of this action is running at a smooth 60 frames per second, and we were able to see everything from the intros (the crowd here cheers Cena) to the crowd interaction. There are over 1,000 fully 3D people in the audience, and they pretty much act like a hot crowd from Raw, jumping up and down, holding up signs, and trying to get as close as possible to these superheroes of the mat. During the presentation, representatives from THQ also promised things like updated rosters, legends, online play with voice chat, a Create Superstar mode with over 250 customizable parts, along with enhanced versions of season and GM modes. None of this, however, was actually shown on screen. What we did see was some extremely impressive visuals and the kind of action wrestling fans have grown to love from the Smackdown series. Forget Edge/Foley, if you're looking for someone who stole the show Wrestlemania weekend, look no further than THQ. |
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#46 |
All That Jazz
Posts: 3,310
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HOLY SHIT.
I know that's just a preliminary movie, but oh. my. god. If it looks half that good, it already gets an instant win for graphics. The gameplay sounds interesting as hell too. Yep, this is definitely gonna be followed. |
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#47 |
The Rum Diary
Posts: 13,841
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#48 |
XBL TAG : Mootkinstein
Posts: 3,342
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Omg that looks fucking amazing! i am really at the edge of my seat wanting more vids of this...
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#49 | |
FIT Challenge Slag People
Posts: 13,816
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Quote:
[/Sadistic] |
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#50 |
LIMITLESS
Posts: 32,276
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Sick. As. Fuck.
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#51 |
Posts: 8,795
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![]() And Lillian's annoucing doesn't seem to have the pauses in it. ![]() |
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#52 |
'11&'15 RWC CHAMPIONS
Posts: 1,569
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![]() It looks amazing. |
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#53 |
I'm all there is
Posts: 31,811
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TPWW ONLINE LEAGUE OFFICIAL THREAD
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#54 |
Formerly Ġohâń3k
Posts: 5,009
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alright guys, let's see how many heart posts we can get into this thread
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#55 |
Formerly Ġohâń3k
Posts: 5,009
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#56 | |
"Steven, your fossa!"
Posts: 9,603
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Quote:
BTW, how will the new anolg thing work in Create-A-Moveset? Judging by what I read it says press up to hoist an opponent up. then press another direction for whatever. So does that mean you'll only really have 8 grapples (4 weak and 4 strong) but you also have 4 variations of that move? |
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#57 |
I'm Mr. White Christmas
Posts: 44,526
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#58 |
Ninja Mod, Esquire
Posts: 12,676
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I just pray they actually stay down in this game.
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#59 |
Ninja Mod, Esquire
Posts: 12,676
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Also, if they bust out a combo system ala Giant Gram, but make it easier to use, this will be amazing. (IE, being able to combo some submissions and strikes right out of a snap mare, turning a powerbomb into a double powerbomb or a pinning powerbomb ,etc.)
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#60 |
XBL TAG : Mootkinstein
Posts: 3,342
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I
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#61 |
Diabetes Coming To Getcha
Posts: 6,826
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Christ, these wrestlers are so lifelike. Its so reaaaaaaaaaaaaal.
Royal Rumble - Instead of having get thrown out to the apron and stand when you eliminate them, why not have it where you get hung on the ropes? That's what happens. |
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#62 |
Posts: 21,603
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Few more legends they should include:
Diesel (face) Razor Ramon Sycho Sid Piper |
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#63 |
Lil Miss Fly
Posts: 734
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#64 |
All That Jazz
Posts: 3,310
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#65 |
King K Cool
Posts: 28,472
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Hart.
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#66 |
The Greatness That Is Me
Posts: 3,593
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HOLY SHIT CENA DOESN"T HAVE THE BELT! That means TRIPLE H WINS WRESTLEMANIA!!!!!!!!!!!!!!!!!!!!!
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#67 | |
Posts: 22,695
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Quote:
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#68 | |
Posts: 21,603
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Quote:
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#69 |
Ninja Mod, Esquire
Posts: 12,676
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You know what this game needs besides being able to upload music.
Clip saving. Ala saving pieces of the match for "instant replays" (This could be done easily, like hit select during the match to start, select again to stop.) Then they could add a simple video editor (change camera angle, speed up/slow down, maybe screen effects (black white, blur, etc.) Then we could have an entrace video creator/feud video creator. |
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#70 |
Posts: 1,907
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For the love of God, allow custom music this time. I'm sick of creating wrestlers without having their proper theme music.
Oh, to have a proper entrance for Jushin Liger with Ikari no Jushin playing in the background. ![]() |
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#71 | |
"Steven, your fossa!"
Posts: 9,603
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Quote:
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#72 | |
Ninja Mod, Esquire
Posts: 12,676
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Quote:
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#73 |
"Steven, your fossa!"
Posts: 9,603
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True.
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#74 |
Posts: 21,603
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PS3 should have all that shit. Don't know about PS2 tho.
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#75 |
The Darkness Has Awoken
Posts: 2,619
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found the temparary box art which is obvious
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#76 |
Ninja Mod, Esquire
Posts: 12,676
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PSM had like 6 pages on it. Nothing new though. Just some pics of Cena fighting Mysterio. Looks pretty good. They did mention some graphic specks though. If anyone really cares, when I get home I can post them (polygons per wrestler, MB per wrestler, etc)
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#77 |
Second City Saint
Posts: 5,806
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CM Punk needs to be in this game. Along with the Spirit Squad.
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#78 |
look at that hat
Posts: 4,520
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They said there will be updated rosters (finally) so I bet they will be in it sometime.
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#79 |
Ninja Mod, Esquire
Posts: 12,676
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I really hope they add alot of moves. Reanimated (good, not shitty), and add some more Japanese moves. GO 2 SLEEP, sterness dust, wrist clutch backdrop hold, axe guillotine driver, Baisaku knee, KENTA combo, Dragon ray, etc.
Also, I will kill for them if they add the John Woo... |
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#80 |
look at that hat
Posts: 4,520
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The one problem I have with the THQ wrestling games, most of the time, is that they never seem to jump to a polished feature. They come out with some sort of interesting gametype, control, etc and they are usually lackluster the first time and by the second game they finally got it under control and it's fun. If they would skip the first part and put something in that doesn't seem like it needs improvement, they would be in great shape. I hope this doesn't include the crowd interaction seeing as how they have worked with most of it before.
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