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Old 08-11-2005, 09:53 PM   #281
TerranRich
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Something else I noticed:



Just look at the fluidity and the smoothness of Carlito's shirt. Now dat...dat's cool!
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Old 08-11-2005, 09:55 PM   #282
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And finally...



Lilian Garcia is IN the ring with the entrant! Finally

This means hacking the game to play as an unplayable Lilian.
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Old 08-11-2005, 11:28 PM   #283
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Quote:
Originally Posted by Disturbed316
lol what? where?
Go to the side of the 18-wheeler and press square.You only get sledgehammers though.
In hardcore matches,whip your opponent into the garage door and it opens and then you can press square by it and grab anotherweapon from under it oryou can grapple with them as them rest against it and crush there chest.
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Old 08-11-2005, 11:30 PM   #284
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Quote:
Originally Posted by TerranRich
This means hacking the game to play as an unplayable Lilian.
Who says shed be unplayable?
Maybe she can be in matches, or maybe they added a "ring announcer match" you watch the match and control lilian and when you want to you can interfere like coach did when he turned heel
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Old 08-12-2005, 12:11 AM   #285
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Sorry for three posts in a row but just letting yu know IGN has new vids up.
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Old 08-12-2005, 01:41 AM   #286
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Ooh! Ooh! Always love new vids.
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Old 08-12-2005, 01:48 AM   #287
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Quote:
Originally Posted by TerranRich
Ooh! Ooh!
Monkey wanna banana?

lol I'm just kidding.
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Old 08-12-2005, 02:07 AM   #288
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*scratches arm pits and waves arms around wildly*

WHERE IS MY BANANA!?!?

Seriously... I just watched that interview video, and I heard that not only will the ring announcers be present during entrances but, finally, so will opponents and tag team members. I saw HHH's entrance and somebody (looked like Batista) was clapping and applauding.

The major thing that struck me is how all the animations look fluid and NOT repeated or looped, like many of the WWE poses and entrances in SVR seemed. I paid close attention to things like hand gestures during entrances in SVR and I saw some repeated and loop animations, and that disappointed me.

But the animations in SVR 2006 look awesome. Now I"m just waiting on info about the CAW feature, any other Create-a- Features and Season mode. Oh, and a complete roster, including the 10 legends, most of which haven't been in other games before (I'm thinking Macho Man, Rick Rude, maybe even Ricky Steamboat...who knows?)
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Old 08-12-2005, 02:32 AM   #289
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Yeah it is Batista clapping cos they have given him the default diva clapping thing (they'll fix it before its released )

Oh and your bananas in the mail
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Old 08-12-2005, 04:39 AM   #290
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No. I want Batista to keep the Diva clapping pose. Add that to my list of requested features. Now!

But seriously, it didn't look Diva-ish at all, it looked like a guy's animation.
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Old 08-12-2005, 05:43 AM   #291
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I read it was a diva animation
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Old 08-12-2005, 08:17 AM   #292
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How do you change the music on the game? \
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Old 08-12-2005, 10:50 AM   #293
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SmackDown 2006 Roster Additions
Ten more confirmed for THQ's popular wrestling game and we have videos and screenshots to prove it!
by Jeremy Dunham

August 11, 2005 - To celebrate this week's episode of WWE SmackDown, THQ has confirmed with us ten more WWE Superstars that will appear in the upcoming PS2 exclusive wrestling game, WWE SmackDown vs. RAW 2006. This brings the confirmed character count to 25 and accounts for just over half of the entire lineup (not counting the divas or legends).


As for the characters themselves, they include the injured (but popular) Eugene, the legendary "Nature Boy" Ric Flair, the 7 foot-plus Big Show, The 5-Time WCW Champion Booker T, the crazy weirdo Heidenreich, the ex-Resistance member Rene Dupree, the heroic super guy known as The Hurricane, the balding brothers Doug and Danny Basham, and of course, the Heartbreak Kid Shawn Michaels.
Listed below is the entire confirmed lineup so far, but it's by no means the finished roster:

Confirmed Superstars
Batista
The Big Show
Booker T
Carlito Caribbean Cool
Chris Benoit
Christian
Danny Basham
Doug Basham
Eddie Guerrero
Edge
Eugene
Heidenreich
The Hurricane
JBL
John Cena
Kane
Kurt Angle
Randy Orton
Rene Dupree
Rey Mysterio
Ric Flair
Shawn Michaels
Shelton Benjamin
Triple H
The Undertaker

And so there you have it, the confirmed list of superstars so far. To see some of them in action, click on our media page below for the latest batch of screenshots and movies. We'll be back again in the coming weeks to fulfill all your SmackDown needs.

Whoa, the Bashams
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Old 08-12-2005, 11:03 AM   #294
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Just watched the video's, here is what I thought:

- Love the way you can choose which pre-match mini game to pick. Last years was too random for my liking

- Nice to see the more agressive AI working.

- The Flair model looks great IMO. He really does look 157.

- The details are good. They even got Brian Hebner's armband in

- Glad to see The Hurricane back, don't know why the left him out the last game.

- Counter moves look really fluid

- HBK look good, don't like how the crowd still boo when you smash someone with the ladder though.
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Old 08-12-2005, 11:06 AM   #295
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EUGENE

Also, @ The Hurricane......hopefully Rosey will get in too

Surprised the Bashams and Dupree got in, but I'm not complaining

A little shocked that they still have yet to confirm Chris Jericho
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Old 08-12-2005, 11:45 AM   #296
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I'd rather see either The Heart Throbs or MNM get in rather than The Bashams, considering how they'e both on seperate shows now, and no longer a tag team. But there'll be more additions, so they'll probably add at least one of the tag teams i just mentioned.
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Old 08-12-2005, 11:50 AM   #297
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If they leave Chris Jericho out...:foc:

Haven't watched the new vids yet. They sound good

They should have Carlito without the shirt. I mean maybe you can make him wrestle with or without it, but if he gets one in ring attire and its with the shirt, thats not cool. I also like how the Bashams, Dupree, and Heidenreich are in it.

Oh, I was playing Shut Your Mouth the other day, its still a really fun game and the roster is awesome. They included everyone even Big Valbowski, Billy/Chuck, Maven, Spike Dudley, and Kidman.
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Old 08-12-2005, 12:28 PM   #298
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Hopefully MNM, London, and (probably not likely now) Hassan will be in it.

Are there any videos of the entrances yet. One of the first things I do after getting the new games is always look at the new entrances.
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Old 08-12-2005, 02:31 PM   #299
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Yeah I do that too, but no entrance videos just yet
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Old 08-12-2005, 05:30 PM   #300
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Quote:
Originally Posted by Morgan
Hopefully MNM, London, and (probably not likely now) Hassan will be in it.


I'm hoping for Kazarian as well even though it's probably not too likely.
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Old 08-12-2005, 05:37 PM   #301
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If Hassan is in then I will be happy. To all the people spazing out about Jericho not being announced, chill out man. He will be done later on, still got half the roster to confirm yet.
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Old 08-12-2005, 06:27 PM   #302
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Wow, Gamespot has finally got stuff for this game. Just downloading the video's now, so once that is done, I'll post whats going on in them.
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Old 08-12-2005, 07:17 PM   #303
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Ok there are a total of eight videos, here are the note worthy notes :

- First video is of a directors interview, it's from the same guy from the IGN one. It shows how the lock up mini game works. Basically you have a power bar which is constantly moving and you need to stop it at the top to get the advantage.

- You see the power irish-whip working, looks good.

- lol wow, the interview shows the forfill your fantasy match. The one showed is a pillow fight from the looks of things. You can use the pillows to attack your opponant to build up a meter to win the match. Ripping off clothing is a good thing to do as it really boosts the gage.

- Shows more on the burried alive match, nothing new mentioned, although he does say it will take place at the Survivor Series areana only.

- Online mode will have FOUR PLAYERS ( ) All four player matches offline will be available online.

- Triple H's enterance is the first proper video they show, although it doesn't have the right music yet, and no titan tron, but it looks great. His enterance goes on for 2 minutes. It's really life like.

- Second video is of Orton vs Triple H. It shows the pre-match mini game and they exchange reversals. Orton gets the advantage and pounds on H. Nothing really special after the inital mini-game.

- Third video is later on in the Orton/H match, both guys are knackard and Orton is busted open. H knocks down Orton and climbs out the ring to grab a weapon whilst Orton recovers stamina. H climbs back in the ring and get's an RKO! The leap up looks great although they still fly forward when he hits it. No biggy, it's much better than last years. Orton pins him for 3. The ref seems to be more realistic in the way he moves when pinning etc. Orton poses for the crowd afterwards and punches the air.

- Forth video is a cage match between Taker and HBK. We see a cutscene where the cage is lowered from the roof. Nothing worth mentioning match wise, although Taker does climb up to the top then misses with a clothesline off the cage.

- Fifth vid is of the forfill your fantasy match. It's Stacy vs Lita, Stacy is wearing a school girl uniform, Lita is wearing some kind of leather BDSM thing. Looks kinda hott I think it's ment to be a french maids outfit. Stacy clobbers Lita with a pillow a couple of times then rips off her top. See a good reversal of a punch into a grapple move.

- Sixth video is of a bar room brawl between Rey and Kurt Angle. Earl Hebner is still the Raw ref in the game. Kurt picks up a pool cue but drops it. See a nice reversal (or move, cant tell) of when Rey tries to irish-whip Angle, but Angle reverses it and turns it into a clothesline of his own. LOL, Angle gets whipped into the bar and Rey clotheslines him over it. Angle then flops back over the bar for more beatings from Rey.

- Seventh and final video shows Taker vs Kane in a Burried Alive match. We don't see anything new here other than we get to see the match being played.


I'm really looking forward to this game so much more now after seeing these. The Diva's matches look like they will be quite enjoyable this time round.
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Old 08-12-2005, 07:29 PM   #304
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No Regal?

And why does Carlito wrestle with his shirt on?
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Old 08-13-2005, 12:26 AM   #305
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Quote:
This brings the confirmed character count to 25 and accounts for just over half of the entire lineup...
WTF? I thought there was "over 60" wrestlers in the roster. I know the rest of that quote says that that count doesn't include divas or legends. Did that "60" I read earlier include the Divas?


Anyway, to answer the question above, editing the music in the game and then burning a new copy wth the altered music is a complicated process that involves two simple and free programs, ripping the game DVD, altering the music library files, then burning the game onto a blank DVD-R or DVD+R. You need to have some way of playing copied games as a result.

I'll upload and post the tutorial if anyone's interested.
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Old 08-13-2005, 04:17 AM   #306
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Someone took a video of Triple H's entrance (still pre alpha) and added his music over it and its pretty good.

Click here for slightly out of sync HHH action!

and heres a pic of the PSP and PS2 version of Triple H's entrance at the same moment.

I read that someone said something about pressing buttons during an entrance changes the camera angel. Dunno if thats true.
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Old 08-13-2005, 01:22 PM   #307
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No Regal?

And why does Carlito wrestle with his shirt on?
I think its an alternate attire, I've seen pics of him wrestling with it on and off
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Old 08-13-2005, 02:06 PM   #308
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heres the gamespot vids of Triple H's entrance and his match with Randy Orton combined to one vid and the themes were added by me
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Old 08-14-2005, 11:46 AM   #309
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Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
Quote:
Originally Posted by Disturbed316
Online mode will have FOUR PLAYERS ( ) All four player matches offline will be available online.
.
And we have a markout fest
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Old 08-14-2005, 12:37 PM   #310
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Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Loose Cannon got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
we should make a bunch of TPWW Belts for us to wrestle for.
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Old 08-14-2005, 03:51 PM   #311
Nervous Ferret
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VBulliten champ

of course paul will win
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Old 08-14-2005, 04:01 PM   #312
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I would kick all your asses if I still played the Smackdown series/ was still interested in Wrestling.
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Old 08-14-2005, 04:04 PM   #313
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OK I am going to buy the game but i also think we should discuss the cons of the game, it is by no means perfect.

My cons:
No 30 foot ladders (Raw 2 for xbox did it, why can't smackdown vs. raw2006?)

No thumbtacks. I was hoping for these. It would be cool if you get get the bag from under the ring, spill them out anywhere you want then we'll say you have to whip your oppenent towards the tacks, they stay groggy next to the tacks then by pressing a directional button and circle there are 4 different moves you can do with your opponent to slam them into the tacks. It would look great if the tacks stayed on their back with bits of blood for the rest of the match.

No barbed-wire boards/bats. I was hoping for these since triple h has used the barbed wire bat a lot and the barbed wire board was used at backlash 2004.

No fighting in the crowd. they did this in one of the earlier smackdown games and i thought it looked great. Why did they abolish this?

No proper tag team table match. In these matches when someone goes through a table they should be ELIMINATED. It sucks when you're having a 6 man tag table match then when one guy gets put through the table it's over.
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Old 08-14-2005, 05:39 PM   #314
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the glass is half empty
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Old 08-14-2005, 05:45 PM   #315
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Didn't notice the other day that Gamespot actually posted a preview/article type thing. Copy and pasted for the lazy gits:

http://www.gamespot.com/ps2/action/w...w_6130898.html

Last year's SmackDown! vs. Raw was the first game that featured both of the big WWE television brands; it was also the first American wrestling game to feature online play. This year, THQ is bringing us a brand-new entry in the series, WWE SmackDown! vs. Raw 2006, a game that looks to shake up some of the in-ring aspects that fans of the SmackDown! series have come to depend on. We sat down with the game's producers to get a feel for exactly what will be new for SVR 2006 when the game is released later this year.

One of the biggest new additions to SVR 2006 is the momentum system. As anyone who's watched a WWE match can tell you, the peaks and valleys of any well-executed wrestling match are all fueled by momentum; the developers at Yuke's are looking to reflect this phenomenon in their new approach. Each wrestler will have a momentum meter that, when filled up, will let you pull off that wrestler's finishing move. The difference here is that the momentum meter is dynamic; just as a real wrestler's energy may ebb and flow in a WWE match, so too will a virtual grappler's momentum shift in SVR 2006. Pull off a string of successful moves, play to the crowd, or execute some well-timed reversals, and your momentum meter will fill up; start screwing things up, and it will deplete at a rapid clip--and you'll be starting from ground zero once again.

Running concurrently with the momentum feature is a stamina system, a feature first introduced in that other upcoming THQ/Yuke's joint effort, Day of Reckoning 2 on the GameCube. As you might expect, stamina also plays into the tempo of a match, as a tired wrestler isn't a very effective one. You'll want to watch your stamina meter carefully when playing the game--start off the match with too many high-impact moves, and you might burn yourself out just as your opponent is getting started. The stamina feature ties directly to the stamina attribute each wrestler has; some of the heavy hitters, like Kane, will have relatively low stamina ratings--a fact balanced by their incredible strength ratings. The quicker you can end a match, the better, and if the match lasts too long, the big guys are at a distinct disadvantage.

One of the main reasons for implementing the stamina system in SVR 2006 was for online matches, where players would execute a few moves, then run around the ring for extended periods of time, avoiding contact with each other all the while. The implementation of a stamina meter means this cheap technique won't be available, as your wrestler will eventually tire out if you spend too much time jogging around the squared circle. If you manage to knock down your opponent and have a few moments to spare, you can regain your stamina by holding the "select" button. Regaining stamina will also mend limb damage, but only to a certain degree. So, as you can see, there will be definite tactical benefits to keeping track of your stamina.

Despite the introduction of momentum and stamina, the heads-up display for SVR 2006 is cleaner than ever, offering you just enough pertinent information to be successful in the ring. Your stamina gauge, for example, is normally invisible, popping up only when your stamina reaches a dangerously low point (or when you hit "select" to take a breather). All in all, the developers are looking to put you in the ring as much as possible, without the distracting HUD meters getting in your way.

The original SmackDown! vs. Raw included some fun minigames, such as chop battles, stare-downs, and shoving matches. In that same vein, SVR 2006 has a lock-up battle, generally seen at the very beginning of a match, when two WWE wrestlers lock up for the first time. Two strength meters appear--one for each grappler--with an icon moving back and forth. The player who manages to stop the meter at the highest point wins the lock-up battle and will gain an early advantage in the match.

There are still more control tweaks, such as a power Irish whip, a new and improved control system for climbing the ring during cage matches (you can also choose to escape from the ring door this year), and an improved reversal control that allows for double and triple reverses. There's also a double-knockdown minigame, in which the first wrestler up off the mat gains the advantage.

There's even a sleeper-hold system that appears to come straight out of the WWE script books. If you find yourself in a sleeper hold, a meter will appear that is tied directly to your arm, which the referee lifts to see if you're out cold. As your arm falls when the ref drops it, so too does the cursor drop in the meter; you'll have three opportunities, just as in real matches, to stop the cursor at just the right point. If your timing is right, you'll escape the hold; if you've got a flair for the dramatic, you can wait until the third and final arm drop to make your move. If you succeed, you'll get a dramatic boost in momentum as you pull out from the move at the very last split second.

Game Set of Matches

So there's a lot to talk about with controls, but what about match types? The Yuke's folks seem to be delivering big in this area as well. SmackDown! vs. Raw 2006 will include your requisite matches, such as singles, tag, triple threat, and so on, but a trio of new match types will also find their way into the game. The first, and perhaps the most requested by WWE fans, is the casket match, made famous by The Undertaker. Even though you start out in the ring, your ultimate goal in a casket match is to wear your opponent down to a nub--thus building up your "rest in peace" meter--and to eventually toss him into a coffin. The first player to bury his foe alive (or at least get him into the casket) wins, and the match type includes a few match-specific button-mashing minigames to make that happen. Should you find yourself on the wrong end of the casket, you can pull off a last-ditch effort to block the coffin lid from shutting.

Sorry, fellas, there's no bra and panties match in SVR 2006. That doesn't mean, however, that the WWE Divas won't be prominently featured in their own match type. SVR 2006 features a brand-new mode: the fulfill your fantasy match. Here, not only will you be able to pick your diva's outfit (from three choices: nurse, schoolgirl, or French maid), but once you're in the ring, you'll have several new options. You can pull off standard slapping and grappling moves (come to think of it, that would be a great name for a future diva match type: slapping and grappling), and you can also pull off "devastating" fantasy moves, like hitting one another with pillows, tossing your opponent on a bed conveniently laid out in the middle of the ring, and *gulp* even tossing your opponent over your knee and giving her a good spanking.

Moving on from that dubious territory, the final match type that's new for SVR 2006 is backstage brawls. We got to see one of these brawls in particular, which took place in a barroom environment that hearkened back to the old APA skits on Raw. During the match, we saw WWE superstars tossed onto the pool table, against the wall, and directly onto the bar itself. If you wrangle your opponent up against the bar, be sure to ask for a bottle of booze from the bartender, which you can subsequently smash against your foe's dome--a pretty satisfying little touch.

Though the roster has not yet been finalized for SVR 2006, we do know the game will feature more than 60 WWE wrestlers from the current lineup, including a currently unspecified list of WWE legends. It's hard not to be impressed by the grapplers we saw in the preview--wrestler models continue the high level of graphical quality seen in the last game, from the accurate ring entrances to the smooth animations in the ring. When things get messy in the ring, as they often tend to do, there will be three levels of blood to contend with, including blood spatters on the mat, a detail sure to please the gore hounds in the audience. Jim Ross, Jerry Lawler, Tazz, and Michael Cole will all return for ringside announcing duties, though the build we saw of the game did not have their commentary in place yet.

Though we're still awaiting details on the season mode and the online play details, we can share a few bare-bones tidbits that we managed to glean. Season mode will take place over two full WWE seasons, without repetition. Online play will be available for up to four people, and you will be able to challenge one another in order to gain prestige in a virtual WWE Championship--though exactly how that will play out remains to be seen. There's also title match mode, which will let you save any belts you win in the game's season mode to a profile on your memory card. You can then put those belts up for contention in an entirely separate set of matches.

At this point, there are still more questions than answers when it comes to WWE SmackDown! vs. Raw 2006. We're eagerly awaiting our chance to get a controller in our hands, sit down for an extended period of time with the game, and really test out the new control tweaks introduced this year. Maybe we can even get into a pillow fight or two. Stay tuned for more coverage of the game as we get closer to its release later this year.

The sleeper thing sounds really interesting. Cant wait to see it in action.
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Old 08-14-2005, 06:42 PM   #316
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Quote:
There's even a sleeper-hold system that appears to come straight out of the WWE script books. If you find yourself in a sleeper hold, a meter will appear that is tied directly to your arm, which the referee lifts to see if you're out cold. As your arm falls when the ref drops it, so too does the cursor drop in the meter; you'll have three opportunities, just as in real matches, to stop the cursor at just the right point. If your timing is right, you'll escape the hold; if you've got a flair for the dramatic, you can wait until the third and final arm drop to make your move. If you succeed, you'll get a dramatic boost in momentum as you pull out from the move at the very last split second.
Finally! It's about FUCKING TIME!! I hate the usual Submission Types A and B, where you mash buttons to escape, and if you don't you lose. That's it. The sleep hold type Submissions will be interesting to see.

And will Chris Masters' Masterlock only get one arm-check, like in real life?
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Old 08-15-2005, 02:07 AM   #317
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Loving the sleeper system.

Also, I'm thinking the double knock down mini game is like the 10 count when both guys are down. If that's true, it'll be badass (Near the end of the match, both peeps have like no stamina, do a superplex that leaves both people lying on the ground...)
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Old 08-15-2005, 02:37 AM   #318
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This could be the first game to generate genuine excitment in a match with friends, in my opinion.
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Old 08-15-2005, 04:26 AM   #319
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I was gushing about it to my friend, who is sorta into wrestling games, and he seemed interested in it. At least I have someone to play against in real life. And this time around, I might actually use the online feature. What do you need to buy for the PS2 to go online?
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Old 08-15-2005, 05:25 AM   #320
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Depends if you have the slim one or not. The slim one is internet ready. For the old one, you have to buy the attatchment.

That, and a high speed internet connection (which I'm to cheap to pay for.... I wonder if my job will let me bring in my PS2, a tv, and use their t1 line....)
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