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#1 |
Pelvic Sorcerer
Posts: 64,762
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No one cares what I right.
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#2 |
Pelvic Sorcerer
Posts: 64,762
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Or write.
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#3 |
Raw Video Footage
Posts: 45,950
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I care. I really try to care.
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#4 |
Pelvic Sorcerer
Posts: 64,762
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Well you shouldn't, you big lady who is on your period and out of tampons.
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#5 |
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Posts: 45,950
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I won't then. Later.
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#6 |
Retired Prolly.
Posts: 11,296
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Wanted to talk about how this game was awesome like the first Devil May Cry after playing the demo, but seems I walked into a Kalyx BDC fag fest.
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#7 |
Pelvic Sorcerer
Posts: 64,762
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#8 |
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Posts: 45,950
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Don't let text stop you.
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#9 |
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Posts: 45,950
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Played it.
Ya know after nearly a year since I read Kamiya's cocky stance about actions games lacking, and throwing his hat into the genre again to give it a kick in the ass, I was very interested in how he'd do this. Not as a gamer, but as an aspiring creator myself. What will he do that the Devil May Crys, God of Wars, and Ninja Gaidens haven't? Now I see that he adhered to a design philosophy that I'm gonna call, "Why not". For those who wanna avoid this sort of talk, the short answer is I fucking love the demo. There you go, leave. Now for my thoughts on what I think he did with the action genre. I remember talking with Khuntri about the idea of slowing down environmental physics in games so you would be able to get the heroic thrill of moving about an active space. reference Cloud fighting Seph on falling debris in Advent Children. I believe the effect of dodging, catching up, and engaging moving objects that move slower than they would in real life would make you feel more powerful, faster. I was pleased to see a video showing Bayonetta fighting atop falling debris, and it seemed to echo my thoughts positively. I see there are a few moments where you will play on moving environments. This is kinetic and fucking awesome. The controls are as responsive as any solid action game, but what impressed me was what I was doing. There's a lot of cute ideas on this game, many of which are advanced mechanics from the DMC series. While she may not have Dante's "Twosome Time" multi-directional shooting, her command move 'gun climax' is pretty wild. Sacrificing movement for gunfire barrage, you move the camera around circularly while she auto targets enemies. This was stylish, effective, and easy to do. DMC4 flirted with command moves (particularly with Nero), and I see they're making a big showing in actions games. Another sweet idea is with Bayonetta's guns equipped, you can add gunfire to her melee combos. It works like Dante's hand-to-hand weapons (Ifrit, Beowulf, Gilgamesh), where you hold a button during a combo. The guns add a nice spin to it. That's the thing about the game I notice so far, Bayonetta's actions seem to follow the "Why not" model. Most action games are over the top, Bayonetta is out of control. I fancied myself a decent DMC player for the shit I put together, but it's gonna be a challenge showing off Bayonetta's combos. Her default weapons have many combos using various button commands of taps and holds, you have a lot to learn. And why not? Why stop at some number? I'll tell you right now, this bitch is broken. If it wasn't for a clever design decision for the enemies, I'm certain you'd have a hard time dying with her. And that brings me to how they have their enemies work. Bayonetta has a dodge action that you can do anytime, anywhere. To make this relevant, PlatGames removed traditional hit stun from enemies, having them take damage while retaining attack animation. Perfect. So even if you're pulling a badass combo, the enemy can still slice ya, giving you good reason to use that dodge. By removing hit stun, the enemies seem more relentless, a positive for an action game. So with the guy you're attacking still able to hit you, and the surrounding enemies wanting a piece of you, your ass needs to dodge. It's stylish, effective, and easy to do. Why not? You can use an enemy's weapon during battle. For some reason this is something most action games rarely do. The moves with the enemy weapons are few, but with what seems to be a deep move list, it's just a little more variety for battle. Why not? This game does some slick things in gameplay that does a lot for the action genre, and Kamiya's delivering so far. I like the ideas that seem to refine many previous conventions from action games. Seeing more gameplay should be interesting, it's good to have a developer who's out to prove something. Last edited by Kalyx triaD; 12-11-2009 at 05:22 AM. |
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#10 |
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Posts: 45,950
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#11 |
Pelvic Sorcerer
Posts: 64,762
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So do you get to see her tits or not?
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#12 |
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Posts: 45,950
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Nope.
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#13 |
Pelvic Sorcerer
Posts: 64,762
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PASS
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#14 |
Raw Video Footage
Posts: 45,950
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5 hours of gameplay:
This game is awesome. The set pieces are pretty wild, lots of fighting on moving areas and during bullet-time. The combat is even deeper than I thought, and you'll hook up some mad combos with some practice and 'calm'. Normal difficulty is lacking, but there are spikes of difficulty that catches me off guard. Still, love to play hard mode eventually. There's some interesting challenges in this game. Rather not have QTE in a game like this but at least it's kept to a minimum, and it's hard to imagine when it's about to happen. My advice is to keep ready during action scenes. Whereas with DMC I excel when locked on an enemy, this game works for me when I fight free form, locking on only after I cleared some foes. Bayonetta as a character is ridiculous. Equal parts offensively sexist and endearingly empowering. I'd like to know how females react to her as a point of study. She seems to cater to the 'strip club stage front' crowd, posing for the tossed dollars of guys. And yet, you wouldn't hit on her for fear of your life. There's a boss battle where she let's loose with her 'summoned hair limbs' and it's a display of power beyond your devil triggers and God of War fatalities. After all the innuendo and posing, she's easily one of the most powerful female game characters presentation wise. This is a well made game. I hope a sequel gets more cutscenes, the 3D panel things gets old quick. |
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#15 |
Raw Video Footage
Posts: 45,950
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Funny thing about some of these April Fools gags: the joke's on the company when the gag actually looks like something worth selling. Same for Sega's '2D Virtua Fighter' vid I posted. |
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#16 |
Pelvic Sorcerer
Posts: 64,762
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You are stupid.
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