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#121 |
Angel Headed Hipster
Posts: 37,942
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Once you get used to the new systems, this isn't so bad. I still don't like the maps, but it's easier once you start learning them.
New modes are pretty fun too. Really like Hunted. |
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#122 | |
Former TPWW Royalty
Posts: 66,657
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Quote:
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#123 |
Quality Meme Producer
Posts: 19,372
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just got this. intense. do we have a clan?
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#124 |
Quality Meme Producer
Posts: 19,372
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I'm most likely going to be on in 6-8 hours if anyone wants to tag up and start a revolution on the XBOX 360 version of Call of Duty:Ghosts
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#125 |
World Class Raconteur
Posts: 29,478
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The spawns need fixed fucking big time. It's easy to suddenly die 3-4 times in succession here because of terrible spawns, going both ways. I just had a game where I died when some arsehole spawned right behind me (with a satcom up, he had no stealth perk on, he just appeared between scans and killed me) then I died another 3 times from terrible spawns in front of other opponents.
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#126 |
Two weeks.
Posts: 6,406
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This game is terrible. Create A Class is a mess, the squad points system sucks, maps are too large, assault rifles are the only decent guns, and quick scoping is EVERYWHERE.
In summary: im trading this in to amazon towards Titanfall. |
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#127 |
Raw Video Footage
Posts: 45,950
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You purchased this?
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#128 |
Two weeks.
Posts: 6,406
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Felt like I should give it a fair shake. I also got it on the cheap and the trade in will give me back the cash I spent on it.
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#129 |
World Class Raconteur
Posts: 29,478
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I would encourage you to persevere a bit, I didn't like it at first but now the only thing really bothering me is the still awful spawns. A couple of patches haven't really fixed them, it's astounding how spawns can be so bad on such big maps.
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#130 |
Quality Meme Producer
Posts: 19,372
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That map with the castle ruins is heartbreaking with spawns! I love that map too, with the paranoia it causes, but as you said, the spawns are killing this experience.
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#131 |
World Class Raconteur
Posts: 29,478
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Yeah it is really, really bad on that map. That is a huge map too so there is no excuse for continually spawning beside enemies. Same with the Siege level, the huge map that also has ruins and is beside the sea, the spawns on it are simply terrible. If you die once in this game it can quickly turn in to 3-4 deaths.
Last night I saw a guy who killed me re-spawning in the killcam 3 times in one game, that's just bad. There was a patch out yesterday that claimed to fix spawning issues, like the previous two did, but they are simply not any better. |
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#133 |
On-nO Asscii to Asscii
Posts: 10,214
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I've only played for a few hours to this point, but the spawns really are my only complaint. There doesn't seem to be massive lag, and the maps all seem pretty good. All of the weapons seem to bring something to the table as well.
Oh and quickscoping too. Fuck that noise. I don't understand how they continue to put that into these games. |
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#134 |
Raw Video Footage
Posts: 45,950
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Quickscoping is a result of the inherent game mechanics. They would have to make major changes under the hood to stop it.
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#135 |
Two weeks.
Posts: 6,406
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Got this again on the One from someone who had a digital code for it, so I'll give it more time to grow on me...only because I didn't have to pay for it.
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