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Old 05-02-2013, 01:45 PM   #1
Drakul
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Info summery:

Features
  • You can buy property; houses, garages and businesses can all be purchased for extra revenue sources.
  • You can customise yourself with haircuts, new clothes, and tattoos
  • Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
  • Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
  • A combat roll has been introduced for moving between cover
  • Liquor store and ATM robberies is possible.
  • Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
  • You can either free aim, soft lock, or hard lock on targets while on combat (similar to Max Payne 3).


    Police Encounters:
  • The classic wanted system will be making a return - with five stars instead of the usual six.
  • They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.
    - Kotaku

    Skill Categories:
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

    General:
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
  • Treasures can be found underwater, but NPCs will be looking for them too
  • GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • Dives won't offer massive payoffs, but will "help grease the wheels"
  • Pressing Down on the d-pad will drop the play in and out of multiplayer.
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
  • There is a wider field of vision, and players can run-and-gun
  • There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
  • A deer and a wildcat was spotted in the mountains.

More info may be added soon. Taken from a GTA newsite.
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Old 05-02-2013, 02:10 PM   #2
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New info:
  • Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
  • Similar to previous GTAs, the map isn't landlocked (surrounded by water).
  • The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
  • (Concerning hiring crews for big heists) These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
  • There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
  • Shipwrecks, sharks, hidden treasures and more could be found underwater
  • The entire world is populated with fitting wildlife and inhabitants unique to specific areas

    Combat:
  • Fluidly run and gun from the hip while still maintaining complete control of the reticule
  • 'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
  • Camera pulled back when zoomed in over the shoulder to open up players' field of vision
  • Combat roll to move strategically from cover and evade incoming fire
  • Reticule switches from white to red to identity an enemy
  • Tiny 'X' flashes over the reticule when targeted enemy is killed
  • Smoother transitions when moving in and out of cover

Last edited by Drakul; 05-02-2013 at 02:26 PM.
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Old 05-02-2013, 03:17 PM   #3
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  • Hunting animals is in.
  • The geographical scope is huge and spans:
  • Mountains
  • Rivers
  • Lakes
  • Military bases
  • Farmland
  • Desert
  • Dense urban environments...and more

    Heist:
  • You can attack targets by stealth or brute force. This will affect the content of the heist.
  • A huge payout to split between the crew
  • After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn

    Trivia:
  • Franklin alone has more textures than the entire ped population of GTA: San Andreas
  • Largest selection of vehicles in any GTA game
  • Largest selection of weapons in any GTA game
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Old 05-02-2013, 03:00 PM   #4
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Quote:
The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
cooooooooool
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Old 05-02-2013, 03:21 PM   #5
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Old 05-02-2013, 03:35 PM   #6
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Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Nicky Fives got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
fucking hell this looks/sounds sweet.
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Old 05-02-2013, 03:47 PM   #7
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I will never know how R* pulls this shit off.
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Old 05-02-2013, 04:07 PM   #8
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They take the time to make the game good and not a cash grab (MW3)
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Old 05-02-2013, 04:09 PM   #9
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That's not even an exclusive stab at MW3, you just describe a lot of the industry now.
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Old 05-02-2013, 04:44 PM   #10
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Old 05-02-2013, 06:34 PM   #11
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  • Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
  • Weapon selection has been overhauled: You now select your weapons from a weapon wheel.



Wan Ka Internet Cafe
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Old 05-02-2013, 07:33 PM   #12
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Thought this pic was racist for a second
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Old 05-02-2013, 08:46 PM   #13
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I don't know what to think anymore. I feel like I will be let down because this looks too fucking amazing. But it is R* who has never let me down.

Conflicted here.
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Old 05-02-2013, 09:17 PM   #14
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My goodness. Between all this plus online play which I also love. Not enough hours in a day.

Pretty sure i'll be playing it for an entire year at least . 5x times a week.
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Old 05-02-2013, 10:30 PM   #15
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I learned to expect R* to deliver after San Andreas when all the promises came off as bullshit until I played it. Believe in R*.
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Old 05-02-2013, 11:06 PM   #16
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The only time Rockstar let me down is when they said "Vice City is twice as big as Liberty City" that said though I still lovvvvve vice city.
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Old 05-03-2013, 12:25 AM   #17
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Quote:
Originally Posted by Savior View Post
The only time Rockstar let me down is when they said "Vice City is twice as big as Liberty City" that said though I still lovvvvve vice city.
That game was so "the shit" as it were.
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Old 05-03-2013, 12:25 AM   #18
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Ramping Comets near the Malibuuuu
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Old 05-03-2013, 08:40 AM   #19
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Ramping Comets near the Malibuuuu
My fave ramp was by the greasy chopper
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Old 05-04-2013, 12:56 AM   #20
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My fave ramp was by the greasy chopper
I hated that goddamn race. Never went back near there.
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Old 05-03-2013, 03:15 AM   #21
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I think this is the last of the new info.
  • Fluidly run and gun from the hip while still maintaining complete control of the reticule
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Old 05-03-2013, 04:45 AM   #22
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I think I've just had a little tiny bit of the story ruined for me by CVG and their analysis video. One of them mentioned the casting call for GTA V and how it described certain characters and went into details R* hasn't revealed yet.

Maybe it was something they'd tell us eventually or maybe it's something we'd learn early in the game, no big deal. Though, on the other hand, maybe it was something that would have been brought up later in the game.
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Old 05-04-2013, 01:48 AM   #23
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I am afraid this game will be too big.
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Old 05-04-2013, 02:10 AM   #24
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One of the characters is a pilot and can fly right almost right away so we can just jet everywhere if it's too big. It's a safe guess we'll be able to fast travel too.
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Old 05-04-2013, 02:21 AM   #25
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I'm not saying just too big spatially. I mean too much to do altogether.
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Old 05-04-2013, 02:25 AM   #26
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Value for money.
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Old 05-04-2013, 03:06 PM   #27
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Yeah, I can never have too much to do in these types of games.
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Old 05-04-2013, 10:00 PM   #28
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A very strange kind of concern...
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Old 05-05-2013, 03:33 AM   #29
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How is it strange?
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Old 05-05-2013, 03:43 PM   #30
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How is it strange?
Because this kind of complaint is the exact opposite of what people bitch about 99% of the time with games, due to the direction the game market has gone in recent years. Game companies have entered a trend where they release a game for $60 that has maybe 10-15 hours, give or take a couple, of content. Then they release $10 or $15 DLC after a while to add on content that really should have been there from the start.

R* comes along and spends years developing a new game, with potentially so much content that even if you didn't finish it all, would have given you MORE than your moneys worth.

I fail to see how that is a negative.
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Old 05-05-2013, 05:24 AM   #31
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Having a lot to do is never a problem since you can simply choose not to do everything the game offers.
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Old 05-05-2013, 12:57 PM   #32
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Having a lot to do is never a problem since you can simply choose not to do everything the game offers.
But I'm a gamer who likes to do almost everything. It just becomes overwhelming if a game is offering a main story, 10 different sets of side missions, customization, etc, etc..

Quality could also be an issue like Drakul mentioned, but I'm not so worried about that because it's Rockstar.
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Old 05-06-2013, 06:26 AM   #33
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I am afraid this game will be too big.
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I'm not saying just too big spatially. I mean too much to do altogether.
Just curious but did you think the same things regarding the other GTA titles? I mean to say San Andreas was a large game for its time. Hell, still is and I cannot prove it since I no longer have the memory card with the save but I managed to get 100% completion. It took me near two solid months of continuous gameplay to get it. I did it merely because I played the absolute shit out of it anyways and decided to see the sum of what they offered.

I can see where you are coming from but if you take a 16 year old who lives in a small communitys time invested to finish SA like that then multiply it by about 8-10 times (I am estimating, back off)

You will be playing this game likely well into next year if you want 100% completion, so basically you can pick this up 6 months after release and dick around and STILL accomplish something new.

I haven't touched GTA IV since I completed it, because it is horrible to do so in.

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Value for money.
They are the rockstars of the game developers.

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Maybe he think R* will spread themselves too thin and we'll get 10 "meh" activities instead of 3 great ones.
I really think they will go with more then 10

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But I'm a gamer who likes to do almost everything. It just becomes overwhelming if a game is offering a main story, 10 different sets of side missions, customization, etc, etc..

Quality could also be an issue like Drakul mentioned, but I'm not so worried about that because it's Rockstar.
This of it this way, with that level of game you alone will not likely play the same way twice. Replay value!
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Old 05-05-2013, 07:58 AM   #34
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Maybe he think R* will spread themselves too thin and we'll get 10 "meh" activities instead of 3 great ones.
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Old 05-05-2013, 08:38 AM   #35
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Didn't read that at all, he specified having to play the game's content.
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Old 05-05-2013, 11:19 AM   #36
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Perhaps he worries the game will be so big it has a hard time keeping us interested?
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Old 05-05-2013, 11:46 AM   #37
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It seems that you can customize cars completey, as was mentioned before. The outside and the inside. You can even customize the license plates. It's also possible to overtune your car but i'm no car expert so I don't know if that means your car blows up or breaks down.
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Old 05-05-2013, 01:52 PM   #38
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Sounds like a personal problem, mate.
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Old 05-05-2013, 02:57 PM   #39
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I'm not at all worried about quality because it's R*.
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Old 05-05-2013, 03:26 PM   #40
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Yeah that's a personal issue, no offense.

And still a strange one, btw. If it freaks you out then you need to factor that into your purchase decision.
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