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#41 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
You know, enough to string some localisations along for a while... ...Naw. |
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#42 |
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Hey Mister!
Posts: 54,952
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I will say that it will stand a better chance if they advertise it better this time, and have better distribution.
I remember when the gameboy advance games came to U.S. The first one was tough to find, the second, virtually impossible. And little to no advertising. The few ads I did see, did nothing to show the games strong points. Just 2-D westlers that no one would recognize. The fact is, very few people will buy this, including cheapo parents, without knowing th game's history and how deep and awesome it really is. |
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#43 | |
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Ninja Mod, Esquire
Posts: 12,676
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#44 |
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Posts: 1,907
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If it gets released here, I'll pick it up.
Mind you, the last time I played one of the Fire Pro games, I got extremely frustated with it. Super Fire Pro X, if I remember correctly. Could never escape a pin no matter how early it was in the match and half my attacks were reversed with the slightest of ease. And no, I didn't button mash. |
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#45 |
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Hey Mister!
Posts: 54,952
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This is far easier to learn than SFPXP.
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#46 |
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The Satanic Mechanic
Posts: 52,521
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FUNKY FLY WANT THIS GAME
RRRRRRRRRAAAAAAAARRRRRRR |
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#47 | |
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He's Here
Posts: 60,735
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#48 |
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emerge
Posts: 16,710
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Well those are allowed in the original version, just like they don't change people's name in the Japanese version.
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#49 |
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He's Here
Posts: 60,735
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Wait, so they're in there by default? That's surprising.
Seriously doubt they'd do that here. |
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#50 |
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Ninja Mod, Esquire
Posts: 12,676
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Incorrect.
They aren't in by default. Also, granted the wrestlers in the game look and play just like they're Japanese counterparts, they are named differently. You can rename them. Likewise, there is a logo editor/creator. While the TNA/ ROH logo you see aren't already kin the game, they were made with the ingame logo editor, so you don't need to burn it... You just need to do it yourself, or wait for someone else to do it and download their save. (If you go to fireproclub.com, the forums there will have a shitload of stuff like that) |
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#51 |
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Ninja Mod, Esquire
Posts: 12,676
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BTW, I have the ROH ring in my game ( I need to download the new ROH ring since someone made it..) I 've never made a logo myself as apparently it's a pain staking progress ( The people who do them basically color it bit by bit.) but it is possible.
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#52 |
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Hey Mister!
Posts: 54,952
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Bet its a lot more possible in english. Hell, every time I go in there I can't figure out how to get out, and have to reset.
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#53 |
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...IN HD!!!!
Posts: 23,327
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Release date is mid-late Novemeber.
You can pre-order through Buy.com for $12.99 http://www.cheapassgamer.com/go.php?...mp%3Bloc%3D108 |
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#54 |
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He's Here
Posts: 60,735
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*Marks out*
Cheap as fuck too. |
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#55 |
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...IN HD!!!!
Posts: 23,327
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Yes and if you sign up for Google Check out, you can get it for $2.99.
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#56 |
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President of Freedonia
Posts: 58,383
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Goddamn I want this game...the ability to create promotions...tons of CAW spots....could probably make the whole WWE and TNA rosters combined
![]() Shame it's only coming out for PS2 (which I get to play on weekends only if at all).
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#57 |
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Posts: 15,983
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I'll probably be picking this up, even though I almost never game anymore. I've heard so much about this series, though, and it seems like a throwback in a lot of ways, so...yeah.
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#58 |
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Ninja Mod, Esquire
Posts: 12,676
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Shit, for 13 bucks, I'll buy it despite owning the Japanese version.
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#59 |
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Posts: 15,983
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Fuck, as someone who doesn't own it (I think the closest I've come to playing Firepro has been playing it some on a simulator one time, on a computer, and I could tell it wasn't getting justice there.), I would pay $40 or $50, like most new games are released for.
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#60 |
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He's Here
Posts: 60,735
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Oh yeah. The GBA games had ridiculous depth and great gameplay, and that's just a fraction of this game (I assume). I would easily pay full price for it. Any word on how much is changed from the Japanese version (aside from translations, obviously).
Today I read there's some sort of promotion mode too? |
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#61 | |
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Posts: 1,907
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#62 |
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Ninja Mod, Esquire
Posts: 12,676
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I think it's being released in Europe as well.
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#63 |
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All Part Of The Plan
Posts: 12,125
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I believe so, they just need to find a distributor
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#64 |
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Polyam cult member #420
Posts: 2,966
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and heres the box art
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#65 |
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Posts: 5,629
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Will the wrestlers in the game have their actual names or will they have other names as default that you can edit?
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#66 |
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Ninja Mod, Esquire
Posts: 12,676
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Other names that you can edit.
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#67 | |
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Polyam cult member #420
Posts: 2,966
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Quote:
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#68 |
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Posts: 5,629
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Alright, thanks guys.
I preordered it earlier today. This is going to be the first game I've bought in about a year and a half, I actually dug in my closet and found my PS2 to make sure I still had it. Stoked for this. |
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#69 |
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I'm all there is
Posts: 31,811
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there's things I love about the game and things I know would get on my nerves just reading the Beginers Guide of Game FAQ.
I love the No Mercy style of game play and all the wrestlers in it. What I know I would hate is (and correct me if I'm wrong) the time I'll have to spend editting to make certain AMerican wrestlers and ring logos and what not. I'm a pick up and play time gaming person and I don't what to sit there and edit wrestlers for hours Also, no Rumble or like 20-30 man Battle Royal and no ladder match. No story mode as well and I like playing these on the Smackdown games. are there weapons? didn't read about this. there were a couple other minor things that I would of liked to see like people wearing belts to the rings and not all entrances being the same. but I'll prob get it cause the price is so low. |
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#70 |
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Ninja Mod, Esquire
Posts: 12,676
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If you don't like making people or logos ( the logos are hella difficult anyway) I'd really suggest picking up a Max Drive or something of the sort. I've made about 30 or so edits in the same, and I have about 450 from edit packs I've downloaded... same with logos.
THere are weapons, and they stay on the ground when dropped. |
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#71 |
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He's Here
Posts: 60,735
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#72 |
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I'm all there is
Posts: 31,811
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yea, but has it been determined if those edit packs will work on the USA version? I've read there might be a problem
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#73 |
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I'm all there is
Posts: 31,811
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this is what I'll know I'll play the most
![]() or the eight man Battle Royal. |
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#74 | |
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He's Here
Posts: 60,735
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Quote:
Hopefully it WILL be compatible, but again, I can't see it. |
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#75 |
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I'm all there is
Posts: 31,811
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I wouldn't mind creating and edditing if say I wanted Big Boss Man and they had his head, body, attire ready to go and I could do it in about 5-10 minutes.
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#76 |
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He's Here
Posts: 60,735
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From this (month-old) article:
Fire Pro Wrestling isn't going to be "American-ized" like Raw Danger right? No all blonde wrestlers? Haha, no. Some have blonde hair, but all the wrestlers will appear as they did in the Japanese version. If you want all blonde wrestlers, we’ll leave it to you to edit everyone. Correct me if I'm wrong, but doesn't the Fire Pro Wrestling series have mock ups of other wrestlers? How is Agetec handling copyright issues? Are any characters getting the axe? Yes, the series has always had parodies of wrestlers, and Fire Pro Wrestling Returns is no exception. All wrestlers are fictional, it doesn’t use the character’s exact name, but they may look familiar. Everything is fine since it is a parody, and no characters are getting the axe from the US version. ==== Just glad to hear there won't be any modifications to the actual wrestlers. |
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#77 |
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I'm all there is
Posts: 31,811
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nice
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#78 |
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Ron Paul 4 EVA
Posts: 152,467
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Hate to tell them it doesn't fall under parody laws.
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#79 |
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The Darkness Has Awoken
Posts: 2,619
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Obsessive wrestling fans, say hello to your newest friend.
If you're loco for luchadores, the name Fire Pro should be pretty familiar. Since 1989, the series has been pumping out unique titles that feature a level of customization and Japanese wrestling antics that have gone largely unmatched in squared-circle videogames. Fire Pro Returns continues that tradition. We've only put a few hours into the build we just got -- it's only 75 percent translated -- but we've already had florescent light bulbs smashed over our heads, been tossed into electrified barbed wire and seen the ref roll around in the fetal position after the ring exploded. Now, this is extreme. If you're an outsider and have no idea what the pro wrestling scene is like in Japan, this game's faithful representation of it should clue you in: wrestling in Japan is frickin' insane. This is the place where Cactus Jack and Terry Funk rolled in barbed wire and nearly blew themselves up on a number of occasions. This is the place where high fliers defy the laws of gravity in ways most of the U.S. pro wrestling scene can only dream of. This is the place where fans still applaud wresting moves and not lame catch phrases. This is what Fire Pro Returns is all about. The title packs more than 325 wrestlers -- and gives you the option to create 500 more --who are fictional in name only. See, a majority of the superstars are based on real wrestlers but have their names switched around to avoid copyright complications. So, Kerry Texan and his Texas Jab is a dead ringer for Terry Funk and Abdullah Danger's scarred forehead sure reminds us of Abdullah the Butcher. Cycle through the AWG roster -- there are 18 separate lists of talent -- and you'll spot Scott Hall, Andre the Giant, the Road Warriors, Sting and more to remind you of the good ol'USA. If you're up on international superstars, you'll find them spread throughout the other rosters. ![]() Kill'em, Kerry! If you're in the mood just to fool around in an exhibition contest, you'll have seven match types to choose from. "Normal Match" has you and a competitor face off in the arena of your choosing but push it beyond a ho-hum match with a set of options that pertain to every other match as well -- you can choose the ref, if you want DQs, which ring you'd like ring and more. "Cage Deathmatch" tosses you and an opponent into a ring surrounded by steel -- before the match begins you can choose if you want the winner to be decided by escape, pinfall, submission as well as the number of weapons you'd like to see in the ring. When we fired up our cage match, some wondered what a cage deathmatch was in comparison to a regular cage match. We took "Kerry" up against Abdullah. The two DDT'd each other, tossed one another off the ropes and brought the pain, but it wasn't until Abdullah whipped out a fork, drove it into "Kerry's" head and blood poured down the Texan's forehead that everyone understood what a cage deathmatch was. Then, they broke out the barbed wire baseball bats. A "Barbed Wire Deathmatch" is better known to fans as an electrified barbed wire ropes exploding deathmatch. Strung around the ring in place of traditional ropes are spools of barbed wire packing one hell of a current. Whip your opponent into the mess of metal and a small pop will go off and they're likely to be busted open. Before the match, you can set a timed explosive to go off and leave you, your opponent and the ref sprawled out on the mat. However, the match that stole everyone's heart this afternoon was "Landmine Deathmatch." Here, "Kerry" and "Tattoo" -- see: Sabu -- entered into one of the craziest matches Fire Pro and Japan has to offer. In a ring where the corners are stacked with florescent light bulbs -- you can change these to beds of barbed wire -- the floor surrounding the ring is covered in barbed wire boards. Toss your opponent over the top rope and to the floor, the board will explode, and your enemy will have to deal with coming back from the brink of nothingness. As "Kerry," we did our best to punish "Tattoo." We threw strikes -- square and a direction on the d-pad are weak attacks, X and a direction are medium attacks, and circle and a direction are strong attacks -- and attempted to master the grapple system -- you need to move toward an opponent to initiate a grapple and then choose your face button attack when the foes step into the lockup -- but "Tattoo's" skill was far beyond our own. He forced us into a crimson mask after slamming a light bulb into our face, taunted us -- wiggle the left analog stick -- flying from the ropes and back flipping onto our bloodied body. It was awesome. The final three match types honor specific promotions. The "SWA Rules Match" is a no-DQ, no-leaving-the-ring battle; "S-1 Rules Match" is a striking only fight; and "Gruesome Fighting" is an MMA competition in an octagon-like structure where the pins don't count and knockouts reign. Beyond fighting in the ring, "Match Maker" puts you behind the curtain and has you book 12 events with the goal of promoting "lucrative and fun" matches. You'll work within a budget to balance costs with revenues as you pick wrestlers, match types and more. As awesome as all this sounds, we couldn't get too into it today. Remember how we said this game was only 75 percent translated? This is part of that other 25 percent. ![]() Light bulbs hurt. Even with everything Fire Pro Has going for it in terms of matches, edit options and modes, the controls are going to put a lot of wrestling fans off. Movement is governed by the d-pad and has a steep learning curve that we're still trying to master. This is a game of timing, and if you mistime it or button mash, you're screwed. Whereas other wrestling games on the market have you hit run and head toward your opponent, Fire Pro leaves aiming your run up to you. That might not sound like much, but as you get used to the switch, expect to run yourself into a barbed wire mess more than once. Still, for those who are ready to stick out the different system and to avoid button mashing Fire Pro Returns looks like it's got enough content -- tournaments, leagues, team matches, battle royals, created titles and more -- to keep fans busy when it ships in November. Last edited by Dark-Slicer Diago; 09-28-2007 at 09:02 PM. |
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#80 |
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...IN HD!!!!
Posts: 23,327
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Me wantie.
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