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#121 |
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Tedious Inevitability
Posts: 7,521
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This is supposed to be released in the UK this friday, it's now been pushed back to the 30th..
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#122 |
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I am the cheese
Posts: 51,517
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That has to suck, good game though. Im sure you'll like it if you liked the last one.
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#123 |
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Tîm Defaid
Posts: 6,646
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Dang, they've already been advertising it on WWE TV on Sky for like 3 weeks, now we have to wait another month or so.
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#124 |
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...IN HD!!!!
Posts: 23,327
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WOOOOO
I fi nally won the cage match. |
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#125 |
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The Satanic Mechanic
Posts: 52,521
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LOL, I have had like 8 cage matches due to going through it a second time.
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#126 |
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BISONICA
Posts: 2,681
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So I beat storymode. I think it's insanely horrible.
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#127 |
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The Satanic Mechanic
Posts: 52,521
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You have to go through it like 3 times to see everything due to the path choices. This time I got to have a ladder match.
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#128 |
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BISONICA
Posts: 2,681
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Are there different endings? Please tell me that one is not the only one..I'm so pissed off at DoR2 just over the ending of story.
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#129 |
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Formerly Ġohâń3k
Posts: 5,009
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lol what the hell is everyone complaining about
i swear i beat the fatal four way cage match on my first try with very little effort, and i didn't even upgrade my CAWs stats since starting story mode, besides the counter stat |
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#130 | |
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The Satanic Mechanic
Posts: 52,521
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Quote:
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#131 | |
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VALENTÍA
Posts: 11,988
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Quote:
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#132 |
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I am the cheese
Posts: 51,517
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Solid Review from cheatcc.com
GAMECUBE REVIEW: WWE: DAY OF RECKONING 2 Nintendo wrestling fans have been patiently waiting for the day when Yukes and THQ would upstage their already popular Smackdown series on the PS2 with a stellar wrestling title on the Cube and it looks like their day of reckoning has come. DoR2 is the best wrestling title available on the Cube and I'm going to even go so far as to suggest that it indeed has stolen the Heavyweight Championship Belt from Sony's console, thus making DoR2 the best wrestling title available...on any system. However a caveat remains: It's only the best when played with other humans because the CPU AI is simply too erratic to enjoy for long periods of time. Yukes not only improved the visuals of the wrestlers (increasing polygon counts) but managed to inject some incredible new innovations into the mechanics of the game. The new stamina based system works well for the most part, but there are some inherent kinks to be ironed out in future renditions of the series - God willing. In previous games players will remember getting into the ring with a stronger opponent and being beaten to a pulp while they could barely get a grapple to initiate. The stamina meter changes all of that and creates a better sense of balance. Each move drains stamina from the meter which in effect will leave stronger opponents weak as kittens after having their way with you for awhile. This allows you to champion the reversal and take the fight back to them once they are weakened, which is what brings people to their feet in arenas and living rooms the world over. This feature alone captures the true essence of why people love wrestling in the first place. Where it falters slightly, is that it tends to draw out matches far beyond their expiry date in my opinion. That's a completely moot point if you love long dramatic wrestling bouts. Certainly the stamina meter is a welcome addition but it's the submission system that changes the face of videogame wrestling and is a keeper for all eternity. The submission system is mapped to the C stick and allows wrestlers to select 4 different moves depending on which way the stick is directioned. Submit (Up-C) puts immense pressure on your opponents weakened areas. Drain (Right-C) drains the opponent's stamina allowing you some breathing space. Taunt (Left-C) reduces your opponents crowd momentum while Rest Hold (Down-C) increases your own stamina. Your opponents aren't overpowered by this system either. If they guess exactly which move you're going to execute and initiate the same on their C-Stick, the move is broken. I'd love to see this mechanic utilized in an online game, when you're player 2 can't simply look over once the submission animation begins to see which move you're pulling resulting in a cancel. Players eager to continue last years game with their created wrestler will be disappointed that there is no import feature available. THQ explained that it's due to the vastly improved polygon characters used in DoR2. However this is a pretty fatal oversight as the story mode continues from the first DoR. This means that you'll have to either recreate your character from the first game in the games robust create feature or simply invent another one....think of it like the two Darren's on Bewitched. Maybe no one will recognize that this years version of "Big Bruiser" is 4 inches taller and black. The story mode while perhaps a little drawn out is the only way you'll unlock many of the games various arenas, so it's a worthwhile venture. DoR2's biggest drawback is the lack of space on the GC disks which didn't allow for voiceovers from your favorite wrestlers. This isn't the fault of Yukes as they did the best they could under the circumstances, but reading the text isn't the same as hearing it delivered from the mouths of your favorite grapplers. The games second knock concerns its bizarre AI. Sometimes the wrestlers will just stand there unable to do anything while other matches will require every amount of talent you've got in your little fingers. Unfortunately the game bounces back and forth between challanging and cakewalk. If you can overlook the lack of aural excitement, DoR2's presentation and is second to none...for now. The ring entrances are excellent and the sheer amount of wrestling modes, characters and arenas are sure to delight any WWE fan. The roster of available wrestlers is hefty at 45 (including Divas and Legends) and while that's great for a Cube wrestling game, the upcoming Smackdown 2006 promises more than that - so DoR2 can bask in the spotlight for a little while longer. I was extremely impressed with the first DoR's control scheme and the sequel finetunes everything. It's definitely not a button masher. Players who spend the time learning the proper moves, timing and when to effectively use their stamina and submissions will find a challenging deep game. Much like Soul Calibur, DoR2 really rewards those who take the time to understand the nuances of the control. This is definitely the games swansong on the Cube and it's definitely going out on top. I expect to see this franchise continued on the next gen consoles although I suspect that it might not be a Nintendo exclusive given the amount of popularity and good press surrounding the series. In any event if Yukes tightens up the AI, continues to evolve the submission and stamina meters and puts the voices back in, WWE fans everywhere will be falling over themselves to play the third iteration. Just don't expect to import your character next time either. |
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#133 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
Mick had already started breaking KAYFABE when he made a comment about getting a new theme. I totally forgot that. |
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#134 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
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#135 |
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Hey Mister!
Posts: 54,952
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What the hell is everyone's obsession with voiceovers? They sound like crap anyhow. I'd rather they use the space to put in more wrestlers and match types.
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#136 |
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Formerly Ġohâń3k
Posts: 5,009
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i personally hate what voice overs did to smackdown's season
less flexible season, always the same wrestlers in the same storyline not being able to put CAWs in the list goes on |
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#137 |
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...IN HD!!!!
Posts: 23,327
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Hahahaha did anyone else notice Flair's comments at Wrestlemania?
Flair: Hardcore wrestling...more like glorified stuntmen.
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#138 |
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All That Jazz
Posts: 3,310
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What killed me was the fact that Edge made a reference to internet chatrooms on here.
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#139 |
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Shadow Conspircy leader
Posts: 18,582
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I've given up on the damn cage match. It's just too fucking hard to get over the damn cage. And I'm pressing the damn A button as fast as I can. Gonna go see if I can find a controller with a turbo button on it.
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#140 |
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2015 TPWW FANTASY CHAMP
Posts: 4,861
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I just beat the cage match on the second try with about 2 minutes left. It was a bitch. The way I did it was just beat on all three so they are pretty weak. Get 3 special thingies and just start hitting them all with as many as possible. When you have one left start it up and then go climb the cage. With the special you climb faster. I was worried I wouldn't make it though cause HBK was just getting up when I was so close. He got to the cage and I just started to climb over. Good luck. Also try to have a special where when you do it you can hit other people as well, I used a DDT.
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#141 |
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The Satanic Mechanic
Posts: 52,521
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If you have a special activated AND full stamina AND your spirit meter is in red, you just need to hit one quick finisher on all 3 opponents, activate another special climb up, hit a as fast as you can for like 5 seconds and you are out. My fastest escape yet was under 5 minutes.
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#142 |
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Shadow Conspircy leader
Posts: 18,582
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......DAMN YOU ALL!
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#143 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
I love how hearing really bad voiceovers somehow adds more realism to story mode though. Honestly, I'd rather not have the same 10 feuds every time I play season mode, and just think of hwo much SVR could have benefitted from replayability. |
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#144 | |
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I'm Mr. White Christmas
Posts: 44,526
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#145 |
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I am the cheese
Posts: 51,517
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For anybody having trouble with the cage match heres my advice:
Go rent Mario Party 4 (stay with me now) play the game domination. The game is how many times can you tap the A button in ten seconds. Do it until you get an average of 100. You shouldn't have a problem in the cage after that. My personal best is 145 by the way. Train, train, train. |
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#146 |
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I am the cheese
Posts: 51,517
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If you don't want to rent a game:
Make a new guy and start career mode with him, then immediately start a new career mode with you original character, you will have all of your stats so when you get to the cage match again you will have twice as many attribute points. |
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#147 |
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Hockey Superstar
Posts: 11,381
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How do I access the paint tool?
![]() The link is there, but there's never a time where I can access it. |
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#148 |
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The Satanic Mechanic
Posts: 52,521
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Haven't tried to access it yet. Either they fucked up, or it has to be unlocked.
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#149 |
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Hockey Superstar
Posts: 11,381
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Just saw it. Instead of being like last year, it's at the start of the CAW menu. You have to create something before it unlocks in other places.
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#150 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
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#151 |
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I am the cheese
Posts: 51,517
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Apparently your the only one, anybody gets stuck on one match for a week, theres a problem.
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#152 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
I haven't gotten up to the cage match yet. Hell, I just barely got to the HHH Cage match. |
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#153 |
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Hockey Superstar
Posts: 11,381
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The Kurt Angle submission match is the toughest one I've fought to date. Got it on my second try, but that was pretty damn hard. Once you put his head area red, he starts reversing everything.
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#154 |
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Shadow Conspircy leader
Posts: 18,582
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I'm having a problem with the Kurt Angle submission match....
When I put him in a submission...it only lasts for a second. Thinking that might be a glitch. |
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#155 | |
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The Satanic Mechanic
Posts: 52,521
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#156 | |
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Ron Paul 4 EVA
Posts: 152,467
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#157 |
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Ron Paul 4 EVA
Posts: 152,467
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HOLY FUCKING SHIT! I BEAT THE CAGE MATCH ON MY FIRST TRY! FIRST TRY! WITH 8 MINUTES LEFT ON THE CLOCK! HOW THE FUCK IS THIS HARD?
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#158 | |
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Shadow Conspircy leader
Posts: 18,582
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Quote:
And Funky, I have worked on my submission skill. It's up to like..8.0 or something. So why is it only lasting a second...and that's with Special on. |
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#159 | |
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Ron Paul 4 EVA
Posts: 152,467
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Quote:
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#160 |
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Shadow Conspircy leader
Posts: 18,582
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Allright...I'll try.
But if this is a glitch...I'm going to be killing peeps. |
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