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Old 06-06-2019, 08:42 PM   #321
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That’s nice I guess. I mean there was always stuff available to buy with bright dust which is easy to come buy.

Eververse never really bothered me because it’s such a small portion of the loot pool.
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Old 06-10-2019, 06:44 AM   #322
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Tried out the Menagerie. Might be one of the most fun activities in the game's history.

It's basically a mini raid. You and 5 others go from encounter to encounter, each with it's own mechanics. None of them are as complex as a raid encounter and you can get by without communication, but playing with randoms is still gonna be rough.

Gonna want a nightstalker with Orpheus Rig, cause there are ads fucking everywhere, all the time. And they're fucking strong.

Definitely feel like this is a game mode made for people who don't raid but still want that experience. Having done a few raids now, I totally get why they don't do matchmaking for them, as it would be a shit show, and a waste of most people's time. This seems like a good compromise.
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Old 06-12-2019, 07:38 AM   #323
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Sounds like they possibly want this type of content to be a gateway to raid content. Something to get your feet wet, so to speak. And then if you like it, you start raiding for real.
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Old 07-13-2019, 06:21 PM   #324
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New details on finishing moves

* Just like other games the move is activated by hitting a promp when the enemy is at a health threshold.

* Finishing move costs super energy to use (they are still deciding on how much)

* There will be mods to add extra benefits to using finishing moves such as making the enemy drop ammo packs for the whole team.

* At launch players can only have one finisher equipped but post launch bungie plans to add a multi finisher system and even a optional randomise system.
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Old 07-13-2019, 08:40 PM   #325
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Fucking cool.
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Old 07-14-2019, 02:35 AM   #326
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Hall of Triumphs is gonna keep me pretty busy through the next month. I'mma get that Bad Juju.
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Old 07-17-2019, 02:46 AM   #327
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Moon looks fucking good.

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Old 07-31-2019, 06:45 AM   #328
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Solstice of Heroes event goes the whole month. Adds a new mode called Aerial Dead Zone which is kind of like the EDZ but floating in the sky. Uses assets from that area but the layout is completely original. Point of the mode is to find and kill mini bosses before the main boss shows up. The more mini bosses you kill, the more chests you get after killing the boss.

Also adds a new set of armor.

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Old 07-31-2019, 07:08 AM   #329
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Nice.
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Old 08-01-2019, 02:54 PM   #330
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* Shadowkeep and New Light delayed until 10/1/2019
* Moments of Triumph extended until 9/17/2019
* Another Iron Banner 9/17/2019
* New raid race for world first is Saturday 10/5/2019
* Cross save is coming before Shadowkeep, but no date listed, just "later this summer)
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Old 08-01-2019, 04:06 PM   #331
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That right there validates breaking up with Activision. They'd never allow that.
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Old 08-01-2019, 05:41 PM   #332
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Was thinking the exact same thing. I was skeptical of how much of an impact the split would make when it was announced, but Bungie has been killing it ever since.
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Old 08-15-2019, 08:46 PM   #333
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Highlights from the Armor 2.0 livestream

-Gunsmith will have the Legendary Solstice of Heroes armor set when Shadowkeep releases.

-Intelligence, Discipline, and Strength stats being introduced. They will scale from 1-100.

-Every 10 units will unlock a tier that gives you a base percentage increase to speed, movement speed, damage resistance, and ability cooldowns.

-Ghost and Sparrow will display on the equip screen.

-Glimmer cap raised to 250,000 from 100,000.

-Exotic items are all converted over to armor 2.0.

-Exotics in the Collection can be pulled out with Armor 2.0 as a fixed roll.

-Randomized perks on armor are gone. Replaced with three mod sockets.

-Every piece of armor has an Energy limit and mods now have an Energy cost. You cannot exceed your armor’s Energy limit.

-Energy limit can be upgraded 10 tiers.

-Armor mods no longer consume and will persist forever once obtained.

-Ascendant Shards return, used as an upgrade material for armor.

-Upgrade materials can be obtained throughout multiple activities.

-Master-worked armor gives +2 to all stats.

-Ammo finders broken up, now tied to specific weapon archetypes (Scout Rifles, Snipers, etc).

-Major and Minor damage resistance mods.

-Mods must be acquired to use them. They come from the Gunsmith, Gunsmith packages, world engrams, Pinnacle engrams (Iron Banner, Raid, etc).

-Appearance tab for every armor piece.

-Exotics will always be recognizable.

-Solstice of Heroes armor glows will come with Armor 2.0 if you’ve unlocked them.

-Not all mods will stack.

-Energy types for armor (Arc, Void, Solar) determine what mods can be slotted into that piece of armor.

-Void subclasses updated.

-Bottom tree Nightstalker focuses on invisibility and Smoke Bomb synergy.

-Pre-Armor 2.0 can still be used, modified, and Masterworked

-Old mods can be dismantled into Mod Components which are used to purchase new Armor 2.0 mods.

-Ammo will now drop with a special glow to indicate your ammo-focused mods are working.

-All Legendary Armor in the game will drop with Armor 2.0, regardless of where they come from.

-Classes, not level number, now display over Guardian’s heads.

-Weapons of Light buff returns via Ward of Dawn!
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Old 08-16-2019, 04:59 AM   #334
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All good changes, but I know it's gonna be hell getting the mods I want.
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Old 08-16-2019, 06:04 PM   #335
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Old 10-16-2019, 01:25 PM   #336
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All good changes, but I know it's gonna be hell getting the mods I want.
It's hell.
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