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#281 |
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The Rum Diary
Posts: 13,841
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Looks a little interesting i must say
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#282 |
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President of Freedonia
Posts: 58,383
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I'm thinking maybe the mystery mode will be an old-school style season mode. I mean, if you don't have a mode to put CAWs through it will piss a LOT of people off.
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#283 |
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Guest
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Man i really wish you could use all the roster in season mode.
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#284 |
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Herp a derp, and so on
Posts: 8,830
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EAT 'EM UP! Eat 'em up!
MAKE A SNACK! Make a snack! Nice, Orton's current theme is IN. I should have the (nearly) full theme come November.
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#285 |
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Herp a derp, and so on
Posts: 8,830
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What the fuck...
WHY couldn't they have done a generic story mode FOR THE OTHER 60 WRESTLERS!!!! This is unbelievable. Morons. |
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#286 |
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Nowhere Man
Posts: 1,718
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#287 |
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Nowhere Man
Posts: 1,718
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Would've been nice to play as orton and do the whole legend killer storyline as well
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#288 |
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Yipee Kai Yay!!!
Posts: 5,705
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My two biggest gripes with Smackdown were in cage matches you couldnt exit through the door and in storymode you couldnt wrestle as a diva. Last years fixed te first problem but it doesnt look like the second one is fixed this year.
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#289 |
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The Rum Diary
Posts: 13,841
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Why would you want to wrestle as a diva, also you could exit through the door, just not on two feet, problem with crawling your way to victory Shaggy?
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#290 |
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The Darkness Has Awoken
Posts: 2,619
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Rey Mysterio vs The Miz
A short Q/A with THQ by Gaming Ring All questions answered by Dan Ryan, associate creative manager, THQ. How has the AI changed compared with 08? Dan Ryan: Improving the AI in all areas of the game was a big focus for us while developing WWE SmackDown vs. Raw 2009. Players will definitely find computer-controlled Superstars smarter, more competitive and behaving more realistically than in past installments. In fact, we here at the office still find ourselves getting surprised and beaten by AI opponents from time to time. How is the auto targeting system compared to last year’s game? Dan Ryan: The automatic targeting system has been completely redone in WWE SmackDown vs. Raw 2009, and the results are much more responsive and intuitive. Depending on which direction the player is moving the Left Stick, the game will automatically direct their Superstar’s attacks in the proper direction so that they are always targeting the intended opponent. With abilities such as hardcore and high flying, how are they being used for each wrestler this year. Dan Ryan: In WWE SmackDown vs. Raw 2008, each Superstar had two Fighting Styles, each made up of a number of unique abilities. This year, in order differentiate Superstars even further from one another, we decided to eliminate the specific styles and instead allow Superstars to have any combination of individual skills, including a number of brand new abilities that are making their debut. Is custom music still available for Create an Entrance? Dan Ryan: Yes it is, and this year players will also be able to use customizable entrance music on the PS3, as well on the Xbox 360 version of the game. |
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#291 |
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Feeling Oof-y
Posts: 17,151
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Have to say that I'm underwhelmed.
Like Vito I've always wanted to play as a proper heel in SM (I remember playing thru as Orton and annihilating Eugene during a tag team story mode two years ago and the next show we're friends again - stupid). 6 seperate 3 month story lines is pretty lame. AND NO STORY MODE FOR ORTON!?!?! |
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#292 |
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...IN HD!!!!
Posts: 23,327
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Maybe the announced mode is a season mode or a revamped GM mode which integrates storylines and cutscenes normally seen in season modes where you can use EVERYONE in the game?
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#293 | |
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Yipee Kai Yay!!!
Posts: 5,705
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Quote:
I just wanna be a diva in storymode to shake things up a bit. |
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#294 |
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Herp a derp, and so on
Posts: 8,830
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I sometimes like to play as divas once in a great while. Why must guys only stick to controlling male wrestlers?
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#295 |
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BAY BAY
Posts: 36,524
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I would, but they have shit moves.
Made a female CAW back in like 06 or something. |
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#296 |
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The Darkness Has Awoken
Posts: 2,619
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![]() Let's be honest: hailing from the rolling hills and broad valleys that constitute West Newbury, Mass., will likely never earn you "street cred" -- unless, of course, you're John Cena. Then again, it didn't happen overnight for him, either. Long before he became the Dr. of Thuganomics, young Cena had to endure the neighborhood rocker kids' taunts about his baggy pants and rayon Kwamé shirts. His love for freestyling lyrics about rebellion and individualism just didn't fit within the small rural community. By the time he turned 15, however, those same kids would stop teasing him, for it became apparent that Cena had been developing another passion: hitting the gym. After applying to more than 60 colleges (and being accepted by 58), Cena attended Massachusetts' Springfield College, where he excelled as a Division III All-American offensive lineman and team captain for the Pride. But as much as he fondly remembers his college football accomplishments, he's equally as proud of earning his degree in Exercise Physiology, which he attributes to making him a smarter, more durable performer in the ring today. Though a huge WWE fan since childhood, rooting for heroes like Hulk Hogan, Ultimate Warrior, and Shawn Michaels, Cena had honestly never even considered a career in sports-entertainment. Instead, he flew out to California in 2000, to pursue a profession in bodybuilding (a move he now admits to making simply because his father had told him he wouldn't make it out there). But while working behind the counter of Gold's Gym in Venice, a discussion with a wrestler-in-training encouraged Cena to enroll in classes at Ultimate Pro Wrestling. He was instantly hooked, and became motivated to learn everything he could about his newfound craft. He obviously proved a quick study; within a year, World Wrestling Entertainment signed Cena to a developmental contract to train at Ohio Valley Wrestling. By June 2002, he had joined the SmackDown roster, and less than a year later headlined the first of what has since become countless main-event matches. That said, Cena has never forgotten his roots. In fact, remembering where he came from has helped him evolve into the man he is today: a well-versed hip-hop artist, a successful movie star and a blue-collared Chain Gang Soldier who's always ready to fight. In his jean shorts and Reebok Pumps, he leads his WWE fan-based army into battle with the mission statement he's been down with since Day One: hustle, loyalty and respect. Source: WWE.com Abilities K.O. Hammer Throw Resiliency Durability Kip-Up Signature Moves 5-Knuckle Shuffle Diving Leg Drop 3 Finishers F-U 3 SS STF-U PS3/360 Wii Road to Wrestlemania John Cena gameplay John Cena's Road to Wrestlemania credit - Greg Miller, ps3.ign.com Last edited by Dark-Slicer Diago; 09-10-2008 at 09:43 PM. |
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#297 |
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BAY BAY
Posts: 36,524
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#298 |
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The Rum Diary
Posts: 13,841
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Kinda like Cena's entrance...
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#299 |
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Guest
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Cena's in this game! No Way!
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#300 |
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YESSSS Finlay's voice is in.
Road to WM does look interesting even tho you can only choose 6 storys. |
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#301 |
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I'm playing SD Shut Your Mouth and Here Comes the Pain again, as they have the best season modes ever.
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#302 |
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Wow RTW looks terrible, only a short number of people to choose and from the looks of things, facing the same people as well.
Terrible. |
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#303 |
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The Darkness Has Awoken
Posts: 2,619
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John Cena vs. Shawn Michaels
Info on THQ's Gaming Licence with WWE Hey Gaming Fans, Charles here with a quick update on the status of THQ and the WWE Game license. We contacted THQ about this to asked them when there contract is up and here is what they said. “THQ’s relationship with WWE extends through 2009, with an option to extend through 2014″ credit - Charles Shane, gamingring.com |
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#304 |
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XBL TAG : Mootkinstein
Posts: 3,342
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I'm gonna try not to come into this forum from now on... Just gonna wait for the game, Stopped watching wrestling like a year ago now. Who's going to be in it that's new. I know kofi Kingston obviously.
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#305 | |
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Guest
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Quote:
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#306 |
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The Darkness Has Awoken
Posts: 2,619
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![]() For a moment, forget all the monikers and catch phrases. Overlook the seemingly countless championships and tournaments he has won. Ignore the fact that he has spearheaded two of the most important factions in WWE history, and overcome what the pundits considered career-ending injuries. You need only two words to properly sum up Triple H: The Game Strong words, especially when one considers the King of Kings was once a 135-pound "beanpole" from Nashua, N.H. But when he received a free one-week membership for a small local gym one summer day, the 14-year-old "gangly" teen's life changed forever. For the next three years, he spent nearly every day in that gym, developing every muscle in his body and transforming himself into a six-foot-four, 210-pound powerhouse. He entered -- and won -- numerous regional bodybuilding competitions, including the prestigious Teen Mr. New Hampshire title at the age of 19. Yet The Game himself admits, "I never seriously considered becoming a pro bodybuilder... My dream was World Wrestling Entertainment." Enrolling in Walter "Killer" Kowalski's Pro Wrestling School in Malden, Mass., the future Cerebral Assassin trained four days a week under Kowalski's "tough love" tutelage, then divided his weekends between wrestling in the independent circuit and managing a Gold's Gym in Nashua. Almost inconceivably, he would have to fly himself down to Atlanta in 1993, to convince then-new VP Eric Bischoff that he was "good enough" to join the World Championship Wrestling roster. Fortunately, the unlimited potential he showed at World Championship Wrestling quickly got him noticed at World Wrestling Entertainment; by May 1995, "Hunter Hearst-Helmsley" (a name which soon became more identifiable as Triple H) would make his WWE debut. And the rest, as they say, is history. More than 20 years after entering that small Nashua gym, Triple H maintains the strictest of training regimens, incorporating techniques from world-renowned fitness trainers like Charles Glass. Such dedication has provided him with the fortitude to become a Grand Slam champion; the wisdom to shepherd the "Evolution" of then-newcomers Randy Orton and Batista to WWE Superstardom; the charisma to star in feature films, television shows, and commercials; and the stamina to pull countless sophomoric pranks on Mr. McMahon as a founder of D-Generation X. And it's precisely what makes him "that damn good." Source: WWE.com Abilities K.O. Lock Pick Hammer Throw Resiliency Durability Cage Match Signature Moves Spinebuster 2 Facebuster 8 Finishers Pedigree 2 Pedigree 1 PS3/360 Wii Road to Wrestlemania Triple H gameplay Triple H's Road to Wrestlemania credit - Greg Miller, ps3.ign.com Last edited by Dark-Slicer Diago; 09-11-2008 at 07:56 PM. |
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#307 |
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Tongue my Fartbox
Posts: 5,363
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Theyre missing that little "pan around the schnozz" camera angle he's had for about a good 6-8 months now when he gets to the end of the rampway.
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#308 |
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President of Freedonia
Posts: 58,383
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A couple more people have been confirmed via GameSpot video...in a loading screen it showed stats for how many wins, losses, etc. people on the roster have in your game. Listed among them were:
Candice (obvious) Mickie James (obvious) Cody Rhodes (obvious) Jimmy Wang Yang (YEEEEEEEEE HAW) Chuck Palumbo (I'd have to guess Jamie Noble got in too since he and Palumbo had a big feud) Last edited by Evil Vito; 09-12-2008 at 08:31 AM. |
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#309 |
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The Darkness Has Awoken
Posts: 2,619
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I'm shocked that Palumbo and Yang made it in, I'm glad they did though.
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#310 | |
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...IN HD!!!!
Posts: 23,327
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Quote:
MOORE WANG PEOPLE, WE NEED MOORE WANG! |
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#311 |
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Seeing as Rhodes got in, I'd like to see Dibiase get in as well. And maybe we'd get Dibiase Sr as a legend?
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#312 |
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...IN HD!!!!
Posts: 23,327
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Apparently also from Gamingring there is a couple of screenshots confirming alternate attires for at least Jericho and Punk.
Plus confirmed 60+ wrestlers on the roster with no sign of legends. |
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#313 |
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Herp a derp, and so on
Posts: 8,830
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No legends? Is that confirmed?
That wouldn't bother me ONE BIT. As long as it made room for more deserving current-day wrestlers. Hell, even Divas. I wouldn't mind seeing Natalya, Layla, and Maryse in 3D.
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#314 |
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President of Freedonia
Posts: 58,383
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Yeah, as I've said...unless they are giving us tag legends or something, almost all the legends they normally use will be in Legends of WM. If any legend is in the game, it'll prolly be Flair.
Apparently if they continue to only do one Countdown guy per weekday, the roster will only be 52...but I'm guessing they'll double up towards the end, maybe doubling on tag teams. I mean, if Jesse is announced one day, not only would most people not care but it would spoil Festus' inclusion. Come to think, I wonder if they have a cutscene of Festus flipping out when the bell rings...and when the match ends his postmatch thing should be him going docile.
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#315 | |
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...IN HD!!!!
Posts: 23,327
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Quote:
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#316 |
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The Darkness Has Awoken
Posts: 2,619
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I agree, if legends arn't in it won't bother me at all since I rarely use them anyway.
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#317 | |
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President of Freedonia
Posts: 58,383
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Quote:
With the focus on tag teams and apparently no legends, you never know...them, Londrick, and Cade/Murdoch all should have been in last year, and THQ likes to put people in a year later than they should, so it's possible.If Londrick are in...I bet they give Kendrick his updated music and tron while he still has his old attire (ala La Res). It'd be hilarious if Deuce re-debuts before the game goes gold and so they give him Snuka's music or something while he's still a greaser.
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#318 |
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The Darkness Has Awoken
Posts: 2,619
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![]() From the moment his signature gong fills the air, The Undertaker captivates WWE fans by his mere presence. The Deadman from Death Valley is usually a man of few words, but he can intimidate even the toughest WWE Superstars with just one glance. His somber persona has been a terrifying trademark of WWE for nearly two decades and no list of WWE all-time greats can be considered complete without Undertaker. First seen at the 1990 Survivor Series, Undertaker was introduced as the final member of Ted DiBiase's "Million Dollar Team." Since then he has come to be a multiple time WWE and World Heavyweight Champion, and maintained a WrestleMania undefeated streak that stands at an impressive 16-0. The Deadman has defeated such Superstars as Randy Orton, Triple H, "Sycho" Sid, "Stone Cold" Steve Austin, Bret "Hitman" Hart and Jake "The Snake" Roberts to earn his many titles and keep his WrestleMania streak intact. In October 2007, The Deadman also became the first man to break free from The Great Khali's Vise Grip to defeat the 7-foot-3, 420-pound colossus as well. Throughout his time in WWE, Undertaker has notoriously disappeared for months at a time; often thought dead and "resting in peace," The Phenom always mysteriously returns to the ring to seek vengeance against those who have sent him away. From Yokozuna to Kane to Edge, Undertaker always finds a way to claim the souls of those who have wronged him. In addition to his solo success, Undertaker has been quite the team player throughout his career. From his lengthy relationship with manager Paul Bearer to spearheading the Ministry of Darkness (which included the recruitment of Superstars such as the Acolytes, The Brood, Mideon & Viscera), The Phenom has been successful in every venture. He has even earned multiple World Tag Team Championships, standing alongside the likes of The Rock, Stone Cold, Big Show and his own brother, Kane. Source: WWE.com Abilities Lock Pick Hammer Throw Resiliency Durability Kip-Up Outside Dives Signature Moves Chokeslam 2 Old School Finishers Tombstone Piledriver Pin Triangle Stretch(Gogoplata) PS3/360 Wii Road to Wrestlemania The Undertaker gameplay The Undertaker's Road to Wrestlemania credit - Greg Miller, ps3.ign.com Last edited by Dark-Slicer Diago; 09-12-2008 at 08:32 PM. |
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#319 |
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The Darkness Has Awoken
Posts: 2,619
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SVR 09: THQ&A (09.12.08)
Cory Ledesma is here to answer all your questions about the next WWE game. September 12, 2008 - Fall's a pretty great time of year. Yeah, yeah -- there are all those leaves changing colors, the return of football, and pumpkins or whatever -- but what the fall really means is that it's wrestling game season. This year's no different at IGN. The SmackDown Countdown (where we debut the SVR roster one character at a time) is in full effect, we've already got our first Friday Fight (a full SVR match fans choose) in the books, and now it's time for the first THQ&A. THQ Senior Creative Manager Cory Ledesma has selected a number of IGN reader questions about SVR 09 and answered them in full. Want to get in on the action? Want to vote on the new match we feature on Friday Fights? Want to ask Cory a question? You'll need to start checking the IGN SmackDown board then, brutha. Until then, enjoy this fan-driven interview, but keep in mind reader questions have not been edited so that they may serve as catalyst to scare kids back into the classroom. TwistedSwanton: Now in this latest video of create a finisher a few seconds before it goes to it we see the create menu. Now is there no create a stable in this years game or is it somewhere else? Cory Ledesma: Create-A-Stable is indeed still in WWE SmackDown vs. Raw 2009. However, it is no longer under the Create Menu, and we have changed the name of it to "Team Management." We will still have all the great features that were found in Create-A-Stable from past iterations of the game. fl305: Is GM mode in? Cory Ledesma: The GM mode is not in WWE SmackDown vs. Raw 2009. We decided to go in a brand new and exciting direction. Although the GM mode has been in the game for the last three years, we wanted to offer a new and exciting mode that we believe offers more of what our WWE fans are looking for. This new mode, however, does offer some of the same features found in GM mode, but we are presenting everything in a whole new way. fl305: Are there more than 8 divas this year? Cory Ledesma: I don't want to spoil the Superstar Countdown, so I would rather not reveal it just now. But I can tell you that we have a huge roster this year. Please check daily to see who is announced next. fl305: Are there Classic arenas as unlockables? Cory Ledesma: Yes, we do have a special unlockable arena this year, but I don't want to give out spoilers. You are going to have to wait until someone else spoils it for you or to pick up WWE SmackDown vs. Raw 2009 and check it for yourself. TwistedSwanton: Will there be alternate attires in this years game? Cory Ledesma: Yes, indeed. We have about eight alternate attires in WWE SmackDown vs. Raw 2009. All of these are unlockables in our Road To WrestleMania mode. Phoenixxx73: Do researchers from THQ/Yukes visit these boards as part of their research into what to add or remove for the next game? Cory Ledesma: We absolutely do! I can say with full honesty that all of our designers are frequent visitors to the IGN message boards. This is one of our best resources and the best way to hear directly from the fans. I occasionally read posts from people who doubt we are looking, but we definitely are. I see your posts about us! 619rko: Will the PS2 version have online? Will the PS2 version include everything that the next gen consoles have (besides the graphics)? Cory Ledesma: Unfortunately, we are not supporting online play for the PlayStation 2 this year. The PS2 version does include almost every single feature from the next gen consoles. As we continue to roll out the rest of our features, we will let you know which consoles each feature will be supported on. LeonJuggaloWHF: At the end of the CAF video, when Punk pinned Batista, he didn't just stand up and be motionless while the video went off. Does this mean we will have any control post match in the non-Wii versions? Cory Ledesma: The interactive victory scenes are an exclusive feature for the Wii version of WWE SmackDown vs. Raw 2009. dave_150177: We've been told that Caw mode has ridden itself of the "painted on" look, although we were told this in 07 I think... What else has changed with CAW mode, or have they left it the same? Cory Ledesma: We focused mostly on the quality of the Create-A-Superstar parts. They are all 3-D parts and look fantastic this year. Fans will definitely notice the difference. We have also added some new customization options that give you a little more freedom. More details to come later. blackcyborg: Has manual targetting been put back into the game? Cory Ledesma: There is no manual targeting in the game. However, we have put in an awesome system which I like to call a semi-auto target system. This system is auto, but can be also controlled in-game to target whoever you want. We have redesigned this brand new targeting system from the ground up. I think it is near flawless because it is extremely accurate and super easy to use. ChristianSpikez: Why should I buy this game , I'm not 100 % Convinced that it might not live up to it's hype. Give me some reasons why I should buy this year's game. I'm a big fan of the season mode but it's only three months it makes me wonder , if I should buy this game or not. Cory Ledesma: Fans of the game know that I have been working on the game for a long time (eight years, to be exact). I have seen some of the best WWE SmackDown vs. Raw features/games and some of the ones that did not deliver on fans' expectations. I can say without any hesitation that this is by far the best WWE SmackDown vs. Raw game I have ever worked on. Now, I'm sure some of the readers are sitting there and thinking, "Yeah, like he's really not going to say this is a great game," or "He's going to say whatever to put the game over." I'm saying as a true wrestling game fan that this is truly the best wrestling game I've ever seen to date. Here are the reasons why: . Gameplay is solid! I haven't felt this good about WWE SmackDown vs. Raw gameplay in a while. The game feels very well tuned and polished. A lot of that credit goes to Yuke's and our game designer Bryan Williams. We have also improved a lot of match types this year, including my favorite – the Tag Team match. . Road To WrestleMania Mode is one of the best story modes we have ever delivered. Now, I know some people are complaining that there are only six stories. However, you will not complain at all when you play these storylines because they are fantastic and incorporate a lot of new gameplay elements into the stories. They also have multiple endings, choices and challenges that are all character specific. The mode itself is just a very satisfying experience. I've personally played all the stories multiple times because they are that much fun. As a creative team, we felt that we needed to vindicate ourselves based on the 24/7 mode we delivered last year, so we took the challenge to step up and deliver an amazing experience this year. . Huge roster. Enough said. . Mystery features that have not been announced. I know there is a lot of talk on the boards about what the mystery mode is, and rightfully so, because there are a lot of great features that we have not announced yet. These mystery features will definitely win your approval. We will be announcing them in the near future, so as you start to see these features revealed and you think of all the awesome features we've already announced, you'll definitely piece together why this is the best wrestling game ever. . Create-A-Finisher. If you're a wrestling fan, then how could you not buy a game that has this feature? This is the pinnacle of wrestling game features. This is a feature that everyone wants, and it's finally here! Pedrolovesdivas: Why can't divas participate in all matches? Cory Ledesma: The WWE does not want their Divas to bleed or be put in extreme matches that you would not normally find them in when watching WWE programming. This is why we have put this restriction in our game. We apologize to our fans who are interested in this possibility. However, we feel it is important to keep the authenticity of the WWE brand in tact. mysterio_619_king: CAF looks great and runs very smoothly. Are you even able to create a finisher that say goes into a sturggle submission hold? Cory Ledesma: We did not incorporate struggle submission holds into the Create-A-Finisher mode. For our first effort of the mode, we decided to dedicate the majority of our effort creating as many animations as we could from the front grapple position. This way we ensure that our fans are very pleased with the amount of content out of the front grapple position, and then as we continue to improve the mode, we can make sure we are offering more and more quality positions and animations. You can say it is more of a quality versus quantity approach. Rather than have a lot of positions and only a few animations, we wanted to have the most frequent and popular position and tons of animations. credit - Greg Miller, ps3.ign.com |
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#320 |
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President of Freedonia
Posts: 58,383
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Didn't notice this in one of the vids, guess that answers the J&F question:
![]() For record's sake, here's a running total of the roster so far, using people with visual evidence/countdown/obviousness: * = not confirmed anywhere but it's fucking obvious they'll be in either due to a partnership or being a big name Raw - 19 Batista Beth Phoenix Candice Chris Jericho Chuck Palumbo CM Punk Cody Rhodes Hardcore Holly* JBL* John Cena Kane Kelly Kelly Kofi Kingston Melina Mickie James Randy Orton Rey Mysterio Santino Marella Shawn Michaels SmackDown! - 13 Big Show* Edge* Festus Great Khali* Jeff Hardy Jesse* Jimmy Wang Yang Mr. Kennedy MVP Shelton Benjamin Triple H Umaga* Undertaker ECW - 6 Chavo Guerrero* Finlay John Morrison Mark Henry Matt Hardy Miz --- Up to 38 so far then...if there are indeed over 60 in the game (a "huge" roster) and few if any legends, they might finally be able to top SYM/HCTP's rosters. |
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