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Old 10-13-2005, 10:31 AM   #1721
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Video 1 - The Entrance

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Flair comes out in a rather gay looking robe. It looks awesome. He struts his way down to the ring, stopping for a couple of WOOOOOOOOOOOOOOOOOOO!'s He gets in the ring and poses for the crowd.

Video 2 - Fight Time

Flair hits a sunset flip on Carlito, who is for some reason wearing his shirt. Flair locks in a adominal stretch but has to break it. A kitchen sink is struck before a spinning flapjack type move. Flair then lets rip a WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Video 3 - The End

Flair is working away on Carlito's leg and then locks in the Figure Four. The black and white feature looks amazing on submission moves. Carlito then taps out. Flair then celebrates.



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Old 10-13-2005, 11:43 AM   #1722
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Just wondering, but if legends can be used in season, what are they gonna do about Andre, Buldog, and JYD for voiceovers?
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Old 10-13-2005, 11:49 AM   #1723
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Quote:
Originally Posted by just john
Just wondering, but if legends can be used in season, what are they gonna do about Andre, Buldog, and JYD for voiceovers?
I don't think they'll be useable in season. Dunham said that the general rule of thumb is that if they have a voice, they can be used in season......I'm just more concerned as to whether or not they were telling the truth about character-specific storylines.......since the 3 wrestlers seen in season so far (Orton, Xtian, Hogan), all seem to have the same storyline
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Old 10-13-2005, 12:22 PM   #1724
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Old 10-13-2005, 12:27 PM   #1725
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Is that real?
If so
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Old 10-13-2005, 01:29 PM   #1726
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Can someone tell me if GM mode is legit, will there be cut scenes starting storylines from the matches you set up???
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Old 10-13-2005, 02:47 PM   #1727
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Barbed wire! Finally!

We better be able to do a straight hit to the head and also be able to rake it across their forhead.
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Old 10-13-2005, 02:52 PM   #1728
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They had the game boxes on the shelf in HMV today. There's a picture on the back of Carlito being thrown off the cell, whith a caption underneath saying "That's not cool."
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Old 10-13-2005, 03:44 PM   #1729
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Old 10-13-2005, 03:53 PM   #1730
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All fanatastic. Bret Hart vs Austin submission match...can't wait.
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Old 10-13-2005, 04:12 PM   #1731
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Quote:
Originally Posted by Big Vito 22
Picture

Yeah, I knew about that for a couple of days, I thought everyone knew.

But it does sound pretty cool.
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Old 10-13-2005, 04:32 PM   #1732
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Quote:
Originally Posted by Big Vito 22


rep to anyone who types whatever they can see on this picture

this thing is making my eyes hurt, all i can get out of it is the bolded stuff
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Old 10-13-2005, 04:35 PM   #1733
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Says under GM mode about you deciding matches...some more on fantasy matches...something on a back stage brawl.
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Old 10-13-2005, 04:36 PM   #1734
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Also says something about "Drafting your ..." and something about "growing your brands...."
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Old 10-13-2005, 04:50 PM   #1735
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"...fan base"
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Old 10-13-2005, 05:00 PM   #1736
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Today's Superstars of the Day are, Booker T



Booker T's Entrance
Booker T vs Chris Benoit part 1
Booker T vs Chris Benoit part 2/Victory

Attributes

(STR 7.5) (SUB 7.5) (DUR 8) (TEC 7.5) (SPD 7.5) (CHA 8) (HC 7) (STA 7.5) OV 83

Finishers - Booker T Special and Book End

Muhammad Hassan



Muhammad Hassan's Entrance
Muhammad Hassan vs Paul London part 1
Muhammad Hassan vs Paul London part 2/Victory

Attributes

(STR 8) (SUB 8) (DUR 7.5) (TEC 7.5) (SPD 7.5) (CHA 8) (HC 7) (STA 7.5) OV 84

Finishers - Camel Clutch 4 and Complete Shot

Credit - Jeremy Dunham, ps2.ign.com

Last edited by Dark-Slicer Diago; 10-13-2005 at 05:20 PM.
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Old 10-13-2005, 05:23 PM   #1737
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MUHAMMAD FUCKING HASSAN!
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Old 10-13-2005, 05:29 PM   #1738
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it looks like Jake "The Snake" Roberts has been removed

he's on edge's and all the other superstars before him but on booker then again on hassan, he isn't and psp legend was added
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Old 10-13-2005, 05:31 PM   #1739
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You have got to be kidding?
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Old 10-13-2005, 05:33 PM   #1740
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OH FUCKING GAY!
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Old 10-13-2005, 05:35 PM   #1741
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Fucking ripoff bullshit.......they've already announced Jake, suddenly announcing that he won't be in the PS2 version unless unlocked via PSP would be retarded....may as well just keep him in :foc:

And on top of that, I can't get the WOTD vids to load
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Old 10-13-2005, 05:37 PM   #1742
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Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
what's PSP?
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Old 10-13-2005, 05:40 PM   #1743
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Playstation Portable. Yea that pretty much sucks if they only have him as a special legend on the PSP.
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Old 10-13-2005, 05:40 PM   #1744
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Quote:
Originally Posted by Loose Cannon
what's PSP?
it's the playstation portable

Quote:
Originally Posted by Big Vito 22
Fucking ripoff bullshit.......they've already announced Jake, suddenly announcing that he won't be in the PS2 version unless unlocked via PSP would be retarded....may as well just keep him in :foc:

And on top of that, I can't get the WOTD vids to load
it's because there're too many ppl trying to view them as I can't view/dl them either, but the Insiders have np with them
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Old 10-13-2005, 05:41 PM   #1745
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Playstation Portable.
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Old 10-13-2005, 05:48 PM   #1746
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Disturbed's Countdown Notes: Booker T



Video 1 - The Entrance

CAN YOU DIG IT, SUCKAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Booker comes out and does his hand thing and pyro pose. He walks down to the ring and taunts on the turnbuckle when he gets in.

Video 2 - Fight Time

T give Benoit a big knee and then a F5 type move, pretty sick. LOL T then gives Benoit the Jacknife Powerbomb, complete with Kevin Nash taunt. T then kicks Benoit in the face and a gutbuster to keep him down.

Video 3 - The End

Another gut buster by Booker T is followed by the popular three knee's and scoop slam. He the executes the Scissor Kick with Spin-a-roonie. T then pins Benoit, with the crowd counting along with the ref He then celebrates.



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Old 10-13-2005, 05:49 PM   #1747
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Yeah, I had no problem SUCKAAAAAAAAAAAAAAAAAAA!
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Old 10-13-2005, 05:51 PM   #1748
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what is a Playstation Portable
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Old 10-13-2005, 05:52 PM   #1749
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thats because you have insider, you guys have no problems
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Old 10-13-2005, 05:52 PM   #1750
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OK, that sucks.

I can't watch any videos on IGN anymore.
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Old 10-13-2005, 05:55 PM   #1751
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Old 10-13-2005, 05:56 PM   #1752
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Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
ok, so all I have to do is find somebody with that.
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Old 10-13-2005, 05:58 PM   #1753
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Anyone getting this game for the psp?
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Old 10-13-2005, 06:00 PM   #1754
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or eat a lot of McDonalds till you get Oriental, Conneticut and Vermont and get one

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Originally Posted by Sadistic
Anyone getting this game for the psp?
I might, but if I do I'll need the PSP itself
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Old 10-13-2005, 06:04 PM   #1755
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Disturbed's Countdown Notes: Muhammad Hassan



Video 1 - The Entrance

Woooo Hassan lol it sounds like the boo's are getting louder as he makes his way out WITH THE TAG TEAM TITLE! He does his arm raising taunt then gets in the ring and gets booed even more.

Video 2 - Fight Time

Hassan throws PAUL FUCKING LONDON'S head into the canvas and then gives him a big clubbing forearm on his back. A USA chant breaks out as Hassan has London in a headlock AND THE BASTARD PUNCHES HIM!

Video 3 - The End

OH SICK! Hassan land a reannimated Superplex which hurts Hassan aswell He then slams him down with the Complete Shot (again, reannimated) and then locks in the Camel Clutch. London can't take the pain and taps out. Hassan then celebrates his amazing victory.



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Old 10-13-2005, 06:09 PM   #1756
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Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
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Old 10-13-2005, 06:12 PM   #1757
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Yeah I have a PSP. Got it for my birthday. Dunno if I'll get it or not
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Old 10-13-2005, 06:27 PM   #1758
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I really don't see how THQ think someone is going to buy two copies of a game just to get one extra guy.
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Old 10-13-2005, 07:18 PM   #1759
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OISHGSIGHAPIGAHADOB

EC-DUB EC-DUB EC-DUB





Yeah, not exactly clear, but still
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Old 10-13-2005, 07:20 PM   #1760
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Gamespot also have a hands on preview, which is here, copied & pasted for losers

WWE SmackDown! vs. Raw 2006 Hands-On

We enter the squared circle to check out THQ's latest PS2 wrestling game.
WWE's two brands, SmackDown! and Raw, have been split for a couple of years now, and regardless of what you might think this has done for the television product, it's been a pretty good move for THQ's line of wrestling games. While the SmackDown! series has been going strong for years now, other WWE-themed games, such as the Raw franchise, didn't enjoy the same level of success during their brief runs. Because of this, the merging of the two wrestling brands into last year's debut, WWE SmackDown! vs. Raw, made a lot of sense and resulted in a pretty good game of wrestling. Here we are, roughly a year later, and the next game in the series is set to debut on PS2 in a scant few weeks. We got our hands on a recent build of the game to check out what's new this year.

We've written before about the new controls tweaks in SVR 2006, but until now, we hadn't had much of a chance to put these controls through their paces. First and foremost is the new stamina system, which looks to play a big part in your match strategy this year. Each wrestler has a different stamina rating that will determine how long he can last in the ring before getting winded. Smaller guys will typically enjoy a higher stamina rating than the big bruisers, but at the same time, they won't be able to deal as much damage when their blows land. Your character's stamina wears down as you perform moves in and out of the ring, and the more high-impact the move, the more stamina will drain from your grappler. Aerial moves, for example, take more of a toll than simple headlocks. Similarly, pulling off a long string of moves will drain your stamina quickly, as will running around the ring apron when outside of the ring.

If your stamina gets too low, your wrestler will be unresponsive and doubled over as he attempts to regain his breath. To regenerate your stamina, simply hold the Select button down--though you'll want to pick your spots carefully; catching your breath leaves you wide open to attack from your opponent. The stamina system is an interesting twist, but we found that as long as you're smart with your moves and consistently aware of your stamina level, you won't have much trouble keeping up the pressure on an opponent.

Strike and grapple reversals are still a big part of the SVR series this year, though they seem just a bit easier to pull off this time around. It's not uncommon to see multiple reversals happen in a row during times when grapplers are trading blows in the center of the ring. The grapple animations are varied and authentic-looking as well, such as when one grappler reverses an atomic-drop attempt into a back slam onto the canvas. The length of the reversal windows differ depending on the move being attempted, but it's nice to see that if you're on your toes, you have a good shot at reversing nearly any move thrown at you.

The main game features and modes in SVR 2006 include exhibition, season, pay per view, a number of create modes, your personal locker room, and, of course, online play. Exhibition matches are just that--an easy way to get straight to the action in the squared circle. There are lots of match types to choose from, including singles, tag, triple threat, fatal 4-way, handicap, and a number of main event-type matches such as ironman, TLC, steel cage, and special referee. New main event match types for this year are the backstage brawls (actually, backstage brawls aren't new to the series, but the barroom setting in SVR 2006 is), the buried alive match, and the fulfill your fantasy (which you can read about in detail in our previous preview). Then there's the title match, where you can play against any current WWE champion to try and take his or her belt, or go up against any current holder of a created belt in the game.

Another feature new for 2006 is the interactive locker room, your personal headquarters where you can check out your progress in the game, unlock new items in the WWE shop area, choose from different costumes for your created character, customize your character attributes, view a number of trophies and belts you can win in the game, and more.

A Season On the Brink

Season mode will be the heart of the single-player game in SVR 2006 and just like the previous game, it will consist of the standard elements that make up every Raw and SmackDown! storyline--misguided loyalties, double crosses, run-ins, and, naturally, the heavyweight championship belt.

Without giving away too much, here's the gist of the first section of the plot in SVR 2006's season mode. The good news is, you start off big here, with a match against perennial WWE champ Triple H. The bad news is, win or lose, Triple H and his good buddy Ric Flair are going to treat you to a post-match beat-down, the likes of which you've rarely seen. Backstage, you get a visit from Shelton Benjamin, who tells you he's willing to back you up in a match against the two former members of Evolution. From there it's a series of matches that will couple you against Flair and Triple H in a quest to gain the heavyweight championship title, only to have it stripped from by you by Raw general manager Eric Bischoff.

It won't just be Triple H and the Nature Boy that you face off against, however. As you progress through the game, you'll have run-ins with the likes of William Regal, Eugene, Edge, Christian, and even SmackDown! roster stars like John Cena and the Big Show. You'll also have a limited degree of choice in the mostly linear storyline in SVR 2006--mostly you'll have the option of either participating in a certain match or not. It's not a lot, but it does add a smidge of variety, should you decide to play through the season mode a second or third time.

We've really enjoyed what we've seen of season mode's cutscenes so far. The voice acting by the host of WWE superstars in the game is well done, and when coupled with some pretty subtle model animations, it makes the scenes all the more effective. In one scene, for example, while your character speaks with William Regal, Eugene stands behind you and mocks you behind your back. Sure, it's a subtle touch, and it won't make or break the game in the long run, but we enjoyed it nonetheless.

A wrestling game wouldn't be complete without loads of customization options and, in addition to standard create-a-wrestler and create-a-move set options, SVR 2006 will also feature a create-an-entrance tool, a first for the series. When it comes time to create an entrance, you have two main options--using the easy creation mode, which gives you three basic options--motion (animation), Titantron movie, and background music--to choose from, or dive into the deep end of the pool and check out the advanced creation tool, which is much more in-depth. The advanced creation tool separates the ring entrance into four distinct sections--stage, ramp, ring-in, and ring. Each of these sections can be completely customized along six different options including motion, fireworks, screen effects, room lighting, name plate, camera, music, and movie.

The aforementioned motion is the animation that your wrestler will perform in that particular section of the entrance--and you can choose from currently existing WWE roster animations or a variety of canned animations such as cowboy, coward, or fan favorite. Fireworks, screen effects, and room lighting are pretty self-explanatory, and the name plate is the standard onscreen title showing off your wrestler's name. This is a pretty fun tool to mess around with--one that, thanks to a lot of different options, can result in some rather "unique" ring entrances. Not only can you create brand-new entrances for your created wrestler using this mode, you can also alter the entrance of any current WWE superstar found in the game--so if, like us, you wish Batista would stop doing that ridiculous dance routine at the beginning of his entrance, here's your chance to make a difference.

Other create tools in the game let you customize your move set all the way down to in-ring taunts, rope moves, and diving out of the ring attacks; or you can create an entirely new stable of wrestlers. We're eagerly awaiting the fan who takes the time and trouble to create each of the original Four Horsemen in the create-a-player mode and then goes ahead and reunites the famous foursome using the create-a-stable feature.

Though SVR 2006 is set to feature online play, we didn't get a chance to check it out in our preview time with the game. Nonetheless, we're optimistic about this year's SmackDown! vs. Raw game, a game that has made some key control tweaks that seem to improve the overall match flow (and make the game approachable for newbies as well). Will the game exceed last year's fine effort from the folks at THQ? We'll know in November, when the game is set to hit store shelves. Stay tuned for our full review.
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