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#321 |
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#322 |
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Thoughts on weapons:
UNSC: Assault Rifle: Was the premier rushdown weapon but now with better accuracy and good damage, you can wipe out somebody merely by making sure they stay in your sight for most of the clip. Shooting in bursts sacrifices lethality for more of a support weapon, which is great for crowded skirmishes in Oddball, KotH, and Regiside. Battle Rifle: Make no mistake this is the go-to long range rifle. Burst fire increases your kill so long as you aim upper body. Does well shooting from the hip, since burst fire gives you reasonable control while following targets. Up close you have just enough spray to do damage. Burst fire also regulates your recoil and accuracy for you, you just need to follow your target. DMR: Reach's primary rifle is all about the accuracy bloom. The best shots must be timed and spaced out for maximum usage. Longer range than the BR but if you pull the trigger wildly you will waste your shots, your time, your position, your life. Please respect the sight bloom. A lot of posers going all DMR when they should be using the BR based on how they shoot. If you have a degree of control and have a confident position, go for it. Pistol: Think of this as a baby DMR with better fire rate, though it also has a bloom you can use to maximize long range shots. You can dot snipers to get them off their groove and also go crazy at mid range hoping to score a head shot on a shieldless enemy. Has a scope for some Combat Evolved type justice, though not as nearly as strong. The accuracy (with paced pulls) and fire rate makes this a sleeper weapon that may catch on later down the line. Spartan Laser: Significantly weakened since its debut in Halo 3, but still a decent vehicle rapist. Lead your shot while charging up and don't be ashamed to abandon the charge unless you're sure of the shot. Try not to impress yourself by using this against infantry. Yeah it feels good but you will either a) get BR/DMR'd right out of the charge or b) probably miss and let the enemy know you have a prize for them. Charge laser gives you away so make the shot and move on. I like to use this initially to take out vehicles and then get rid of it, as you're better off going anti-infantry after the fact. Railgun: Spartan Laser's baby brother. Similar premise but for people and with a shorter charge time. It has a deceptively wide kill shot with splash damage that makes this more versatile than it seems. Pick off enemy supporters or fire into a crowd to make a difference in a battle. Use at midrange as an instant I win button, use it far range when you see a group. Looks and sounds really satisfying. Also does decent damage to vehicles. Sniper Rifle: This, people, is a sleeper agent in the war against vehicles. I use it more on vehicles than people now, it fucking hurts. Otherwise it's your standard sniper rifle, four shots to make a kill and head shots seal the deal. But yeah, use this as an extra tool against vehicles, particularly against the banshee - with most pilots conditioned to dodge Spartan Laser lines. Rocket Launcher: Yea it locks on to Banshees but let's be honest; you wanna blast a guy's feet with this. I don't blame you. Use this monster to settle scores and clear rooms. Don't waste it on Ghosts and Jeeps, and even Mantis'; the rocket is much to slow to promise a hit on those quick vehicles. Use that splash damage to end conversations with little commitment to accuracy or care. Pair with camouflage for lulz. Sticky Grenade: A much better run and gun weapon than a trap weapon. Stick an enemy or just their area and pull right after, it's pretty good. It's kinda hardcore with one shot to a slow reload, but it's will net you kills or assists right away. Run with a crew when using this weapon, you may need assisting fire. Shotgun: I suppose in order to differentiate this from the Scattershot, the damage as increased to hilarious levels. You don't even need the 'shotty-whack' anymore, close range is instakill. However, trying to use the old shot whack is nerfed as melee comes out much slower than before. Range seems to have got a buff, though, so this puppy is rabid. Covie and Promethean weapons later. |
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#323 |
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Complete Unlock List:
Armor Through Rank: Recruit : Starting Armour Warrior : Reach the Rank of SR-8 Air Assault : Reach the Rank of SR-11 Soldier : Reach the Rank of SR-15 Aviator : Reach the Rank of SR-17 Defender : Reach the Rank of SR-21 Recon : Reach the Rank of SR-26 EVA : Reach the Rank of SR-27 Warmaster : Reach the Rank of SR-37 Scout : Reach the Rank of SR-38 Orbital : Reach the Rank of SR-41 Infiltrator : Reach the Rank of SR-42 Hazop : Reach the Rank of SR-43 EOD : Reach the Rank of SR-45 Oceanic : Reach the Rank of SR-47 Enforcer : Reach the Rank of SR-50 Armor Through Commendations: Mark VI : Legendary Commendation : Complete the campaign on Legendary (Solo or Co-op) Commando : Dominion Victory Master Gungnir : Slayer Victory Master C.I.O. : Spartan Slayer Master Ranger : Combat Opportunity Master Venator : Assassin Master Vanguard : Forerunner Enemy Mastery Protector : UNSC Loadout Master E.V.A. BRCH : Hail of Death Master Infiltrator TRAC : Multikill Master Defender CTRL : Bullet in the Brain Master Soldier ZNTH : Spartan Spree Master Recon Surge : Covenant Loadout Mastery Warrior Matrix : Forerunner Loadout Mastery Enforcer Tribal : Turret Mastery Protector Drift : Weapon Mastery Orbital AEON : Covenant Destroyer Aviator Bond : Wheelman Mastery Air Assault Verg : Vehicle Mastery Soldier Zenith : Spartan Spree Mastery Ranger STRK : Protector Mastery EOD Shadow : Hail to the king Mastery Vanguard Converge : Flag Victory Mastery Scout APEX : Oddball Victory Mastery Commando FRCT : Flood Victory Mastery Contoured arms CHVR : Perfection Mastery Recruit Legs Tiger : Exterminator Mastery Twin-Plated AEON : Close Quarters Mastery Contoured leg CHVR : Payback Mastery Armor Through Preorder/Special Editions: Raider : Halo Waypoint Classified Unlock Strider : War Games Map Pass or Limited Edition Halo 4 Scanner : War Games Map Pass or Limited Edition Halo 4 Recruit PRIME : Limited Edition Halo 4 FOTUS : Limited Edition Halo Xbox Hazop FRST : Pre-order bonus Vernator Raptor : Pre-order bonus Oceanic CIRCUIT : Pre-order bonus C.I.O. WEB : Pre-order bonus Gungnir Pulse : Pre-order bonus Deadeye : Pre-order bonus Locus : Pre-order bonus or Play Mountain Dew King of the Hill iPhone app game Specialization Armor: Wetwork: Faster assassinations, quieter footsteps and reduced visibility against Promethean vison Pioneer: Advance quicker in rank Engineer: HUD indicator for incoming ordinance. Tracker: User can change ordinance options. Rogue: Reduced flinch when being shot when scoped. Stalker: Allows users to track down previous attacking enemies. Pathfinder: Reduced turret cooldown and improved mobility when carrying. Operator: Makes vehicles more durable. SPOILER: show Visor Colors: Recruit (Blue) – Starting Blindside (Dark Red) – Earn the Commendation Avenger Master Cyan (Light Blue)- Earn the Commendation From the Brink Master Frost (White) – Reach the Rank of SR-29 Legendary (Gold) – Complete the campaign on Legendary (Solo or Co-op) Midnight (Black) – Reach the Rank of SR-46 Solar (Red) – Reach the Rank of SR-20 Verdant (Green) – Earn the Commendation Splatter Master Sunspot (Purple & Blue) – Earn the Commendation Assistant Master Additionally each Specialization unlocks a special visor, usually two-tone Profile Poses: Recruit – Starting Heroic – Reach the Rank of SR-10 Assassin – Reach the Rank of SR-32 Last Stand – Reach the Rank of SR-50 Breach – Earn the Commendation UNSC Weapons Master Standoff – Earn the Commendation Covenant Ordnance Mastery Believe – Earn the Commendation Forerunner Ordnance Mastery Assault – Earn the Commendation First Strike Master SPOILER: show And there you go, happy hunting. You can check your progress for Commendations in the game. Last edited by Kalyx triaD; 11-16-2012 at 04:11 AM. |
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#324 |
feel the madness
Posts: 11,360
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I am currently the most badass looking.
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#325 |
Wrestling Marks Rejoice!
Posts: 10,166
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Wait, HTF are you posting your armor loadouts on here? How can I haz armor screnshoting?
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#326 |
Wrestling Marks Rejoice!
Posts: 10,166
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Also, the Sticky Grenades are the business when paired with dexterity.
In fact, I'm in love with this and the SAW with said augment. They're murder on reload otherwise, and unless you're in a team game with people you know and trust to cover you while doing so, you're going to get plugged clapping that next bomb in. Haven't seen it in action with the explosives perk yet, but I'm too hooked on dex to even think about trying. It's pretty much in every one of my loadouts unless I'm trying to accomplish something in Spartan Ops where something else would help. Also, on Haven, everyone enters the orgy for the scattershot right off and neglects this gem most of the time, and writes off the needler completely. |
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#327 | ||
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Quote:
Finally got my helmet! My spartan is back! Quote:
they work on all explosives, including sticky grenade Last edited by Kalyx triaD; 11-16-2012 at 03:19 AM. |
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#328 |
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Interesting, the armor's linked here updates. My armor changed since I posted it and so did Khuntry's.
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#329 |
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Tom give me your GT so I can add it to the set. Like collecting action figures. Last edited by Kalyx triaD; 12-01-2012 at 04:13 PM. |
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#330 |
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Soon I will playtest my CQC map/gametype. Be ready for some experimental kill stuff
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#331 |
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Tom Guycott:
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#332 |
ELF ANGEL
Posts: 39,476
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Kalyx loves it.
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#333 |
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I can't disagree with the color...
Made my eyes red, it works better than red visors on other helmets. |
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#334 |
ELF ANGEL
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I have stark Gray on a white field.
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#335 |
ELF ANGEL
Posts: 39,476
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I just wrecked shit. How do you upload videos?
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#336 |
ELF ANGEL
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Check my fileshare, I think my second kill may be my best forever.
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#337 |
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I will. Uploding vids are not in yet.
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#338 |
ELF ANGEL
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Oh my god I love that whole match.
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#339 |
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Fignuts:
And CQC will be great after some final tweaks. |
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#340 |
Wrestling Marks Rejoice!
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That sucks I couldn't jump in, Kalyx.
Everytime you sent an invite, it told me I couldn't join. Also, I couldn't just wander in as you were invite only and the lobby was locked. |
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#341 |
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I changed it to friends but we'll see it works. It keeps up I'll just make it Open. Gonna put my CQC matches on my File Share later.
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#342 |
Two weeks.
Posts: 6,406
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All those Spartans look the same to me...
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#343 |
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Racist.
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#344 |
Two weeks.
Posts: 6,406
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#345 | |
Wrestling Marks Rejoice!
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Quote:
Ignore the purple crossbones, it was so they bled into the armor and weren't visible. |
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#346 |
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Cool. I had the same triangle emblem since Halo 2, and the EOD armor since Halo 3 (baring ODST of course). These things you really get attached to.
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#347 |
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After a few play tests of my gametype/map "CQC", I can share some details.
- Small size symmetrical quadrant map. Tight hallways and corners with four shield door bases in each corner. Two main exits lead from the base to a relatively wide center, lit by a blinking yellow pillar (for both atmosphere and visual acclimation). Two bases are lit by their primary team's light (red and blue) to further give sense of location. A 'dumpster jump' provides an extra route if you dare spend time taking it. - CQC Solo and Team variants have the same details aside from different spawn points. Up to four teams for each corner is set. Suggested player counts: Four teams (2-3 players each), Two teams (4-6 players each), Solo (4-6 players). This map cannot support full 16plyrs as the spawn points simply won't be there, and the map is too tight to add more. - CQC offers 5 loadouts geared for, of course, close quarters combat. While each one is themed, they all share the same ability and perks: Thruster Pack (in a split second decision game, a quick dodge may be paramount), Dexterity (quick reload and swapping), and Shielding (quick recovery from battle). All loadouts also have the Pulse Grenade, as controlling space will give you an edge (a classic tenet of this gametype). Radar is adjusted to ten meters as the regular setting was more trouble than helpful. - The CQC themed loadouts are: UNSC (Shotgun/AR), Promethean (Scattershot/Suppressor), Covenant (Sword/Storm Rifle), Beast Mode (Hammer/Saw), and Expert Mode (Boltshot/Needler). All themes provide a sure shot and a bullet spray of some kind. The layout of the map balances the classes since you more or less have to react in an instant regardless of what you have. - In each base corner there will be random ordinance drops that appear every 45-80 seconds. The possible prizes offer two items from three categories; weapons (Sticky Grenade and Incineration Canon), buffs (Overshield and Damage Boost), and Abilities (Promethean Vision and Camouflage). The randomness adds an arcadey feel while remaining fair as it wouldn't be wise to camp the drop area. A drop icon disappearing is a dead give away to your position, so be careful. Later tonight I hope to have a decent sized room to have a few Solo and Team CQC games. My XBL notification is off because it pisses me off during splitscreen games so if I don't message back immediately I apologize. My party setting is on Friends now so you should be able to join anytime. See ya guys later. Special thanks to Figgy, FAngel, and Khuntry for helping me playtest this thing. Wish I could upload a picture but a small maze-like map (with a ceiling) probably wouldn't be photogenic, you have to play it for yourself. |
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#348 |
ELF ANGEL
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Gents, This map of us is something even I can't complain about. Wonderfully thought out.
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#349 |
Wrestling Marks Rejoice!
Posts: 10,166
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#350 | |
Wrestling Marks Rejoice!
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Quote:
As far as the emblems go: on one hand, I kind of wish they were a bit more visable and customizable, but then again, I've played the first Black Ops to see how bad that could turn out. Way too many mocked up Klansmen and Swastikas for my liking. |
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#351 |
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Haven't had much time to play this since I got it, unfortunately. But played last night and finally felt as though I was getting my groove back and working off the rust (haven't played since Halo 3).
Gamertag - OKTUR |
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#352 |
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I started the Operator Specialization. The perk that the Specializations offer must a take a slot from your usual set, so getting these things will eventually have you redo a class or two, and you should be well and happy with your classes by then. That kinda blows as I thought the perks would be latched on to your existing classes.
I don't see anything about the armor and logo I need but the visor color is pretty cool. |
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#353 |
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Tom you don't 'suck'. there's just some habits you need to iron out. We need to squad up more often.
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#354 |
Wrestling Marks Rejoice!
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That's the thing though: I'm not really a" squad" person. I don't slice pies and all that jazz. I don't play Rainbow 6. I'm not a fan of Team Fortress (which is why I was personally upset about Brink). I like to run and gun and talk a little trash and have some smack talk sent back (within reason), and with a off-top lack of FFA, I've dropped into teams more often in Halo 4 than I would venture to guess any other Halo previous.
I know I suck because it isn't SFB to me. That, and as much as I love sniping in pretty much any game ever, I'm absolutely horrible at it in Halo for some reason. |
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#355 |
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Well there's your role, less run and gun and more long range support for your team. Put camo together with infinite sprint for a spec ops type class apply your lone wolf style to a team.
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#356 | |
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Quote:
For you, use DMR - Long range precision and medium range hipfire (low recoil) Magnum - Short sniper rifle Plasma - Learn how to hit peep with these Active Camouflage Armor Ability Ammo This allow you to sneak around and get a nice vantage point and hide as needs as well as having very accurate firearms with lots of ammo. |
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#357 | |
Wrestling Marks Rejoice!
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Quote:
I actually have a ghost class. Instead of the magnum, however, I picked the firepower perk and paired the DMR with the Covie Carbine. The extra ammo is packed in another longer ranged rifle with a faster fire rate. The DMR is boss, and short of the default/preorder weaponry, it was the first thing I unlocked. What I was getting at with the sniping thing is that as proficient as I may be with popping headshots with the pistol and the DMR, I suck ass with the actual sniping tool. I'm better with the Beam rifle, and the Binary rules all, but they're both so rare to come by for me (ordanance on teams/random spawns on Regicide) that I barely ever get a chance to use them outside of campaign/spartan ops. |
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#358 |
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I snipe when I need to. Way too boring for my taste. In fact I switch classes according to the situation often.
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#359 |
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Just finished the campaign by the way.
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#360 |
ELF ANGEL
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Sniping is horrendously boring in Halo I agree.
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