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#241 |
Listen to Killer Mike
Posts: 56,741
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So I beat it but wanted to go back to explore more/etc.. I go back to the last save before going to Hoover Dam, which is right before the conversation with Yes Man that took me there.. When I go back to Hoover Dam, it's already on fire, there are Legion everywhere, with NCR killing them, and the quest is already on No Gods, No Master or whatever.. Even though it was a permanent save BEFORE ever going to Hoover Dam (pre-Presidential visit, meeting the Major, adding the chip, etc.) it is acting like all that is already done.. Pretty fucked up..
![]() I can go back like 2 hours and it's not affected.. These games would be GOAT if they didn't have so many fucking bugs.. |
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#242 |
I'ma gonna win
Posts: 1,743
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Don't see how Mr.House is a bad guy.
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#243 |
Listen to Killer Mike
Posts: 56,741
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That's the thing about it, it's alot of "gray area".. I considered him a "bad guy" cause he was against the NCR and the BoS..
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#244 |
Listen to Killer Mike
Posts: 56,741
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Are there mods for every weapon??
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#245 |
Shadow Conspircy leader
Posts: 18,582
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Not every weapon but damn few of them get away without any mods. Mostly melee and energy weapons.
As for House being a bad guy....eh. The only true villains in this game are the Legion. And that's only because there had to be something to take the place of the Enclave in pants on head retarded way of living. House only wants what's best for New Vegas and he thinks he knows what's best. I don't agree with killing the BoS even if they are a threat. They're bottled up in Happy Valley. They're not coming out. And they've got access to very advanced tech. Haul 'em out of there and use them. I mean he's willing to use the Boomers why not BoS? |
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#246 |
Wrestling Marks Rejoice!
Posts: 10,166
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Would have been interesting to see how the Legion were to have played out if they weren't pegged as so evil from jump. Something besides "safety in ruthlessness" that a few travelling merchants may enjoy to make you actually think twice about how they do things and if you're down with it... and if Ulyssess had remained a Legion loyal recruitable companion like originally intended.
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#247 |
Quark is Less Impressed.
Posts: 38,371
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I considered him a bad guy because of he was similar to the President in Fallout 3.
Although the best bad guys around think they are actually doing good acts. I only sided with him because he's Odo. Killing him is ubsurdly easy so I guess he can't be all that evil using video game logic. If he was really evil it would be hard to kill him. Emotionally hard maybe because it's basically just killing an old dude. |
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#248 |
Listen to Killer Mike
Posts: 56,741
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You have to get through all his defenses first and gain his trust to get close enough to him to kill him though.. You would never even know he was a feeble old man if he didn't let you know..
Anyway, I went back to do some more exploring and I found The Thorn for the first time.. I did all the fetch 'em quests for Red Lucy and then we went to her room to bang.. It was pretty funny having Raul standing there watching and Rex barking the whole time.. I wish Raul would have commented though.. |
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#249 |
Shadow Conspircy leader
Posts: 18,582
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Yeah....the companions watching you have sex is kinda funny. It's even funnier when your main companion watches you get kidnapped from your very own home.
*glares at Lydia* SWORD AND SHIELD MY ASS! |
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#250 | |
RIP SABU
Posts: 35,556
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Quote:
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#251 |
RIP SABU
Posts: 35,556
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Anywho, just hope Bethesda hurries the fuck up and finishes and puts out TES Online so they can get to work on Fallout 4.
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#252 | |
Listen to Killer Mike
Posts: 56,741
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Quote:
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#253 |
RIP SABU
Posts: 35,556
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How is he a “bad guy”? Seriously, list things that make him a villain. He gets a bad rap for being a self-made guy who built the securitrons with his company H&H Tools, and he also saved what's known in the game as the strip from total destruction. He played nice with the NCR and let them have McCarran Airfield as a trade for getting a %age of the Hoover Dam’s power routed to power The Strip. He also founded RobCo Industries.
Plus, killing him, no matter what, always results in - karma, so he must not be a bad guy. A bit of a pragmatist, yes, but hardly a bad guy. |
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#254 |
Listen to Killer Mike
Posts: 56,741
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Jesus Christ, stfu
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#255 |
RIP SABU
Posts: 35,556
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Says the person who has nothing else to say because his argument has been soundly defeated.
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#256 |
Listen to Killer Mike
Posts: 56,741
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#257 |
Shadow Conspircy leader
Posts: 18,582
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How Kris? You have to explain this to us.
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#258 |
Listen to Killer Mike
Posts: 56,741
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What happens when you allow them to take control of Primm??
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#259 |
Shadow Conspircy leader
Posts: 18,582
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.....they establish themselves as the law in Primm and then the game continues?
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#260 |
Listen to Killer Mike
Posts: 56,741
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But the citizen of Primm dislike you and them for it.. Also, either the Boomers or the Followers of the Apocalypse dislike them..
Making the NCR "bad guys" to people who are considered "good guys".. Why I said there's alot of gray area when labeling all the factions besides the Fiends and Ceasar's Legion and the Jackals... |
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#261 |
Shadow Conspircy leader
Posts: 18,582
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Not sure how that makes them the "bad guys" all the way. I mean the Legion is the fucking bad guys of the Wasteland this game around. Everyone else is just different levels of dicks. They're only out for themselves and when you get down to brass tacks, I'm totally find with this way of life. The Wasteland is a harsh and cruel place to live and if you're not looking out for yourself, you're fucked. The Courier is just one of a million dicks. The thing is, as the PC, he's also the one who holds all the damn cards. Not a single person in the Wasteland can do jack shit without the Courier there. Which is why I love the fact they've got an "Anarchy" ending. Wish Skyrim did the same thing.
Fuck the Stormcloaks and the Imperials and the FUCKING THALMOR! |
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#262 |
Listen to Killer Mike
Posts: 56,741
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that is prolly the best post you ever made
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#263 |
Shadow Conspircy leader
Posts: 18,582
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Probably.
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#264 | |
I'ma gonna win
Posts: 1,743
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Quote:
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#265 |
Fthagn?
Posts: 10,042
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House was my favorite of the four factions you could side with. The NCR were dicks, the Legion were evil, and independent sucked.
Slowly working out achievements for this. Getting the damage with the weapon types takes a while. |
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#266 |
Wrestling Marks Rejoice!
Posts: 10,166
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But in the realm of Fallout, the NCR can be considered "bad guys". Not neccessarily brutal and trecharous, but greedy and domineering- kind of like The Alliance in Firefly. They've just been overshadowed by a larger and immediate threats in groups like the Enclave or the Legion.
It's sad, in a way, since they developed from such a tiny-ass farming town, then eventually grew into the closest thing to what used to be the U.S. that was before the bombs fell. The point is that each side believes they are doing what is best for everyone else. They're not neccessarily bad, but just see things their own way. The Legion's way is pretty psychotic, what with all the crucifixions, and burnings, pillaging, and slavery, it's hard to be sympathetic to their way of thinking, but also based on a historically thriving civilization that lasted for quite a long time. |
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#267 |
I'ma gonna win
Posts: 1,743
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The NCR wouldn't be a bad option to pick if they weren't spread so excessively thin and organized so horribly.
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#268 |
Quark is Less Impressed.
Posts: 38,371
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Destroying the enclave was pretty hard until I decided to go back and booby trap their turrets before turning on them. Made it easier, but still kinda hard to kill all those NPCs. Felt bad about it after they helped me in Fallout 3.
I was really worried New Vegas was going to suck when I heard Obsidian made it, but I so wrong. |
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#269 |
You're Welcome.
Posts: 7,242
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The only thing with New Vegas I've found is that when I leave it for awhile, I almost always start over because I lose track of where I was headed or what I was doing. I should probably just write stuff down.
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#270 |
the low Art Gloominati
Posts: 5,466
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I just go to quests... each time I play it.. I play it randomly.
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#271 | |
Wrestling Marks Rejoice!
Posts: 10,166
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Quote:
*Brotherhood of Steel and Tactics don't count. |
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#272 | |
Wrestling Marks Rejoice!
Posts: 10,166
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Cass too, actually, since she mentions (via perk dialogue) that while she's pretty much straight, if she's drunk enough, she doesn't care if its a guy or a girl she ends up in bed with. A liquored up 3-way should be an achievement. Or at least an easter egg. If you can slaugher people and animals indescriminatly with massive ammounts of ordinance, you should be able to have an orgy once. |
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#273 |
Shadow Conspircy leader
Posts: 18,582
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New Vegas got it right with the sides. You should be able to have the option to just say fuck it and take over. I wish Skyrim had the same with the Civil War going on. But that's another thread.
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#274 |
RIP SABU
Posts: 35,556
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THANK YOU. What I’ve been trying to say all the fuck along! Plus, without House, no Tribes and no Strip = no casinos, no casinos = no making easy assloads of money by going to them all and playing the games with a 10 Luck rating in your character’s S.P.E.C.I.A.L.!!!
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#275 |
Wrestling Marks Rejoice!
Posts: 10,166
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Well, there was the Caravan scam. Far and away the easiest way to make a boatload of caps in the Mojave Wasteland... until they patched it.
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#276 |
Listen to Killer Mike
Posts: 56,741
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What is the caravan scam??
Cause the easiest way to make money is the Vicki and Vance chip swap.. |
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#277 |
Shadow Conspircy leader
Posts: 18,582
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#278 |
Wrestling Marks Rejoice!
Posts: 10,166
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All you had to do was get the inital caravan deck from the guy you save from/sell out to the Powder Gangers. After that, you head down to Primm, then the bar at the NCR outpost. If you've made it to Novac, that helped a lot, and here's why:
The people who play in those three spots are merchants, all of which had really stupid AI settings. The cap count bled over, which meant you could basically break them in Caravan, buy all their shit, then break them again. There was no limit on the number of times you could play them consecutively, and their stock/caps were replinished every 3 in-game days. If you fast traveled between the three towns, it was close enough to the 3 day wait. Esentially, you built a perpetual loop of nearly unlimited caps and supplies. If you found the explotable way to get to the implants, and quite likely hit the Gun Runner's locale to do so, you could trade up to really good shit right away and pretty much get everything you want before even setting foot in any operating casino- it was really easy to win at Caravan. Seriously, I had to intentially take a dive for the "Know When To Fold 'Em" challenge. Finding more cards that suited my play style only made it simpler, and most of those were randomly in the shops that I was basically robbing blind without karma loss. The only real problem was that any new cards you got weren't automatically added to your deck. They sat in your inventory until you dropped them or hid them in something and picked them back up. Then, they patched it. The card gathering works correctly now, however, everything else was traded off. The people who play have more distinct play styles and actually make smarter moves, and you can only play them so many times. They made the caps they gamble with and the caps for their sales inventory two separate things as well. |
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#279 |
Posts: 4,839
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I thought Fallout 3 was alright and wasn't really interested in getting New Vegas, but you bastards made me go out and buy this game yesterday. Pretty addicting.
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#280 |
Shadow Conspircy leader
Posts: 18,582
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New Vegas definitely fixes quite a few things about Fallout 3. Not everything because well it's a Bethesda game but it does fix quite a bit.
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