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#81 |
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History's Greatest, Mr. E
Posts: 42,425
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Billybonez is the best 15 year old poster on this forum
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#82 |
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Raw Video Footage
Posts: 45,951
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If he's really 15 I take back everything I said.
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#83 |
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Selectively Social
Posts: 16,336
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I just hope no one sees the green font and think it's me
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#84 |
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History's Greatest, Mr. E
Posts: 42,425
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#85 |
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Raw Video Footage
Posts: 45,951
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You'd be surprised. Or horrified.
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#86 |
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Pelvic Sorcerer
Posts: 64,762
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#87 | |
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You're Welcome.
Posts: 7,242
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Quote:
This new Zelda is reverting back to the graphic standard that made Ocarina of Time the legend that it is. You can't compare this to something like Modern Warfare 2, man. Totally different games. If Infinity Ward took a similar graphic route, would it still be a great game? Probably not. Likewise, if the new Zelda was on graphic par to Modern Warfare 2, would it still be a great game? We'll never know, but I'll lean more towards no. I'm not saying you're wrong, just severely delusional. |
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#88 |
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The Classic Dylan Staples
Posts: 51,521
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They didn't explain how movement works. All they said when demonstrating it was something like "In the last game, you used the nunchuk to move around. In this game, you use it as a shield" then didn't say anything else.
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#89 |
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Hey Mister!
Posts: 54,952
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Legend of Assman
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#90 |
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Unnecessarily awesome
Posts: 8,323
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Movement's still the same (i.e. using the analog stick), but what I think Miyamoto was trying to get at was that you can use the nunchuck for more than just movement this time.
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#91 |
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The Classic Dylan Staples
Posts: 51,521
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They had shield attack in Twilight Princess. You had to move the nunchuk forward. It was kinda unreliable though, like it didn't always react. Also if you moved the nunchuk side to side you did the spin attack.
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#92 |
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The Classic Dylan Staples
Posts: 51,521
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I'll now attempt to complete Twilight Princess by catching 11 more poes and the Hylian loach.
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#93 | |
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"Steven, your fossa!"
Posts: 9,603
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Quote:
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#94 |
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Raw Video Footage
Posts: 45,951
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#95 |
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Former TPWW Royalty
Posts: 66,674
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Already a bunch of rumors on who the mysterious person is in the trailer ranging from Vaati since Ganon can't be in the game, a temple boss, a new major villain, or the sword-like thing that was shown on the original artwork for the game.
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#96 |
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Raw Video Footage
Posts: 45,951
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Lots of gimmicks taking advantage of Motion+ swordplay. Looks so fun.
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#97 |
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XBL TAG : Mootkinstein
Posts: 3,342
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Not gonna lie... I think the graphics are amazing, then again, Windwaker was my favourite Zelda game (haven't played ocarina...) so the graphics are just reminding me of how much fun that was.
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#98 |
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"Steven, your fossa!"
Posts: 9,603
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The guy in the trailer is a Sheikah. He looks like a cross between Impa (the hair and face) and Sheik (the body and clothing) from OoT both of which were supposed to be Sheikah. Plus he disappears in a ninja-like fashion which I think Sheik did in OoT.
That's my guess, anyway. |
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#99 |
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BrushYo Mouf Like Colgate
Posts: 1,645
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This reminds me that I need to finish Twilight Princess.
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#100 |
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"Steven, your fossa!"
Posts: 9,603
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If you play the GDC 2011 trailer backwards, you hear this:
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#101 |
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Raw Video Footage
Posts: 45,951
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Princess Zelda's theme...
Anybody thinking she'll be playable in some fashion? |
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#102 |
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"Steven, your fossa!"
Posts: 9,603
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I'm probably looking into it far too much but the "main" part of Zeldas theme plays whenever Link is closing and locking giant doors. It's unlikely it means anything but you never know.
Backwards, the trailers ends with Link standing guard at the top of a staircase, guarding a fancy door he just locked. If it means anything, maybe our role wont be to save Zelda but to protect her somehow? |
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#103 |
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Raw Video Footage
Posts: 45,951
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I don't know... Lately they've been throwing curve balls at the 'save the princess' concept, and Zelda had an involved role as an assist in Phantom Hourglass. Her theme is the only sign of her in this game, and I have this funny feeling Nintendo's been prepping her for an action role - something most wouldn't see coming.
Or maybe the tune hints at another musical mechanic for puzzles and we're flying off the handle. Now I feel like studying the trailer backwards and forwards, but I guess we'll learn more by E3 anyway. |
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#104 |
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Raw Video Footage
Posts: 45,951
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Assuming Zelda dons her alternate personality again, would anyone dig an action oriented side adventure for her? Just a short side action campaign.
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#105 |
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"Steven, your fossa!"
Posts: 9,603
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Well, Nintendo said they'd be "shaking up the formula" and we've not seen any evidence of that yet. So, something like what you said would make sense. No evidence for or against it, though.
I can't see us controlling anyone but Link in order to keep the "connection" with him. Unless Link controls Zeldas mind at some point like that song in Wind Waker that let you control other characters. |
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#106 |
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"Steven, your fossa!"
Posts: 9,603
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#107 |
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"Steven, your fossa!"
Posts: 9,603
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#108 |
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"Steven, your fossa!"
Posts: 9,603
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I wonder what that meter is for in the 2nd, 4th and 5th screenshots. Either the sheild has magic or it's own "health bar".
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#109 |
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Raw Video Footage
Posts: 45,951
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I guess you can't be too defensive. Surprised Nintendo would act on that if that's what the bar is for.
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#110 |
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"Steven, your fossa!"
Posts: 9,603
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In the combat screens, it looks like a mirror is assigned to the B button. Maybe some hopping to and from the Dark World like LttP?
Maybe the mysterious guy from the trailers and the combat screens is the Dark World equivilent of Link. At the end of the first trailer, when he vanishes, maybe he's teleporting back to the Dark World. It's a long shot but I'm throwing it out there. |
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#111 |
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Raw Video Footage
Posts: 45,951
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I wanna know about Link's girlfriend up there. He's been pimpin lately.
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#113 |
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Raw Video Footage
Posts: 45,951
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Well in OoT it didn't really end that way, and was actually sad depending on your pov.
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#114 |
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The Classic Dylan Staples
Posts: 51,521
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can't wait for this
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#115 |
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"Steven, your fossa!"
Posts: 9,603
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Some game play.
The first video tells us the mystery guys name and we get a rough idea of his role and the story. New sheild. |
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#116 |
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"Steven, your fossa!"
Posts: 9,603
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Gameplay details:
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#117 |
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"Steven, your fossa!"
Posts: 9,603
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Dungeon gameplay. We also get to see another character we've not seen ingame yet.
Dungeons look more interesting this time round. Less about just running from room to room, clearing the enemies in each with the occasional puzzle. |
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#119 |
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Former TPWW Royalty
Posts: 66,674
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Nintendo is planning to bundle a special edition Gold colored Wiimote with the Zelda crest for the Legend of Zelda: Skyward Sword as part of a collector's edition but also revealed the controller will also be sold separately for those who just want the controller.
No matching Nunchuck since Nintendo only confirmed the special edition color is for the Wiimote only. ![]() http://kotaku.com/5811330/there-will...ld-wii-nunchuk |
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#120 |
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"Steven, your fossa!"
Posts: 9,603
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I'll be getting the SE, then. I don't have Motion Plus and the remotes I have both barely work at all.
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