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#1 |
Ron Paul 4 EVA
Posts: 152,467
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#2 |
▒▓▀▄WINNER▄▀▓▒
Posts: 5,070
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#3 |
"Steven, your fossa!"
Posts: 9,603
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A little question for anyone who will play online.
Will you try to create your character to look like you, like your ideal you, like another person/character or just whatever happens to look good? |
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#4 | |
Ron Paul 4 EVA
Posts: 152,467
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Quote:
Saints Row 2 and 3 had me playing the lovechild of The Joker and The Crow and a "Mexican" in an overcoat. Although, I am an insane clown with an overcoat.... |
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#5 |
Spammy Certified
Posts: 46,124
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#6 |
Raw Video Footage
Posts: 45,950
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Whenever possible I try to recreate myself. I'm in SoulCalibur V, adjusted to fit the fantasy world, of course. With this I think I can make something fairly representative of myself IRL.
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#7 |
Two weeks.
Posts: 6,406
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They already have a black guy in this one Kalyx, just use that character
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#8 |
Ron Paul 4 EVA
Posts: 152,467
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Who wouldn't?
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#9 |
"Steven, your fossa!"
Posts: 9,603
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Aw shucks.
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#10 |
"Steven, your fossa!"
Posts: 9,603
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#11 |
"Steven, your fossa!"
Posts: 9,603
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New screens:
![]() ![]() ![]() ![]() ![]() ![]() Possible info coming up. |
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#12 |
ELF ANGEL
Posts: 39,476
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2 weeks gentlemen.
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#13 |
"Steven, your fossa!"
Posts: 9,603
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#14 |
Spammy Certified
Posts: 46,124
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#15 |
"Steven, your fossa!"
Posts: 9,603
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#16 |
Quality Meme Producer
Posts: 19,372
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I can't wait to stomp a mudhole dry in some other crew's ass, I plan on wrecking shit
Much love to my crew |
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#17 |
"Steven, your fossa!"
Posts: 9,603
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#18 |
"Steven, your fossa!"
Posts: 9,603
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First bits of new info:
- Crosswinds at mountain tops, more difficult to land - Restricted air space over prison, two star wanted level - Grove Street confirmed. (Non-story spoiler for some people, maybe?) - Dog can get bark and attack enemies - Starting a mission as a different character can result in different cutscene Edit: More info. Minor spoilers like mission names etc blacked out. - Driving over bumpy ground actually causes the vehicle to rumble up and down - Split second decision making adds Hollywood-esque feels to the gameplay - Every shopfront is unique - The main wheel itself is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons - Weapon Wheels stores every weapon you collect and you'll never lose them, even if busted - Miniguns destroy vehicle almost instantly - Police are more responsive and hands-on - Pedestrians react differently to carjackings now, such as speeding off when aimed at with a weapon - Each vehicle type has unique handling, for example the pick-up truck doesn't stick to the road as well as a supercar - 5 Mission names revealed. Repossession, Three's Company, Derailed, Nervous Ron and Vinewood Babylon - Franklin has access to supercars immediately - Drivers flip you off after collisions - One of a kind encounters occur such as Lamar acting agressively towards a hobo - Lamar kicks a pistol towards Franklin - Car crash leaves trail of fuel, which can in turn be used to blow it up - Chopper controls extremely alike IV - A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange - Chopper landing is more straightforward, less messing around trying to get it perfect - "Derailed" involves Trevor chasing a train of Cargo on a dirtbike (All you had to do was follow the damn train Trevor) - Night time is more realistic, the only real source of light were Trevors headlamps, a big improvement from IVs "darkness" - Neon signs actually have a buzzing noise - Animals yelp when hit by a vehicle - One point in "Nervous Ron" a light is shot out to prevent a dead body being discovered - The ability to fire whilst prone and rolling around returns from MP3 - Engine realism such as engine stuttering and black smoke shooting out was noted - "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in The Jackal More to come. |
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#19 |
"Steven, your fossa!"
Posts: 9,603
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-There are four different in-vehicle views. However the cockpit view will not be included.
-Your character's health regenrates to 50% only. -Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run. - (Achievement/Trophy) Similar to the Stunt Jumps/Flying Rats system, flying under bridges achievments will be introduced. There are exactly 50 bridges to fly under. -Trains are drivable. -Unlike GTAIV's wanted system, every officer and police car has its own search circle. |
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#20 |
Spammy Certified
Posts: 46,124
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#21 |
ELF ANGEL
Posts: 39,476
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#22 |
"Steven, your fossa!"
Posts: 9,603
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The stealth options in this game sound great. Maybe we can rob a bank online in a stealth manner instead of the typical guns blazing style.
That's assuming banks shut at night and there is a way in. Probably getting too ambitious there. |
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#23 |
Spammy Certified
Posts: 46,124
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Hey Fangel its your Cousin, let's go bowling.
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#24 |
ELF ANGEL
Posts: 39,476
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I would rather go look at some big American titties.
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#25 |
"Steven, your fossa!"
Posts: 9,603
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Between each officer having his own search circle, shooting out lights to hide, sound playing a role and I even think I read something a while ago about stealth kills/takedowns, I'm looking forward to trying out stealth.
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#26 |
"Steven, your fossa!"
Posts: 9,603
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-Helicopter wreckage can be found from high above in the sky.
-Although map is open from the start, it still has a huge element of discovery. -GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games. -Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts. -Chop belongs to Lamar, not Franklin. -Chop can distract enemies, giving an advantage against them. -Each protagonist has a very distinctive walk and feel to them. -Car explosions and aftermath much more realistic than IV's. -Hearses are NOT good for escaping cops. -There are various ways to tackle a one mission objective. -When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset". -If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3. -Blowing up a cop car will get you a wanted level of 1 star. |
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#27 | |
Spammy Certified
Posts: 46,124
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Quote:
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#28 |
"Steven, your fossa!"
Posts: 9,603
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Bigger version of the beard screenshot and a new one:
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#29 |
"Steven, your fossa!"
Posts: 9,603
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-Normal walking is quite slow.
-The weather system is different, featuring virtual sunrays. -Water physics are fantastic feturing realistic waves that foam back and forth. -Main characters and NPC have thousands of custom animations. -There are Ammu-Nation stores which are open at night. -There are mission checkpoints. -Every single mission is replayable like The Ballad of Gay Tony. |
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#30 |
Raw Video Footage
Posts: 45,950
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If DoA5U wasn't 40$ I wouldn't even bother getting it. This game is gonna massively slow down my playlist diversity.
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#31 |
"Steven, your fossa!"
Posts: 9,603
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They've confirmed DLC and GTAO will constantly be expanding so it could just straight out kill the idea of playing anything else.
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#32 |
"Steven, your fossa!"
Posts: 9,603
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-Destructible environments have been upped in this game which means that you can use them to your advantage in missions; you can use: gas cylinders, motor cars, fuel tanks and more.
-The framerate is consistent and there seems to be no stuttering when switching between characters to complete a mission. -Players can have a shooting scope of 360 degrees so that they can strategically decide what they need to do. -You can adjust the power, rate of fire and gauge levels of the weapons. -AI constantly changes their position to get a better shot at you. -You can turn a car's engine on and off. -For racing, Rockstar has relied on Midnight Club: Los Angeles's gameplay mechanics for the driving in V. -Police will chase after you if you decide to go into water. |
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#33 |
Ron Paul 4 EVA
Posts: 152,467
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This is kind of trivial given all the info dumps, but has there been any info on picking the style of mask used in a robbery? I want to go as batshit as possible.
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#34 |
"Steven, your fossa!"
Posts: 9,603
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It was said months back in a preview you buy the masks needed for a mission. So you could pick the one you want.
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#35 |
"Steven, your fossa!"
Posts: 9,603
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You can throw it away afterwards to lose one star.
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#36 | |
Ron Paul 4 EVA
Posts: 152,467
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Yeah, I knew what you meant anyway. Still, in the context....
Quote:
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#37 |
TPWW Fire Pro Champ
Posts: 34,000
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I got a lot of points stored away with my power up rewards membership. I'm gonna put 'em all into that car and hope for the best.
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#38 |
Posts: 22,695
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I've kept away from reading a lot of info about this game, fully expecting to be blown away when it comes out.
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#39 |
Ron Paul 4 EVA
Posts: 152,467
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#40 |
"Steven, your fossa!"
Posts: 9,603
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I'm confident you will be.
The collectors edition is supposed to be £150-ish. I thought I was doing well, getting it for £100. Now I've got it down to £95. Not bad for everything including the DLC blimp. |
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