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Old 11-15-2012, 09:40 PM   #321
Kalyx triaD
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Quote:
Originally Posted by Fallen Angel View Post
Why are the SMGs gone. Was watching some Halo 2 videos and realized they are absent.
Assault Rifle
Suppressor
Storm Rifle
Saw
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Old 11-15-2012, 10:26 PM   #322
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Thoughts on weapons:

UNSC:

Assault Rifle: Was the premier rushdown weapon but now with better accuracy and good damage, you can wipe out somebody merely by making sure they stay in your sight for most of the clip. Shooting in bursts sacrifices lethality for more of a support weapon, which is great for crowded skirmishes in Oddball, KotH, and Regiside.

Battle Rifle: Make no mistake this is the go-to long range rifle. Burst fire increases your kill so long as you aim upper body. Does well shooting from the hip, since burst fire gives you reasonable control while following targets. Up close you have just enough spray to do damage. Burst fire also regulates your recoil and accuracy for you, you just need to follow your target.

DMR: Reach's primary rifle is all about the accuracy bloom. The best shots must be timed and spaced out for maximum usage. Longer range than the BR but if you pull the trigger wildly you will waste your shots, your time, your position, your life. Please respect the sight bloom. A lot of posers going all DMR when they should be using the BR based on how they shoot. If you have a degree of control and have a confident position, go for it.

Pistol: Think of this as a baby DMR with better fire rate, though it also has a bloom you can use to maximize long range shots. You can dot snipers to get them off their groove and also go crazy at mid range hoping to score a head shot on a shieldless enemy. Has a scope for some Combat Evolved type justice, though not as nearly as strong. The accuracy (with paced pulls) and fire rate makes this a sleeper weapon that may catch on later down the line.

Spartan Laser: Significantly weakened since its debut in Halo 3, but still a decent vehicle rapist. Lead your shot while charging up and don't be ashamed to abandon the charge unless you're sure of the shot. Try not to impress yourself by using this against infantry. Yeah it feels good but you will either a) get BR/DMR'd right out of the charge or b) probably miss and let the enemy know you have a prize for them. Charge laser gives you away so make the shot and move on. I like to use this initially to take out vehicles and then get rid of it, as you're better off going anti-infantry after the fact.

Railgun: Spartan Laser's baby brother. Similar premise but for people and with a shorter charge time. It has a deceptively wide kill shot with splash damage that makes this more versatile than it seems. Pick off enemy supporters or fire into a crowd to make a difference in a battle. Use at midrange as an instant I win button, use it far range when you see a group. Looks and sounds really satisfying. Also does decent damage to vehicles.

Sniper Rifle: This, people, is a sleeper agent in the war against vehicles. I use it more on vehicles than people now, it fucking hurts. Otherwise it's your standard sniper rifle, four shots to make a kill and head shots seal the deal. But yeah, use this as an extra tool against vehicles, particularly against the banshee - with most pilots conditioned to dodge Spartan Laser lines.

Rocket Launcher: Yea it locks on to Banshees but let's be honest; you wanna blast a guy's feet with this. I don't blame you. Use this monster to settle scores and clear rooms. Don't waste it on Ghosts and Jeeps, and even Mantis'; the rocket is much to slow to promise a hit on those quick vehicles. Use that splash damage to end conversations with little commitment to accuracy or care. Pair with camouflage for lulz.

Sticky Grenade: A much better run and gun weapon than a trap weapon. Stick an enemy or just their area and pull right after, it's pretty good. It's kinda hardcore with one shot to a slow reload, but it's will net you kills or assists right away. Run with a crew when using this weapon, you may need assisting fire.

Shotgun: I suppose in order to differentiate this from the Scattershot, the damage as increased to hilarious levels. You don't even need the 'shotty-whack' anymore, close range is instakill. However, trying to use the old shot whack is nerfed as melee comes out much slower than before. Range seems to have got a buff, though, so this puppy is rabid.

Covie and Promethean weapons later.
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Old 11-15-2012, 11:36 PM   #323
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Complete Unlock List:

Armor Through Rank:

Recruit : Starting Armour
Warrior : Reach the Rank of SR-8
Air Assault : Reach the Rank of SR-11
Soldier : Reach the Rank of SR-15
Aviator : Reach the Rank of SR-17
Defender : Reach the Rank of SR-21
Recon : Reach the Rank of SR-26
EVA : Reach the Rank of SR-27
Warmaster : Reach the Rank of SR-37
Scout : Reach the Rank of SR-38
Orbital : Reach the Rank of SR-41
Infiltrator : Reach the Rank of SR-42
Hazop : Reach the Rank of SR-43
EOD : Reach the Rank of SR-45
Oceanic : Reach the Rank of SR-47
Enforcer : Reach the Rank of SR-50

Armor Through Commendations:

Mark VI : Legendary Commendation : Complete the campaign on Legendary (Solo or Co-op)
Commando : Dominion Victory Master
Gungnir : Slayer Victory Master
C.I.O. : Spartan Slayer Master
Ranger : Combat Opportunity Master
Venator : Assassin Master
Vanguard : Forerunner Enemy Mastery
Protector : UNSC Loadout Master
E.V.A. BRCH : Hail of Death Master
Infiltrator TRAC : Multikill Master
Defender CTRL : Bullet in the Brain Master
Soldier ZNTH : Spartan Spree Master
Recon Surge : Covenant Loadout Mastery
Warrior Matrix : Forerunner Loadout Mastery
Enforcer Tribal : Turret Mastery
Protector Drift : Weapon Mastery
Orbital AEON : Covenant Destroyer
Aviator Bond : Wheelman Mastery
Air Assault Verg : Vehicle Mastery
Soldier Zenith : Spartan Spree Mastery
Ranger STRK : Protector Mastery
EOD Shadow : Hail to the king Mastery
Vanguard Converge : Flag Victory Mastery
Scout APEX : Oddball Victory Mastery
Commando FRCT : Flood Victory Mastery
Contoured arms CHVR : Perfection Mastery
Recruit Legs Tiger : Exterminator Mastery
Twin-Plated AEON : Close Quarters Mastery
Contoured leg CHVR : Payback Mastery

Armor Through Preorder/Special Editions:

Raider : Halo Waypoint Classified Unlock
Strider : War Games Map Pass or Limited Edition Halo 4
Scanner : War Games Map Pass or Limited Edition Halo 4
Recruit PRIME : Limited Edition Halo 4
FOTUS : Limited Edition Halo Xbox
Hazop FRST : Pre-order bonus
Vernator Raptor : Pre-order bonus
Oceanic CIRCUIT : Pre-order bonus
C.I.O. WEB : Pre-order bonus
Gungnir Pulse : Pre-order bonus
Deadeye : Pre-order bonus
Locus : Pre-order bonus or Play Mountain Dew King of the Hill iPhone app game

Specialization Armor:

Wetwork: Faster assassinations, quieter footsteps and reduced visibility against Promethean vison
Pioneer: Advance quicker in rank
Engineer: HUD indicator for incoming ordinance.
Tracker: User can change ordinance options.
Rogue: Reduced flinch when being shot when scoped.
Stalker: Allows users to track down previous attacking enemies.
Pathfinder: Reduced turret cooldown and improved mobility when carrying.
Operator: Makes vehicles more durable.

SPOILER: show


Visor Colors:

Recruit (Blue) – Starting
Blindside (Dark Red) – Earn the Commendation Avenger Master
Cyan (Light Blue)- Earn the Commendation From the Brink Master
Frost (White) – Reach the Rank of SR-29
Legendary (Gold) – Complete the campaign on Legendary (Solo or Co-op)
Midnight (Black) – Reach the Rank of SR-46
Solar (Red) – Reach the Rank of SR-20
Verdant (Green) – Earn the Commendation Splatter Master
Sunspot (Purple & Blue) – Earn the Commendation Assistant Master

Additionally each Specialization unlocks a special visor, usually two-tone

Profile Poses:

Recruit – Starting
Heroic – Reach the Rank of SR-10
Assassin – Reach the Rank of SR-32
Last Stand – Reach the Rank of SR-50
Breach – Earn the Commendation UNSC Weapons Master
Standoff – Earn the Commendation Covenant Ordnance Mastery
Believe – Earn the Commendation Forerunner Ordnance Mastery
Assault – Earn the Commendation First Strike Master

SPOILER: show


And there you go, happy hunting. You can check your progress for Commendations in the game.

Last edited by Kalyx triaD; 11-16-2012 at 04:11 AM.
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Old 11-16-2012, 12:02 AM   #324
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I am currently the most badass looking.
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Old 11-16-2012, 12:38 AM   #325
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Quote:
Originally Posted by Kalyx triaD View Post
Kalyx:



KHUNTRY:



Gonzo:



Fallen Angel:



There will be a proper photo shoot when the Waypoint site updates for linking files. I'm close to getting my old helmet. Work on CQC map is going... well. May have some bitchin clips/matches in my File Share later.
Wait, HTF are you posting your armor loadouts on here? How can I haz armor screnshoting?
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Old 11-16-2012, 01:07 AM   #326
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Also, the Sticky Grenades are the business when paired with dexterity.

In fact, I'm in love with this and the SAW with said augment. They're murder on reload otherwise, and unless you're in a team game with people you know and trust to cover you while doing so, you're going to get plugged clapping that next bomb in. Haven't seen it in action with the explosives perk yet, but I'm too hooked on dex to even think about trying. It's pretty much in every one of my loadouts unless I'm trying to accomplish something in Spartan Ops where something else would help.

Also, on Haven, everyone enters the orgy for the scattershot right off and neglects this gem most of the time, and writes off the needler completely.
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Old 11-16-2012, 02:50 AM   #327
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Quote:
Originally Posted by Tom Guycott View Post
Wait, HTF are you posting your armor loadouts on here? How can I haz armor screnshoting?
That's from the stat site, it doesn't upload screenshots yet. I can't wait because...

Finally got my helmet! My spartan is back!

Quote:
Originally Posted by Tom Guycott View Post
Also, the Sticky Grenades are the business when paired with dexterity.

In fact, I'm in love with this and the SAW with said augment. They're murder on reload otherwise, and unless you're in a team game with people you know and trust to cover you while doing so, you're going to get plugged clapping that next bomb in. Haven't seen it in action with the explosives perk yet, but I'm too hooked on dex to even think about trying. It's pretty much in every one of my loadouts unless I'm trying to accomplish something in Spartan Ops where something else would help.

Also, on Haven, everyone enters the orgy for the scattershot right off and neglects this gem most of the time, and writes off the needler completely.
Saw is great. Explosives is nice because... spoiler...

they work on all explosives, including sticky grenade

Last edited by Kalyx triaD; 11-16-2012 at 03:19 AM.
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Old 11-16-2012, 02:54 AM   #328
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Interesting, the armor's linked here updates. My armor changed since I posted it and so did Khuntry's.
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Old 11-16-2012, 02:58 AM   #329
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Tom give me your GT so I can add it to the set. Like collecting action figures.

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Old 11-16-2012, 03:21 AM   #330
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Soon I will playtest my CQC map/gametype. Be ready for some experimental kill stuff
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Old 11-16-2012, 02:29 PM   #331
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Tom Guycott:

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Old 11-16-2012, 02:33 PM   #332
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Old 11-16-2012, 02:44 PM   #333
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I can't disagree with the color...

Made my eyes red, it works better than red visors on other helmets.
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Old 11-16-2012, 03:38 PM   #334
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I have stark Gray on a white field.
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Old 11-16-2012, 03:51 PM   #335
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I just wrecked shit. How do you upload videos?
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Old 11-16-2012, 04:01 PM   #336
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Check my fileshare, I think my second kill may be my best forever.
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Old 11-16-2012, 07:00 PM   #337
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I will. Uploding vids are not in yet.
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Old 11-16-2012, 07:49 PM   #338
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Oh my god I love that whole match.
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Old 11-16-2012, 11:46 PM   #339
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Fignuts:



And CQC will be great after some final tweaks.
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Old 11-17-2012, 01:59 AM   #340
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That sucks I couldn't jump in, Kalyx.

Everytime you sent an invite, it told me I couldn't join. Also, I couldn't just wander in as you were invite only and the lobby was locked.
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Old 11-17-2012, 02:04 AM   #341
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I changed it to friends but we'll see it works. It keeps up I'll just make it Open. Gonna put my CQC matches on my File Share later.
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Old 11-17-2012, 02:16 AM   #342
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All those Spartans look the same to me...
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Old 11-17-2012, 02:18 AM   #343
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Racist.
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Old 11-17-2012, 02:25 AM   #344
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so happy someone actually caught onto that.
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Old 11-17-2012, 03:13 AM   #345
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Quote:
Originally Posted by Kalyx triaD View Post
I changed it to friends but we'll see it works. It keeps up I'll just make it Open. Gonna put my CQC matches on my File Share later.
Hopefully, I'll try again tomorrow (later today... whatever) if we happen to be on at the same time. I work nights, so I keep strange hours. I need to hit level 36 to unlock the Jolly Rodger so that I can fix my Spartan ID to the same thing I've rocked for Halo 3, ODST, and Reach:


Ignore the purple crossbones, it was so they bled into the armor and weren't visible.
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Old 11-17-2012, 05:12 AM   #346
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Cool. I had the same triangle emblem since Halo 2, and the EOD armor since Halo 3 (baring ODST of course). These things you really get attached to.
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Old 11-17-2012, 09:14 AM   #347
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After a few play tests of my gametype/map "CQC", I can share some details.

- Small size symmetrical quadrant map. Tight hallways and corners with four shield door bases in each corner. Two main exits lead from the base to a relatively wide center, lit by a blinking yellow pillar (for both atmosphere and visual acclimation). Two bases are lit by their primary team's light (red and blue) to further give sense of location. A 'dumpster jump' provides an extra route if you dare spend time taking it.

- CQC Solo and Team variants have the same details aside from different spawn points. Up to four teams for each corner is set. Suggested player counts: Four teams (2-3 players each), Two teams (4-6 players each), Solo (4-6 players). This map cannot support full 16plyrs as the spawn points simply won't be there, and the map is too tight to add more.

- CQC offers 5 loadouts geared for, of course, close quarters combat. While each one is themed, they all share the same ability and perks: Thruster Pack (in a split second decision game, a quick dodge may be paramount), Dexterity (quick reload and swapping), and Shielding (quick recovery from battle). All loadouts also have the Pulse Grenade, as controlling space will give you an edge (a classic tenet of this gametype). Radar is adjusted to ten meters as the regular setting was more trouble than helpful.

- The CQC themed loadouts are: UNSC (Shotgun/AR), Promethean (Scattershot/Suppressor), Covenant (Sword/Storm Rifle), Beast Mode (Hammer/Saw), and Expert Mode (Boltshot/Needler). All themes provide a sure shot and a bullet spray of some kind. The layout of the map balances the classes since you more or less have to react in an instant regardless of what you have.

- In each base corner there will be random ordinance drops that appear every 45-80 seconds. The possible prizes offer two items from three categories; weapons (Sticky Grenade and Incineration Canon), buffs (Overshield and Damage Boost), and Abilities (Promethean Vision and Camouflage). The randomness adds an arcadey feel while remaining fair as it wouldn't be wise to camp the drop area. A drop icon disappearing is a dead give away to your position, so be careful.

Later tonight I hope to have a decent sized room to have a few Solo and Team CQC games. My XBL notification is off because it pisses me off during splitscreen games so if I don't message back immediately I apologize. My party setting is on Friends now so you should be able to join anytime.

See ya guys later. Special thanks to Figgy, FAngel, and Khuntry for helping me playtest this thing. Wish I could upload a picture but a small maze-like map (with a ceiling) probably wouldn't be photogenic, you have to play it for yourself.
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Old 11-17-2012, 12:53 PM   #348
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Gents, This map of us is something even I can't complain about. Wonderfully thought out.
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Old 11-17-2012, 07:03 PM   #349
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Quote:
Originally Posted by Kalyx triaD View Post
Interesting, the armor's linked here updates. My armor changed since I posted it and so did Khuntry's.
Huh. Went to confirm that by changing my visor color from red to frost. Sure does!
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Old 11-17-2012, 07:13 PM   #350
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Quote:
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Cool. I had the same triangle emblem since Halo 2, and the EOD armor since Halo 3 (baring ODST of course). These things you really get attached to.
I never really kept consistent armor. Just go with whatever I dig at the time with a skew towards trying to be somewhat different. Only "mandatory" thing I try to do is to be asymetrical on the arms. I like a larger, clunky shoulder pad on the left and a smaller one on the right. I also try not to pick the same helmet most other people have. That's why I went with the Scout helm: 90% of what I've seen is either default, Warrior, or one of the two EVAs. Now I obviously like Emiele's style (see: facepaint on my avatar to the left), but so do too many other people. Also, a lot of folks are racking up the assassinations and grabbing the Venator. Nobody's rocking the scouter.

As far as the emblems go: on one hand, I kind of wish they were a bit more visable and customizable, but then again, I've played the first Black Ops to see how bad that could turn out. Way too many mocked up Klansmen and Swastikas for my liking.
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Old 11-17-2012, 07:30 PM   #351
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Haven't had much time to play this since I got it, unfortunately. But played last night and finally felt as though I was getting my groove back and working off the rust (haven't played since Halo 3).

Gamertag - OKTUR
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Old 11-19-2012, 02:06 PM   #352
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I started the Operator Specialization. The perk that the Specializations offer must a take a slot from your usual set, so getting these things will eventually have you redo a class or two, and you should be well and happy with your classes by then. That kinda blows as I thought the perks would be latched on to your existing classes.

I don't see anything about the armor and logo I need but the visor color is pretty cool.
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Old 11-20-2012, 03:11 AM   #353
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Tom you don't 'suck'. there's just some habits you need to iron out. We need to squad up more often.
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Old 11-20-2012, 04:38 PM   #354
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That's the thing though: I'm not really a" squad" person. I don't slice pies and all that jazz. I don't play Rainbow 6. I'm not a fan of Team Fortress (which is why I was personally upset about Brink). I like to run and gun and talk a little trash and have some smack talk sent back (within reason), and with a off-top lack of FFA, I've dropped into teams more often in Halo 4 than I would venture to guess any other Halo previous.

I know I suck because it isn't SFB to me. That, and as much as I love sniping in pretty much any game ever, I'm absolutely horrible at it in Halo for some reason.
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Old 11-20-2012, 05:29 PM   #355
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Well there's your role, less run and gun and more long range support for your team. Put camo together with infinite sprint for a spec ops type class apply your lone wolf style to a team.
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Old 11-20-2012, 06:00 PM   #356
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Quote:
Originally Posted by Tom Guycott View Post
That's the thing though: I'm not really a" squad" person. I don't slice pies and all that jazz. I don't play Rainbow 6. I'm not a fan of Team Fortress (which is why I was personally upset about Brink). I like to run and gun and talk a little trash and have some smack talk sent back (within reason), and with a off-top lack of FFA, I've dropped into teams more often in Halo 4 than I would venture to guess any other Halo previous.

I know I suck because it isn't SFB to me. That, and as much as I love sniping in pretty much any game ever, I'm absolutely horrible at it in Halo for some reason.
I snipe in pretty much every shooter I play. I am good at other styles but sniping is where I find my groove easily.

For you, use

DMR - Long range precision and medium range hipfire (low recoil)
Magnum - Short sniper rifle
Plasma - Learn how to hit peep with these
Active Camouflage
Armor Ability
Ammo

This allow you to sneak around and get a nice vantage point and hide as needs as well as having very accurate firearms with lots of ammo.
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Old 11-22-2012, 01:55 AM   #357
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Quote:
Originally Posted by Fallen Angel View Post
I snipe in pretty much every shooter I play. I am good at other styles but sniping is where I find my groove easily.

For you, use

DMR - Long range precision and medium range hipfire (low recoil)
Magnum - Short sniper rifle
Plasma - Learn how to hit peep with these
Active Camouflage
Armor Ability
Ammo

This allow you to sneak around and get a nice vantage point and hide as needs as well as having very accurate firearms with lots of ammo.
I didn't check the stats page (should have before posting), but I think I only have like 2 actual UNSC Sniper kills... both of which were hipfires because I was out of ammo for anything else and the rifle was the closest gun that didn't dissappear; a complaint because I don't dig the rapidly disappearing weaponry, especially when I have my "killstreak stick" aka the Shotgun. Even if I just died, I barely have time to run back to my corpse to get it again before it falls off the face of the planet, and I've gotten more of them from kill scavenging than from actual ordinance drops, which still isn't many.

I actually have a ghost class. Instead of the magnum, however, I picked the firepower perk and paired the DMR with the Covie Carbine. The extra ammo is packed in another longer ranged rifle with a faster fire rate. The DMR is boss, and short of the default/preorder weaponry, it was the first thing I unlocked.

What I was getting at with the sniping thing is that as proficient as I may be with popping headshots with the pistol and the DMR, I suck ass with the actual sniping tool. I'm better with the Beam rifle, and the Binary rules all, but they're both so rare to come by for me (ordanance on teams/random spawns on Regicide) that I barely ever get a chance to use them outside of campaign/spartan ops.
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Old 11-22-2012, 02:20 AM   #358
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I snipe when I need to. Way too boring for my taste. In fact I switch classes according to the situation often.
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Old 11-22-2012, 02:21 AM   #359
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Just finished the campaign by the way.
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Old 11-22-2012, 02:28 AM   #360
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Sniping is horrendously boring in Halo I agree.
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