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Old 05-14-2008, 06:44 PM   #41
Funky Fly
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You know what I'd like to see: use of a modified version the Legends of Wrestling series' engine.

NOW BEFORE YOU ALL FLING SHIT AT ME, HEAR ME OUT.

Legends of wrestling 2's engine had a very good concept that was ruined by poor execution. If you've never played the game, here is how it basically breaks down:

From the collar-and-elbow grapple you have 4 basic grapple positions to start from, each represented by a face button on the controller: body slam, vertical suplex, Samoan drop and piledriver/powerbomb. You choose the basic style you wish to perform, then your character positions his victim accordingly. Next, you choose the specific move you want to perform, again represented by the 4 face buttons on the controller. For example, if you wanted to do a Last Ride, you'd lock up, hit the piledriver/powerbomb button (let's say the X button since all of the major consoles have an X button), then hit the button for the Last Ride (let's say Y/Triangle) and boom, you hit the Last Ride.

Now the awesome part is that you can chain moves together pretty seamlessly. Like if you are doing the aforementioned Last Ride, a yellow meter appears on your HUD and if you press the chain button within the time limit, you will hang on to the victim's legs after hitting the powerbomb and you can chain the move into any lower leg moves like the Walls of Jericho, the Sharpshooter or a groin stomp.

See the way I look at it is that if the team that did Day of Reckoning got a hold of that engine, re-animated all the moves and sorted out the hit detection, we'd have a seriously awesome game on our hands.
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Old 05-14-2008, 08:49 PM   #42
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It'd be easier to just implement the system instead of shitting around with the engine.

The engine was terrible, but the concepts were sound.
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Old 07-22-2008, 05:53 AM   #43
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Old 07-22-2008, 10:39 AM   #44
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Looks pretty great.

I hope they use sample of Gorilla, Brain, etc for the commentary.

Last edited by Xero; 07-22-2008 at 02:45 PM.
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Old 07-22-2008, 02:28 PM   #45
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I know that was all CGI, but that almost cel-shaded look suited it. I also like how this is only coming out on 360 & PS3. If they're going to try out a new engine for the next-gen only Smackdown (2010, unless PS2 is still selling strong next year somehow) then this scaled-down WWE game would be the place to do it.

I still think it might be a re-hash of Smackdown with different characters though.
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Old 07-22-2008, 02:37 PM   #46
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looked cool from the video. I wonder what the roster will be?
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Old 07-23-2008, 01:14 PM   #47
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I kinda hope a challenge mode makes it in whereby you have to play a match from each WM...for example (Andre/Hogan WM3 , Warrior/Hogan WM6) only problem with that is it'd leave out Savage/Steamboat and what match from WM9 would you really wanna do? (IMO Perfect/Michaels is the only choice)
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Old 07-23-2008, 02:01 PM   #48
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what match from WM9 would you really wanna do? (IMO Perfect/Michaels is the only choice)
*Michaels/Tatanka. And you definately wouldn't want to re-create that

I think the only choice really would be Bret/Yoko Or maybe Taker/Giant Gonzales for novelty value
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Old 07-23-2008, 02:13 PM   #49
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yea, Perfect wrestled Luger at 9. Luger pinned him using the ropes and then knocked him out after the bell. lol

With 9, I would love to do Doink vs Crush. Double Doinks
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Old 07-23-2008, 02:42 PM   #50
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Money Inc. Vs. LOD?
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Old 07-23-2008, 02:44 PM   #51
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they never faced each other at Mania. You're thinking Summerslam 92
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Old 07-23-2008, 02:45 PM   #52
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Never happend. Hogan/Beefcake took them on at WM9
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Old 07-23-2008, 02:55 PM   #53
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Virgil, get ready for the push of your life, buddy.
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Old 07-24-2008, 02:50 AM   #54
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they never faced each other at Mania. You're thinking Summerslam 92
They were both outside, what do you want from me?!?!
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Old 07-27-2008, 09:08 AM   #55
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Excited about this game, but the absence of some top deserving names will leave a hole in the game. Legends Of WrestleMania without Savage or Warrior??
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Old 07-27-2008, 09:09 AM   #56
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Bet we get some trash to make up the numbers too, like Koko B Ware and The Warlord.

Demolition better be in this!
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Old 07-27-2008, 11:00 AM   #57
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I hope they have a Gimmick Battle Royal mode.

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Old 07-27-2008, 04:46 PM   #58
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They should definitely devote some space to giving most or all of the characters alternate attires.
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Old 07-27-2008, 05:17 PM   #59
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More characters > Alternate Attires
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Old 07-27-2008, 05:17 PM   #60
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Bet we get some trash to make up the numbers too, like Koko B Ware and The Warlord.
To be fair I don't consider that trash, not necisarily great wrestlers, but fun to play around with anyway.

And I definately agree with alternate attires, for different generations and appearances. Like we've seen in previous games with Hogan and Foley, it would be cool to get that with other guys who have been in their fair share of Manias.

Can definately see myself getting this game
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Old 07-27-2008, 05:23 PM   #61
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More characters > Alternate Attires
I agree with that, but seriously, how hard would it be to take a character model and put different clothes and haircut on them as a 2nd attire? I know THQ probably would look over this and instead give us 5 models of the Undertaker in different character slots, filling Undertaker Original, Undertaker 95, Ministry Taker, Biker Taker and Biker Taker Haircut. Or something
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Old 07-28-2008, 07:28 AM   #62
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I agree with that, but seriously, how hard would it be to take a character model and put different clothes and haircut on them as a 2nd attire? I know THQ probably would look over this and instead give us 5 models of the Undertaker in different character slots, filling Undertaker Original, Undertaker 95, Ministry Taker, Biker Taker and Biker Taker Haircut. Or something
It's the way they have the models laid out. Instead of having different parts like the CAWs do, they're just one big model.
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Old 07-28-2008, 09:20 AM   #63
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Well surely that makes things harder for them?
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Old 07-28-2008, 11:42 AM   #64
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Yup, it probably helped them get better GFX on the PS1 and they never bothered changing it.
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Old 07-28-2008, 09:02 PM   #65
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Andre looked pretty agile in that video.
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Old 07-28-2008, 11:23 PM   #66
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All I demand from this game is one legend from WrestleMania (X-Seven): the Gobbledy Gooker. Include him/her and this game wins the universe.

But seriously, I love the fact that they're including the blue grid steel cage!!!111!222
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Old 07-29-2008, 03:24 AM   #67
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Andre looked pretty agile in that video.
Well if each of the guys are in their prime versions then Andre should be very agile.
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Old 07-29-2008, 03:20 PM   #68
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Since this is Legends of WRESTELMANIA, maybe they'll have all the wrestlers who participated in Wrestlemania? It would be around.......alot of people.
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Old 07-29-2008, 03:29 PM   #69
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I wish, that would mean Tazz and Stevie Richards
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Old 07-29-2008, 03:56 PM   #70
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Quote:
Originally Posted by Destor View Post
Well if each of the guys are in their prime versions then Andre should be very agile.
Why would them make all of them when they were in their prime? Why not make them how they were in Wrestlemania? Also why would you show Andre doing a huge spinning powerslam in a recreation of the WM 3 match when he could barely move? I am just saying that this game is going to be tough to pull off. Andre had like 5 moves.
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Old 07-29-2008, 04:39 PM   #71
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I hope they have the old school titles in this.
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Old 07-29-2008, 09:37 PM   #72
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Quote:
Originally Posted by Spilchuk View Post
Why would them make all of them when they were in their prime? Why not make them how they were in Wrestlemania? Also why would you show Andre doing a huge spinning powerslam in a recreation of the WM 3 match when he could barely move? I am just saying that this game is going to be tough to pull off. Andre had like 5 moves.
Assume they'd employ a little artistic license, otherwise this game would be one of the most boring games of all time. Hopefully it won't be a massively fictitious moveset, but who would actually want to play as late 80s Andre The Giant, a man who could barely move?
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Old 07-29-2008, 09:41 PM   #73
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Quote:
Originally Posted by Class Act Carl View Post
Assume they'd employ a little artistic license, otherwise this game would be one of the most boring games of all time. Hopefully it won't be a massively fictitious moveset, but who would actually want to play as late 80s Andre The Giant, a man who could barely move?
I would.

Andre would be almost unstoppable and would be a bitch to get off of his feet.
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Old 07-29-2008, 09:44 PM   #74
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Yeah, but if you got knocked down and you weren't close to the ropes to drag yourself back to your feet, you'd be fucked.
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Old 07-29-2008, 09:46 PM   #75
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Plus, he would fail the season mode Wellness test, being a raging alcoholic and all.

In fact, no doubt there will be no sign of the Wellness mode in this game, the roster being full of coked up 80s roid heads (many of whom are dead, arguably in part due to the fact there was NO Wellness policy back then)
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Old 07-29-2008, 09:48 PM   #76
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Quote:
Originally Posted by Class Act Carl View Post
Assume they'd employ a little artistic license, otherwise this game would be one of the most boring games of all time. Hopefully it won't be a massively fictitious moveset, but who would actually want to play as late 80s Andre The Giant, a man who could barely move?
Well they keep putting Mark Henry in the SDvRaw games.

Oh yes, I said it.
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Old 07-30-2008, 12:09 PM   #77
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Andre will have a special control scheme. Since he only has five moves, there are bars you need to charge to walk and breath.
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Old 07-30-2008, 12:51 PM   #78
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Just do what they did in Wrestlemania 2000/No Mercy for the N64 for Andre, that was perfect.
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Old 07-30-2008, 08:45 PM   #79
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.....make him a secret character?
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Old 08-01-2008, 11:34 PM   #80
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...give players the ability to make him a cruiserweight and give him a hurricanrana as a finisher?
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