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#41 |
VG + Q&A FORUM REPRESENT
Posts: 38,940
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I think everyone is exhausted from the bitchfest back in 2009.
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#42 |
Posts: 21,603
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Yeah well, serious discussion about the game from now on or fuck off.
Last edited by D Mac; 09-29-2010 at 05:02 AM. |
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#43 |
Hey Mister!
Posts: 54,952
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Serious fucking business
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#44 |
Posts: 21,603
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Dunno. Feels more like arcade style then UFC's sim. Graphics are pretty good. Might have to rent first.
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#45 |
Posts: 22,695
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Not sure how I feel about the control system on this, probably just more used to UFC, but using the stick for strikes just doesn't seem quite right.
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#46 |
The Satanic Mechanic
Posts: 52,521
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Colour me thoroughly unimpressed.
Varied roster of greats from around the world. Good. Strikeforce cage/rules and Dream ring/rules, plus custom rules. Good. The loose, floaty control feel and the general cartoonish look of the fighters reminds me a lot of Facebreaker. Bad. The right stick for striking is great in Fight Night, but inaccurate garbage here. Bad. The submission system being the Smackdown vs Raw "spin the stick and find the sweet spot" method is awful. The sweet spot doesn't even vibrate half the time. Bad. Takedowns are fucking near invincible, since they travel way too far and are apparently immune to strikes. Bad. Having to spam your friends to get "Classic Randy Couture". Bad. Having to connect to the god damn fucking EA servers that can't maintain a connection for 2 seconds for leaderboards and whatever other crap they have... Bad. |
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#47 |
Ron Paul 4 EVA
Posts: 152,467
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This thread was awesome.
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#48 |
History's Greatest, Mr. E
Posts: 42,425
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You can change to button striking in options
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#49 |
The Satanic Mechanic
Posts: 52,521
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I bet it's gonna be like Fight Night where button striking is disallowed online. Again, great for Fight Night, bad here.
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#50 |
Posts: 2,513
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I hadn't noticed the button striking option yet. I'll try it out.
Not sure about this one. Feels alot more 'arcadey' than the UFC games, but the more I play it, the more fun it becomes. I love the knockout animations when the guy is reeling after a few to the head. I'm glad I cancelled my preorder, but will probably pick this up when the price comes down. |
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#51 |
Listen to Killer Mike
Posts: 56,741
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I love how Roxer is trying to be high and mighty about the rules and regulations of TPWW, yet he spammed the fuck out of this thread..
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#52 |
Two weeks.
Posts: 6,406
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ANYWAY....im gonna have to say this game feels very cartoonish. Pretty much agree with everything Funky stated, especially the takedown bullshit. I thought takedowns were annoying difficult to stuff in UFC10, but this shit is near guesswork.
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#53 |
Posts: 2,513
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I agree that the takedowns get a little annoying, especially when the CPU player seems to spam the hell out of them as soon as the 'head' meter goes down somewhat. You could call it tactical, but it doesn't throw in the clinches or anything as much, just unblockable takedowns everywhere.
That being said though, I'm enjoying it more and more. It's making me want to re-preorder it if I'm honest, even if I'm in the minority. Also, love the blood effects, going down the face and staining the shorts etc. Good stuff. |
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#54 |
The Satanic Mechanic
Posts: 52,521
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#55 |
Posts: 2,513
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LOL
![]() It's really not that bad |
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#56 |
Posts: 55
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Played the demo, it's way to arcade style for me i'll just stick with UFC.
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#57 |
The Satanic Mechanic
Posts: 52,521
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This game offends me. There's arcadey, then there's loosey goosey controls that do fuck all. Played a match in which I was Jake Shields vs Mayhem Miller. The striking is better with the UFC knockoff controls, but countering and reversals and fucking impossible that way. I got put in a clinch and pressed against the cage at the start of round 2, but I beat the crap out of him until his stamina and body health meters were empty AND I WAS STUCK IN THE GOD DAMN CLINCH FOR THE ENTIRE ROUND. You'd think when a guy pounds on your ribs for 5 minutes you might let go of his head, but apparently not. Even then, I tried to grapple my way out, seeing as I had full stamina and he was a walking corpse, but no, grappling did fuck all except give him the chance to recover health. And that's the other thing, Why the fuck is his body health recovering so fast? And the submission game went from "find the hotspot" to "mash the button, but don't run out of stamina".
I've won the matches I've played, but it's more due to dumb luck than any semblance of skill on my part. DO NOT WANT. |
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#58 |
R.I.P Tanner
Posts: 8,219
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Bought the game today, it seems alright, absolutely hated it at first, but once i changed to classic controls it became better. So far it's decent, but nowhere near as good as UFC 2010. Will have a go at career mode and see how that goes.
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#59 |
That Entenbrot, The Mask
Posts: 56,852
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looks awful to me. i'm getting pretty grate at ufc though, i have made some godly CAFs.
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#60 |
Ron Paul 4 EVA
Posts: 152,467
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Gamepro gave this a 4.5. WHERE'S YOUR GOD NOW, GUYS?
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#61 |
R.I.P Tanner
Posts: 8,219
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The most enjoyable part so far has been the soccer kicks/stomps. Really fun.
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#62 |
The Satanic Mechanic
Posts: 52,521
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#63 |
The Satanic Mechanic
Posts: 52,521
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I kinda like this snark thing. Might keep doing that.
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#64 |
Two weeks.
Posts: 6,406
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It is getting decent reviews, ill say that. I dunno, i didnt like the analog striking, but ill give the buttons a go.
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#65 |
Ron Paul 4 EVA
Posts: 152,467
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#66 |
Donkey Punch Elite
Posts: 9,910
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bunch of the guys at my gym like this one more... meh im playin force unleashed 2 at the moment
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#67 |
Posts: 22,695
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Got this on the cheap a week ago and liking for than I did the demo. Switching to classic controllers probably helped as the stick just doesn't do it for this game. Soccer kicks to the head is one of the most enjoyable/satisfying things ever.
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