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#2161 |
The Next Great One н²
Posts: 18,684
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It doesn't work on this game (atleast not for me.)
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#2162 |
"Steven, your fossa!"
Posts: 9,603
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Works for me everytime.
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#2163 |
Posts: 22,695
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I had a quick go on this the other night, the Hell in a Cell matches piss me off/ I had how you can pin or submit outside the ring. I made Triple H tap out on the announce table
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#2164 | |
The one..the only...M.T.H
Posts: 173
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Quote:
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#2165 |
Posts: 10
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taker rocks
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#2166 |
love yourself
Posts: 47,788
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^lol. Was just playing this today actually.
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#2167 |
Suicide's on the menu
Posts: 914
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is there any possible way to have good tag team matches where these things do not happen:
1. the computer doesn't tag in at all. they leave one guy in there the whole time. 2. the computer playing as your partner stands there like a retard and gets destroyed for ten minutes without tagging you or getting one move on the opponent. 3. you can break up a pin. |
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#2168 |
Posts: 22,695
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Play 4 player tag team
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#2169 |
'11&'15 RWC CHAMPIONS
Posts: 1,569
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I havent lost a match on Smackdown vs Raw for ages its too easy to reverse a move.
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#2170 |
'11&'15 RWC CHAMPIONS
Posts: 1,569
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The hardest match is diffiantly a Armageddon HIAC Match.
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#2171 |
Posts: 10
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to get trish for your manager you get a title and defend it at the rumble k then lose then she will she will talk to u then u steal her k then they steal her then u get her on ur show k then u get a match for her contract and it's a triple threat ladder match then u win then u get her as a manager thats how i got her
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#2172 |
Posts: 10
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reverseing moves
cool it's hard to reverse tombstone though
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#2173 |
The Next Great One н²
Posts: 18,684
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Yeah, The Inverted Suplex is pretty nice.
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#2174 |
I Hate Bottles
Posts: 4,362
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lol, both of those guys remind me of that MTH idiot.
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#2175 |
Posts: 22,695
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lol
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#2176 |
Posts: 10
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THAT MAYCH IS BAD I LIKE USING BATISTA YA U KNOW THE WWE SUPERSHOW IN ANEHEIM I WENT AND I SAW BATISTA AND HULK HOGAN ANDF SG. SLAUGHTER AND JOHN CENA
COOL RIGHT |
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#2177 |
Posts: 10
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HEY
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#2178 |
...IN HD!!!!
Posts: 23,327
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YO YO YO DA CHAMP IS HUUURRRR
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#2179 |
Posts: 10
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HEY SUPERSLIM
I WENT TO THE WWE SUPER SHOW IN ANEHEIM CA AND SAW BATISTA HULK HOGAN SG. SLAUGHTER AND CENA
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#2180 |
Posts: 10
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HEY
HEY I WENT AND SAW JOHN CENA
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#2181 |
Posts: 10
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HEY I JUST GUESS AND GET PEFECT CHOPS
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#2182 |
I'm all there is
Posts: 31,811
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lol. wtf
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#2183 |
my other rides your mom
Posts: 6,346
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I hate online play with those dicks who use turbo controllers. It isn't my fault you suck so much ass, practice...
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#2184 |
The Darkness Has Awoken
Posts: 2,619
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I agree with you Radd, I hate those guys, I have a turbo controller but never use that button when I play online, since I don't need it, I mean 3 of my 8 online wins was my Dark-Slicer using the Sharpshooter, the other 7 was from my chokeslam or Tombstone, I lost 4 matchs because I got a little cocky by allowing my opponent to hit me and get his finisher on me, and 5 draws because my opponents quit when I went for my chokeslam
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#2185 |
Posts: 10
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whos questions mine?
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#2186 |
Suicide's on the menu
Posts: 914
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how do you do the experience points CAW cheat? apparently you create a guy who's a super-heavyweight, max him out in season mode, copy him, make the copied guy a diva weight, and continue without saving for tons of experience points. didn't happen for me. can anyone help.
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#2187 | |
President of Freedonia
Posts: 58,329
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Quote:
-Copy him -Make the copied guy diva weight, save -Delete copied guy -Copy the original again -Make the copied guy diva weight, save -Delete copied guy *repeat as many times as you wish* If done correctly, a ton of EXP points will end up in the EXP points pool |
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#2188 |
The Franchise
Posts: 7,368
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EVERYTHING SO FAR CONFIRMED...
WWE SmackDown! Vs. RAW 2006
Publisher: THQ Developer: Yuke's Media Creations Genre: Wrestling Number of Players: 1-6 Release Date: October/November 2005 (North America) ESRB Rating: Rating Pending (Not Yet Rated) Price: $49.99 (US) Online Capability: Yes Japanese Name: Exciting Pro Wrestling 7 Other Confirmed Informations: · Two new wrestler attributes (Stamina and Hardcore). · Once superstar will get exhausted, he can recover his stamina. · Superstar with higher hardcore attribute can cause more damage using weapons. · A new realistic momentum system. · Works with "Dirty/Clean" strategic meter. · Imporved reversal system. · Once you've reversed a strike you'll actually be in a holding pattern where you can then easily follow it up with an action of your own fairly quickly. · New profile system. · That will tell you what you've done in Exhibition as well as Season Mode. Also, it will tell cash you've earned, what unlockables you'd found. You won't have to share stats or the same season with other user. · New mechanical changes. · This year we two Irish Whips, you have to tap Triangle and Circle together for an normal Irish Whip and hold Triangle and Circle for the power Whip. · Circle button is a new grapple category -- this means that there will be five grapple categories per superstar (meaning 25 grapples, last year we had 16). · Enhanced Online Mode. · Defend your belt online against anyone to gain prestige in a virtual WWE Championship (monthly and career leader boards with permanent ID system to tracks all your vital stats). · League system. · Online play will be available for up to four people. · Best Ever Season Mode. · 2 full seasons to play without story repetition and for the first time ever, superstar specific story lines and VO for your own character. · Improved Ladder and Cage Matches. · When both wrestlers are on the top of ladder, they can perform power puches or tap into four different grapples. · In Cage match, you can now chase your rival up the cage and pull him down mid-climb instead of having to constantly bump into the fence. · Cage now have doors. · Bonus Legend Cage match in also in. Improved graphics. · Complete entrances. · THQ meticulously scanned the faces of each of the WWE superstars and divas so that they are as accurate to their real world counterparts as possible. · Ring announcers and commentators appear in and outside the ring during the introductions. New match types. · Buried alive: you have to slam your opponent into the casket by pressing button rapidly. · Backstage brawl: fight in a revamped backstage area, a bar, and a redesigned parking lot; also attach WWE staff members. Fulfill your fantasy: similar to Bra and panties match; you can select your diva's coustume, and fight with a pillow in the ring with bouncy bed to win the match. Defend titles in Exhibition mode. · You can create tag team belts this time, also single belts. · You can play title-for-title match, in which the winner gets both title. Improved online mode. Improved character models and facial animations. Improved character creation mode. More interactive backgrounds. New high-resolution textures and motion-capture technology. 100 Different Match Types (this is not the different types of matches, last year there were 24 different match types. New removable costumes for the divas (nurse, school girl, french maid). Ability to play possum (you can act like you're hurt when you're fine). Sleeper hold submission system. Create-An-Entrance. Fully customizable 3D locker room (first time ever in 3D). 3 levels of blood. A new roster of legends. When unleashing a finishing move, if you hit L1 or L2, you can apply a different camera effect. Directly throw your opponent into the casket by using specific moves (ex. chokeslam). There will be about 17 arenas. With new stamina system, matches now takes about twice as long to finish. Choose pre-match scenario you want to engage in (stare down, test of strength, lockup) or decide to skip that . Thee aggression and strategy of the CPU is pretty hardcore this time. The game will have PS2/PSP connectivity via USB. The Sleeper Hold System The Sleeper Hold System is one of the many new additions to WWE SmackDown! vs. RAW 2006's list of new gameplay features. Designed to further recreate the drama of actual WWE programming and mimic the in-ring behavior of WWE Superstars, the new Sleeper Hold System attempts to faithfully capture the setting and situation of a wrestler held captive by his opponent in a sleeper move. Everything from the referee's rising of the captive Superstar's arm to check his consciousness, to the eventual three-count KO has been replicated by Yuke's. Keep in mind, though, that the new Sleeper Hold submission isn't a customizable grapple similar to the many selectable attacks in the game's Create-A-Move feature; every Superstar will have the ability to perform the new modified Sleeper Hold as easily as they would performing a pin. Essentially, once a player has inflicted enough damage upon an opponent's head, the new Sleeper Hold submission becomes available for use. For example, if the player-controlled Superstar has a regular Sleeper Hold submission already assigned to his or her move set, once the proper amount of damage has been inflicted on the opponent, the player's regular Sleeper Hold submission will be converted into the new Sleeper Hold submission. Once locked into the hold, the CPU or human opponent will have three attempts to escape the submission hold or perform a reversal in a desperate attempt to turn the tables on the attacker. If the player should fail to escape from the hold before the referee reaches a final count of three, the match will be lost by KO. For those WWE Superstars and Created Superstars who don't have Sleeper Hold submission assigned in their move sets, however, players will have the ability to initiate the new Sleeper Hold System on their opponents by situating prone opponents into sitting positions and performing down grapples once the appropriate amount of damage has been dealt. Playing Possum As true WWE fans are aware, brute strength alone will only carry a player so far inside the ring. The true greats in WWE history demonstrated equal amounts of athletic in-ring ability as well as a sharp, keen intellect. As such, another new addition to the SmackDown vs. RAW 2006 feature set is the ability to "play possum" or feign an injured state while lying prone on the mat, allowing players to take their opponents by surprise and secure a quick pin fall. Think back to WrestleMania 21 where a seemingly incapacitated Kurt Angle played possum and was able to lure Shawn Michaels into a false sense of security before quickly springing into action and applying his signature ankle lock on HBK. This type of action will give players an idea of what they can expect from the new "Playing Possum" feature. By successfully filling the momentum meter during a match, players will be presented with two options: attempt to perform a finishing move on an opponent or store a Superstar's WWE finishing move icon and use it at a later time during the match. Storing a finishing move icon will grant players the ability to perform a "Possum Pin" on their opponents. While in possession of a stored finishing move and lying prone on the mat as a result of an attack from an opponent, a "Possum Pin" can be performed by holding the Circle button and correctly countering any attempted grapple or strike from the opponent. If successfully performed, a player's downed, seemingly injured Superstar will quickly leap into action and roll the unassuming opponent into a much stronger and harder to kick out of pin hold. Confirmed Superstars Batista Big Show Booker T Carlito Chris Benoit Danny Basham Christian Edge Doug Basham Eugene Eddie Guerrero John Cena Heidenreich Kane JBL Kurt Angle Randy Orton Lilian Garcia (Non-Playable) Rey Mysterio Lita Tony Chimel (Non-Playable) Rene Dupree Undertaker Ric Flair Shawn Michaels Shelton Benjamin Stacy Keibler The Hurricane Triple H |
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#2189 | |
love yourself
Posts: 47,788
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wrong thread
Quote:
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#2190 |
The Franchise
Posts: 7,368
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Wrong thread?
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#2191 |
love yourself
Posts: 47,788
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#2192 |
Herp a derp, and so on
Posts: 8,830
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Hah...I'll still comment about it on the other thread.
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#2193 |
The Franchise
Posts: 7,368
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ohhhh I see.
I saw the thread on the main page and clicked on it from there, thinking it was the SVR 2006 thread. My bad. |
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