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Old 03-01-2012, 10:52 PM   #241
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Camera point was TOTALLY valid.
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Old 03-01-2012, 10:55 PM   #242
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Im glad he was able to put it to words. i commented on it almost as soon as i got but had no idea how to express what it was that bugged me. He did however. AND IT STILL DOES. its my biggest gripe with the game so far. also his knock about why it was an mmo straight out of the gate is pretty valid too.
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Old 03-01-2012, 11:16 PM   #243
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The camera bugs me in a lot of ways. When going up a slope it often resets it so you're looking at the slope. When going down, it often seems to keep the same focus point so you're no longer able to see. And using the camera stick is easy enough, but with the way it centers, usually after only a couple seconds, it can be a pain in the ass.

Also, several games have the capacity to center the camera in the direction your character is facing. This should be fucking standard on any action game with a rotatable camera. Swinging the camera around is a pain in the ass in the midst of combat.

On an unrelated note, I love the Chakram attack from a roll (teleport). I didn't unlock it until I started blowing points to get the top tier Destiny for mage. I forgot I even bought it until I teleported through a Niksaru and then air-juggled it.

Uf they do another non MMO game in the series, I will buy it first day as long as they fix the camera and do better quality control.

Wouldn't mind some other things, too. now that I fully understand how the level-lock works, I fucking hate it.
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Old 03-01-2012, 11:18 PM   #244
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also where is target lock?
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Old 03-01-2012, 11:18 PM   #245
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and please elaborate on level lock.
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Old 03-01-2012, 11:38 PM   #246
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Quote:
Originally Posted by Destor View Post
also where is target lock?
Target lock?

Quote:
Originally Posted by Destor View Post
and please elaborate on level lock.

When you enter a new zone, it has a finite range of levels you can encounter based on your initial level. Entering a zone too early leaves it stuck at that low level, which means going back later you'll encounter low level bad guys and get low level loot. There are several zones that can scale to 40, but several of them are also ones you're likely to attack sooner rather than later. An example are the final "dungeons" of the faction quests.

Basically, it can make the late game kind of boring.

I like the idea of being able to go back and stomp stuff, I guess, but if you're going to have areas scale, have them scale.
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Old 03-02-2012, 04:08 AM   #247
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88 quests done. Still only at like quest 3 of the storyline.
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Old 03-02-2012, 11:29 AM   #248
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Had a glitch where I couldn't walk anywhere. Thankfully, it was outside, and fast traveling fixed it.
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Old 03-03-2012, 03:30 PM   #249
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just wanted to stop in and say I PLAYED FOR 7 HOURS YESTERDAY AND IT WAS HEAVEN.

anyhow: target lock that i control. the current system the target will change if you're a long rand and someone get into melee. pretty annoying if im trying to off the elite on the field and some grunt approaches me.

scaling: that how i thought it worked cept i didnt realize zones had caps. kinda lame. why not just set each zone to a certian level and if i enter the wrong zone let me get pwnd and one shot'd...why is this taboo?
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Old 03-03-2012, 04:04 PM   #250
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Decided to try out Chakrams yesterday. Wow. Super effective. I think I have a new secondary.
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Old 03-03-2012, 04:29 PM   #251
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Quote:
Originally Posted by Destor View Post
just wanted to stop in and say I PLAYED FOR 7 HOURS YESTERDAY AND IT WAS HEAVEN.

anyhow: target lock that i control. the current system the target will change if you're a long rand and someone get into melee. pretty annoying if im trying to off the elite on the field and some grunt approaches me.

scaling: that how i thought it worked cept i didnt realize zones had caps. kinda lame. why not just set each zone to a certian level and if i enter the wrong zone let me get pwnd and one shot'd...why is this taboo?
Target lock: You can't.

Scaling: It's like they tried to split the difference between the two schools of thought and pleased nobody.

But you can enter a zone too early and get one shot'd. Or close to. There's even an achievement for beating a character at least four levels higher than you, and the loading screens sometimes mention that if you're in an area with red names over the enemies, you're underleveled.
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Old 03-03-2012, 04:30 PM   #252
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Decided to try out Chakrams yesterday. Wow. Super effective. I think I have a new secondary.
Except against Pikachu.
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Old 03-03-2012, 05:09 PM   #253
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Quote:
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Decided to try out Chakrams yesterday. Wow. Super effective. I think I have a new secondary.
gonna respec after i get the tier 7 destiny most likely just to play with other builds at max. cant wait to try those out.
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Old 03-03-2012, 05:10 PM   #254
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and yeah, the targeting would be perfect with the switching targets with right stick and all if it would auto switch targets. dear game: dont tell me what to do.
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Old 03-04-2012, 05:34 PM   #255
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Has anyone done the Tomb of Fyargnos quest in the Red Marches? I've done the first two parts of it, but I can't find the NPC to trigger the third. Glitch or what?
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Old 03-04-2012, 05:46 PM   #256
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NPC?
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Old 03-04-2012, 05:52 PM   #257
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I know what an NPC is, before anyone gets cute. I just don't remember the NPC in question. Was he the one who accompanied you the whole way? Because I didn't need him to "show up."
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Old 03-04-2012, 07:02 PM   #258
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Her name is Eathe Dunbert or something like that. To trigger the quest "Her Righteous Fury".
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Old 03-04-2012, 07:09 PM   #259
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I'll check my quest log when I next run the game. I don't remember that. Odd, since I did it yesterday. We're not talking about ages past.

I'd be playing now, but the game froze on me, so I can't be arsed. I'm sure it was just a one-time thing, but meh.
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Old 03-04-2012, 08:49 PM   #260
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Her name is Eathe Dunbert or something like that. To trigger the quest "Her Righteous Fury".
I don't have "Her Righteous Fury" in my quest log.
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Old 03-05-2012, 05:55 PM   #261
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It's all good. She randomly appeared without one of the exclamation points on the map.

I am a killing machine now, btw.
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Old 03-05-2012, 09:07 PM   #262
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That's convenient, since I am a machine killer.
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Old 03-08-2012, 08:37 AM   #263
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Beat the main story last night and started the game on Hard.

The final boss pissed me off for several reasons.
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Old 03-08-2012, 05:36 PM   #264
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was he cheap?
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Old 03-08-2012, 10:34 PM   #265
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Quote:
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was he cheap?
I'm gonna spoiler this whole thing, but the short answer is: I didn't think so.

SPOILER: show
Okay, here we go.

First red flag in my head was I remembered one of the dev team, possibly Schilling, saying there were dragons in the game. I was level 40, and almost at the end of the last story quest, and hadn't seen one.

So yeah, that confirms what the final boss is: a dragon. The only one I'm aware of in the game, despite the promise of dragons. Now, I don't need dragons in my game, but if you say there are dragons, put them in there. I'm sure, however, that now that Skyrim did it, every RPG is going to have to.

So yeah, you face a dragon. And it's similar to the Balor fight, in that it's more like a God of War fight than the other bosses. I suppose that's necessary. With KOALA's camera, looking up might be the hardest part of the challenge otherwise.

While I appeared to take a little health off him otherwise, there is only ONE way to really harm him (her, I think, but I can't remember) and I'm going to double spoiler that:
SPOILER: show
you need to build up your fate bar, Reckoning, and whale on him
It didn't take too long to figure this out, all things considered, and it's pretty easy to do. I tanked the boss as a mage with no potions. It's pretty damn easy to cheese him. Especially since that's pretty much what they require of you.
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Old 03-10-2012, 01:39 AM   #266
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Actually picked this up today. Gonna give it a full go once I get Mass Effect out of my system.

Gonna try the magery.
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Old 03-11-2012, 11:58 AM   #267
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Originally Posted by Fryza View Post
Actually picked this up today. Gonna give it a full go once I get Mass Effect out of my system.

Gonna try the magery.
Love mage options. Playing a Rogue on my Hard playthrough.

Mostly, I was going to post this though:

I saw comments a couple times before the game was released where people were bitching that you could gain a group of blood enemies who will attack you on sight (That's as spoiler free as I can make it) and the complaint was that nobody would so much as bat an eye. It's like "lol nothing changes."

I don't know, but I keep noticing guards coming toward me any time I so much as smash a box. They won't attack or accost me until I do something the game considers WRONG, but they clearly pay attention to the world around them. Citizens will often get up and move away from you if you do this shit. Sometimes panicked, usually not. Okay, it'd be cooler if they fled in terror when you attacked boxes and pots, but come on, this is a far cry from "nobody cares."
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Old 03-15-2012, 08:43 PM   #268
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Another minor niggle is that they don't need to remind me about Reckoning 10 hours into my second playthrough.

This probably would have bugged me in my first playthrough, but Mages didn't really call for much in the way of precision on the same level that a rogue does. I'm spending more time with precision dodges and since arrows (My most invested ability) require not being blocked by landscape it'd be nice if I could see where they were going instead of having half my field of vision covered with a reminder to fateshit.
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Old 03-16-2012, 05:02 PM   #269
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i cant wait to get back into this
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Old 03-16-2012, 05:03 PM   #270
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been two weeks for me sadly
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Old 03-16-2012, 06:21 PM   #271
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The thing about having incredibly flexible work hours (long as I meet my deadlines, nobody cares and the other stuff I can schedule on convenience) is I can be fairly free to game if I so choose.

Of course, I can't remember the last game that drew me in this much. MAYBE Saints Row 2.
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Old 03-16-2012, 06:24 PM   #272
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im on the opposite end of the spectrum...my time is scheaduled 18 hours a day 6 weeks in advance...
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Old 03-21-2012, 11:04 PM   #273
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I really want the DLC, but I've read a ton of glitch reports. The most common is Achievement glitches, but there are others that impact the game world. And I really don't want that.

EA seems to do this with a lot of games, these days. I mean, they're only the publishers, but I'm noticing a pattern with it. It's mostly EA games, so I'm wondering if there's a rush order on content from them.
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Old 03-30-2012, 02:19 AM   #274
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Just finished up the main quest of Dead Kel. Good DLC. Story is interesting and I kind of love Captain Brattigan. Building up the keep is also awesome.
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Old 03-30-2012, 08:17 AM   #275
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Notice any glitches?
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Old 03-30-2012, 09:17 AM   #276
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I played this game
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Old 03-30-2012, 01:56 PM   #277
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Notice any glitches?
Not a one that I saw.
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Old 03-30-2012, 04:46 PM   #278
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Cool. I've wanted the DLC, but I fear game-breaking glitches.
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Old 04-19-2012, 06:03 PM   #279
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gonna beat this soon...
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Old 04-19-2012, 07:57 PM   #280
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gonna beat this soon...
Just beat my secod playthrough.
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